Oath of Vigilance

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by James Wyatt




  The demon’s roll brought it within reach of Quarhaun’s eldritch blade, a jagged greatsword of some infernal metal as black as night. The blade thrummed with power as Quarhaun swung it at the creature’s neck, and Uldane darted in at the same moment, sinking his razor-sharp dagger into its flank. The demon roared and crouched low, its eyes darting around in search of an escape.

  “Where do you think you’re going?” Shara growled, cutting a gash across the demon’s shoulder.

  In answer, the demon sprang toward Uldane. Shara and Quarhaun both swung their blades as its attention turned away from them, and the two weapons clattered together instead of striking true. The demon sailed over Uldane’s head, but the fearless halfling thrust his dagger up to cut another gash in its belly as it went over. It landed with a grunt of pain but didn’t slow down, charging at full speed toward the ruined wall.

  Shara cursed as she shook her sword free from Quarhaun’s blade. “After it!” she yelled, already starting her run.

  She heard Uldane fall in behind her, but Quarhaun wasn’t moving. She shot a glance over her shoulder without breaking stride.

  “It’s a trap,” the drow called after her. “There’s bound to be more.”

  “So we kill them all,” Shara snarled back. She heard the drow sigh, then his footsteps joined hers, quickly closing her lead.

  Titles in the

  DUNGEONS & DRAGONS® novel line

  The Mark of Nerath

  Bill Slavicsek

  The Seal of Karga Kul

  Alex Irvine

  The Temple of Yellow Skulls

  Don Bassingthwaite

  The Last Garrison

  Matthew Beard

  December 2011

  Novels by James Wyatt

  In the Claws of the Tiger

  THE DRACONIC PROPHECIES

  Storm Dragon

  Dragon Forge

  Dragon War

  THE ABYSSAL PLAGUE

  The Gates of Madness (ebook)

  Oath of Vigilance

  Oath of Vigilance

  ©2011 Wizards of the Coast LLC

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

  Published by Wizards of the Coast LLC

  DUNGEONS & DRAGONS, D&D, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries.

  Cover art by Wayne Reynolds

  Map by Rob Lazzaretti

  eISBN: 978-0-7869-5932-7

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  ASIA, PACIFIC, & LATIN AMERICA Hasbro UK Ltd

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  Visit our web site at www.wizards.com

  v3.1

  For Carter.

  This is a book about growing up, about learning from good

  teachers and bad, about the value of true friends,

  and about the power that comes from knowing yourself.

  I’m so proud of the young man you’re becoming.

  In the shadow of empires, the past echoes in the legends of heroes. Civilizations rise and crumble, leaving few places that have not been touched by their grandeur. Ruin, time, and nature claim what the higher races leave behind, while chaos and darkness fill the void. Each new realm must make its mark anew on the world rather than build on the progress of its predecessors.

  Numerous civilized races populate this wondrous and riotous world of Dungeons & Dragons. In the early days, the mightiest among them ruled. Empires based on the power of giants, dragons, and even devils rose, warred, and eventually fell, leaving ruin and a changed world in their wake. Later, kingdoms carved by mortals appeared like the glimmer of stars, only to be swallowed as if by clouds on a black night.

  Where civilization failed, traces remain. Ruins dot the world, hidden by an ever-encroaching wilderness that shelters unnamed horrors. Lost knowledge lingers in these places. Ancient magic set in motion by forgotten hands still flows through them. Cities and towns still stand, where inhabitants live, work, and seek shelter from the dangers of the wider world. New communities spring up where the bold have seized territory from rough country, but few common folk ever wander far afield. Trade and travel are the purview of the ambitious, the brave, and the desperate. They are wizards and warriors who carry on traditions that date to ancient times. Still others innovate, or simply learn to fight as necessity dictates, forging a unique path.

  An extraordinary few master their arts in ways beyond what is required for mere survival or protection. For good or ill, such people rise up to take on more than any mundane person dares. Some even become legends.

  These are the stories of those select few …

  ORIGIN

  The Gates of Madness

  James Wyatt

  The Mark of Nerath

  The Abyssal Plague Prologue

  Bill Slavicsek

  THE PLAGUE STRIKES

  The Temple of Yellow Skulls

  The Abyssal Plague Trilogy, book 1

  Don Bassingthwaite

  Oath of Vigilance

  The Abyssal Plague Trilogy, book 2

  James Wyatt

  The Eye of the Chained God

  The Abyssal Plague Trilogy, book 3

  Don Bassingthwaite

  April 2012

  THE PLAGUE SPREADS

  Sword of the Gods

  Bruce R. Cordell

  Under the Crimson Sun

  Keith R. A. DeCandido

  Shadowbane

  Erik Scott de Bie

  September 2011

  Contents

  Cover

  Other Books by This Author

  Title Page

  Copyright

  Dedication

  Map

  Prologue

  Chapter One

  Chapter Two

  Chapter Three

  Chapter Four

  Chapter Five

  Chapter Six

  Chapter Seven

  Chapter Eight

  Chapter Nine

  Chapter Ten

  Chapter Eleven

  Chapter Twelve

  Chapter Thirteen

  Chapter Fourteen

  Chapter Fifteen

  Chapter Sixteen

  Chapter Seventeen

  Chapter Eighteen

  Chapter Nineteen

  Chapter Twenty

  Chapter Twenty-one

  Chapter Twenty-two

  Chapter Twenty-three

  Chapter Twenty-four

  Chapter Twenty-five

  Chapter Twenty-six

  Chapter Twenty-seven

  Chapter Twenty-eight

  Chapter Twenty-nine

  Chapter Thirty

  Chapter Thirty-one

  Chapter Thirty-two

  Chapter Thirty-three

  Chapter Thirty-four

  Chapter Thirty-five

  Epilogue

  About the Author

  PROLOGUE

  Vestapalk perched on the lip of the crater and stared down into the tumult below. A red glow from the bottom cast sickly shadows from the boulders and other debris that littered the slopes of the old caldera, but occasional lightning in the heart of the central shaft turned the rubble into stark silhouettes. Deep within the shaft, the Voidharrow was doing its work, slowly breaking th
e earth down into its component elements and infusing them with some distant echo of its malignity, creating a sinkhole of evil, a new Abyss that would spawn plague demons enough to overrun whatever was left of the world when its work was complete.

  It was beautiful to Vestapalk, his creation as well as his source. He had poured himself into its genesis, vomiting forth so much of the Voidharrow that he was left little more than an empty husk at the rim of the volcano’s crater. He had lain there, spent, for weeks as the Voidharrow bored down toward the world’s core, birthing this maelstrom. Slowly, his exarchs and his minions had found their way to him, joining Nu Alin in keeping watch over him as he rested. As the new Abyss had grown, they had moved down into it, making it their home. They were its demons.

  Vestapalk spread his leathery wings and leaped into the air. He circled the caldera a few times, riding the warm updraft from the sinkhole, then folded his wings and dived into the shaft.

  His Abyss swirled and churned around him, bathing him in its chaotic surges. First lightning crackled and danced along his wings, then a jet of flame washed over the scarlet, crystalline scales that covered his head and neck. Mighty as it had been, the mortal body that was the dragon Vestapalk would have been destroyed if it had flown through the midst of the storm like this. Something akin to laughter rumbled in his chest.

  He spread his wings to arrest his fall and circled again, gazing down at the bubbling pool that was the Voidharrow, the origin of his own transformation as well as this new Abyss. Wisps of steam rose from it and shone in its red glow like an aurora of blood, and at the edges, where it slowly ate into the earth, it unleashed flashes of fire and lightning, rumbles of thunder and cracking ice. Vestapalk circled lower until his claws trailed across the surface of the liquid crystal. It lifted slender tendrils to meet him, brushing them against him as he passed over, sending electric tingles through his claws.

  With a splash that sent waves of viscous liquid sloshing against the walls of the cavern, Vestapalk settled into the pool. The Voidharrow embraced him, rising around him in a thin film that slowly spread to cover every scale of his body, just as it had when it first infused his mortal body and began his transformation. It crept under his scales and flowed into his veins, coursing through him and reinvigorating him.

  He looked down at his body, shining like a distant, crimson star. He was the Voidharrow now—the dragon’s mortal body and the fragment of its mind that persisted within his own were nothing more than a framework for his power. He was the lord of this Abyss, master of the plague demons that walked and crawled and flew among the swirling elemental forces. He closed his eyes and extended his mind throughout the liquid pool, sent out a call to all those he had infused with its power, his exarchs. He summoned them, and he felt them respond, turning their steps toward the Voidharrow.

  He closed his eyes and settled into the pool to wait for them as the Plaguedeep grew around him.

  The demons came quickly, gathering around the edges of the pool amid the churning entropy of elemental forces liberated from the earth. They prostrated themselves before Vestapalk, and he extended his mind to touch each of theirs, to ensure that no doubt or resentment or ambition had taken root in his exarchs. Satisfied, he lifted his head, sending a slow cascade of liquid running from his chin to splash back into the Voidharrow, and then he addressed them.

  “Our time has come,” Vestapalk said, his voice filling the cavern and resounding from the walls. Beneath him, the Voidharrow whispered its echo of his words, and all around him his exarchs murmured their agreement. “The Plaguedeep has taken root in this place, and it grows with every passing hour. With it, our power grows, and the world’s destruction grows ever nearer.”

  The murmurs around him grew louder with excitement, and he paused to let them quiet again.

  “So now this one sends you forth to carry the seeds of annihilation beyond this place. You shall carry the Voidharrow to every corner of the world. The demons at your command shall spread terror and destruction everywhere. Our plague will spread until the world is gone and only the Plaguedeep remains.”

  Now the murmurs rose to eager shouts. Vestapalk cast his eyes around at his exarchs and the other demons capering grotesquely near the edge of the pool. He saw one of his exarchs, hulking Churr Ashin, lash out with a massive claw to take the head off a lesser demon that pranced too close. The demon’s headless body twitched and danced for a moment more before it tumbled into the viscous pool and the Voidharrow dragged it down to fuel the plague.

  “Wherever you go, this one goes,” Vestapalk continued, roaring above the noise. “As you spread through the world, you spread my power. This one is the Voidharrow, the plague, and the Plaguedeep. Go forth and consume the world!”

  More violence erupted around the edges of the pool, and Vestapalk felt a slow surge of power as demon blood spilled into the pool and flowed into his veins through the Voidharrow. He let the excitement rise to a fever pitch, let the ecstasy of power build within him, until he felt that his exarchs were sated. Then he roared once more, “Go!” and the demons hurried to disperse.

  Vestapalk settled back into the pool, the blood eddying around him. He closed his eyes and drank in the intoxicating flows of power within the Voidharrow for a moment before turning his gaze to Nu Alin.

  The body thief stood calmly at the edge of the pool, a stark contrast to the bestial demons that had thronged the shore moments earlier. He looked almost perfectly human, though he made no effort to conceal the red liquid that welled in his eyes like bloodstained tears. He must have seized a new vessel only recently, shedding the battered corpse of the drow he had taken at the Temple of Yellow Skulls. Now he wore the body of a strong, fair-skinned man, perhaps one of the Tigerclaw barbarians from the northern forest.

  “What is it, Nu Alin?” Vestapalk murmured. The Voidharrow’s echoing whispers were indistinct, like a susurrus of wind.

  “There was another purpose that drove us once,” Nu Alin said. His voice was low and rumbling, and it echoed softly on the cavern walls and stirred gently in the Voidharrow. “Before you joined with the Voidharrow, you scoured the land for a sign of my presence, driven by visions of the Eye. And I …”

  “You were a disciple of the Eye. What of it?”

  “I was a disciple of the Chained God, and I sought to win him his freedom. Three hundred years have passed, and still he waits.”

  “Let him wait,” Vestapalk spat. “We have no need of him. He and his disciples were a means to a greater end.”

  “Even you and I?”

  “Even the flesh this one wears. The flesh of your first host is long discarded.”

  “Indeed.” Nu Alin gazed into the pool by his feet. “And yet …”

  “You carry his memories. That is all.”

  “Sometimes I think that is no small thing. Even you still speak as the dragon spoke.”

  “Perhaps you are right,” Vestapalk said. He drew a deep breath, the glowing mist from the pool billowing around his nostrils. “The Elder Eye stirs,” he said. “Dreamers hear his whispers in the night.”

  Nu Alin met his eyes. “I have heard them, too.”

  “It does not matter,” Vestapalk said, making an effort to lend his words a finality he almost believed. “This one is the Voidharrow, the plague, and the Plaguedeep.”

  Nu Alin bowed deeply and turned away, leaving Vestapalk to his dreams.

  CHAPTER ONE

  Albanon glared up at the center of the vague circle of lighter gray in the overcast night sky. A gentle breeze, laced with a hint of winter’s approach, did nothing to stir the clouds from the face of the moon.

  “Looks like there’ll be no passage this month,” said a voice at his shoulder. The halfling innkeeper, Cham, set another glass of wine down in front of Albanon. “Will you gentlemen be extending your stay at the Cloudwatch Inn, then?” He tucked his thumbs under the straps of his filthy apron and smiled first at Albanon and then at his companion.

  Kri let out a slow br
eath and opened his eyes. “Some say it’s ill luck to disturb a priest from his prayers,” the old cleric said. Cham blanched and the smile dropped from his face. “The night’s not over yet,” Kri added.

  “Those clouds aren’t moving, Kri,” Albanon said. “Cham is right. There’ll be no moonlight to open the Moon Door tonight. We’re stuck.” A bitter taste rose in his mouth. Another month’s delay meant another month that Vestapalk’s demons could spread the abyssal plague, another month that Shara and Uldane would be fighting the demons without his help. He glanced over his shoulder at the inn building that had already been their home for a month’s time. A few other stranded travelers sat on the porch nearby, watching the sky with an equal mixture of hope and irritation.

  “I’ve also heard it said it’s not wise to pretend you know what the gods intend,” Kri said, a smile crinkling the corners of his eyes.

  “The priest is right.” A tall man swathed in an emerald cloak settled into a seat at the next table and spoke loud enough for the other travelers on the porch to hear. “Blessed Sehanine will open the Moon Door if it pleases her to allow us into the Feywild.”

  Albanon noticed the moon-shaped pin that fastened the man’s cloak, identifying him as a devotee of the moon god, one of the deities traditionally revered by the fey folk. Then the man pulled his hood back to reveal the long, pointed ears and opalescent eyes of an eladrin.

  “They say Sehanine and Melora must agree to open the Moon Door,” Cham said. “ ‘Sehanine swells the light of the moon and Melora parts the veil of cloud.’ It seems to me it’s Melora we’re waiting on.”

  “When you should be waiting on me, innkeeper,” the eladrin said. “Bring me a glass of whatever my kinsman there is drinking.” He pointed at Albanon’s untouched glass.

  “Of course, good master. I apologize.” Cham bobbed in a bow and disappeared back inside.

  “My name is Immeral,” the eladrin said, reaching a hand toward Albanon.

  “Albanon.” He clasped Immeral’s hand in greeting, then turned back to his wine.

  “Heading home?”

  A flash of annoyance stung Albanon. He had left his family estate years ago to study magic with a human wizard, Moorin. Now Moorin was dead, but the old wizard’s tower had become his home. The thought of returning to his family had never seriously occurred to him. “No,” he said after a moment. “My friend and I have other business in the Feywild.” On his shoulder, Splendid roused enough from her sleep to give an irritated chirp. Moorin’s pseudodragon was not at all pleased with Albanon’s plan to accompany Kri into the Feywild, and she had made her displeasure known frequently and loudly over the course of the last month.

 

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