A Mage Rising: (The Chronicles of Herst 2: A LitRPG Saga)

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A Mage Rising: (The Chronicles of Herst 2: A LitRPG Saga) Page 45

by Thomas Whipple


  Wisp: Summons a ball of fire that has little heat and more light is produced. Lights the way and follows the one it is cast on. Duration: 5 Mins. Range: 5 feet. Cost: 5 MP.

  Fireball: Create a ball of fire and hurl it at your enemies. Detonates on impact causing extra damage to anything within 5 feet. Chance to cause Burn. Range: 50 feet. Cost: 40 MP. Base Dmg: 45-55.

  Flame Wave: Conjures a wall of flame in front of the caster that moves away in the direction cast. Chance to cause Burn. Range: 20 feet. Cost: 60 MP. Base Dmg: 50-60.

  Summon Salamander: Bring forth a Salamander from the plane of fire to fight. This is a creature of fire and fights using the element. Duration: 5 Mins. Cooldown: 10 Mins. Range: 5 feet. Cost: 100 MP.

  Earth lvl 18

  Earth Spike: Force the ground to strike out in the form of a cone with a sharp point. Range: 20 feet. Cost: 20 MP. Base Dmg: 15-30.

  Earth Wall: Raise a wall of earth 8 feet tall and 10 feet wide to act as a barrier. Duration 15 Secs. Range: 20 feet. Cost: 30 MP.

  Shape Earth: Allows user to shape the earth to his will. The changes are permanent and because of this it is slow and mana intensive. Duration: Channeled. Cost: 5MP/sec.

  Stone Skin: Increases the defense of the target by 10%. Range: 20 feet. Duration: 5 Mins. Cost: 25 MP.

  Quicksand: Creates a pit of quicksand 5 feet in radius. Causes no damage but snares those within. Range: 50 feet. Duration: 1 Min. Cost: 20 MP.

  Quake: Shakes the ground for 10 seconds and makes it hard for enemies to stand. Causes damage to nearby structures. Strength of effect is stronger the closer to the caster. Duration: 10 Secs. Cooldown: 5 Mins. Range: 50 feet. Area of effect: 20 foot radius from spot cast. Cost: 50 MP.

  Summon Lesser Earth Elemental: Bring forth a Lesser Earth Elemental from the plane of earth to fight. This is a creature of earth and fights using the element. Duration: 5 Mins. Cooldown: 10 Mins. Range: 5 feet. Cost: 100 MP.

  Water lvl 15

  Fog: Summons a fog that obscures vision. Duration: 5 Mins. Cooldown: 1 Min. Range: 50 feet. Area of effect 10 foot radius from spot cast. Cost: 30 MP.

  Frost: Chill something that is being touched by the caster or project cold in a cone in front of the caster. Range: Up to 5 feet. Cost: 10 MP.

  Water Whip: Takes water out of the surroundings to create a whip that inflicts damage to the target. Range: 20 feet. Cost: 20 MP. Base Dmg: 20-25.

  Waterspout: Fires a jet of water that pushes the target back. Chance to cause Drenched debuff: reduces effectiveness of fire type spells by 20%, and increases cold and lightning effects by 10% for 1 min. Duration: 2 Secs. Cooldown: 10 Secs. Range: 15 feet. Cost: 20 MP. Base Dmg: 5-10.

  Ice Lance: Hurls a spear of ice at the target. Chance to cause Freezing debuff: slows the target’s attack and movement speed by 10 %, and stacks up to 5 times. Range: 50 Feet. Cost: 40 MP. Base Dmg: 60-70

  Summon Water Snake: Bring forth a Water snake from the plane of water to fight. This is a creature of water and fights using the element and has a poisonous bite. Duration: 5 Mins. Cooldown 10 Mins. Range: 5 feet. Cost: 100 MP.

  All Elemental lvl 15.5

  Magic Armor: Gives a person 10% increased effectiveness to all magic types. Duration increases with average Elemental magic level. Duration: 5 Mins. Cooldown: 4 Mins. Range: Self/Touching. Cost: 50 MP.

  Space lvl 16

  Phase: Shift between dimensions to become invisible and invulnerable to damage. Duration 10 secs. Cooldown 1 Min Range: Self. Cost: 100 MP

  Folded Space: Fold the space between two locations to make it only a step away. Range: 50 feet. Duration: Channeled Cooldown 1 Min. Cost: Variable.

  Spatial Door: Create a doorway to another location. Must have visited the destination to Know it. Duration: 30 seconds. Cooldown: 24 Hours. Cost: 1000 MP.

  Time lvl 13

  Haste: Create a highly localized bubble of time around one person that makes the one affected 10% faster, increased by Time magic level. Duration: 5 Mins. Cooldown: 1 Min. Range: Self/Touching. Cost: 35 MP.

  Reverse Pain: Turns back time on ones injuries, healing the person for a small amount. Speed and overall amount healed dependent on caster's INT and Time magic level. Cooldown: 15 Secs. Range: 10 feet. Cost: 35 MP.

  Turn Back Damage: Turn back the damage done to an inanimate object. Speed and mana required dependent on caster's INT and Time magic level. Range: touch. Cost: Channeled.

  Stasis: Creates a field of slowed time where the difference makes it appear as if the target is frozen. Duration: 10 Sec. Cooldown: 1 Min. Range: 1 Foot radius of target. Cost: 70 MP.

  Thank you

  Hi, Tom here. Thank you for reading the second book of The Chronicles of Herst. I hope you liked it. If you did, please be sure to leave a review in whatever place you purchased it from. It really helps when others see how much you enjoyed it. If you didn’t like it, well, do whatever you like then. It is surprising that you got to the second book if you didn’t like it. I commend you on your dedication to reading. You aren’t getting your money back from me though. Shit happens, and it isn’t like I made you buy it. Don’t buy the next one then, and yes, I do plan on writing a third book in the series. Weather I publish it for others to read depends on if it’s worth it. So, please recommend my work to your friends. Even if you didn’t like it you might have a reason to recommend it. Say your friend had you go see a bad movie. With the price of admission and snacks you could easily spend three to four times what you would be getting him to pay for my book. I don’t mind, really. In all seriousness though, if you made it to the end to read this then thank you.

  There are multiple Lit-RPG groups out there on Facebook, Twitter, and all sorts of social media. There may even be one on Myspace, if anyone still uses that. Check them out and meet the community if you haven’t already. What are the addresses to these pages? What? You can’t search for yourselves? Here’s a hint. Go to the normal site and type in litrpg. That’s it. Don’t look at me like that. Of course it is easy. Yeah, I know you could have figured that out on your own. Not my fault you didn’t already. OK, I am done and I hope you look for the next book when it comes out. You can see updates about the Chronicles of Herst on the Facebook page www.facebook.com/TheChroniclesofHerst.

  Just in case you still didn’t get it. Check out https://www.facebook.com/groups/LitRPGsociety and https://www.facebook.com/groups/LitRPG.books as well. These are a few of the groups you can check out and there are more.

  Additional Links

  To learn more about LitRPG, talk to authors including myself, and just have an awesome time, please join the https://www.facebook.com/groups/LitRPGGroup.

 

 

 


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