Devoured

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Devoured Page 43

by Evangeline Anderson


  “But I don’t know what a Claiming Period entails,” Six protested. “And the girl is completely unenhanced—I can see that much in the dreams. Also, she is a Feeler.”

  “You can study the rules of the Claiming Period as you journey to claim her,” One said. “As for enhancements, she can get one or two simple ones aboard one of the medical barges before you come to the surface.”

  “And her emotions?” Six asked. “What if she doed not choose to get an emotion damper as one of her enhancements? What then?”

  One sighed. “A special dispensation will be granted. Though if you keep her and she stays here for the long term, an emotion damper will become necessary.”

  “Of course,” Six said numbly. He stood up. “But…why? Why do you want me to do this, One?”

  The older organic, which Six had come to regard as his mentor, sighed and rubbed one hand over the smooth, see-through skull cap.

  “Officially I will say only that it is the will of the Collective. Unofficially, I will tell you that events are in play that can affect all of Zeaga Prime. I cannot tell you more than that.”

  Six frowned. “I will do it if you ask it of me, of course. But I still do not understand.”

  One looked up at him. “I know you don’t and I know this is a risk for you, Six, but I believe you can do it. Your character is strong, your logic unimpeachable. You will not allow yourself to fall into Feel-crime, no matter what influence this human female has on you.”

  “She has no influence,” Six said, frowning again. “None at all.”

  But against his will he remembered the sheer, silky white garment which showed her small, perfect breasts…the fear in her eyes…her soft, sweet voice when she begged him not to hurt her… Someone needs to protect her, a voice whispered in his head. She’s too tiny, too delicate—defenseless.

  “I know she doesn’t. And I know you will stay strong.” One’s voice broke the strange reverie he had somehow fallen into.

  “Oh, of course. Of course, I will, One.” Six nodded.

  “Good.” His mentor stood and nodded at Six. “When you have her, bring her back to me and let me inspect her enhancements. I will grant you a personal dispensation for her emotions so you won’t have any problems.”

  “Thank you.” Six made a formal bow which One returned with a nod of his head. “I will do as you ask.”

  “See that you go at once,” One said. “Take your fastest shuttle and have the tertiary medical barge fold space for you. Its energy source is the strongest.”

  “Of course.” Six nodded again and turned to go.

  “Six?”

  “Yes?” He turned back to see a strange, unreadable expression on One’s face. Then again, it was odd to see any expression on the normally blank countenance of his mentor.

  “May Fortune favor you,” One said formally. “Now go. I will see you next when you have the girl with you.”

  Six nodded again and left. But as he stepped from One’s domicile into the dim daylight of Prime, he wondered what reason his mentor could possibly have for him to claim the human girl.

  And what would Six do with her once he had, in fact claimed her? What did one do with any female? A quick vision of tiny, perfect breasts and huge, lovely eyes flashed before his mind’s eye and was gone just as quickly.

  He lifted his chin and headed for the shuttle docks. There was much to do and much to learn.

  It was time to claim his bride.

  Can’t get enough Kindred? Don’t worry, Enhanced will be coming soon… And if you happened to read this book out of order, the first four novels of the Brides of the Kindred are now collected in one volume you can find at http://www.evangelineanderson.com.

  Brides of the Kindred Glossary

  AllFather—the evil head of the Scourge, a race that are the byproduct of a failed genetic trade. The AllFather is one of the Old Ones and has the power to reach into a person’s mind to harvest emotional pain and trauma. He lives for the fulfillment of the Scourge Prophesy.

  Ancient Ones—beings which live in the Deep Blue—the darkest and most inaccessible part of the Rageron jungles. They are sentient but not related in any way to the Kindred. Each Ancient One has two forms—a bipedal form which resembles a human or Kindred and a beast form which can be deadly and they can change between forms at will. The Ancient Ones predate even the First Kindred and revere the skrillix plant, which they guard jealously.

  Bespeak—to contact someone mentally using a Think-me device. It is considered rude to bespeak someone you don’t know intimately.

  Beast/Rager Kindred—come from Rageron—a jungle planet full of beautiful but deadly flora and fauna. They have dark hair, golden eyes, and hot tempers but their most defining characteristic is the mating fist. The mating fist is an area at the base of the Beast Kindred’s shaft which engages fully only during bonding sex with his chosen mate. When engorged it swells to keep the Beast Kindred and his bride locked together until she is completely bonded to him. This ensures sex that is both extremely long lasting and multiorgasmic for both partners.

  Blackness between the Stars—another name for the Hoard or Grimlax, an ancient enemy of the Kindred. These beings have no souls and so are considered demonic by the Kindred.

  Blood Fever—a condition suffered by unmated females on Tranq Prime, the home world of the Blood Kindred. Blood Fever or Burning Blood as it is often called, is caused by a parasite living on the icy world that affects only women. The parasite—found in the fleeta or blood beetle—reacts with a compound in the Tranq Prime water supply to cause the fever. Symptoms include chills, increased sexual need and the feeling of the blood heating in the veins as well as increased coloration of the nipples and sex. If the fever is not treated in forty-eight hours, it will result in death.

  Once a Kindred male has had a female’s blood, he forms a natural antidote to Blood Fever which he can pass on by sharing body fluids with her. The most effective way to get the antidote into the female’s system is for a Blood Kindred to bite her, thereby injecting it along with his essence. However, it is also possible to pass along the healing fluid through sex.

  Blood Fever used to be very common on Tranq Prime which is what prompted the cold, proud natives to initiate a genetic exchange with the Kindred in the first place. A recent vaccine has nearly eradicated the disease, however, and the original inhabitants of the ice bound planet have little reason to continue the trade. A faction calling themselves Purists are against any further trade with the Kindred.

  Blood/Tranq Kindred—are blond with pale blue eyes and come from Tranq Prime where ice, snow, and arctic-like temperatures are the norm. To combat the severe weather conditions, the Blood Kindred have higher than normal body heat with double the human amount of red blood cells. They have developed specific biting rituals to share their supercharged blood and take the blood of their mates during their own version of bonding sex. They have a set of double fangs located where a human’s canine teeth would be. These fangs do not develop fully or become sharp enough to pierce flesh until a Blood Kindred is with a woman he wishes to mate and bond with.

  Bonding Ceremony—a wedding-type ritual which takes place after the Claiming Period if the bride chosen by a Kindred warrior has allowed him to have bonding sex with her and joined her mind to his.

  Bonding Sex—the extra step a Kindred warrior takes to bind his bride to him permanently during intercourse. For the Beast Kindred, it is the use of the mating fist. For the Blood Kindred, bonding sex means sex during penetration. Twin Kindred bind a bride to themselves by entering her and coming in her at the same time.

  Claiming Ceremony—a sort of engagement service that takes place when a bride is first claimed by a Kindred warrior. He declares his intentions toward her and she vows to obey the laws of the Claiming Period.

  Claiming Period—women who are drafted are required to go up to the Kindred Mothership and spend a thirty day “claiming period” with the warrior who has chosen them. If, at the end of tha
t time, they have managed to resist the charms of their Kindred mate, they are allowed to go back down to Earth and resume their normal life. However, if they succumb to their Kindred male’s seduction, they are mated for life and must move to the Kindred ship to live, leaving everything else behind and seeing their family and friends on Earth only infrequently. Of course, many women are unwilling to give everything up at the drop of a hat, draft or no draft. But the Kindred have a secret weapon—devotion to their female’s pleasure and attention to detail during incredibly hot sex.

  Claming Period Rules—The Claiming Period lasts for four weeks during which the Kindred warrior attempts to seduce his chosen bride and she tries to resist him:

  The Holding Week: the Kindred warrior may hold his bride.

  The Bathing Week: the warrior and his bride bathe together and he is allowed to massage her with scented oils and make her come.

  The Tasting Week: the warrior is allowed to perform oral sex on his bride.

  The Bonding Week: sex is allowed but it is completely up to the bride whether she will take things a step further and allow bonding sex which is a special and specific process to the three different types of Kindred males. (Most women have given in well before this point but a few do resist.)

  The only way out before the claiming period is up is a breach of contract. This can happen if the Kindred warrior does not strictly follow the rules and tries to skip forward in the order of allowed events or by breaking one of the rules laid down by the Kindred High Council. These rules—mostly to do with restrictions on communication with Earth—are for the safety of everyone aboard the Mothership and are nonnegotiable. Ignorance is no excuse for breaking them and will result in immediate termination of the claiming period.

  Convo-pillar—A half inch long insect which resembles a brightly colored caterpillar. Convo-pillars were genetically engineered by traders on the fringe colonies around Rageron to translate alien languages by communicating via thought waves to their wearer’s brain. They have been outlawed by the Kindred High Council because their notoriously unreliable translations cause more conflicts than they solve.

  Dark Kindred –also known as Enhanced Ones—this faction of the Kindred race broke off centuries ago when there was a shortage of viable females to call for brides. Vowing to overcome their sexual urges, the Dark Kindred made a genetic trade with the cyborg-like residents of Zeaga Four who are ruled by a group of sentient machines called the Collective. Since all emotion is prohibited on Zeaga Four, the organic inhabitants get emotion damper implants to keep them from committing Feel-crime. Anyone found guilty of Feel-crime without a special dispensation from the Collective may be summarily purged.

  Deep Blue—the darkest and most inaccessible part of the Rageron jungles

  Dream Sharing—occurs when a Kindred warrior’s mind aligns with that of his bride and they begin to see each other’s day to day activities and memories in their sleep. However, the alignment of the two (or three in the case of the Twin Kindred) minds can take several forms and is not limited to sleep.

  Fireflower Juice—an alcoholic beverage made from the Fireflower plant native to Rageron. It resembles milk in appearance but has the flavor of honey, vanilla, lavender and blueberries.

  High Councilor—the rightful ruler and defender of the Kindred home planet, First World. Only the High Councilor may sit upon the throne of wisdom and see with the eye of foreknowledge. Without a High Councilor in place, First World and the rest of the Kindred race cannot be adequately protected against the evil machinations of the Hoard.

  Hoard—an ancient enemy of the First Kindred also known as the Grimlax or the Blackness which eats the Stars, they are evil, demonic beings with ravenous appetites and a desire to conquer, devour, and destroy every living thing in the universe. They are divided into tribes with the lowest echelon being the most numerous and primitive. The elite or upper echelon tribes are more sophisticated and intelligent but also much more dangerous. They are notoriously manipulative and able to change their appearances using a technique called “shadowing” to look like anyone or anything they choose.

  Kindred—a race of genetic traders who have traveled the universe for centuries looking for viable matches to expand their gene pool. Since a genetic anomaly ensures that their population is ninety-five percent male, they are specifically looking for women.

  The three genetic trades the Kindred have already made have resulted in three very specific types of men. But though they take on some of the physical characteristics of the race they are trading with, the Kindred gene always ensures three things: physical prowess, extremely large and muscular body structure, and undying loyalty to the female of their choice.

  Krik-ka-re—a Scourge tradition in which the mind life of one being may be traded for or ransomed by another.

  Kusax—a special knife made from the tainted metal at the core of the Scourge home planet. One scratch can be deadly as it infects the wounded person with a soul poison which ensures a slow, agonizing death.

  Law of Conduct—the Kindred law which says every warrior is responsible for the good behavior of his bride and gives him the right to punish her—within reason. Often the “punishment” is sexual in nature and some brides become serial offenders simply to experience their Kindred warrior’s particular form of discipline. ; )

  Luck Kiss—a kiss performed by the best man and maid of honor at a Kindred Bonding Ceremony in order to bring the happy couple good luck.

  Mate of my kin—the way Kindred warriors refer to the brides chosen by their brothers. It is analogous to the English term sister-in-law.

  Marks of Possession—the Scourge way of marking a female as their mate. The Marks of Possession include a close-fitting collar, piercings in the nipples and clitoral hood, and a brand on the inner hip or the top of the buttocks. Scourge with Kindred blood also desire to scent-mark their mates but they require the traditional marks of their kind to really feel bonded to the female of their choice.

  Mother of All Life—the main Kindred Deity, a kind and benevolent goddess whose teachings include respect and reverence for all things female.

  Numala—a Blood Kindred name which means “liquid pussy.” It refers to a female who produces more than the regular amount of lubrication when aroused. Numalas are much prized by the Blood Kindred and sought after as mates because they are more likely to be able to accommodate a Blood Kindred warrior’s larger than average cock.

  Psychic-Knife—a torture device developed by the Scourge which is able to break the mental and emotional bond between a Kindred and his bride.

  Rage—also Protective Rage or Berserker Rage—a state of altered consciousness that comes over a Kindred warrior when his bride is threatened. It floods the bloodstream with endorphins and causes such intense anger and aggression that a Kindred in this state becomes a killing machine who will die to protect the woman he has claimed.

  Sacred Grove—an area of green and purple trees that houses the temple of the Mother of All Life. The Kindred Mother ship has been equipped with an artificial green sun like the one on their home world in order to allow these holy trees to grow and flourish.

  Scourge—a genetic trade gone wrong, these menacing outsiders have twisted desires and sexual needs fierce enough to frighten away even the most adventurous. Their need to dominate and possess their women completely has led to a strange prophesy that they must fulfill…or die trying.

  Scourge Prophesy—“One of two, alike and yet different—the double fruit of a single womb from the third planet of a yellow sun. She shall be marked with a white star between her breasts.” These words were spoken by Mee’ah—the last living female of the Scourge race who was believed to be a great seer. The Scourge are a dying race, forced to create new members in artificial wombs called flesh tanks or vats because they have no females. Yet, because they have some of the same genetic characteristics as the Kindred, they are able to create only male children and each new generation is weaker than the last. The prophesy refe
rs to the woman the Scourge believe will be able to mate with the AllFather and bear only daughters to rejuvenate their race.

  Skrillix Plant—also known as the Pain Vine. This plant is found only in the heart of the Rageron jungles called the Deep Blue. The brilliant crimson berries of the skrillix are said to cure many illnesses, including stasis sickness and can also dissolve an improperly placed or artificial soul bond. The thorns are said to be as poisonous as the berries are helpful. One prick from a skrillix thorn can give waking nightmares, forcing the victim to relive painful memories. When minds are linked by the juice of the berries, these visions can be shared with others who can witness them via a chemically induced neural link.

  Take-me—an animal native to Twin Moons that has been domesticated by the Kindred for transportation aboard their ship. The Take-me has green fur and two heads, one on either end. Each head has three purple eyes. The Take-me has the unique features of being to expand and compress its mass which makes it ideal for storage. Because they originally lived in caves, most Take-mes stay very contentedly in small dark areas in the Kindred food prep areas where they live off the scraps and leavings of their master’s meals. They can eat almost anything except banana peels which they are allergic to.

  Tharp—an animal that looks very much like a thin fur blanket which can be worn as a garment. Tharps are cultivated on Tranq Prime and prized for their ability to multiply their host’s body heat and keep them warm in even the most frigid conditions. A tharp can be worn by only one person— as a neophyte or youngster it imprints upon a host and will slowly starve if parted from them. Tharps are intelligent and capable of limited movement. They live as long as their host and subsist only on body heat, needing no other form of sustenance to survive.

 

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