Blackstone

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Blackstone Page 29

by C E Johnson


  “I just want to go outside, to see what’s going on. Then I’ll be ready to go,” Malachi said. A drum was beating slowly in his mind and violins were beginning to softly play.

  “I understand.” The brown-haired agent glanced around. “Let’s make it quick.” Malachi could see something new in the man’s eyes when he looked at him and Malachi knew he had his first follower, his first believer. They walked out the front door of the White House together. The air was icy cold, and a gusty wind began to blow. Gray clouds parted to reveal a full moon that now cast a strong light. “You were right, Malachi … you’re a true prophet.” The man spoke gently, but with infallible certainty.

  Malachi found himself able to laugh and he felt a calm descend on his mind under the glow of the moon. “I’m much more than a prophet, I’m a black magician.” Malachi pulled his blackstone out of his pocket and rolled it in his hand. “What’s your name?”

  “KC,” the brown-haired agent answered. He went out the door first, making sure the area was clear, before gesturing for Malachi to follow him. “I’m a martial arts and weapons specialist.”

  Malachi nodded to the man. “You will be my captain and you will thrive in this new age.”

  The man raised one eyebrow at Malachi. “All clear, sir.”

  Malachi walked out of the building toward the Ellipse. Members of the Stargate Project Council were already assembling and he could see strong auras forming on each of them. Amanda rushed up to him and threw her arms around him. Her aura was white as snow and she smelled like strawberries and vanilla. “Oh, Malachi, you were right.”

  Malachi felt his cheeks burning. He didn’t know how to act. He had never had a beautiful girl touch him in such a way, much less hold him so tightly and with such affection. He could feel Amanda breathing rapidly, every curve of her soft body heaving against his side. A thin sheen of sweat covered her skin and she looked to him for direction. She was beautiful in the light of the moon, and flutes were added to his inner melody. He knew what Drogor would tell him to do, so he leaned in to her for a kiss, daring himself to do that which he never would have thought was possible. Electricity surged through his body and he trembled and quaked as her lips brushed on his. Trumpets and horns were added to his inner orchestra and he could barely concentrate. Amanda backed away, giving him a shy and confused smile, but she held on tightly to his hand. Malachi wondered if his heart would explode in his chest. He turned reluctantly from Amanda and took control of the moment, speaking in a strong voice to his group, his warriors. “This is a new world. We’re going to be leaders now. Everything’s going to change.”

  C H A P T E R 2 9

  Epilogue

  After several days, Emily’s ship exited the tunnel systems beneath the Dothan Forest. The elves helped place the mast on their ship and they joined other elven crafts leaving the forest to form a small armada. Once clear of the forest, the river entered into a lake in a great valley. Smaller streams exited from the lake, but they were too small for the ships to sail farther and the elves made a camp along the banks of the water. Elaina contacted the elf tending their horses through a dream-link with their position; he would arrive at their location in the next few days.

  Ammolite’s coming, Xena whispered.

  Ammolite appeared over the bank of the lake, like a giant bird of prey slowly circling their position. I’m here. Once Ammolite landed, Emily and Xena went away from the group to have a moment of peace together.

  Your aura is different, Ammolite studied Emily intensely after they greeted each other. Orange has infused your pattern.

  From Shadoe, Emily realized subtle differences in herself through Ammolite’s eyes. He gave me a part of his magus, like my mother did.

  He has no children, Ammolite thought. You became his heir.

  I’ll have to assimilate all he gave me, but not today. Emily still felt tired and weak.

  Ammolite snorted, I’ll have to get used to your new hues. Ammolite curled on the bank overlooking the elven camp and the lake. Come close to me, my links, she whispered. Once they were all in physical contact, the three felt an instant catharsis. They reviewing all the events that had passed through each of their perspectives. They unloaded thoughts and feelings, allowing each other to sort through their most intimate memories. I’m still amazed that Shadoe used almost the same words as my mother spoke just before her death. Ammolite murmured as she reviewed Shadoe’s words and deeds.

  They were both skilled with prophecy. Emily rubbed her palm over Ammolite’s scales, finding comfort in the new oranges, somehow calmed by the storm of colors she had become. I think they both fully realized the outcome of their actions and were at peace with their lives. Emily looked up into Ammolite’s golden eyes. Are you impressed by him? I was in awe of his character.

  Ammolite nodded her great head. He was unique, almost like a dragon, but even more skilled in certain ways. To pull everyone together for that moment was incredible.

  What should we do with Iscar? Xena asked.

  I keep wondering about the possibility of dragons going to Earth. Ammolite stared out over the lake.

  “You could never do that.” Emily spoke aloud, sitting up and shaking her head. A cool edge of fear gripped her heart. “There are so many weapons on Earth. Someone would shoot a missile at you. You wouldn’t be very safe there.”

  Relax, my little one, Ammolite soothed her. I will have to discuss these events with my dragon advisors. If there’s going to be a war on Earth, we’ll have to look through our ancient prophecies and attempt to look to the future. I’ll have to talk with Ladon.

  Glossary of Characters

  Aamon, Abadd, and Abatu – Samil’s sons

  Aderyn – Falcon, Keaton’s bondsmate

  Adrienne – Dryad, half-dead created by Emily

  Akhil – Freedom Fighter

  Amana – Saber-toothed tiger, Rios Esteppe’s bondsmate

  Amanda Baker – Stargate Project member

  Andrew Dalton – Doctor, pediatric surgeon, Emily’s godfather

  Anna – Emily’s friend, martial artist

  Apache – Emily’s horse at the Henry stable

  Arach – King of the dragons in the first dragon war

  Argos – Isabelle’s horse at the Henry stable

  Arn – Eagle, Droth’s bondsmate

  Ashignis Angel – Gold Magician, Professor of the elements

  Bronte – Emily’s warhorse

  Brytam – White Magician, Samil’s assistant

  Cain – Vampire, half-dead created by Samil

  Calumnia Funk – White Magician, Alitis, Professor of illusions

  Cameron – Blue Magician, orphan

  Caroline – Swimmer

  Claire – Blue Magician, orphan

  Crittenden Quercus – Elf, Captain of the guard

  Cyril – Red Magician, King of Ekron sector

  Dax – River otter, Dr. D’s bondsmate

  Delores Quadmire – Bully in Austin, Texas

  Doeg Quadmire – Delores’ father, trainer

  Dracul, Drago, and Drakkon – Dragons of the Black Riders by Portal Lake

  Drakus – Black Magician, Drogor’s ancestor, fought in first Dragon War

  Drogor – Wraith-spirit - dead grandfather of Samil, magician, black magic

  Droth – Black Magician, Samil’s general on Earth

  Duke – Boxer, Hadrian’s bondsmate, nickname for Orthus

  Dysis Hoshi – Blacksky lieutenant

  Edvard – Vampire, half-dead

  Elaina – Elf queen

  Elizabeth – Emily’s friend, swimmer

  Emily – Blue Magician

  Fang – Saber-tooth tiger, Suci Abaddon’s bondsmate

  Ferdinand Maurer –Yellow Magician, Professor of auras and magestones

  Finnur Haukur – Captain of the Elisabet

  Flamescale – Red dragon of Eusebius

  Fred Wernli – Pulmonologist

  Gavone Gassone – Red Magician, leader of the Cat Clan<
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  Ginger Mero – Brown Magician, Professor shape changing

  Goldenmoon – Dragon of Eusebius

  Graciela – Vampire, half-dead

  Greyson Raiken – the Raik, master thief

  Hadrian Simara – Blacksky Commander

  Ian McClinton – Medic who found Hadrian in Hawaii

  Isabelle – Emily’s friend, horse rider

  Iscar – Magician

  James Moss – Doctor that trained Dr. D

  Janishka Rumanovah – Violet Magician, Droth’s wife

  Jon – Magician, Green Magic, crew of Elisabet, longbow expert

  KC McLaughlin – Federal Agent

  Keaton – Blue Magician, orphan, Alitis

  Kelcey – Black Magician, Elf, sister of Shadoe

  Kwan Tat – Gold Magician, Javan, crew of Elisabet

  Mors – Vampire, half-dead

  Mr. Jesse Gunlock – Attendant at the animal shelter

  Ladon – Dragon of Angkor

  Lambo – Great grandnephew of Droth

  Lampos – Horse merchant of Angkor

  Loff Retz – Indigo magician, nexus, wraith spirit

  London Belafsky – Indigo Magician, Professor of bondsmates

  Luce Levi Laadah – Lacerta warrior

  Luke – Emily’s friend, fencer

  Lyall – Leader of the were-creatures in the Dothan Forest

  Maaca – Vampire, half-dead created by Samil

  Magog – Saber-toothed tiger, Suci’s bondsmate

  Malachi Hughes – President’s son

  Marcus Tate – Yellow Magician, Samil’s assistant

  Marie – Swimmer

  Medens Force – Green Magician, Professor of healing

  Milo – Red Magician, Droth’s assistant

  Nathan Ezer – Fisherman who gave Cyril a water cobra

  Neal Poulton Himes – Archery instructor

  Nicos and Yorgos – Twins, crew of Elisabet

  Nox – Horse, Cameron’s bondsmate

  Oliver Tseng – Sensei of martial arts

  Orel – Eagle bondsmate of Lambo

  Pendon – Angkor Castle director

  Richard and Jean Whayne – Emily’s adoptive parents

  Rios Esteppe – Red Magician, Cat Clan

  Roseanne Reese – Orange Magician, Professor of Dragon lore and the history of magic

  Ross – Elf warrior

  Rune – Dire wolf, Luke’s bondsmate

  Sak – Gray dragon of Citlaltzin

  Samamune – Javan swordmaker

  Samil – Black Magician

  Scott Henry – Owns the stables where Emily trains

  Shachal – Black tiger, Gavone’s bondsmate

  Shadoe – Orange Magician, Elf

  Skyler – Black dragon, Samil’s bondsmate

  Stacy Stevens – Silver Magician, Professor of psionics

  Steele – Captain John Steele, Elf warrior

  Suci Abaddon – Violet Magician, Professor of potions

  Tebah – Blacksky agent, close friend of Hadrian

  Tengu – Acacean mega-bat bondsmate

  Tertius Kline – Captain of pirate ship

  Tiamat – Queen of the dragons on Acacia

  Tonalli – Javan warrior, trained Hadrian

  Ullr – Shade, half-dead created by Samil

  Vadimas – onetime head of the magical academy on the Island of Bashan

  Val Vincere – Red Magician, Professor of offensive magic

  Victor – Fusion of mermaid and Acacean, crew of Elisabet

  Wennogle Wall – Blue Magician, Professor of shields

  William Hughes – President of the United States

  Wuldur – Shade, half-dead created by Samil

  Xander, Xanthus, Xeno – Xena’s littermates, Droth’s dogs

  Xena – pronounced Zeena, Doberman, nickname Z, Emily’s bondsmate

  Yannis – Water Cobra, Cyril’s bondsmate

  Yotan – Javan King during Hadrian’s youth

  Zaki – Freedom Fighter

  Zara – Innkeeper of the Flotsam

  Glossary of Magic

  Aneoxa porta – Open

  Aranea Textura – Weave a web to search for others, or scan for items

  Ardesco – Fireball

  Armus – Communicate with animals

  Ater – Purgatory, the spirit world

  Consigno – Seal a message in a magestone fragment

  Defigere – Enchant an object

  Domina Ferinus – Spell to control animals

  Dream-link – A spell to communicate

  Fegkos fulgar – Fire

  Flamae – Fireball

  Flammeus absorbeo – Reduce things

  Fulgar makria – Turn off lights

  Glacies – Freeze spell

  Ianitorus – Spell to open doors

  Ki (Pronounced “key”) – Inner voice, inner magical power

  Loqua umbra – Words to guide a magician to the spirit world, Ater

  Madai – Name for someone who has no magical ability

  Mage-field – Force field around an object to prevent magus use

  Mage-lock – A lock on a door allowing limited magician entry

  Magus – (pronounced “may-jus”) - Inner magic

  Makria – End a spell

  Medicor – Heal

  Memoria – Memorize, commit to memory

  Mind-link – A mental link between bondsmates

  Mouwe – Camouflage spell

  Mutationnem – Mutate to another shape

  Mutato Draco – Spell to transform into a dragon shape

  Oath-bound – Samil’s dragon-oath bound warriors

  Praedico vaticinatio – Spell of prophecy

  Propero – Move

  Pulsus – Psionic spell, push, moves an object

  Remedio bestia – Healing spell for bondsmates

  Somnio – Sleep or meditation to begin to send across a dream-link

  Thyreos o – Shield spell

  Ukcabala – The process of pulling across a spirit from Ater

  Vinculum – The process of bonding with a bondsmate

  Zambi – Formation of a Mavet raa

  Glossary of Time

  Earth prime age: starts from the day one first arrives on Earth

  One day on Earth is equivalent to one year on Acacia

  Traveling from Acacia to Earth: No change in age. Earth prime age begins. Weakening in magic, senses, agility. A tolerance can be built over time or adaptation occurs with spells that promote rejuvenation

  Traveling from Earth to Acacia: Travelers from Earth to Acacia undergo a heightening. Agility, strength, intelligence, senses and magical ability all increase, greater based on years on Earth. Heightened abilities decay slowly over years spent on Acacia

  Traveling from Earth to Acacia and back to Earth:

  - For each year spent on Acacia, one day passes on Earth.

  - Age will revert upon a return to Earth based off Earth prime age plus one day for each year spent on Acacia. Cheating time.

  - Retain skills and memories from a trip to Acacia upon a return to Earth

  - Weakening upon a return to Earth - greater depending on the amount of time spent on Acacia

  Examples:

  Born on Acacia. Leave Acacia at 30, arrive on Earth. Earth prime age begins at 30. Weakening. Tolerance will build. Remain on Earth 10 years. Will be 40 Earth years. Return to Acacia. Will stay 40. Heightening. 3,650 years will have passed on Acacia (365 x 10). If remain on Acacia 10 years, heightening decays. Will be 50 years old. Return to Earth. Weakening. Only 10 Earth days will have passed for the 10 Acacean years. Revert to 40 Earth years plus 10 days. Cheat time. Will retain new abilities, memories. Tolerance begins

  Born on Earth. Earth prime age begins at birth. At 14, travel to Acacia

  Heightening. Live 10 years on Acacia, will be 24 years old, heightening decays. Return to Earth. Weakening. Revert back to 14 years of age plus 10 days. Cheat time. Will retain memories and skills learned. Toler
ance begins

  Twins born on Acacia. Twin A leaves at birth to Earth. Weakening. Earth prime age begins at age 0. Tolerance begins.

  Twin B lives 10 years on Acacia (10 Earth days). Twin B goes to Earth. Weakening. Earth prime age begins at 10 years. Tolerance begins. Twin A will be 10 days old, Twin B 10 years old. Discrepant age based on Earth prime day.

  Born on Acacia. At 50 years old, travel to Earth. Earth prime age begins at 50. Weakening. Tolerance begins. If stay one day and return to Acacia. One year will have passed on Acacia. Mild heightening. Stay on Acacia ten years - 60-year-old. Return to Earth. Weakening. Revert back to 50 years plus 10 days. Cheat time. Stay one day on Earth, return to Acacia. One year will have passed on Acacia. Will still be 50 years plus 11 days. Cheat time. Mild heightening.

  Glossary of Locations

  Acacia – Parallel world to Earth

  Achrace – Adjacent city to Citlaltzin in the Javan lands

  Alitis Sea – The sea by the Alitis continent and the Bird’s Nest Island

  Angkor – sector where Dr. Dalton is king

  Aquatine – River between Eusebius and Machimum

  Atitlane Sea – Many islands in the center, including the Black Mountain and the Island of Bashan

  Bird’s Nest – Island of the Bird Clan near the Alitis, also called Akrysha

  Castle Cave – A castle within the stone high in a rock ridge in Angkor

  Citlaltzin – Hadrian’s capital city of Antioch, a sector in the Javan lands

  Dothan Forest – Dense woods in Acacia

  Durhabareth – Capital of Ashur, a sector in the Javan lands

  Eusebius – Capital city of Ekron sector in Acacia

  Forest of Harath – The elf forest

  Gibeon – A city of the Javan, where Maaca once ruled

  Haran – Capital city of Angkor sector in Acacia

  Henry Ranch – Oaktree stables, a ranch in Texas where Emily trains

  Horseclans lands – In the sectors of Greyfell and Galathe

  Island of Bashan – Location of the greatest school of magic on Acacia

  Jotun – City off the main waterway near Lake Atitlane

  Lake Atitlane – Many islands in the center- Black Mountain, Island of Bashan

 

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