The Riftwar Saga

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by Raymond E. Feist


  Murmandamus gave permission for the chieftains to withdraw. This year’s campaign was at an end. Murmandamus signalled to his guards to attend him as he swept past the crooked form of the serpent priest. Silently he brooded upon Murad’s death and the loss that death had caused. The Cross of Fire would look much as it did now for the next year and a bit more, so the lie about the configuration would hold. But time was now an enemy. A winter would be spent in preparation, and remembrance. No, this defeat would rankle as the freezing nights of winter slowly passed, but those nights would see the birth of another plan, which would bring the death of the Lord of the West, he who was the Bane of Darkness. And with that death, the onslaught against the nations of men would begin, and the killing would not halt until all lay prostrate at the feet of the moredhel, as was proper. And the moredhel would serve one master, Murmandamus. He turned and faced those most loyal to him. In the flickering light of their torches, madness danced in his eyes. His voice was the only sound in the ancient halls, a harsh whisper that grated upon the ear. ‘How many human slaves have our raiders captured to pull our siege engines?’

  One of the captains said, ‘Several hundred, Master.’

  ‘Kill them all. At once.’

  The captain ran to carry out the order, and Murmandamus felt a lessening of the rage within as the prisoners’ deaths atoned for Murad’s failure. In near-hissing tones, Murmandamus said, ‘We have erred, O my children. Too soon did we gather to regain that which is rightfully our heritage. In a year, when the snows again have melted from the peaks, we again will gather, and then shall all who oppose us know terror.’ He paced about the hall, a figure of stunning power, a fey brilliance surrounding him in an almost perceptible halo. His magnetism was nearly palpable. After a silent time, he spun towards the Pantathian. ‘We leave. Prepare the gate.’

  The serpent nodded, while the Black Slayers took their positions along the wall. When each was situated in a niche, a field of green energy surrounded them. Each became rigid, a statue in his private nook, awaiting the summons that would come next summer.

  The Pantathian finished a long incantation and a shimmering silver field appeared in the air. Without another word, Murmandamus and the Pantathian stepped through the gate, leaving Sar-Sargoth for some place known only to himself and Cathos. The gate winked out of existence.

  Silence dominated the hall. Then, outside, the screams of the dying prisoners began to fill the night.

  End

  The final confrontation between Arutha and Murmandamus, as well as Pug and Tomas’s search for Macros the Black, is chronicled in A Darkness at Sethanon, published by Voyager.

  Acknowledgements

  I am once more indebted to many people for this book’s existence. My deep thanks to:

  The Friday Nighters: April and Stephen Abrams, Steve Barrett, Anita and Jon Everson, Dave Guinasso, Conan LaMotte, Tim LaSelle, Ethan Munson, Bob Potter, Rich Spahl, Alan Springer, and Lori and Jeff Velten, for too many reasons to list.

  Susan Avery, David Brin, Kathie Buford and Janny Wurts, for giving me their thoughts on a work in progress.

  My friends at Granada, especially Nick Austin.

  Al Sarantonio, for playing the jukebox in Chicago.

  Again, Harold Matson, my agent.

  Abner Stein, my British agent.

  And, as always, Barbara A. Feist, my mother.

  RAYMOND E. FEIST

  San Diego, California

  December 1983

  Copyright

  This novel is entirely a work of fiction.

  The names, characters and incidents portrayed in it are

  the work of the author’s imagination. Any resemblance to actual

  persons, events or localities living or dead, is

  entirely coincidental.

  Harper Voyager

  An imprint of HarperCollinsPublishers

  77–85 Fulham Palace Road,

  Hammersmith, London W6 8JB

  www.harpervoyagerbooks.com

  Previously published in paperback by Grafton Books 1986

  And by HarperCollins Science Fiction and Fantasy 1995

  Reprinted ten times

  And by Voyager 1997

  Reprinted thirty-two times

  First published in Great Britain by Grafton by Grafton Books 1986

  Copyright © Raymond E. Feist 1986

  Raymond E. Feist asserts the moral right to be identified as the author of this work

  A catalogue record for this book is available from the British Library

  All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the nonexclusive, nontransferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins e-books.

  EPub Edition © AUGUST 2012 ISBN 9780007370221

  HarperCollinsPublishers has made every reasonable effort to ensure that any picture content and written content in this ebook has been included or removed in accordance with the contractual and technological constraints in operation at the time of publication.

  A Darkness at Sethanon

  RAYMOND E. FEIST

  A Darkness at Sethanon

  Book Three of the Riftwar Saga

  This book is dedicated to my mother,

  Barbara A. Feist,

  who never doubted for a moment

  Table of Contents

  Title Page

  Dedication

  Maps

  Synopsis: Our Story So Far…

  Book Four: Macros Redux

  Prologue: Darkwind

  Chapter One: Festival

  Chapter Two: Discovery

  Chapter Three: Murder

  Chapter Four: Embarkation

  Chapter Five: Crydee

  Chapter Six: Leavetaking

  Chapter Seven: Mysteries

  Chapter Eight: Yabon

  Chapter Nine: Captives

  Chapter Ten: Accommodation

  Chapter Eleven: Discovery

  Chapter Twelve: Messengers

  Chapter Thirteen: First blood

  Chapter Fourteen: Destruction

  Chapter Fifteen: Flight

  Chapter Sixteen: Creation

  Chapter Seventeen: Withdrawal

  Chapter Eighteen: Homeward

  Chapter Nineteen: Sethanon

  Chapter Twenty: Aftermath

  Acknowledgements

  Copyright

  Maps

  Synopsis

  Our Story So Far…

  After the Riftwar against the Tsurani, alien invaders from the world of Kelewan, peace reigned in the Kingdom of the Isles for nearly a year. King Lyam and his brothers, Prince Arutha and Duke Martin, toured the eastern cities and neighbouring kingdoms, then returned to Lyam’s capital at Rillanon. The Princess Carline, their sister, gave an ultimatum to her lover, Laurie the minstrel: wed her or leave the palace. Arutha and Princess Anita became engaged, and plans were made for their wedding in Krondor, Arutha’s city.

  When Arutha finally returned to Krondor, late one night, Jimmy the Hand, a boy thief, stumbled across and foiled a Nighthawk, an assassin, whose target was Arutha. It was a standing order among the Mockers that all news of the Nighthawks be reported at once. Jimmy became confused about where his loyalty lay, with the Mockers – the Guild of Thieves – or with Arutha, whom he had known the year before. Before he could decide, Jimmy was set up for murder by Laughing Jack, an officer in the Mockers, proof Jack was in league with the Nighthawks. During the ambush, Jimmy was wounded and Laughing Jack killed. Jimmy then decided to warn Arutha.

  Warned of the plot, Arutha, Laurie and Jimmy trapped two assassins and imprisoned them in the palace. Arutha discovered the Nig
hthawks were somehow connected to the temple of the Death Goddess, Lims-Kragma. He ordered the High Priestess to attend him, but by the time she arrived one of the assassins had died and the other was dying. She sought to discover how her temple had been infiltrated by the Nighthawks. Upon dying, one of the captured Nighthawks was revealed as a magically disguised moredhel, a dark elf. The now dead creature rose up, called upon his master, Murmandamus, and attacked the High Priestess and Arutha. Only the magic intervention of Arutha’s adviser Father Nathan balked the otherwise unkillable creature.

  When the High Priestess and Father Nathan recovered from their ordeal, they warned Arutha that dark and alien powers sought his death. Arutha was troubled over the safety of his brother the King and the others who would be attending Arutha’s forthcoming wedding, especially his beloved Anita. Deciding upon a quick solution rather than further magic investigation, Arutha empowered Jimmy to arrange a meeting for him with the Upright Man, the mysterious head of the Mockers.

  In darkness, Arutha met one who claimed to speak with the voice of the Upright Man, though it was never made clear to the Prince if the speaker was himself the leader of the thieves. They came to an understanding on the need to rid the city of the Nighthawks and, in the bargain, Jimmy was given into Arutha’s service as a squire of the Prince’s court. Jimmy had broken oath with the Mockers and his career as a thief was over.

  Later the Upright Man sent word of the location of the Nighthawks. Arutha and a company of trusted soldiers raided the Nighthawks’ headquarters, the basement of the most expensive brothel in the city. Every assassin was killed or committed suicide. The finding of the body of Golden Dase, a thief and false friend to Jimmy, revealed that the Nighthawks had indeed infiltrated the Mockers. Then the dead assassins rose up, again by some dark power, and only by burning the entire building were they destroyed.

  At the palace, Arutha decided the immediate danger was over, and life returned to a semblance of normalcy. The King, the Ambassador from Great Kesh, and other dignitaries arrived at the palace, and Jimmy caught a glimpse of Laughing Jack in the crowd. Jimmy was shocked, for he had been certain the false thief had died.

  Arutha alerted his most trusted advisers of the danger and learned strange things were occurring in the north. It was decided there was a connection between those events and the assassins. Jimmy arrived with the news that the palace was honeycombed with secret passages and his fear that he had seen Jack. Arutha decided upon a course of caution, taking care to guard the palace, but determined to proceed with the wedding.

  The wedding became a gathering point for all those who had been separated since the Riftwar: in addition to the royal party, Pug the magician came from Stardock, site of the Academy of Magicians. He was a onetime resident of Crydee, home to the King and his family. Kulgan, his old teacher, attended along with Vandros, Duke of Yabon, and Kasumi, the former Tsurani commander, now Earl of LaMut. With King Lyam came Father Tully, another of Arutha’s boyhood teachers, now an adviser to the King.

  Just before the wedding, Jimmy discovered that a window had been tampered with and Laughing Jack was secreted in a cupola overlooking the hall. Jack overpowered the boy and bound him. When the wedding started, Jimmy managed to foil Jack’s attempt at killing Arutha by wiggling forward and kicking Jack. They both fell, but were saved by Pug’s magic. But after he had been cut loose, Jimmy discovered Jack’s crossbow bolt had struck Anita.

  After examining the wounded Anita, Father Nathan, in conference with Father Tully, announced that the bolt had been poisoned and the Princess was dying. Jack was questioned and revealed the truth behind the Nighthawks. He had been saved from death by a strange power named Murmandamus, in return for attempting to kill Arutha. All he knew of the poison was that it was called Silverthorn. With that he died. As Anita neared death, Kulgan the magician remembered that a large library existed at the Ishapian abbey at Sarth, a town up the coast of the Bitter Sea. Pug and Father Nathan used their magic to suspend Anita in time until a cure could be found.

  Arutha vowed to travel to Sarth, and after an elaborate ruse to confuse possible spies, Arutha, Laurie, Jimmy, Martin and Gardan, Captain of the Prince’s Royal Household Guard, journeyed north. In the forest south of Sarth, they were attacked by black-armoured moredhel riders, under the command of a moredhel recognized by Laurie as a chieftain from the Yabon mountain clans. Pursuing Arutha’s party to the abbey at Sarth, the moredhel were repulsed by the magic of Brother Dominic, an Ishapian monk. The agents of Murmandamus attacked twice more at the Abbey, almost bringing about the death of Brother Micah, revealed to be the former Duke of Krondor, Lord Dulanic. Father John, the Abbot, explained to Arutha that there was a prophecy regarding the return to power of the moredhel, once the ‘Lord of the West’ was dead. One of Murmandamus’s agents had called Arutha that, so it seemed the moredhel believed that the prophecy might be approaching fruition. At Sarth, Arutha also discovered that ‘Silverthorn’ was a corruption of an elven word, so he decided to journey on to Elvandar and the court of the Elf Queen. Gardan and Dominic were ordered by Arutha and the Abbot to travel to Stardock, to carry the latest news to Pug and the other magicians there.

  In Ylith, they encountered Roald, a mercenary and boyhood friend of Laurie, and Baru, a Hadati hillman from northern Yabon. Baru was seeking the strange moredhel chieftain, called Murad, wishing to avenge Murad’s destruction of Baru’s village. Both agreed to continue on with Arutha.

  At Stardock, Dominic and Gardan were attacked by flying elemental creatures, servants of Murmandamus, and were saved by Pug. Dominic met the magician Kulgan and Katala, Pug’s wife, as well as William, Pug’s son, and Fantus the firedrake. Pug listened to what they reported and asked the other magic users at Stardock for help. A blind seer, Rogen, had a vision of some dread power behind Murmandamus, which then attacked the old man across time and against probability, in defiance of all Pug understood of magic. A mute girl, Gamina, Rogen’s ward, shared the vision, and her mental screaming overwhelmed Pug and his companions. Rogen survived the ordeal, and Gamina used her telepathic ability to recreate the vision for Pug and the others. They saw a city’s destruction, and the terrible thing in the vision spoke in an ancient Tsurani tongue. Pug and the others who spoke the language were stunned at hearing this nearly forgotten temple language of Kelewan.

  In Elvandar, Arutha and his company met the gwali, gentle apelike creatures who were visiting the elves. The elves told of strange encounters with moredhel trackers near the northern borders of the elven forests. Arutha explained his mission and was told of Silverthorn by Tathar, adviser to Queen Aglaranna and Tomas, the Prince Consort and inheritor of the ancient power of the Valheru – the Dragon Lords. Silverthorn grew in one place, on the shores of the Black Lake, Moraelin, a place of dark powers. Tathar warned Arutha that it would be a dangerous journey, but Arutha vowed to continue.

  At Stardock, Pug determined that what menaced the Kingdom was of Tsurani origin. Somehow Kelewan and Midkemia again seemed to have their fates intertwined. The only possible source of knowledge about this threat would be the Assembly of Magicians upon Kelewan, thought to be forever closed off to them. Pug revealed to Kulgan and the others that he had found a means of returning to Kelewan. Over their objections, he decided to go back to see what he might do to gain knowledge. Once it was decided, both Meecham the forester, Kulgan’s companion for years, and Dominic forced Pug to take them along. Pug established a rift between the two worlds and the three passed through. Back in the Empire of Tsuranuanni, Pug and his friends spoke first with Netoha, Pug’s old estate manager, then with Kamatsu, Lord of the Shinzawai, Kasumi’s father. The Empire was in turmoil, on the verge of an open break between Warlord and Emperor, but Kamatsu vowed to carry Pug’s warning of this alien terror to the High Council, for Pug was convinced that should Midkemia fall, Kelewan would follow. Pug was met by his old friend Hochopepa, a fellow magician, a Great One of the Empire. Hochopepa agreed to plead Pug’s cause before the Assembly, for Pug had bee
n named traitor to the Empire and was under sentence of death. But before he could depart, they were assaulted magically and captured by the Warlord’s men.

  Arutha and his party reached the Black Lake, Moraelin, avoiding a number of moredhel patrols and sentries. Galain the elf was sent by Tomas to carry news of another possible entrance to Moraelin. He told Arutha he would accompany them to the edge of the ‘Tracks of the Hopeless’, the canyon surrounding the plateau where Moraelin lay. Arutha and his company made their way to the Black Lake and discovered a strange black building, which they took to be a Valheru edifice. The search for Silverthorn was fruitless, and Arutha and the others spent the night in a cave below the surface of the plateau, where they decided they must enter the building.

  Pug and his companions awoke in a cell and found their magic blocked by an enchantment. Pug was questioned by the Warlord and his two magician aides, the brothers Ergoran and Elgahar, about his purpose in returning to the Empire. The Warlord was convinced it had to do with political opposition to his plans to take control of the Empire from the Emperor. Neither he nor Ergoran believed Pug’s story of a strange power of Tsurani origin menacing Midkemia. Elgahar later came to Pug’s cell to discuss the matter further, and said he would consider Pug’s warning. Before he left, he whispered a speculation to Pug, which Pug agreed was possible. Hochopepa asked Pug what that speculation was, but Pug refused to discuss it. Later, Pug, Meecham, and Dominic were put to torture. After Dominic entered a trance to block the pain, and Meecham was rendered senseless, Pug was tortured. The pain and his resistance to the magic blocking his own caused Pug to succeed in using Magic of the Lesser Path, something thought impossible heretofore. He freed himself and his companions as the Emperor arrived with the Lord of the Shinzawai. The Warlord was executed for treason and Pug was granted permission to conduct research in the Assembly. Elgahar was instrumental in freeing Pug and, when asked why, revealed the speculation he shared with Pug. Both believed the Enemy, the ancient terror that drove the nations to Kelewan at the time of the Chaos Wars, had returned. At the Assembly, Pug discovered a reference to strange beings living in the polar ice, the Watchers. He parted company with his friends and left to seek the Watchers, while Hochopepa, Elgahar, Dominic and Meecham returned to Midkemia and the academy.

 

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