“Geez, no need to rub it in, Flynn,” Allison said indignantly.
“Just saying.”
“So how much did you guys get?”
“Each got two million bucks,” I replied.
“Dang it!”
“By the way, both Striker and I reached max level,” Flynn said. “So we can play legendary heists now.”
Allison’s mood instantly lifted. “That’s great! I’ve tried one legendary heist with some randoms, but they totally sucked and we failed the mission almost in the very beginning. I’ve been waiting for you guys to reach top level so we could play legendary heists together. Our team is awesome, innit?”
“So you guys want to do it now?” I asked.
“I’d love to, but unfortunately, I have to do some shit IRL,” Allison said. “I have to go now”
“I gotta go too,” Flynn said.
“Next time, then,” I said.
“Guys, don’t play legendary heists without me, please,” Allison said. “I’ll come back tomorrow. I’m really excited for this.”
Then both Allison and Flynn logged off. Now that they were offline, I considered my options. What should I do? Sure, I could play some more heists, but I wasn’t all that excited to play with random players.
So I decided to do something else instead.
First of all, I purchased an SUV via one website. I also hired an NPC to dive the car to the docks. Five minutes later, I saw the vehicle enter the premises. The car slowly pulled up next to me. Then the driver’s-side door swung open and an NPC stepped out. Without even looking at me, he walked away.
I slid in behind the wheel. Since the key was already in the ignition, I tapped the accelerator and twisted the wheel, executing a tight U-turn. I drove half a block, then pulled over, and brought up the skill tree. I had two unused skill points, so I decided to assign them.
Since I had all the branches of the skill tree unlocked, I took a few moments to examine all the branches once more to decide which skills I should learn.
> Level 1 Branch:
> Name: Medic Bag 1
> Description: You can deploy a medic bag. It has three charges, meaning it can be used three times. After a medic bag is deployed, it cannot be moved. When a gang member uses a medic bag, it restores 50% of their Health.
> Cost: 1 skill point
> Name: Stamina Capacity 1
> Description: Increases total Stamina by 25%.
> Cost: 1 skill point
> Name: Movement Speed 1
> Description: Increases Movement Speed by 5%.
> Cost: 1 skill point
> Name: Health Regeneration 1
> Description: Your Health regenerates over time at the rate of 10% a minute.
> Cost: 1 skill point
> Name: Painkiller 1
> Description: After being revived, you take 30% less damage for 60 seconds.
> Cost: 1 skill point
> Level 2 Branch
> Name: Tactical Reload 1
> Description: Increases reload speed with all weapons by 25%.
> Cost: 1 skill point
> Name: Dodge 1
> Description: You have got a 5% chance of avoiding being hit by enemies’ bullets.
> Cost: 1 skill point
> Name: Up you go 1
> Description: Your teammates take 15% less damage after you revive them for 30 seconds.
> Cost: 1 skill point
> Name: Taking Hostages
> Description: You tie hostages 75% faster.
> Cost: 2 skill points
> Name: Fast Healing 1
> Description: All members of your gang, including yourself, heal themselves 30% faster when using medic bags or first aid kits.
> Cost: 1 skill point
> Level 3 Branch
> Name: Medic Bag 2
> Description: You can deploy a medic bag. It has three charges, meaning it can be used three times. After a medic bag is deployed, it cannot be moved. When a gang member uses a medic bag, it restores 75% of their Health.
> Cost: 1 skill point
> Note: You cannot learn Medic Bag 2 if you do not have Medic Bag 1 unlocked.
> Name: Stamina Capacity 2
> Description: Increases total Stamina by 50%.
> Cost: 1 skill point
> Note: You cannot learn Stamina Capacity 2 if you do not have Stamina Capacity 1 unlocked.
> Name: Movement Speed 2
> Description: Increases Movement Speed by 10%.
> Cost: 1 skill point
> Note: You cannot learn Movement Speed 2 if you do not have Movement Speed 1 unlocked.
> Name: Health Regeneration 2
> Description: Your Health regenerates over time at the rate of 15% a minute.
> Cost: 1 skill point
> Note: You cannot learn Health Regeneration 2 if you do not have Health Regeneration 1 unlocked.
> Name: Quick Draw
> Description: Decreases the time it takes you to draw and holster handguns by 50% and also increases your switching weapons by 25%.
> Cost: 2 skill points
> Level 4 Branch
> Name: Tactical Reload 2
> Description: Increases reload speed with all weapons by 50%.
> Cost: 1 skill point
> Note: You cannot learn Tactical Reload 2 if you do not have Tactical Reload 1 unlocked.
> Name: Steady
> Description: Increases hip fire accuracy by 10%, movement speed penalty for iron sights gets ignored, and also drastically reduces weapon recoil with all weapons.
> Cost: 3 skill points
> Name: Dodge 2
> Description: You have got a 10% chance of avoiding being hit by enemies’ bullets.
> Cost: 1 skill point
> Note: You cannot learn Dodge 2 if you do not have Dodge 1 unlocked.
> Name: Stamina Capacity 3
> Description: Increases total Stamina by 75%.
> Cost: 1 skill point
> Note: You cannot learn Stamina Capacity 3 if you do not have Stamina Capacity 2 unlocked.
> Name: Movement Speed 3
> Description: Increases Movement Speed by 15%.
> Cost: 1 skill point
> Note: You cannot learn Movement Speed 3 if you do not have Movement Speed 2 unlocked.
> Level 5 Branch
> Name: Medic Bag 3
> Description: You can deploy a medic bag. It has three charges, meaning it can be used three times. After a medic bag is deployed, it cannot be moved. When a gang member uses a medic bag, it restores 100% of their Health.
> Cost: 1 skill point
> Note: You cannot learn Medic Bag 3 if you do not have Medic Bag 2 unlocked.
> Name: Painkiller 2
> Description: After being revived, you take 40% less damage for 90 seconds.
> Cost: 1 skill point
> Note: You cannot learn Painkiller 2 if you do not have Painkiller 1 unlocked.
> Name: Health Regeneration 3
> Description: Your Health regenerates over time at the rate of 20% a minute.
> Cost: 1 skill point
> Note: You cannot learn Health Regeneration 3 if you do not have Health Regeneration 2 unlocked.
> Name: Headshot
> Description: Headshots deal 5% more damage to the players wearing helmets.
> Cost: 2 skill points
> Name: Silent Step 1
> Description: Your footsteps produce 25% less noise, enabling you to sneak up on a hostile.
> Cost: 1 skill point
> Level 6 Branch
> Name: First Aid Kit 1
> Description: You can deploy up to 3 first aid kids. It can be used by any gang member and it disappears after being used. After a first aid kit is deployed, it cannot be moved. When a player uses a first aid kit, it restores 25% of their Health and they als
o takes 5% less damage for 60 seconds.
> Cost: 1 skill point
> Name: Up you go 2
> Description: Your teammates take 30% less damage after you revive them for 60 seconds.
> Cost: 1 skill point
> Note: You cannot learn Up you go 3 if you do not have Up you go 2 unlocked.
> Name: Helpful Hostages 1
> Description: If you are downed, a hostage within ten feet of you can revive you.
> Cost: 3 skill points
> Name: Dodge 3
> Description: You have got a 15% chance of avoiding being hit by enemies’ bullets.
> Cost: 1 skill point
> Note: You cannot learn Dodge 3 if you do not have Dodge 2 unlocked.
> Name: Tactical Reload 3
> Description: Increases reload speed with all weapons by 75%.
> Cost: 1 skill point
> Note: You cannot learn Tactical Reload 3 if you do not have Tactical Reload 2 unlocked.
> Level 7 Branch
> Name: Painkiller 3
> Description: After being revived, you take 50% less damage for 120 seconds.
> Cost: 1 skill point
> Note: You cannot learn Painkiller 3 if you do not have Painkiller 2 unlocked.
> Name: Up you go 3
> Description: Your teammates take 60% less damage after you revive them for 120 seconds.
> Cost: 1 skill point
> Note: You cannot learn Up you go 3 if you do not have Up you go 2 unlocked.
> Name: The Real Deal
> Description: Increases the power of your intimidation by 75 %, which meant that civilians get scared more easily when you shout at them.
> Cost: 1 skill point
> Name: Stim Pistol 1
> Description: Before going on a heist, you can take a stim pistol instead of a secondary weapon, with which you can heal crew members by firing at them. A stim pistol has 7 charges, each of which restores 5% of Health.
> Cost: 1 skill point
> Name: Helpful Hostages 2
> Description: If you are downed, a hostage within five feet of you can revive you.
> Cost: 3 skill points
> Level 8 Branch
> Name: Fast Healing 2
> Description: All members of your gang, including yourself, heal themselves 45% faster when using medic bags or first aid kits.
> Cost: 1 skill point
> Note: You cannot learn Fast Healing 2 if you do not have Fast Healing 1 unlocked.
> Name: Silent Step 2
> Description: Your footsteps produce 50% less noise, enabling you to sneak up on a hostile.
> Cost: 1 skill point
> Note: You cannot learn Silent Step 2 if you do not have Silent Step 1 unlocked.
> Name: Combat Medic 1
> Description: You take 30% less damage for 15 seconds after reviving another member of your gang.
> Cost: 1 skill point
> Name: First Aid Kit 2
> Description: You can deploy up to 6 first aid kids. It can be used by any gang member and it disappears after being used. After a first aid kit is deployed, it cannot be moved. When a player uses a first aid kit, it restores 50% of their Health and they also takes 10% less damage for 120 seconds.
> Cost: 1 skill point
> Note: You cannot learn First Aid Kit 2 if you do not have First Aid Kit 1 unlocked.
> Name: Silent Step 3
> Description: Your footsteps produce 75% less noise, enabling you to sneak up on a hostile.
> Cost: 1 skill point
> Note: You cannot learn Silent Step 3 if you do not have Silent Step 2 unlocked.
> Level 9 Branch
> Name: Tactical Movement
> Description: No movement penalty for using the iron sights.
> Cost: 3 skill points
> Name: First Aid Kit 3
> Description: You can deploy up to 9 first aid kids. It can be used by any gang member and it disappears after being used. After a first aid kit is deployed, it cannot be moved. When a player uses a first aid kit, it restores 75% of their Health and they also takes 15% less damage for 180 seconds.
> Cost: 1 skill point
> Note: You cannot learn First Aid Kit 3 if you do not have First Aid Kit 2 unlocked.
> Name: Vampire
> Description: Your heal yourself 5% of Health for every damage you do to another player.
> Cost: 2 skill points
> Name: Stim Pistol 2
> Description: Before going on a heist, you can take a stim pistol instead of a secondary weapon, with which you can heal crew members by firing at them. A stim pistol has 14 charges, each of which restores 10% of Health.
> Cost: 1 skill point
> Note: You cannot learn Stim Pistol 2 if you do not have Stim Pistol 1 unlocked.
> Name: Combat Medic 2
> Description: You take 45% less damage for 30 seconds after reviving another member of your gang.
> Cost: 1 skill point
> Note: You cannot learn Combat Medic 2 if you do not have Combat Medic 1 unlocked
> Level 10 Branch
> Name: Combat Medic 3
> Description: You take 60% less damage for 45 seconds after reviving another member of your gang.
> Cost: 1 skill point
> Note: You cannot learn Combat Medic 3 if you do not have Combat Medic 2 unlocked
> Name: Fast and Furious
> Description: The lower your Health the faster you move. When your Health is below 25%, you will gain up to an additional 25% movement speed and you will do 15% more damage.
> Cost: 3 skill points
> Name: Stim Pistol 3
> Description: Before going on a heist, you can take a stim pistol instead of a secondary weapon, with which you can heal crew members by firing at them. A stim pistol has 21 charges, each of which restores 15% of Health.
> Cost: 1 skill point
> Note: You cannot learn Stim Pistol 3 if you do not have Stim Pistol 2 unlocked.
> Name: Fast Healing 3
> Description: All members of your gang, including yourself, heal themselves 60% faster when using medic bags or first aid kits.
> Cost: 1 skill point
> Note: You cannot learn Fast Healing 3 if you do not have Fast Healing 2 unlocked.
> Name: Sprinter
> Description: Increases movement speed by 25% and total stamina capacity by 50% of all gang members.
> Cost: 2 skill points
> Level 11 Branch
> Name: Relentless
> Description: When downed, you can use your pistol and revive yourself if you manage to kill an enemy.
> Cost: 3 skill points
> Name: Interrogation
> Description: You can integrate a downed enemy so that you and your teammates acquire an ability to temporarily see all enemy players’ whereabouts for 60 seconds.
> Cost: 3 skill points
> Name: Rise and shine
> Description: You can revive gang members at a distance by shouting to them. It works even if a downed gang member is behind such an obstacle as a wall.
> Cost: 3 skill points
> Name: All for one
> Description: If one of the gang members gets apprehended, you or the other member of your crew can trade one of the hostages for his or her safe return.
> Cost: 3 skill points
> Name: Converted
> Description: You can intimidate a hostage into fighting on your side for 60 seconds. It only works with one hostage at a time.
> Cost: 3 skill points
The Relentless and Interrogation skills from the last branch were pretty useful. However, Flynn had advocated not learning them. Moreover, each of these skills required three skill points. Unfortunately, I had only two unused skill points, so I could learn neither.
The Painkiller,
Up you go, and Combat Medic skills also seemed to be very useful. But while the Painkiller and Combat Medic skills were designed to temporarily improve the stats of my character, the Up you go skills meant to aid other members of the crew. Since it was a team-based game where one should take care not only of oneself but also of their teammates, I decided to spend the two skill points on Up you go 1 and Up you go 2 from level 2 and level 6 branches of the skill tree respectively.
> Name: Up you go 1
> Description: Your teammates take 15% less damage after you revive them for 30 seconds.
> Name: Up you go 2
> Description: Your teammates take 30% less damage after you revive them for 60 seconds.
I then checked the current statistics of my character.
> Statistics:
> Health: 100/100
Heist Online Page 20