This story started when George R. R. Martin leaned over at a book signing the two of us were doing and said, “Hey, do you do short fiction?”
I told him I did long short fiction. He then invited me into one of his anthologies—which was a true honor. The anthologies he and Gardner Dozois do are kind of a “who’s who” of speculative fiction writers, and though George is famous for his novels these days, he’s always been known in the industry for his editorial skills. (Gardner, by the way, is equally famous—so it’s a real privilege to get an invitation from them.)
I thought a long time about the nature of an anthology called Dangerous Women. I worried that stories submitted to it might fall into the trope of making women dangerous all in the same way. (This turned out to not be the case, fortunately.) I didn’t want to write just another clichéd story about a femme fatale, or a woman soldier who was basically a man with breasts.
What other ways could someone be dangerous? I knew early on that I wanted my protagonist to be a middle-aged mother. Threnody was a fully built world already, as I knew it was important to the Cosmere. I toyed with setting the story there, and the final piece came when I was doing genealogy for religious purposes and ran across a woman named Silence.
Who would name their daughter Silence? It seemed one of those beautifully Puritan names that wouldn’t fly in most settings—but it was perfect for Threnody. (Someday, someone will pull out of us what Nazh’s real name is.) The story grew from there.
A few cool notes about this story. First, the rules for how to deal with the ghosts are (vaguely) based on Jewish laws of what you can and can’t do on the Sabbath. Isaac, our tireless cartographer, named the planet Threnody (he named Nazh as well). The frame story with the men in Silence’s inn was nearly cut two or three times—even Gardner was skeptical about it when he started reading. In the end, it proved worth its space because of the punch it gives transitioning into Silence’s viewpoint, and because of the nice way it wraps up the story at the end. I think it’s necessary, but it also means the story starts with what I consider a weaker section.
You’ll see more of this world in the future, most likely.
THE
DROMINAD
SYSTEM
THE DROMINAD SYSTEM
THERE are many planets in the cosmere that are inhabited, but upon which no Shards currently reside. Though the lives, passions, and beliefs of the people are, of course, important regardless of which planet they reside on, only a few of these planets have relevance to the greater cosmere at large.
This is mostly due to the fact that travel on and off the planets (at least in the Physical Realm) is dependent upon perpendicularities—places where a person can transition from Shadesmar onto the planet itself. If a world doesn’t have a perpendicularity, then it can be studied from the Cognitive Realm, but cannot truly be visited.
In general, perpendicularities are created by the presence of a Shard on the planet. The concentration of so much Investiture on the Cognitive and Physical Realms creates points of … friction, where a kind of tunneling exists. At these points, Physical matter, Cognitive thought, and Spiritual essence become one—and a being can slide between Realms.
The existence of a perpendicularity (which often take the form of pools of concentrated power on the Physical Realm) on a planet is a hallmark of a Shard’s presence. This is what makes First of the Sun so interesting.
The system, nicknamed Drominad, has a remarkable three planets inhabited by fully developed human societies. (There is also a fourth planet in the habitable zone.) This is unique in the cosmere; only the Rosharan system can rival it, and there one of the planets is inhabited solely by Splinters.
All four of these planets have water as a dominant feature. And one of them, the first planet, has a perpendicularity.
I have not been able to discover why, or how, this perpendicularity exists. There is certainly no Shard residing in the system. I cannot say what is happening, only that this feature must hint at things that occurred in the past of the planet. There is likely Investiture here somewhere as well, though I have not yet had a chance to investigate First of the Sun myself. The area around the perpendicularity is extremely dangerous, and the few expeditions sent there from Silverlight have not returned.
SIXTH
OF THE
DUSK
DEATH hunted beneath the waves. Dusk saw it approach, an enormous blackness within the deep blue, a shadowed form as wide as six narrowboats tied together. Dusk’s hands tensed on his paddle, his heartbeat racing as he immediately sought out Kokerlii.
Fortunately, the colorful bird sat in his customary place on the prow of the boat, idly biting at one clawed foot raised to his beak. Kokerlii lowered his foot and puffed out his feathers, as if completely unmindful of the danger beneath.
Dusk held his breath. He always did, when unfortunate enough to run across one of these things in the open ocean. He did not know what they looked like beneath those waves. He hoped to never find out.
The shadow drew closer, almost to the boat now. A school of slimfish passing nearby jumped into the air in a silvery wave, spooked by the shadow’s approach. The terrified fish showered back to the water with a sound like rain. The shadow did not deviate. The slimfish were too small a meal to interest it.
A boat’s occupants, however …
It passed directly underneath. Sak chirped quietly from Dusk’s shoulder; the second bird seemed to have some sense of the danger. Creatures like the shadow did not hunt by smell or sight, but by sensing the minds of prey. Dusk glanced at Kokerlii again, his only protection against a danger that could swallow his ship whole. He had never clipped Kokerlii’s wings, but at times like this he understood why many sailors preferred Aviar that could not fly away.
The boat rocked softly; the jumping slimfish stilled. Waves lapped against the sides of the vessel. Had the shadow stopped? Hesitated? Did it sense them? Kokerlii’s protective aura had always been enough before, but …
The shadow slowly vanished. It had turned to swim downward, Dusk realized. In moments, he could make out nothing through the waters. He hesitated, then forced himself to get out his new mask. It was a modern device he had acquired only two supply trips back: a glass faceplate with leather at the sides. He placed it on the water’s surface and leaned down, looking into the depths. They became as clear to him as an undisturbed lagoon.
Nothing. Just that endless deep. Fool man, he thought, tucking away the mask and getting out his paddle. Didn’t you just think to yourself that you never wanted to see one of those?
Still, as he started paddling again, he knew that he’d spend the rest of this trip feeling as if the shadow were down there, following him. That was the nature of the waters. You never knew what lurked below.
He continued on his journey, paddling his outrigger canoe and reading the lapping of the waves to judge his position. Those waves were as good as a compass for him—once, they would have been good enough for any of the Eelakin, his people. These days, just the trappers learned the old arts. Admittedly, though, even he carried one of the newest compasses, wrapped up in his pack with a set of the new sea charts—maps given as gifts by the Ones Above during their visit earlier in the year. They were said to be more accurate than even the latest surveys, so he’d purchased a set just in case. You could not stop times from changing, his mother said, no more than you could stop the surf from rolling.
It was not long, after the accounting of tides, before he caught sight of the first island. Sori was a small island in the Pantheon, and the most commonly visited. Her name meant “child”; Dusk vividly remembered training on her shores with his uncle.
It had been long since he’d burned an offering to Sori, despite how well she had treated him during his youth. Perhaps a small offering would not be out of line. Patji would not grow jealous. One could not be jealous of Sori, the least of the islands. Just as every trapper was welcome on Sori, every other island in the Pantheon was said to be affecti
onate of her.
Be that as it may, Sori did not contain much valuable game. Dusk continued rowing, moving down one leg of the archipelago his people knew as the Pantheon. From a distance, this archipelago was not so different from the homeisles of the Eelakin, now a three-week trip behind him.
From a distance. Up close, they were very, very different. Over the next five hours, Dusk rowed past Sori, then her three cousins. He had never set foot on any of those three. In fact, he had not landed on many of the forty-some islands in the Pantheon. At the end of his apprenticeship, a trapper chose one island and worked there all his life. He had chosen Patji—an event some ten years past now. Seemed like far less.
Dusk saw no other shadows beneath the waves, but he kept watch. Not that he could do much to protect himself. Kokerlii did all of that work as he roosted happily at the prow of the ship, eyes half closed. Dusk had fed him seed; Kokerlii did like it so much more than dried fruit.
Nobody knew why beasts like the shadows only lived here, in the waters near the Pantheon. Why not travel across the seas to the Eelakin Islands or the mainland, where food would be plentiful and Aviar like Kokerlii were far more rare? Once, these questions had not been asked. The seas were what they were. Now, however, men poked and prodded into everything. They asked, “Why?” They said, “We should explain it.”
Dusk shook his head, dipping his paddle into the water. That sound—wood on water—had been his companion for most of his days. He understood it far better than he did the speech of men.
Even if sometimes their questions got inside of him and refused to go free.
After the cousins, most trappers would have turned north or south, moving along branches of the archipelago until reaching their chosen island. Dusk continued forward, into the heart of the islands, until a shape loomed before him. Patji, largest island of the Pantheon. It towered like a wedge rising from the sea. A place of inhospitable peaks, sharp cliffs, and deep jungle.
Hello, old destroyer, he thought. Hello, Father.
Dusk raised his paddle and placed it in the boat. He sat for a time, chewing on fish from last night’s catch, feeding scraps to Sak. The black-plumed bird ate them with an air of solemnity. Kokerlii continued to sit on the prow, chirping occasionally. He would be eager to land. Sak seemed never to grow eager about anything.
Approaching Patji was not a simple task, even for one who trapped his shores. The boat continued its dance with the waves as Dusk considered which landing to make. Eventually, he put the fish away, then dipped his paddle back into the waters. Those waters remained deep and blue, despite the proximity to the island. Some members of the Pantheon had sheltered bays and gradual beaches. Patji had no patience for such foolishness. His beaches were rocky and had steep drop-offs.
You were never safe on his shores. In fact, the beaches were the most dangerous part—upon them, not only could the horrors of the land get to you, but you were still within reach of the deep’s monsters. Dusk’s uncle had cautioned him about this time and time again. Only a fool slept on Patji’s shores.
The tide was with him, and he avoided being caught in any of the swells that would crush him against those stern rock faces. Dusk approached a partially sheltered expanse of stone crags and outcroppings, Patji’s version of a beach. Kokerlii fluttered off, chirping and calling as he flew toward the trees.
Dusk immediately glanced at the waters. No shadows. Still, he felt naked as he hopped out of the canoe and pulled it up onto the rocks, warm water washing against his legs. Sak remained in her place on Dusk’s shoulder.
Nearby in the surf, Dusk saw a corpse bobbing in the water.
Beginning your visions early, my friend? he thought, glancing at Sak. The Aviar usually waited until they’d fully landed before bestowing her blessing.
The black-feathered bird just watched the waves.
Dusk continued his work. The body he saw in the surf was his own. It told him to avoid that section of water. Perhaps there was a spiny anemone that would have pricked him, or perhaps a deceptive undercurrent lay in wait. Sak’s visions did not show such detail; they gave only warning.
Dusk got the boat out of the water, then detached the floats, tying them more securely onto the main part of the canoe. Following that, he worked the vessel carefully up the shore, mindful not to scrape the hull on sharp rocks. He would need to hide the canoe in the jungle. If another trapper discovered it, Dusk would be stranded on the island for several extra weeks preparing his spare. That would—
He stopped as his heel struck something soft as he backed up the shore. He glanced down, expecting a pile of seaweed. Instead he found a damp piece of cloth. A shirt? Dusk held it up, then noticed other, more subtle signs across the shore. Broken lengths of sanded wood. Bits of paper floating in an eddy.
Those fools, he thought.
He returned to moving his canoe. Rushing was never a good idea on a Pantheon island. He did step more quickly, however.
As he reached the tree line, he caught sight of his corpse hanging from a tree nearby. Those were cutaway vines lurking in the fernlike treetop. Sak squawked softly on his shoulder as Dusk hefted a large stone from the beach, then tossed it at the tree. It thumped against the wood, and sure enough, the vines dropped like a net, full of stinging barbs.
They would take a few hours to retract. Dusk pulled his canoe over and hid it in the underbrush near the tree. Hopefully, other trappers would be smart enough to stay away from the cutaway vines—and therefore wouldn’t stumble over his boat.
Before placing the final camouflaging fronds, Dusk pulled out his pack. Though the centuries had changed a trapper’s duties very little, the modern world did offer its benefits. Instead of a simple wrap that left his legs and chest exposed, he put on thick trousers with pockets on the legs and a buttoning shirt to protect his skin against sharp branches and leaves. Instead of sandals, Dusk tied on sturdy boots. And instead of a tooth-lined club, he bore a machete of the finest steel. His pack contained luxuries like a steel-hooked rope, a lantern, and a firestarter that created sparks simply by pressing the two handles together.
He looked very little like the trappers in the paintings back home. He didn’t mind. He’d rather stay alive.
Dusk left the canoe, shouldering his pack, machete sheathed at his side. Sak moved to his other shoulder. Before leaving the beach, Dusk paused, looking at the image of his translucent corpse, still hanging from unseen vines by the tree.
Could he really have ever been foolish enough to be caught by cutaway vines? Near as he could tell, Sak only showed him plausible deaths. He liked to think that most were fairly unlikely—a vision of what could have happened if he’d been careless, or if his uncle’s training hadn’t been so extensive.
Once, Dusk had stayed away from any place where he saw his corpse. It wasn’t bravery that drove him to do the opposite now. He just … needed to confront the possibilities. He needed to be able to walk away from this beach knowing that he could still deal with cutaway vines. If he avoided danger, he would soon lose his skills. He could not rely on Sak too much.
For Patji would try on every possible occasion to kill him.
Dusk turned and trudged across the rocks along the coast. Doing so went against his instincts—he normally wanted to get inland as soon as possible. Unfortunately, he could not leave without investigating the origin of the debris he had seen earlier. He had a strong suspicion of where he would find their source.
He gave a whistle, and Kokerlii trilled above, flapping out of a tree nearby and winging over the beach. The protection he offered would not be as strong as it would be if he were close, but the beasts that hunted minds on the island were not as large or as strong of psyche as the shadows of the ocean. Dusk and Sak would be invisible to them.
About a half hour up the coast, Dusk found the remnants of a large camp. Broken boxes, fraying ropes lying half submerged in tidal pools, ripped canvas, shattered pieces of wood that might once have been walls. Kokerlii landed on a broken pole.<
br />
There were no signs of his corpse nearby. That could mean that the area wasn’t immediately dangerous. It could also mean that whatever might kill him here would swallow the corpse whole.
Dusk trod lightly on wet stones at the edge of the broken campsite. No. Larger than a campsite. Dusk ran his fingers over a broken chunk of wood, stenciled with the words Northern Interests Trading Company. A powerful mercantile force from his homeland.
He had told them. He had told them. Do not come to Patji. Fools. And they had camped here on the beach itself! Was nobody in that company capable of listening? He stopped beside a group of gouges in the rocks, as wide as his upper arm, running some ten paces long. They led toward the ocean.
Shadow, he thought. One of the deep beasts. His uncle had spoken of seeing one once. An enormous … something that had exploded up from the depths. It had killed a dozen krell that had been chewing on oceanside weeds before retreating into the waters with its feast.
Dusk shivered, imagining this camp on the rocks, bustling with men unpacking boxes, preparing to build the fort they had described to him. But where was their ship? The great steam-powered vessel with an iron hull they claimed could rebuff the attacks of even the deepest of shadows? Did it now defend the ocean bottom, a home for slimfish and octopus?
There were no survivors—nor even any corpses—that Dusk could see. The shadow must have consumed them. He pulled back to the slightly safer locale of the jungle’s edge, then scanned the foliage, looking for signs that people had passed this way. The attack was recent, within the last day or so.
He absently gave Sak a seed from his pocket as he located a series of broken fronds leading into the jungle. So there were survivors. Maybe as many as a half dozen. They had each chosen to go in a different direction, in a hurry. Running from the attack.
Running through the jungle was a good way to get dead. These company types thought themselves rugged and prepared. They were wrong. He’d spoken to a number of them, trying to persuade as many of their “trappers” as possible to abandon the voyage.
Arcanum Unbounded: The Cosmere Collection Page 41