Consider Phlebas

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Consider Phlebas Page 22

by Iain M. Banks


  A slow-motion animal trapeze act arced gradually overhead. Horza recognised the beasts performing it; it would become a combat act later on.

  Some people walked by Horza: tall humanoids in fabulous clothes, glittering like a gaudy night city seen from the air. They chattered in almost inaudibly high voices, and from a network of fine, golden coloured tubes branching all around their bright red and dark purple faces, tiny puffs of incandescent gas pulsed out, wreathing their semi-scaled necks and naked shoulders, and trailing and dimming behind them in a fiery orange glow. Horza watched them pass. Their cloaks, flowing out behind as though hardly heavier than the air through which they moved, flickered with the image of an alien face, each cloak showing part of one huge moving image, as though a projector overhead was focused on the capes of the moving group. The orange gas touched Horza’s nostrils and his head swam for a second. He let his immune-glands deal with the narcotic, and continued to look around the arena.

  The eye of the storm, the still, quiet spot, was so small it could easily have been missed in even a slow and attentive scan of the auditorium. It was not in the centre, but set at one end of the ellipsoid of level ground forming the lowest visible level of the arena. There, under a canopy of still-dark lighting units, a round table stood, just about large enough to accommodate at its rim the sixteen large, differently styled chairs which each faced a wedge of colour fixed to the top of the table. A console set into the table itself faced each chair, on which straps and other restraining devices lay opened. Behind each of the seats lay an area of clear space on which small seats, twelve in all, were placed. A small fence separated them from the larger seats in front, and another fence cordoned off the set of twelve seats from a larger area behind where people, most of them moties, were already quietly waiting.

  The game seemed to have been delayed. Horza sat down on what was either an over-designed seat or a rather unimaginative piece of sculpture. He was almost on the highest level of the terraces of the arena, with a good view over most of the rest. There was nobody nearby. He reached deep inside his heavy blouse and peeled off some artificial skin from his abdomen. He rolled the skin into a ball and threw it into a large pot that held a small tree, just behind where he sat; then he checked the Aoish credit Tenths, the negotiable memory card, the pocket terminal and the light CRE pistol which had been hidden by the paunch of fake skin. Out of the corner of his eye he saw a small, darkly dressed man approach. The man looked at Horza with his head tilted, from about five metres off, then came closer.

  ‘Hey, you want to be a Life?’

  ‘No. Goodbye,’ Horza said. The small man sniffed and walked off, stopping further along the walkway to prod a shape lying near the edge of a narrow terrace. Horza looked over and saw a woman there raise her head groggily, then shake it slowly, moving sinuous lengths of bedraggled white hair. Her faced showed briefly in the light of an overhead spot; she was beautiful but looked very tired. The small man spoke to her again, but she shook her head and made a motion with one hand. The small man walked off.

  The flight in the ex-Culture shuttle had been relatively uneventful; after some confusion, Horza had succeeded in patching through to the Orbital’s navigation system, discovered where he was in relation to the Olmedreca’s last known position, and set off to find whatever was left of the Megaship. He’d accessed a news service while gorging himself on Culture emergency rations, and found a report on the Olmedreca in the index. The pictures showed the ship, listing a little and fractionally bow-down, floating in a calm sea surrounded by ice, the first kilometre of its hull seemingly buried inside the huge tabular berg. Small aircraft and a few shuttles hovered and flew about the gigantic wreck, like flies above the carcass of a dinosaur. The commentary accompanying the visuals spoke of a mysterious second nuclear explosion aboard the craft. It also reported that when police craft had arrived, the Megaship had proved to be deserted.

  Hearing that, Horza had immediately altered the shuttle’s destination, swinging the craft round, to head for Evanauth.

  Horza had had three Tenths of an Aoish credit. He had sold the shuttle for five Tenths. It was absurdly cheap, especially given the imminent destruction of the Orbital, but he had been in a hurry, and the dealer who accepted the craft was certainly taking a risk handling the machine; it was very obviously a Culture design, the brain had equally obviously been shot out of it, so there could be little doubt it had been stolen. The Culture would treat the destruction of the craft’s consciousness as murder.

  In three hours Horza had sold the shuttle, bought clothes, cards, a gun, a couple of terminals and some information. All except the information had been cheap.

  Horza now knew that there was a craft answering the description of the Clear Air Turbulence on the Orbital, or rather underneath it, inside the ex-Culture General Systems Vehicle called The Ends of Invention. He found that hard to believe, but there was no other craft it could be. According to the information agency, a ship fitting the CAT’s description had been brought on board by one of the Evanauth Port shipbuilders to have repairs made to its warping units; it had arrived under tow two days previously, with only its fusion motors working. He could not, however, find out its name or exact location.

  It sounded to Horza like the CAT had been used to rescue the survivors of Kraiklyn’s band; it must have come over the O wall on remote control, using its warp units. It had picked the Free Company up, then hopped back over again, damaging its warp motors in the process.

  He had also been unable to find out who the survivors might be, but assumed Kraiklyn must be one of them; nobody else could have brought the CAT over the Edgewall. He hoped he’d find Kraiklyn at the Damage game. Either way, Horza had decided to make for the CAT afterwards. He still intended to head for Schar’s World, and the Clear Air Turbulence was the most likely way of getting there. He hoped Yalson was alive. He also hoped it was true about The Ends of Invention being totally demilitarised, and the volume around Vavatch being free of Culture ships. After all this time he wouldn’t have put it past the Culture’s Minds to have found out about the CAT being in the same volume of space as The Hand of God 137 when it came under attack, and to have made a connection or two.

  He sat back in the seat – or sculpture – and relaxed, letting the internal pattern of the motie drop from his mind and body. He had to start thinking like Kraiklyn again; he closed his eyes.

  After a few minutes he could hear things starting to happen down in the lower reaches of the arena. He brought himself to and looked around. The white-haired woman who had been lying on the nearby terrace had got up; she was walking, a little unsteadily, down into the arena, her long, heavy dress sweeping over the steps. Horza got up, too, following quickly down the stairs in the wake of her perfume. She didn’t look at him when he skipped past her. She was fiddling with an askew tiara.

  The lights were on over the coloured table where the game would be played. Some of the stages in the auditorium were starting to close up or go dim. People were gradually gravitating towards the game table, to the seats and loungers and standing areas overlooking it. In the glare of the overhead lights, tall figures in black robes moved slowly, checking pieces of the game equipment. They were the adjudicators: Ishlorsinami. The species was renowned for being the most unimaginative, humourless, prissy, honest and incorruptible group in the galaxy and they always officiated at Damage games because hardly anybody else could be trusted.

  Horza stopped by a food stall to stock up on food and drink; he watched the game table and the figures around it while his order was prepared. The woman with the heavy dress and long white hair passed him, still going down the steps. Her tiara was almost straight, though her long, loose gown was crumpled. She yawned as she went past.

  Horza paid for his food with a card, then followed the woman again, going towards the growing crowd of people and machines starting to cluster all around the outer perimeter of the game area. The woman looked suspiciously at him when he half ran, half walked down the
steps past her again.

  Horza bribed his way into one of the better terraces. He pulled the hood of his heavy blouse out from the thick collar, stretching it over his forehead and out a little so that his face was in shadow. He didn’t want the real Kraiklyn to see him now. The terrace jutted out over lower ones, slanting down with an excellent view of the table itself and the gantries above. Most of the fenced areas around the table were visible too. Horza settled onto a soft lounger near a noisy group of extravagantly dressed tripedals who hooted a lot and kept spitting into a large pot in the centre of their group of gently rocking couches.

  The Ishlorsinami seemed to have satisfied themselves that everything was working and was set up fairly. They walked down a ramp set into the surface of the arena’s ellipsoid floor. Some lights went off; a quietfield slowly cut off the sounds from the rest of the auditorium. Horza took a quick look round. A few stages and sets still showed lights, but they were going out. The slow-motion animal trapeze act was still going on, though, high up in the darkness below the stars; the huge ponderous beasts were swinging through the air, field harnesses glittering. They somersaulted and twisted, but now as they did so, passing each other in mid-air, they reached out with their clawed paws, slashing slowly and silently at each other’s fur. Nobody else seemed to be watching.

  Horza was surprised to see the woman he had passed twice on the stairs walk past him again and drape herself over a vacant couch which had been reserved near the front of the terrace. Somehow he hadn’t thought she would be rich enough to afford this area.

  Without a fanfare or announcement, the Players of the Eve of Destruction appeared, coming up the ramp in the arena floor, led by a single Ishlorsinami. Horza checked his terminal; it was exactly seven hours standard to the Orbital’s destruction. Applause, cheers and, near Horza at least, loud hooting greeted the contestants, though the quietfields muffled everything. As they appeared from the shadows on the ramp, some of the Players acknowledged the crowd who had come to see them play, while other Players totally ignored them.

  Horza recognised few of them. The ones he did know, or had at least heard of, were Ghalssel, Tengayet Doy-Suut, Wilgre and Neeporlax. Ghalssel of Ghalssel’s Raiders – probably the most successful of the Free Companies. Horza had heard the mercenary ship arrive from about eleven kilometres away, while he was making the deal with the shuttle saleswomen. She had frozen at the time; her eyes glazed. Horza didn’t like to ask whether she thought the noise was the Culture coming to destroy the Orbital a few hours early or just coming to get her for buying a hot shuttlecraft.

  Ghalssel was an average-looking man, stocky enough to be obviously from a high-G planet, but without the look of compressed power that most such people possessed. He was simply dressed and his head was clean shaven. Supposedly only a Damage game, where such things were banned, could force Ghalssel out of the suit he always wore.

  Tengayet Doy-Suut was tall, very dark and also simply dressed. The Suut was the champion Damage Player, on both game average, wins and maximum credits. He had come from a recently Contacted planet twenty years before, and had been a champion player of games of chance and bluff there, too. That was where he had had his face removed and a stainless-steel mask grafted on; only the eyes looked alive: expressionless soft jewels set in the sculpted metal. The mask had a matte finish, to prevent his opponents seeing his cards reflected in his face.

  Wilgre had to be helped up the ramp by some slaves from his retinue. The blue giant from Ozhleh, clad in a mirror robe, looked almost as though he was being rolled up the slope by the small humans behind, although the hem of his robe kicked out now and again to show where his four stubby legs were scrabbling to propel his great body up the ramp. In one of his two hands he held a large mirror, in the other a whip lead on the end of which a blinded rogothuyr – its four paws encrusted with precious metals, its snout encased in a platinum muzzle and its eyes replaced by emeralds – padded like a lithe nightmare in pure white. The animal’s giant head swept from side to side as it used its ultrasonic sense to map out its surroundings. On another terrace, almost opposite Horza’s, all thirty-two of Wilgre’s concubines threw aside their body veils and went down on their knees and elbows, worshipping their lord. He waved the mirror at them briefly. Virtually every magnifier and micro-camera smuggled into the auditorium also swivelled to focus on the thirty-two assorted females, reputedly the finest one-sex harem in the galaxy.

  Neeporlax presented something of a contrast. The youth was a shambling, gaunt, shoddily clothed figure, blinking in the lights of the arena and clutching a soft toy. The boy was perhaps the second-best Damage Player in the galaxy, but he always gave his winnings away, and the average meterbed hotel would have thought twice about admitting him; he was diseased, half blind, incontinent and albino. His head was liable to shake out of control at an anxious moment in a game, but his hands held holocards as though the plastics had been set in rock. He, too, was assisted up the ramp, by a young girl who helped him to his seat, combed his hair and kissed his cheek, then went to stand in the area behind the twelve seats set immediately aft of the youth’s chair.

  Wilgre raised one of his chubby blue hands and threw a few Hundredths at the crowd beyond the fences; people scrabbled for the coins. Wilgre always mixed in a few higher denominations as well. Once, at a game a few years previously inside a moon heading for a black hole, he had thrown a Billion away with the small change, disposing of perhaps a tenth of a per cent of his fortune with just one flick of the wrist. A decrepit asteroid tramp, who had just been turned down as a Life because he had only one arm, ended up buying his own planet.

  The rest of the Players were a pretty varied-looking bunch as well; but with one exception, Horza didn’t recognise them. Three or four of the others were greeted with shouts and some fireworks, so presumably they were well known; the rest were either disliked or unknown.

  The last player to come up the ramp was Kraiklyn.

  Horza settled back in his lounger, smiling. The Free Company leader had had a little temporary facial alteration done – probably pull-off – and his hair was dyed, but it was him all right. He wore a light-coloured one-piece fabric suit, he was clean shaven and his hair was brown. Perhaps the others on the CAT wouldn’t have recognised him, but Horza had studied the man – to see how he carried himself, how he walked, how the muscles in his face were set – and to the Changer, Kraiklyn stood out like a boulder in a pebble-field.

  When all the Players were seated, their Lives were led in to sit on the seats immediately behind each Player.

  The Lives were all humans; most already looked half dead anyway, though they were all physically whole. One by one they were taken to their seats, strapped in and helmeted. The lightweight black helmets covered their faces except for the eyes. Most slumped forward once they were strapped in; a few sat more upright, but none raised their eyes or looked round. All the regular Players had the full complement of Lives allowed; some had them specially bred, while others had their agents supply all they wanted. The less rich, not so well known Players, like Kraiklyn, had the sweepings of prisons and asylums, and a few paid depressives who had willed their share of any proceeds to somebody else. Often members of the Despondent sect could be persuaded to become Lives, either for free or for a donation to their cause, but Horza couldn’t see any of their distinctive tiered head-dresses or bleeding-eye symbols.

  Kraiklyn had only managed to find three Lives; it didn’t look as though he would be staying all that long in the game.

  The white-haired woman in the reserved seat near the front of the terrace got up, stretched and walked up the terrace, between the couches and loungers, a bored expression on her face. Just as she drew level with Horza’s couch, a commotion erupted on a terrace behind them. The woman stopped and looked. Horza turned round. Even through the quietfield he could hear a man shouting; what looked like a fight had broken out. A couple of security guards were trying to restrain two people rolling about on the floor. The crowd on
the terrace had made a circle about the disturbance and were looking on, dividing their attention between the preparations for the Damage game and the fisticuffs on the terrace beside them. Eventually the two people on the floor were brought to their feet, but instead of both being restrained, only one was – a youngish man who looked vaguely familiar to Horza, though he appeared to have been disguising himself with a blond wig which was now slipping off his head.

  The other person who had been fighting, another man, produced some sort of card from his clothes and showed it to the young man, who was still shouting. Then the two uniformed guards and the man who had brandished the card led the young man away. The man with the card took something small from behind one of the young man’s ears as he was frog-marched off to an access tunnel. The young woman with the long white hair crossed her arms and walked on up the terrace. The circle of people on the terrace above closed again, like a hole in cloud.

  Horza watched the woman weave her way through more couches until she left the terrace and he lost sight of her. He looked up. The duelling animals still spun and leapt; their white blood seemed to glow as it matted their shaggy hides. They snarled silently and scythed at each other with their long forelimbs, but their acrobatics and their aiming had deteriorated; they were starting to look tired and clumsy. Horza looked back to the game table; they were all ready, and the game was about to begin.

  Damage was just a fancy card game: partly skill, partly luck and partly bluff. What made it interesting was not just the high sums involved, or even the fact that whenever a player lost a life he lost a Life – a living, breathing human being – but the use of complicated consciousness-altering two-way electronic fields around the game table.

 

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