Legends II (Shadows, Gods, and Demons)

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Legends II (Shadows, Gods, and Demons) Page 44

by Robert Silverberg (Ed. )


  In that moment Furvain knew not only that he could go on to the finish but that hemust go on, that it was his duty, and that this was the only place where that could be accomplished: here, under the watchful eye of his implacable captor and guardian. He would never do it back in Dundilmir, where he would inevitably retrogress into the shallowness of his old ways.

  Turning, he gathered up a copy of the manuscript that included all that he had written thus far, and nudged it across the table to Kasinibon. “This is for you,” he said. “Keep it. Read it, if you want to. Just don’t say a word to me about it until I give you permission.”

  Kasinibon silently took the bundle from him, clutching the pages to his breast and folding his arms across them.

  Furvain said, then, “Send the ransom money back to Tanigel. Tell the Duke he paid it too soon. I’ll be staying here a little while longer. And send this with it.” He pulled one of his extra copies of the finished text of the Stiamot canto from the great mound of paper on the table. “So that he can see what his old lazy friend Furvain has been up to all this time out in the east-country, eh?” Furvain smiled. “And now, Kasinibon, please—if you’ll allow me to get back to work—”

  OTHERLAND

  TAD WILLIAMS

  CITY OFGOLDENSHADOW(1997)

  RIVER OFBLUEFIRE(1998)

  MOUNTAIN OFBLACKGLASS(1999)

  SEA OFSILVERLIGHT(2001)

  The characters in the four volumes of Tad Williams’sOtherland , set in the extremely near future, discover a universe that exists side by side with our own—a fantastical, artificial universe hidden within the worldwide information net. And in that universe there are worlds within worlds within worlds.

  That universe is the Otherland network, the creation of some of the world’s richest and most powerful people, an amoral assembly known as the Grail Brotherhood. The Otherland network contains hundreds of virtual worlds, the best that money and top-flight programming can produce. Many are near-perfect recreations of historical eras, others are famous stories such as theOz books or Tolkien’sLord of the Rings brought to life, and some, like the endless House or the cartoon Kitchen, are unique to the network. The magnates of the Grail Brotherhood intend not only to visit these expensive playgrounds, but actually to live in them—to shed their aging bodies and live online forever as the immortal gods of this pocket universe.

  However, something about the Otherland network is sending children in the real world into comas. The Grail Brotherhood will go to any lengths to cover this up, including murder, so a group of ordinary people from all parts of the globe are secretly brought together online by a mysterious figure known as Mr. Sellars; their goal is to enter the Otherland network and find out what is happening to the children. But once inside the virtual network, these volunteers make a terrifying discovery: something in the network will not permit their minds to return to their bodies—and not only that, but their real bodies (which are locked in comas now, just like the children they are trying to save) have also become vulnerable to the perils of the virtual worlds. If they are killed in the Otherland network, they will truly die. Thus they find themselves trapped in ultrarealistic worlds full of monsters and madness, one moment fleeing for their lives from one of Lewis Carroll’s jabberwocks, the next besieged inside the walls of Troy or chased across the desert by an angry Egyptian god.

  The real mysteries of the system turn out to be even stranger than the mechanism that keeps the explorers trapped there. As these accidental heroes penetrate deeper and deeper into its unexplored places they begin to realize that not only is the network more complex than they had guessed, but there is something alive at the heart of it as well—something with plans of its own.

  In the end these ordinary people find themselves the center of the most extraordinary events imaginable, struggling not just against the wealthy, powerful Grail Brotherhood and its hired murderer John Dread, as well as all the bizarre dangers of the virtual worlds, but also against their own fears and failings. The teenager Orlando Gardiner, an invalid with an incurable disease who only feels truly alive when adventuring on the net, battles right up to the moment of his own death to protect his friend Sam Fredericks and the others caught with him in the toils of the Otherland network, and in large part because of him, these ordinary people win an unexpected victory. It has come at a great cost, of course. Orlando and others have given their lives for it.

  But in the Otherland network, even death is far from straightforward.

  THE HAPPIEST DEAD BOY IN THE WORLD

  TAD WILLIAMS

  Tharagorn the Ranger was deep in conversation with Elrond Half-elven in the quiet shadows of the Hall of Fire. The man of the west had just returned from roaming through the world, and he and the elven lord had not spoken together in a long time. Things of moment were in their minds, not least of which a sudden rash of goblin raids near the Misty Mountains. Thus it was that the elven messenger, with the graceful diffidence of his kind, waited for some long moments in the doorway before either of them noticed him.

  “A visitor is here who wishes to speak to Tharagorn,” the elf replied to Elrond’s question. “It seems to be a halfling.”

  “Yeah, that would be me.” The voice was louder and, it had to be said, a bit less cultured than what was normally to be heard in the Last Homely House. The figure in the doorway was half the size of anyone else present, his feet covered in hair so thick and matted he appeared to be standing ankle-deep in the corpses of two small mountain goats. “Bongo Fluffernutter, at your service,” he said with a sweeping bow. “Nice place you got here, Elrond. Love the old-world craftsmanship. Tharagorn, can you spare a second?”

  “Oh, for God’s sake, Beezle,” the ranger said under his breath. “I am truly sorry,” he told the master of the house. “Will you excuse me for a moment?”

  “Of course.” Elrond looked a little puzzled, although the simulation was adept at incorporating or simply ignoring anomalies. “Is it really a halfling? We have not seen such a one, I think, since Gandalf brought his friend Bilbo Baggins to us from the Shire some years ago.”

  “Yes, well, this . . . this is a different sort of hobbit.” Tharagorn lowered his voice. “A less successful branch of the species, if you get my drift.”

  “Hey! I heard that!”

  Elrond and the messenger withdrew, leaving Tharagorn, also known as Orlando Gardiner, alone in the high-raftered hall with his small, shabby visitor.

  “Beezle, what the hell are you doing?”

  “Don’t blame me, boss, you’re the one who said I couldn’t show up here unless I was in character.” He lifted a foot and admired it. “Whaddaya think? Nice pelt, huh?”

  “Bongo Fluffernutter?”

  “Isn’t that the kind of name they all have? Jeez, I’ve only got so much room for Tolkien trivia, y’know.”

  Orlando stared at the pint-sized horror in front of him. Whether it was a better fit with the simulation than Beezle Bug’s normal, multilegged, cartoonish appearance was open to debate, but there was no doubt he was looking at the world’s ugliest hobbit. Orlando was beginning to suspect the software agent’s sense of humor had moved on a bit beyond what was covered by the original warranty. Maybe he’d given Beezle a bit too much freedom over the years for self-programming off the net.

  “I mean, really,” Beezle said, “look at which pot’s calling which kettle black, boss—Tharagorn?Tharagorn? Are you just waiting around here for the Return of the Thking or something?”

  “Ha ha. Oh, you’re one funny piece of code. I picked it because it sounds like Thargor.” Who had been, of course, Orlando’s online avatar for most of his childhood, the brawny barbarian swordsman who had conquered so many gameworlds back in the old days, when Orlando Gardiner had still had a real world to return to at the end of the adventure. Not that he wasn’t a little embarrassed by it all now. “Look, I wanted something easy to remember. Do you know how many names I have on this network?” He realized that he was justifying himself to an entit
y that had once been a birthday present, and not even the most expensive present he had received that year. “What was it you wanted, anyway?”

  “Just to do my job, boss.” Beezle actually sounded hurt. “I’m just serving as a furry-footed link to your busy social calendar. We already talked about dinner with your folks, so I know you remember that. You know you’ve got Fredericks scheduled in first, right?”

  “Yeah. She’s meeting me here.”

  “Oh, good, I’m sure that’ll be fun for everyone. May I recommend the Hall of Endless Nostalgic Singing? Or perhaps the Silvery Giggling Lounge?”

  “Your sarcasm is noted.” It wasn’t as though Orlando didn’t harbor occasional less-than-reverent thoughts about the Tolkien world himself, but it was still the closest thing he had to a home, after all. Back in the beginning of his full-time life on the network, when Orlando was overwhelmed by all that had happened to him, Middle-Earth—and Rivendell in particular—had been a blessed haven for him, a familiar, much-loved place where he could relax and heal and come to terms with his responsibilities and even with the possibilities of immortality, a subject that surrounded him on every side in Elrond’s ancient residence.

  “By the way, tonight’s also the first Friday of the month in Wodehouse World,” Beezle went on. “Did you remember that too?”

  “Oh,fenfen . No, I forgot. How long do I have?”

  “Meeting’s in about three hours.”

  “Thanks. I’ll be there.” But Beezle just stood, waiting expectantly, forcing Orlando to ask, “What is it now?”

  “Well, if I have to stay in character and walk out of this overgrown bed-and-breakfast and all the way across the bridge just so I can leave the simulation, you could at least say, ‘Fare thee well, Bongo Fluffernutter!’ or something.”

  Orlando glowered. “You’re joking.”

  “It’s only polite.”

  “Fenfen.” But Beezle showed no signs of leaving without it. “Chizz, then. Fare thee well, Bongo Fluffernutter.”

  “Don’t forget, ‘And may your toes grow ever more curly.’ ”

  “Just get out of here.”

  “Okay. Fare thee well, also, Tharagorn, Cuddler of Elves.”

  It turned out Beezle could move quickly on those furry feet when he had to.

  Sam Fredericks was almost an hour late, but that was all right: guests could get something to eat and drink at pretty much all hours in Rivendell if they didn’t mind the limited menu. The people who had programmed this simworld years ago—a team from the Netherlands, as Orlando had discovered—had stuck to the original very carefully. There was no specific mention in the books of meat being served in Imladris, the elven name for Elrond’s sumptuous house, so what the kitchen offered was pretty much limited to bread, honey, fruit, vegetables, and dairy products. Orlando, who had spent a lot of time in the Tolkien simulation during his early days living in the network, could remember more than a few times when he would have been willing to crawl to Mordor for some pepperoni.

  When she showed up, she looked exactly the same as she had on her last visit, dressed in the manner of a male elf, her coffee-and-cream skin radiant, her frizzy hair a glorious confusion held only by a cloth band that made her look slightly piratical. She and Orlando hugged. Sam let go first.

  “Something to eat?”

  “I’m not really hungry,” she said. “You go ahead if you want to.”

  “Sam, the food here won’t fill you up, and I don’t need to eat at all. It’s just social.” He led her onto one of the covered balconies instead. They could hear the river ringing in the valley below them, although the lanterns of Rivendell only illuminated the tops of the trees.

  Sam slid onto a bench. Orlando sat down beside her and stretched his long legs. That was one of the holdovers from his illness that even he recognized: he was never going to be in a sick or crippled body again if he could avoid it. “So, you,” he asked. “Are you okay?”

  “I’m fine. How are you?”

  “Oh, you know. Getting around, keeping an eye on things. This whole job has turned out a lot different than I expected. When I first agreed to be the sort of head park ranger, I thought I’d be, I don’t know, stopping wars or something.”

  Sam smiled. “Like Superman?”

  “Or God, yeah. I try not to limit my ambitions.” He waited; Sam’s laugh was a little late. “But since Sellars and Kunohara convinced all the others to let it go free-range, I’m kind of more like an anthropologist or something.” Patrick Sellars had brought together the group of people who had prevented the network from being used for its original purpose, which had been to give immortality within its confines to the Grail Brotherhood, a group of people as unpleasant as they were rich. Kunohara, a former minor member of the Grail who had turned against them, had joined Sellars at the end in saving the network—and in essence, saving the lives of all the network’s complex sims, as well as Orlando himself, who had been copied into the network before his physical death and now existed only as information. Sellars, too, had soon after left his dying body behind to take up existence on the Otherland network, but unlike Orlando, his move had been voluntary.

  “Anthropologist?” Sam prompted.

  “Yeah, well, except for fixing obvious code errors, which don’t happen much, I mostly make a lot of reports and keep an eye on the interesting, unexpected stuff. But since Sellars is gone now and Kunohara’s so majorly busy, I kind of wonder who I’m making reports for.”

  “The rest of us, I guess. And other people who might study it someday.” Sam shrugged. “Do you miss him? Sellars?”

  “Yeah. I can’t say we were utterly friends or anything, not like you and me.” He hoped to see her smile, but she only nodded. “He was just too . . . something. Old. Smart. But I liked him a lot once I got to know him. And he was the only person who lived here with me, Sam. I knew he wasn’t going to be around forever—that he was tired, that he wanted to follow those information-people out into the great whatever. But I sort of thought we’d get to have him for a few more years.” He was playing it down, of course, for Sam’s benefit. It had been even more devastating than he had expected when Sellars moved on: Orlando had felt deserted, bereft. After all, the crippled ex-pilot had been the only other person in the universe truly to understand the strangeness of knowing you were alive only on a network, that your real body was ashes now, that most of the people who had known you thought you were dead . . . and were more or less right.

  Also, Sellars had been a kind person, and—either because of or despite his own suffering—a good listener. He had been one of the only people who ever saw Orlando Gardiner cry. That had been back in the earliest days of living on the network, of course. Orlando didn’t cry anymore. He didn’t have the time for things like that.

  Sam and Orlando sat on the Rivendell balcony another half an hour, talking about all manner of things, even sharing a few jokes, but there continued to be something awkward in his friend’s behavior. It touched Orlando with something he so much did not expect to feel around Sam Fredericks that it took him long minutes to recognize it as fear: he was almost terrified by the idea that she might not want to be here with him, that their friendship had finally become no more than an obligation.

  They had wandered back to the subject of the network. To his surprise, she seemed to think he was the one who needed cheering up. “It’s still an amazing job you have—the ranger for a whole universe. All those worlds, your responsibility.”

  “Three hundred and ninety-eight at the moment, but a few others have just temporarily collapsed and they’ll cycle back on again. That’s like a quarter of what there used to be, but Sellars just switched a bunch of them off because they were too scanny, too violent or creepy or criminal.”

  “I know, Orlando. I was at that meeting, too.”

  “Are you sure you’re okay, Sam? You seem . . . I don’t know, sad.” He looked her up and down. “And now that I think about it, you haven’t changed sims in like a year’s worth
of visits.”

  “So? Jeez, Gardiner, you’re the one who wants everyone to dress up all elfy-welfy here.”

  “I don’t mean the clothes.” He almost told her about Beezle’s version of Rivendell chic, but he could not get past what was suddenly bothering him. “Sam, what’s going on? Is there a reason you won’t change your sim? You must have something more up to date you use for remotes and friendlines and all back home.”

  She shrugged—she was doing it a lot—but would not meet his eyes. “Yeah. But what does it matter? I thought you were my friend, Orlando. Is it really that important to see if . . . if my breasts have developed since the last time you saw me?”

  He flinched. “You think that’s why I want to see the real you?”

  “No. I don’t know. What’syour problem?”

  He swallowed down the anger, as much because of the resurgence of fear as anything else. There were times when it felt like his friendship with Salome Fredericks was the only thing that kept him connected to the world he had been forced to leave behind. His parents were different—they were his parents, for God’s sake, and always would be—and the other survivors of the Otherland network would always be his friends as well, but Sam . . . “Damn it, Fredericks, don’t you get it? You’re . . . you’re part of me.”

  “Thanks a lot.” Despite the mocking words, she looked more unhappy than angry. “All my life I wanted to be something important, but part of Orlando Gardiner? I never even hoped . . .”

  “That’s not what I mean and you know it. Fenfen, I mean you’re in my . . . okay, you’re in my heart, even though that sounds utterly drooly. You’re why I still feel like I’m a living person when, well, we both know I’m not.”

 

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