by Tad Williams
Skimmers—a people who make their livings on and around water.
Stone Circle People—a Qar tribe.
Stone of the Unwilling—a Qar of the Guard of Elementals.
Surigah—Xixian goddess.
Sveros—old god of the night sky, father of Tngon gods.
Talc—Schist family member, Hornblende’s nephew.
Tanyssa—a gardener and errand-runner in the Royal Seclusion.
Three Highest—reference to the gods of the Tngon.
Timoid, Father—Eddon family mantis (priest)
Toby—Chaven’s assistant.
Tricksters—a tribe of the Qar.
Trigon—priesthoods of Perin, Erivor, and Kernios acting in concert.
Trigonarch—Head of Trigon, chief religious figure in Eion.
Tully Joiner—a man of Candlerstown.
Turley Longfingers—a Skimmer fisherman, Back-on-Sunset-Tide clan.
Twelve Families—governing body of old Hierosol.
Twilight People—another name for the Qar.
Tyne Aldritch—Earl of Blueshore, an ally of Southmarch.
Uncle Flint—Chert’s uncle.
Upsteeplebat, Queen—monarch of the Rooftoppers.
Ustin—King Olin’s father.
Utta—a.k.a. “Sister Utta,” a priestess of Zoria and Briony’s tutor.
Whispering Mothers—Qar, known as “They who nurse the Great Egg.”
Widow Rocksalt—a Funderling.
Willow—a young woman.
Yasammez—Qar noblewoman, sometimes known as “Lady Porcupine,”
or “Scourge of the Shivering Plain” Yellow Knight—nemesis of Silas of Perikal Ynnir the Blind King—lord of the Qar, “Ynnir din’at sen-Qin, Lord of.
Winds and Thought,” a.k.a.”Son of the First Stone”
Young Pyrite—a Funderling
Zoria—goddess of wisdom Zmeos—a god, Perin’s nemesis
Zosim—son of Erilo, god of playwrights and drunkards.
PLACES
Akans—an island between Xand and Eion.
Badger’s Boots—a Southmarch inn.
Basilisk Gate—main gate of Southmarch Castle.
Beetle Way—street in Funderling Town.
Bird Snare Market—a marketplace in Xis.
Brenland—small country south of the March Kingdoms.
Brenn’s Bay—named after a legendary hero.
Candlerstown—Daler’s Troth town.
Cascade Stair—in the Funderling Depths.
Cat’s Eye Street—a street in Xis.
Chapel of Erivor—Eddon family chapel.
Chamber of Cloud-Crystal—in the Funderling Depths.
Cloud-Spirit Tower—a tower in Qul-na-Qar.
Coldgray Moor—legendary battleground, from a Qar word, “Qul.
Girah.”
Creedy’s Inn—tavern in Greater Stell
Dale House—Daler’s Troth town, seat of Earl Rorick
Deep Library—a place in Qul-na-Qar
Eastmarch Academy—university, originally in old Eastmarch, relocated to Southmarch at the time of the last war with the Qar
Eastside Gate—one of the gates of Candlerstown
Eion—the northern continent
Emberstone Reach—in the Funderling Depths
Fael—a nation in the heartland of Eion
Faneshill—a large town south of the Settland Road
Farmers’ Hall—an ornamental hall in the Throne Hall
Feather Cape Row—a street in Xis
Firstdeeps—a place in Qar lands
Fitter’s Row—a street in Southmarch
Free Kingdoms—the kingdoms of Eion which have not fallen under the Autarch’s rule.
Funderling Town—underground city of Funderlings, in Southmarch
Garden of Queen Sodan—a garden in the Royal Seclusion of Xis
Great Gable—Rooftopper sacred spot
Greater Stell—Dalter’s Troth town
Gypsum Way—a street in Funderling Town i.
Hangskin Row—a street near the Old Tannery Dock.
Hawkshill—Daler’s Troth town.
Hidden Hall—part of the Rooftopper kingdom.
Hive—a temple in Xis, home of the sacred bees of Nushash.
Hierosol—once the reigning empire of the world, now much reduced; its symbol is the golden snail shell.
Holy Wainscoting—Rooftopper sacred spot.
Jellon—kingdom, once part of Syannic Empire.
J’ezh’kral Pit—a place out of Funderling myth.
Krace—a collection of city-states, once part of Hierosoline Empire.
Kertewall—one of the March Kingdoms.
Landsend—part of Southmarch, Brone’s fief, colors red and gold.
Lily Gate—gate leading out of the Seclusion into the city of Xis.
Little Stell—Daler’s Troth town.
Lower Ore Street—a main street in Funderling Town.
Marash—a Xandian province where peppers are grown.
March Kingdoms—originally Northmarch, Southmarch, Eastmarch, and Westmarch, but after the war with the Qar constituted by Southmarch and the Nine Nations (which include Summerfield and Blueshore)
Market Road—one of Southmarch’s main roads.
Market Square—main public space in Southmarch.
Marrmswalk—one of the March Kingdoms.
Marsh Road—main road in Candlerstown.
Maze—in the Funderling Depths.
Moonstone Hall—in the Funderling Depths.
Mount (the), a k a Midlan’s Mount—rock in Brenn’s Bay upon which Southmarch is built.
Mount Xandos—mythical giant mountain that stood where Xand now lies.
Northmarch Road—the old road between Southmarch and the north.
Oak Chamber—a council chamber.
Observatory House—Chaven’s residence.
Old Tannery Dock—Skimmer name for dock near the Tower of Autumn.
Olway Coomb—a battle-site in Marnnswalk.
Ore Street—a main street in Funderling Town.
Oscastle—a city in Marnnswalk.
Quarry Square—a meeting place in Funderling Town.
Qirush-a-Ghat—cavern towns of the Qar, name means “Firstdeeps.”
Qul-na-Qar—ancient home of the Qar or Twilight People.
Raven’s Gate—entrance to Southmarch Castle’s inner keep.
Redtree—an Eddon holding.
Reheq-s’lai—Wanderwind Mountains.
Rose Garden—at the center of the Lesser Hall, sometimes called “Traitor’s Garden.”
Sailmaker’s Row—a street near the docks in Great Xis.
Salt Pool—underground sea pool in Funderling Town.
Sama—a country in Xand.
Scented Garden—a garden in the Seclusion of Xis.
Seclusion—home of the wives of the autarch.
Sessio—an island kingdom in the south of Eion.
Settland—small, mountainous country southwest of the March Kingdoms, ally of Southmarch.
Shadowline—line of demarcation between lands of Qar and human lands.
Shehen—”Weeping,” Qar name forYasammez’s house.
Shivering Plain—site of a great Qar battle.
Siege of Always-Winter—a mythical castle.
Silent Hill—place behind the Shadowlme.
Silk Door—a place beneath Funderling Town.
Skimmer’s Lagoon—body of water inside Southmarch walls, connected to Brenn’s Bay.
Silverside Road—thoroughfare leading, among other places, between Southmarch and Summerfield.
Southmarch—seat of the March Kings, sometimes called “Shadowmarch.”
Square of Three Gods—town square in mainland Southmarch.
Stonecutter’s Door—an exit from Funderling Town.
Squeakstep Alley—a street in Southmarch.
Summerfield Court—ducal seat of Gailon and the Tolly family.
Sunken Garden—a Southmarch castle
garden, Erilo’s shrine is there.
Sun’s Progress Square—a plaza in Great Xis.
Suttler’s Wall—a Southmarch town near the Blueshore border.
Syan—once-dorninant empire, still a powerful kingdom in center of Eion.
Tessis—capitol city of Syan.
Three Gods—a triangular plaza in Southmarch; a populous district around that plaza.
Three Brothers Road—thoroughfare leading, among other places, between Southmarch and Summerfield.
Tin Street—a street in Southmarch.
Torvio—an island nation between Eion and Xand.
Tower of Autumn—one of the four cardinal towers of Southmarch Castle.
Tower of Spring—one of the four cardinal towers of Southmarch Castle; Amssa’s residence.
Tower of Summer—one of the cardinal towers of Southmarch Castle.
Tower of Winter—one of the cardinal towers of Southmarch castle.
Tribute Hall—hall outside Briony’s bedroom passage.
Tuan—native country of Shaso and Dawet.
Wedge Road—Chert and Opal’s street.
Wharfside—a district of mainland Southmarch.
White Desert—vast desert that covers much of the center of Xand.
Whitewood—a forest on the border between Silverside and Marrinswalk.
Wolfstooth Spire—tallest tower of Southmarch Castle.
Xand—the southern continent.
Xis—largest kingdom of Xand; its master is the autarch.
THINGS and ANIMALS
Astion—a Funderling symbol of authority.
Blueroot—favorite Funderling tea-herb.
Book of Regret—a semi-mythical Qar artifact/text.
Book of the Tngon—a late-era adaptation of original texts about all three gods.
Cloudchip—a type of crystal.
Dado—a dog, raised by Briony.
“Dasmet and the Girl With No Shadow”—a Xandian folktale.
Days of Cooling—legendary time in Funderling history and myth.
Days of the Week—in the Eionic calendar, there are three ten-day periods in each month, called “tennights.” Therefore, the twenty-first day of August in our calendar would be more or less the third Firstday of Oktamene. (See the explanation under “Months” for more information.)
Firstday Sunsday.
Moonsday.
Skyday.
Wmdsday.
Stonesday.
Fireday.
Watersday.
Gods day.
Lastday.
Demia’s Ladder—a constellation.
Earth-ice—a type of crystal.
Eddon Wolf-—the symbol of the Eddon family (silver wolf and stars on black field)
“Ever-Wounded Maid”—a famous story.
Family of Stones and Metals—a Funderling scheme of classification
Feast of the Rising—Xixian festival at the end of the rainy season
Firegold—a mineral Fireworm—a poisonous snake.
Great Death—plague that killed a large part of Eion’s population
Great Golden Piece—part of the Rooftopper’s crown jewels Harrier—a hunting hound
Hierosoline—the language of Hierosol, found in many religious services and scientific books, etc.
History of Eion and Its Nations—book by the historian Clemon
Horns of Zmeos—a constellation, also called the Old Serpent K’hamao—a drink, part of Funderling ritual Kettle—Barrick’s horse
Kloe—a cat.
Kossope—a constellation.
Kuhkos or kuhkos stone—a reputedly magical object
Lastday—Funderling day of rest.
Lander’s Hall—a near-mythical setting for stones of knightly adventure
“Lay of Kermos”—a famous story and song, part of the funeral service
Leaf, Singers, White Root, Honeycomb, Waterfall—-Flint’s names for constellations
Lymer—a hunting hound.
M’aarenol—a location, possibly a mountain, in Qar lands
Maker’s-pearl—a stone used by Funderlings for decoration.
Mantis—a priest, usually of the Trigon.
Meadowsweet—a common wildflower.
Months—each Eion month is thirty days long, divided into three ten-nights, with five intercalary days between the end of the year— Orphan’s Day—and the first day of the new year, also known as Firstday or Year Day Thusly month/month correspondents are liable to differ by a few days the first day of Trimene in Southmarch is not the exact same day as March 1 on our calendar.
Eimene—-January
Diniene—February
Trimene—March
Tetramene—April
Pentamene—May
Hexamene—-June
Heptamene—-July
Oktamene—August
Ennamene—September
Dekamene—October
Endekamene—November
Dodekamene—December.
Mordiya—Tuani for “uncle,” can be honorary or actual.
Morning Star of Kirous—Jeddin’s ship.
Mossbrew—a strong Funderling drink.
Neverfade—a small white wildflower.
Pass-evil—hand sign made to avert bad luck.
Pentecount—a troop, numbering fifty.
“Perin’s great planet”—Pennos Eio, largest planet in the skies.
Perinsday—a spring holiday.
Podensis—a Hierosoline ship.
Procession of Penance—a holy festival.
Puffkin—a cat.
Quiller’s Mint—a tavern.
Rack—a dog, raised by Briony.
S’a-Qar—language of the Qar.
Sandy—a river on the Blueshore border.
Seal of War—a Qar gem, object of great importance.
Screaming Years—an era of Qar history
Shining Man—center of the Funderling Mysteries
Shivering Plain—a famous Qar battleground
Silver Thing—part of the Rooftopper’s crown jewels
Skyglass—Funderling name for a type of crystal
Snow—Briony’s horse.
Sun’s Blood—an elixir prepared by the priest of Nushash
Vuttish longboat—a raiding boat used by Vuttish islanders in the northern ocean.
Whitefire—the sword of Yasammez.
Wildsong Night—a holiday evening, in the days after Winter’s Eve
Wolf’s Chair—throne of Southmarch Castle.