by Daniel Harms
See Blaine, Henry; Copeland, Harold; Hodgkins, Arthur; Ponape Figurine; Unaussprechlichen Kulten; Zanthu Tablets. (“The Dweller in the Tomb”, Carter (O); “Out of the Ages”, Carter; “Zoth-Ommog”, Carter; A Resection of Time, Johnson.)
SAND-DWELLERS
Creatures that resemble emaciated, grit-encrusted humans with koala-like heads. Sand-dwellers come from another dimension, first appearing in North America. They dwell in the American Southwest, especially beneath Arizona’s Superstitition Mountains, Egypt, and in other desert areas elsewhere in the world.
The sand-dwellers live in bands governed by the strongest individual underneath a shaman. They are usually nocturnal, remaining in their caverns until they leave to hunt at nightfall to seek food. One group of sand dwellers has limited telepathic abilities that they use to transform bats into their spies, contact susceptible humans, and control mysterious weapons that create ball lightning. These abilities have not been manifest in many encounters with them, so it is unknown how widespread they might be among the species as a whole.
The sand-dwellers might serve creatures that thrive deeper within their grottoes and ultimately Cthulhu. They might also serve in the cults of Yig and Nyarlathotep. A few have been known to affiliate with secretive cults in their regions.
(The Cairo Guidebook, Anderson; Aniolowski, Malleus Monstruorum; “The Gable Window”, Derleth and Lovecraft (O); The Sand Dwellers, Niswander.)
SANSU
Inhabitant of the Dreamlands. Sansu was a great tyrant known as the Godstalker, whose legion of soldiers once even laid siege to Thalarion. Sansu was one of only three people in history to scale Mount Hatheg-Kla, though he found nothing at the top. In the end, the things he saw on a journey to K’n-yan drove him insane.
See Hatheg-Kla; Pnakotic Manuscripts. (“Thalarion: City of a Thousand Wonders”, Bock; “K’n-yan”, DeBill; “The Other Gods”, Lovecraft (O).)
SAPIENTIA MAGORUM (“Wisdom of the Magi”)
Volume written in Greek and Latin by the great Persian fire-mage Ostanes. Even in Roman times, the volume was quite rare; aside from at least one copy held at Ephesus, editions could also be found in Italy and Samaria, though these were almost impossible to locate or to consult.
Within this volume, Ostanes recorded the rituals necessary to raise Kaiwan (Hastur) and Shupnikkurat (Shub-Niggurath), an incantation to free a soul the latter goddess has taken, a formula to propitiate Fortuna (the Roman god of luck), a possible immortality spell, and the true reason that Herostratos burned down the temple of Artemis at Ephesus. Ostanes may have had access to the Book of Eibon, so it is possible that the contents of those two books may overlap at times.
(The Gardens of Lucullus, Rahman and Tierney; “The Seed of the Star-God”, Tierney; “The Soul of Kephri”, Tierney; “The Sword of Spartacus”, Tierney (O); “The Throne of Achamoth”, Tierney and Price.)
SARACENIC RITUALS
Famous chapter of Ludwig Prinn’s De Vermis Mysteriis. It contains the secrets learned by the author during his captivity under the wizards of Syria – or so Prinn asserted. Not only is this chapter contained in De Vermis Mysteriis, but it has also appeared separately. A German translation has been spoken of, and a “Clergyman X” published a translation of this chapter during the nineteenth century. This holy man, however, omitted several passages from his version out of pious horror. A copy of this pamphlet is kept at the British Museum Library.
This chapter deals with the efreets and djinni of the Arabian deserts, as well as with the pharaoh Nephren-Ka, the priesthoods of the Egyptian gods Sebek and Bast, and the worm-wizards of many-columned Irem.
See De Vermis Mysteriis. (“The Brood of Bubastis”, Bloch; “Fane of the Black Pharaoh”, Bloch; “Hell on Earth”, Bloch; “The Secret of Sebek”, Bloch; “The Shambler from the Stars”, Bloch (O); “Lord of the Worms”, Lumley.)
SARKOMAND
Dreamlands city in a valley below Leng, lying between the basalt cliffs of the plateau and the sea. The men from Leng used Sarkomand as their capital until they met the moon-beasts a million years before humanity appeared. The moon-beasts still use Sarkomand as a place for docking and unloading captives.
Sarkomand was a mighty city in its time, with many avenues with columns and gardens. Roads from the six gates guarded by sphinx statues ran into a plaza where two winged lions made of diorite still guard an entrance to the Great Abyss. Nearby lay the low circular temple of the Great Old One Oorn, who dwells beneath the city.
See Gnorri; Great Abyss; Leng; Mnomquah; Oorn; Tcho-tchos. (“The Dream-Quest of Unknown Kadath”, Lovecraft (O); Mad Moon of Dreams, Lumley.)
SARNATH
City built near a great lake in the land of Mnar by a group of nomads. Sarnath lay quite near to another city, Ib, in which a species of amphibian creatures dwelt. The people of Sarnath hated the creatures who dwelt in Ib; the warriors of Sarnath killed all of its inhabitants, bearing back to Sarnath the statue of Bokrug which the people of Ib worshiped.
After this victory, Sarnath conquered many of the nearby nations and became rich and powerful. A thousand years later, however, a great calamity befell, and the city of Sarnath disappeared in one night.
According to one variant, the Great Old Ones were actually the builders of Sarnath. The priests of Sumer traveled in time back to this city through their ziggurats, and bore the Old Ones’ worship back with them. Most consider Sarnath to have been a human city, however.
[A ruined city named Sarnath does exist in India; Lovecraft never mentions it, so he seems not to have been aware of the coincidence.]
See Bokrug; Book of Eibon; Ib; Ilarnek; Ilarnek Papyri; Kadatheron; Kish; Kish, Sign of; Lobon; Mnar; Shub-Niggurath; Tamash; Thuum’ha; Zo-Kalar. (“The Doom that Came to Sarnath”, Lovecraft (O); Prey, Masterton.)
SARNATH-SIGIL
See Elder Sign.
SATAMPRA ZEIROS
Thief of Uzuldaroum in Hyperborea who is best known for the loss of his right hand in the temple of Tsathoggua in the lost city of Commoriom. He nonetheless continued his chosen career, making off with the thirty-nine girdles of the virgins of Leniqua. He participated in another heist at that god’s behest which inadvertently led to the death of its high priest before settling down in his old age with his wealth.
(“The Shadow of the Sleeping God”, Ambuehl; “The Tale of Satampra Zeiros”, Smith (O); “The Theft of the Thirty-Nine Girdles”, Smith.)
SATHLATTAE
Set of magical formulae, at least one of which may be found in the Cthaat Aquadingen. Some are summonings, while others are protective spells, and many of them must be performed at midnight. We have more complete data on three of them:
The Third Sathlatta, which provides protection from Bugg-Shash the Devourer, though such protection only lasts until death
The Sixth Sathlatta (which see)
The Ninth Sathlatta, which served as a potent protection from baneful magics in Theem’hdra.
See Codex Dagonensis; Codex Maleficium, Codex Spitalski; Sixth Sathlattae. (“Billy’s Oak”, Lumley (O); “Cryptically Yours”, Lumley; “The Kiss of Bugg-Shash”, Lumley.)
SCARLET CIRCLES
Ritual (?) possessed by the “satyrs” who serve Shub-Niggurath. It provides rapid travel between distant places, and may even breach the dimensional barrier so that the hounds of Tindalos may enter our dimension. The blood of one of Shub-Niggurath’s transformed worshipers is needed to complete the rite.
(“The Book of the Gates”, Carter; “The Hounds of Tindalos”, Long (O); Cthulhu Live: Lost Souls, Salmon et. al.)
SCHRACH, GERHARD
Viennese interpreter of dreams who did much of his work in the 1930s. Titus Crow considered Schrach’s work to be on a par with that of Freud and Jung.
(The Burrowers Beneath, Lumley; Clock of Dreams, Lumley; Hero of Dreams, Lumley; “The Man in the Dream”, Lumley (O).)
SCIMITAR OF BARZAI
See Barzai.
SCROLL OF THOTH-AMMON
See Book of Thoth.
/> SEAL OF R’LYEH
Insignia bearing a picture of Cthulhu standing over the city of R’lyeh and encircled by the motto, “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”
See R’lyeh. (“The Seal of R’lyeh”, Derleth (O).)
THE SECRET MYSTERIES OF ASIA, WITH A COMMENTARY ON THE “GHORL NIGRAL”
Volume by Gottfried Mülder, an associate of von Junzt, who accompanied the eccentric scholar on many of his journeys. During a trip to a Chinese monastery in 1818–9, von Junzt consulted a copy of the Ghorl Nigral. He later spoke much of that volume’s contents to Mülder.
In the years following von Junzt’s death, Mülder began to realize how crucial the revelations given to him had been. Making use of self-hypnosis, he reconstructed many of the hints von Junzt had given and incorporated them into his Secret Mysteries of Asia. Following the book’s Leipzig printing in 1847, most copies were seized and destroyed by the government.
The locations and contents of this volume are not common knowledge, though one is probably held at Miskatonic University Library.
See Ghorl Nigral; Mülder, Gottfried; Von Junzt, Friedrich. (“Zoth-Ommog”, Carter; Lovecraft at Last, Conover and Lovecraft (O); “The History of Von Unaussprechlichen Kulten”, Harris.)
THE SECRET WATCHER
Book by Halpin Chalmers, a noted occultist and one-time Curator of Archaeology at the Manhattan Museum of Fine Arts, who was found murdered in his apartment following a bout of insanity. This volume, published by London’s Charnel House Publishers, deals with the author’s psychic experiments in the area of “transcendental time travel”. Chalmers anticipated the work of Huxley and Leary through his use of psychotropic substances to access what he claimed were other realities.
See Chalmers, Halpin. (“The Wild Hunt”, Ballon; “The Winfield Heritance”, Carter; “The Horror from the Hills”, Long; “The Hounds of Tindalos”, Long (O).)
SEED OF AZATHOTH
Greenish, glowing material, the source of which is the spawn of Azathoth that the Outer God occasionally throws off while dancing at his court. It is also possible for a spawn of Azathoth to carry some of this material with them as they travel into the universe. Often a seed will become part of a comet, being indistinguishable from a normal body of this type.
When one of these seeds lands on a planet, it burrows into the ground until it reaches the planet’s core. There it hatches and forms another of Azathoth’s spawn, cracking the planet open as it escapes. A seed landing upon the world of Thyoph destroyed that world, creating our asteroid’s belt. Another Seed may have caused the Tunguska explosion, but if this is true, its effects were halted before much damage was done. Physical proximity to such a fragment is quite dangerous, and results in a slow disintegration of any organic tissue that its rays strike.
The Seed is believed to have beneficial effects as well. It is said to have a catabolic effect on certain servitors of the Other Gods. The fungi from Yuggoth and insects from Shaggai often make tools out of this material.
See Azathoth; Thyoph. (“Pickman’s Student”, Herber (O); Spawn of Azathoth, Herber; “In the Vaults Beneath”, Lumley.)
SENTINEL HILL
Prominence near Dunwich, Massachusetts. Its summit is capped with a large stone resembling a table or altar. Archaeologists have debated the origin of this feature, as well as the ancestry of the bones found buried nearby. The Whateley family once held rites on Sentinel Hill on Walpurgis and Halloween. It was also the site where the Dunwich Horror came to a close.
Another hill of the same name, with a circle of monoliths at the top, lies just outside Brichester.
(“The Recurring Doom”, Joshi; “The Dunwich Horror”, Lovecraft (O).)
SELECTIONS DE LIVRE D’IVON
Gaspard du Nord’s French commentary on the Latin Book of Eibon (though some suggest it is an eighteenth-century hoax). It contains several protective charms to keep the user safe from the forces of evil, especially Nyarlathotep.
See Book of Eibon. (The Fate, Detwiller with Ivey; Masks of Nyarlathotep, DiTillio and Willis (O).)
SEMPRONIUS BLAESUS, TITUS
Quaestor of the Roman Empire at the time of Sulla.
SERANNIAN
City in the clouds that lies off the coast of Ooth-Nargai. It is not difficult to reach, as ships may fly off the ocean and into the clouds from the ocean surrounding it. King Kuranes of Celephaïs lives there for half the year.
See Cerenerian Sea; Kuranes. (“Celephaïs”, Lovecraft (O); “The Dream-Quest of Unknown Kadath”, Lovecraft.)
SERPENT PEOPLE
Species of bipedal reptiles that appeared during the Permian period. Some say they came from Venus, but most hold that they evolved naturally upon earth. With their great magic (and the aid of the fabled Cobra Crown), the serpent people conquered the empire of Valusia, an area which today forms part of both Europe and Africa. During this time, the serpent people reared great stone cities containing both laboratories and temples to Yig, Byatis, Han, Shub-Niggurath, and Tsathoggua. When the Triassic Age came, new conditions caused the race to go into decline for eons until they resurged during the Pleistocene Era.
The coming of humanity proved to be the downfall of the serpent people’s dominion over the world. Although some of the serpent people provided humanity with helpful knowledge, the new race later swept aside the old cities of the reptiles in order to build their towns and fortresses. To escape this destruction, some of the reptiles crept into hidden burrows in the hills of Wales, or to the caverns of Yoth. Others put themselves into deep hibernation, while some used their magical abilities to disguise themselves and concealed themselves among the invaders. Apart from one abortive attempt to recapture the throne of Valusia, the serpents were never a serious threat to humanity thereafter.
Today, the serpent people are small in numbers, and must do even more to keep their identities hidden. Despite this, many of this species are convinced that another resurgence of their race is imminent. For the most part, the serpent people are so few and individualistic that any concerted efforts seem unlikely. Their dislike of direct confrontation and mastery of both scientific and magical techniques (as well as their advanced knowledge of poison manufacture) makes them formidable foes nonetheless.
See Aklo; Book of Skelos; Brothers of the Yellow Sign; Byatis; Cobra Crown; Gnoph-keh; Han; Lemuria; Mu; Nameless City; Shining Trapezohedron; Sss’haa; Tsathoggua; Valusia; Voormis; Worms of the Earth; Zylac. (“Where a God Shall Tread”, Aniolowski; “Zoth-Ommog”, Carter; Conan the Buccaneer, Carter and de Camp; Outer Gateways, Grant; “The Shadow Kingdom”, Howard (O); The Illuminatus! Trilogy, Shea and Wilson; “The Seven Geases”, Smith; “The Starshine”, Szymanski; “The Dragons of Mons Fractus”, Tierney.)
SERPENT RING OF SET (also RING OF THOTH-AMMON)
Artifact that was the creation of a prehuman species (most likely the serpent people). The ring was a copper-colored piece of jewelry forged in the shape of a serpent wrapped in a circle three times, its tail caught in its mouth.
The Stygian wizard Thoth-Amon found the ring in a forgotten tomb, possibly from the time of Acheron, and used it to fuel his rise to the high priesthood of Set. After his death, the priests of Egypt hid the ring beneath one of their altars. It remained there for thousands of years, until a Roman nobleman stole it and it made its way to Emperor Tiberius just before his death. The ring was handed down among various cults of sorcerers until present times, when it appeared in the effects of the occultist and dilettante Gustaf Vrolok after a trip to Hungary. Its present whereabouts are unknown.
A powerful enough sorcerer could use the ring to summon up demons to attack his enemies, or even cause them to possess a person’s body for a short time. The ring, however, came with a powerful curse that was especially dangerous to those of royal lines and those too weak to control its power.
(Conan: Book of Thoth, Busiek and Wein; “The Haunter of the Ring”, Howard; “The Phoenix on the Sword”, Howard (O); “The Ring of Set”
, Tierney; “The Worm of Urakhu”, Tierney.)
SERVITOR OF THE OUTER GODS
Creature resembling a toad or lizard with a number of tentacles carrying a flute. The Servitors provide the music at the court of Azathoth, but may come to earth if a special flute is blown on Walpurgis, Midsummer’s Eve, or Halloween. A servitor’s music has the power to summon other beings of the Mythos, making them even more dangerous.
(“The Festival”, Lovecraft (O); Call of Cthulhu Rulebook, Petersen and Willis.)
SESQUA VALLEY
Location somewhere in the state of Washington. The Valley’s major landmark is the white, twin-peaked Mount Selta, which is rumored to be the home of all manner of curious beings, to the northeast of the Valley.
The Native Americans warned the first settlers to avoid this area, but subsequent centuries saw the valley populated. Many of these newcomers were former inhabitants of Dunwich who moved west after the horrific events of 1928. Despite this, all Sesquans feel a deep sense of connection to the land about them. It is common for the Valley’s young people to venture out into the world, only to return to their homes when they grow older.