SWEAR FEALTY
Level: 5 Cost: Special Duration: Permanent until changed
Any individual may swear fealty to you, spending five Moxie while in your presence or the presence of any of your appointed officials. They become one of your subjects and are subject to many of your other ruler skills and effects.
SCOUT SKILLS
ALERTNESS
Level 5 Cost: N/A Duration: Passive Constant
Alertness has a chance to auto-activate all your sensory-enhancing skills for free in the event that you are ambushed or about to encounter unseen danger.
BEST ROUTE
Level 5 Cost: 15 San Duration: One hour per scout level
Activate while examining a visible terrain feature. Examines the best route from your current location to your destination, and marks it visibly. Everyone in your party can see the best route trail. The higher the skill, the better the route found. At high levels it will detect and detour around dangerous monsters and towards treasure and resources.
CAMOUFLAGE
Level 1, Cost 5 San/Min, Duration: Until dismissed or exhausted
Blends the Scout in with his surroundings, buffing their stealth skill. More effective in the wilderness, scales according to skill level.
FIRESTARTER
Level 1, Cost 5 San, Duration: Instant
Creates a fire, burning any flammable material it’s used upon. Intensity of the starting flames depends on the skill level.
KEEN EYE
Level 1, Cost 5 Sta, Duration: A minute per scout level
Buffs a scout’s perception, effects dependent upon skill level
SCOUTER
Level 10, Cost 20 San, Duration: 10 seconds per scout level
Allows the scout to view part or all of a visible target’s status screen.
STURDY BACK
Level 1, Cost NA, Duration: Passive Constant
Lightens the burdens of any heavy load carried, making items literally weigh less. Does not apply to weapons and armor equipped. Higher skill level means more weight reduction.
WAKEFUL WANDERING
Level 10, Cost 20 San, Duration: Maximum of 4 hours per Scout level
Allows the scout to ignore the need for sleep and fatigue penalties. At the end of the duration, or whenever the scout deactivates the skill, the scout is in a coma for an equal duration spent under the influence of Wakeful Wandering.
WIND’S WHISPER
Level 1, Cost 5 San, Duration: 1 message
May be activated silently. Sends a message on the wind to any named target within range. Range and amount of words speakable per message increase with skill level.
SHAMAN SKILLS
BEASTLY SKILL BORROW
Level 5, Cost 10 San, Duration: 1 minute per shaman level
Name a beast when casting this spell. You gain access to all the skills that a beast of that type would have at level one. Every skill has a rating equivalent to half your Beastly Skill Borrow level.
CALL VINES
Level 5, Cost 10 San, Duration: 1 minute per shaman level
Causes magical, mobile vines to spring out from any plant, tree, or nearby vegetation. The stronger the shaman, the stronger the vines.
DREAMQUEST
Level 5, Cost 20 San, Duration: 3-5 hours
Sends the (willing) recipient into a deep slumber for a few hours, during which time they contact the deeper forces of nature in the area and get a glimpse of the past, present, future, or all of the above. At the same time. Skilled shamans or those in the right place might be able to discern some information from a dream quest.
FATED PRESERVER
Level 1, Cost N/A, Duration: Passive Constant
Shamans are guardians of nature, and have a little more significance in the grand scheme of things. Their Fate is buffed by a number equivalent to their Shaman level.
POISON RESISTANCE
Level 1, Cost NA, Duration: Passive Constant
Reduces the damage and negative effects of poisons and the poisoned condition.
SECRET HERBS AND SPICES
Level 1, Cost 10 San, Duration: 1 minute per shaman level
Helps the shaman find herbs and natural components, and identifies unknown plants and their uses. Also counts as the Herbalism skill, when harvesting plant-based resources.
SLOW REGENERATION
Level 1, Cost 10 San, Duration: a number of minutes equal to the shaman’s level
Heals the target an amount of hit points equal to the skill over the course of a minute. May be cast on uninjured targets. As usual, healing past the target’s maximum hp is ignored.
SPEAK WITH NATURE
Level 1, Cost 5 San, Duration: One conversation
Allows the shaman to talk with beasts, plants, and other creatures and entities close to nature.
NOTE: General skills are self-explanatory, and do not have activation costs or require explanation.
AUTHOR’S NOTE
Thank you for reading the third volume of the Threadbare series! I am grateful for your patronage. If you’ve got a few seconds, please leave a review. Each review helps Threadbare level up!
For news of future releases, and occasional free short fiction and RPG material, please consider signing up for my mailing list, at the following URL;
http://eepurl.com/bMPrY1
Also, please feel free to check out my website, at the following URL;
https://andrewseiple.wixsite.com/andrewseiple
Finally, for more previews and news of more quality gamelit books, check out the gamelit society facebook page at the following URL;
https://www.facebook.com/groups/GameLitSociety/
Best wishes,
Andrew Seiple
Threadbare Volume 3 Page 40