Passing: In this matter rests the skill of the game, judging when to pass and when to risk play. A Hand containing a single black wand or any number of black wands may be declined by the thrower of wands, thus entirely voiding the Hand, the dice will not be rolled; the wands pass into the hand of the next player, who will cast again, with all privileges of the wand-thrower. Further, a player with the option to throw either wands or dice may voluntarily pass that option to the next player, who is not, however, obliged to accept: the player who has passed will receive the wands or dice again in alternation. The latter is a matter of courtesy and custom of the game: highest or decisive points are played last.
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The Deep Beyond: Cuckoo's Egg / Serpent's Reach Page 55