It was that forget-spell operating again. "A ferocious monster in a crevice," she sent.
The centaur was unimpressed. "Any of us could do that More likely the Mundanes made a deal with the ogres, promising them plunder if they joined the invasion."
"Such deals occur," Imbri agreed, determined not to be antagonized. "Such as the promise of autonomy--"
"Are you attempting humor, mare?" he demanded coldly. It seemed the centaurs' reverence for horses had limits. King Arnolde had immediately granted the Isle centaurs local autonomy, remarking that it made no practical difference, but they did not express overt appreciation. Certainly this particular centaur remained prickly!
"Of course not," Imbri demurred, keeping her ears forward and her tail still. She was getting better at such discipline. Social politics made her master new things. "I merely fear that we may be up against more than Mundanes. When the human King of Xanth sought help from the other creatures, most expressed indifference, feeling that it was a human-folk war, not theirs. So there could be a tacit understanding with the Mundanes, in which the Punic army is allowed to pass through monster territory without impediment, provided no damage is done in passing. It is also possible that some animals chose to ally themselves with the Mundanes. In fact, their current leader, the Horseman, did that; he is a Xanthian turncoat."
The centaur spat to the side, contemptuous of any kind of turncoat. "We'll handle it," he decided, with what she hoped was not an unwarranted confidence. "Now leave us; we shall march at dawn."
Imbri retreated to the castle. Chameleon was up and alert now, less pretty and more potent mentally, restored from her grief by the news that her husband and son were well, if enchanted. "Imbri--do you think you could carry a person into the gourd to visit the Kings?"
Imbri paused, considering. "I suppose I could. I hadn't thought of it. Mostly it is only the spirit of a person that goes into the gourd, but I have been carrying people through on the way to far places. I could take you to see your family."
"Oh, I don't mean me, though I certainly would have been tempted in my other phase. I mean Irene."
"Irene?"
"She and Dor were married just before he became King and had to master the rigors of Kingship and take over the campaign against the Mundanes and go to battle. He never had a moment to himself unless he was sleeping. So she was widowed, as it were, almost before she was married."
Oh, Imbri had a little trouble getting adapted to the woman's more intelligent thought processes, for she had been acclimated to the slow, pretty version. But it was true. There had been no wedding night. Imbri knew that sort of thing was important to human people. It was like coming into season and being walled off from the stallion. "I will take her to him," Imbri agreed. "Tonight, before anything else happens."
Chameleon fetched Irene. "Dear, Imbri has somewhere to take you."
The girl shook her head. "I can't leave Dor. You know that. If anything happened to his body, he would never be able to return."
She didn't know! It was to be a surprise. "I really think you should go, Irene," Chameleon said. "It will do you good to leave the castle for a while. Things may get harder later. I will watch Dor for you."
Irene sighed. She could not refuse Dor's mother the chance to sit by his body. "You're probably right. Very well, I'll take a ride. This time." She mounted Imbri, and they set off.
It was not yet dark, so Imbri took her time, circling the centaur camp and going to the gourd patch indirectly. She could not safely enter the gourd until night.
"Do you know, it is good to get out," Irene confessed, looking about. "I haven't ridden a night mare before. Do you really phase through trees and boulders?"
"I really do, at night," Imbri sent, but did not amplify.
"I've been meaning to thank you for all you have done," Irene continued, brightening as the mood of the evening infused her. "You have taken Chameleon everywhere and made things so much easier for Dor."
"We all must do what we can." This reminded Imbri that she was supposed in some way to hold the key to the salvation of Xanth. If only her role were clearer! All she could do now was continue from hour to hour, trying to improve things in little ways. Was that enough? She doubted it.
"Yes," the girl agreed. "All I've been able to do is sit and wait. I curse myself for a fool; I had so many years I could have married Dor and I just waited, thinking it was a sort of game. Now that it's too late, I realize--" She stopped, and Imbri knew she was stifling tears.
There was no point in deception. "I am taking you to him now," Imbri sent.
"Now? But--"
"Inside the gourd. With your father and the other Kings. A visit. But you must return with me before dawn, or you, too, will be trapped in the world of the gourd."
"I can go there? For a few hours?" Comprehension was coming.
"For a few hours," Imbri agreed.
"And I will be real? I mean, I'll seem solid, or the Kings will? Not just diffuse spirits?"
"Yes. Some creatures are there in spirit, some in body. When I enter the gourd, my magic accommodates; it is all right. No one except a night mare can travel physically in and out of the gourd--except those in contact with a phased-out night mare."
"Then by all means, let's go!" Irene exclaimed, gladdening.
Now it was dark. Imbri came to the gourd patch and plunged into the nearest ripe peephole. The rind passed behind them; they then phased through another wall and into the graveyard, where skeletons roamed. One skeleton waved to Imbri in greeting; then she trotted on into the chamber the Night Stallion had reserved for the visiting Kings.
The Kings were alert and waiting, having somehow anticipated this visit. "Irene!" King Dor cried happily.
Irene greeted her father and Dor's father, then turned to Dor. She frowned attractively. "You can't skip out this time!" she said. "We started our marriage in a graveyard, and we’ll consummate it in a graveyard."
"The skeletons wouldn't like that," he murmured.
"The skeletons don't have to participate." But she yielded to the extent of allowing Imbri to show them to a private chamber filled with pillows. As Imbri left, they had a full-scale pillow fight going.
Imbri now retired to the graveyard for some good grazing. One of the graves began to shake and settle, but she squealed warningly at it and it desisted. Imbri did not take any guff from graves, just grass.
Well before dawn, Xanthside--dawn never came to the World of Night, naturally--she returned to the chamber of Kings. Dor and Irene were there, talking with the others, looking happy. A number of pillows were scattered about; it seemed the pillow fight had spread, as conflicts tended to. Everyone appeared satisfied.
Irene looked up and saw the mare. "Oh, it's time to go, or Mother will know what mischief I was up to!" she exclaimed. She brushed a pillow feather from her hair, gave King Dor a final kiss, and went to Imbri.
They moved on out, emerging from the gourd before the sun climbed from its own nocturnal hiding place. The sun was afraid of the dark, so never appeared before day came. "Oh, Imbri!" Irene exclaimed. "You've made it so nice, considering..."
Considering that the Kings were still prisoners and Xanth was still under siege by the Mundanes. Imbri understood. This had been no more than an interlude. "We must rescue the Kings soon," Imbri sent. "Before their bodies suffer too much from hunger."
"Yes," Irene agreed. "We have to capture the Horseman--soon."
They returned to Castle Roogna. King Arnolde was alert. "Are you rested, Imbri?" he inquired.
Imbri replied that she was; the cemetery verdure was marvelously rich, and her hours of quiet grazing and sleep within the familiar gourd had restored her to full vitality. Perhaps, too, her part in facilitating Irene's reunion with her father and husband had buoyed her half spirit. She was only sorry she had missed the pillow fight.
"Then I must ask you to lead the centaurs to the Mundanes," the King said. "They are not conversant with the specific route, and we don't want
them to fall prey to avoidable hazards. I would do it myself, or have Chet or Chem do it, but--"
Imbri understood. The Centaur Isle troops still refused to deal directly with the obscenely talented centaurs. She couldn't approve of their attitude, but knew that there were few creatures as stubborn as centaurs. It was best to accommodate them without raising the issue; they were, after all, here to save Xanth from the ravage of the Nextwave. "I will take them there," she agreed. "Where exactly are the Mundanes now?"
"They are proceeding south, skirting the regions of Fire and Earth, passing the land of the goblins. We sent news to the goblins of the Mundane threat, and they promised to organize for defense, but we're not sure they've gotten beyond the draft-notice stage. We don't even know whether we can trust them. It is difficult to intimidate goblins, but the Mundanes are extremely tough. In past centuries goblins were a worse menace than Mundanes, but they were more numerous and violent then. Chem says she knows one of them, a female named Goldy who possesses a magic wand--but I prefer caution."
Imbri went to join the centaurs, who were organizing efficiently for the march. At dawn their tent stables were folded and packed away.
Imbri led them north along the path to the invisible bridge across the Gap. They were amazed; they had no prior knowledge of this immense Chasm, thanks to the forget-spell on it. They trotted in single file across the bridge and soon were able to regroup on the north side.
Guided by her memory of the map Chem had formed for her before she left, Imbri led the centaurs through the land of the flies; they had suitable insect repellent and knew how to cut through the flypaper that marked the border. The flies buzzed angrily, but could not get close; the repellent caused them to bounce away, no matter how determinedly they charged.
The centaurs were able travelers, and progress was swift. Imbri led them to the fringe of the dragons' territory. "Do not menace the dragons," she sent in a general dreamlet. "I will explain to them." And when the first dragon came, she sent it an explanatory dream, showing brute human folk fighting half-human folk, both of whom might turn against reptile folk at the slightest pretext. The dragon retreated. Dragons were cautious about armed manlike creatures, especially in this number. They had experienced the depredations of magic-talented men and knew how well centaurs could fight. It was better to be patriotic and let the war party cross in peace.
Still, there were pauses along the way, for centaurs had to eat and lacked the ability to graze. More and more it was apparent to Imbri that any deviation from the straight equine form was a liability. The centaurs had to consume huge amounts of food to maintain their equine bodies, but it all had to be tunneled through their inadequate human mouths. Fortunately, they had brought concentrated supplies along, but it remained inefficient business.
The route was not straightforward. Between the dragon country and the goblin country there was a jagged mountain range, projecting west into the region of earthquakes; they had to skirt the mountains closely to avoid getting shaken up.
It was there, in the late afternoon, that the Mundanes ambushed them. Imbri cursed herself for not anticipating this--but of course she was not a mind reader, so could not discover their nefarious plots. She only projected dreams and communicated with people by putting herself into those dreams. Had she known the Mundanes were close-- but she had not known. She should have known, though. She realized this now, for the Mundanes had been marching south; naturally the centaur contingent would encounter them south of the location King Arnolde had described.
The centaurs fought back bravely, but were caught. The Mundanes rolled boulders down the near slope of the mountain, forcing the centaurs to retreat into the region of earthquakes. That was disaster, for the ground cracked open with demoniac vigor and swallowed a number of them whole. The carnage was awful. In moments only ten centaurs remained, charging back out of the trap. Most of them had been wiped out before they could even organize for defense.
But as soon as the centaurs were clear, they halted, consulted, and moved slowly back toward the Mundanes. "What are you doing?" Imbri demanded in a dreamlet.
"Now we have sprung the trap; we shall destroy the enemy," a centaur replied.
"But there are several hundred Mundanes, protected by the terrain! You'll be slaughtered exactly as your companions were!"
The stubborn creatures ignored her. Weapons ready, they advanced to battle.
"This is folly!" Imbri projected, sending a background image of an army of centaurs being washed away by the tide of a mighty ocean. "At least wait until darkness; then you can set an ambush of your own. At night I will be able to scout out the enemy positions--"
They walked on, stiff-backed, refusing to be dissuaded from their set course by marish logic. Centaurs were supposed to be very intelligent, but they simply did not readily take advice from lesser creatures.
Imbri hung back, knowing she could not afford to throw away her life with theirs. She had to admire the centaurs' courage in adversity, but also had to disassociate herself from it. She had to return to Castle Roogna to report on the disaster, in case Queen Iris had not picked it up by means of her illusion.
Yet Imbri remained for a while, hoping the centaurs would become sensible. They did not; as the Mundanes gathered and charged to attack the centaur remnant, the ten stalwart creatures exchanged terse commands and brought their bows to bear. There were now twenty times as many enemy warriors on the field as centaurs, and more men in reserve; obviously the Punics believed this was a simple mop-up operation.
It was not. For all their folly, the centaurs were well trained fighting creatures, with excellent armor and weapons, who now knew exactly what they faced. Their unexcelled archery counted heavily. In a moment ten arrows were launched together, and ten Mundanes were skewered by shafts through their eyes. Even as they fell, another volley of arrows was aloft, and ten more went down. Every single centaur arrow counted; no target was missed or struck by more than a single arrow and no Mundane armor was touched. In the face of marksmanship like this, armor was useless. Imbri was amazed.
The Mundanes, belatedly realizing that they faced real opposition, hastily formed into a phalanx, their shields overlapping protectively. Still, they had to peek between the shields to see their way--and through these crevices passed the uncannily accurate arrows. The leading Mundanes continued to fall, and none who fell rose again. Now Imbri realized that Chet, a young centaur, had not yet fully mastered his marksmanship; otherwise he would have needed no more than a single arrow per Mundane when he had opposed them on the Chasm bridge. What an exhibition this was!
But once committed to this course of battle on the field, the Punics were as stubborn as the centaurs. They maintained their phalanx, stepping over their fallen comrades, and closed on the centaurs. More of them fell, of course, but the rest pressed on. By this time the centaurs' arrows were running out. It was coming to sword conflict--and the Mundanes still outnumbered the centaurs ten to one.
Had all fifty centaurs avoided the ambush, Imbri realized, they could have destroyed the entire Mundane army without a loss. Their confidence had not been misplaced. Of course, the Mundanes would not have met them on the open field if they had been aware of the marksmanship they faced, so it might have been more even. As it was, the centaur disaster had been followed by the Punic disaster; forty centaurs and a hundred Mundanes were dead. And there might still be a good fight--but the centaurs would surely lose, for swords were not as distant and clean as arrows. Imbri turned and galloped away, feeling like a coward but knowing this was what she had to do.
A goblin stepped out before her, waving his stubby arms. Imbri screeched to a halt. "Who are you?" she sent.
"I am Stunk," he said. "You brought me a bad dream once--and then it came true. I got drafted. I should have fled Goblin Land when I had the chance."
After a moment, Imbri remembered. Her last delivery-- the one that had shown her inadequacy for the job. "But the goblins didn't fight!"
"All we
did was guard our mountain holes," he agreed. "But Goldy, girlfriend of a chief, sent me to intercept you. She says some of her friends are on the human side, so she wants to help--but she's the only one who will. So if the folk at Castle Roogna need her, come and get her. She does have the magic wand and a lot of courage."
"I will relay the message," Imbri sent.
Stunk saluted, and Imbri flicked her tail in response. The goblin turned north, while she continued south. Apparently getting drafted was not nearly as bad in life as in a dream. Of course, it was Stunk's fortune that the goblins had avoided actual combat with the Mundanes.
Night closed. She located a gourd patch and plunged into a peephole. It was too bad she couldn't use this avenue by day; she might conceivably have been able to fetch help for the centaurs in time to do them some good. But if she could not use the hypnogourds by day, at least they could not harm her as they did other creatures. She was a denizen of the gourd world, immune to its effect; but it was pointless to approach a gourd when she couldn't use it.
The Horseman, she remembered--he had actually used the gourd to eliminate the Kings. So if he tried to wield his talent on her, he would fail, and she could destroy him. That, too, was good to know, because she did want to destroy him.
She galloped through the familiar reaches of the dream world. It occurred to her that she could report to the five prisoned Kings on the way and perhaps receive their advice to relay to King Arnolde. She was supposed to serve as liaison, after all. So she detoured toward that section. She wondered briefly whether it would be possible for her to carry one or more of the Kings out, to rejoin his natural body. She had done that for Smash the Ogre once. But she realized immediately that she could not, because she did not know the specific channel that had brought each King into the gourd. Any King she brought out would continue to exist as a phantom; his body would remain inert. There was nothing but frustration to be gained by that. She had to locate the particular channel that connected the Kings to a particular gourd; only the Horseman knew that key. Naturally he would not give that information simply for the asking.
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