Heritage of Shannara 01 - The Druid of Shannara

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Heritage of Shannara 01 - The Druid of Shannara Page 4

by Terry Brooks


  He glared, and Walker glared back at him. It was Walker who looked away first, too sick at heart to continue the confrontation.

  “I have trouble believing anyone just at the moment,” he offered lamely.

  “You have trouble believing anyone at any time,” Cogline snapped, unappeased. “You cast your heart in iron long ago, Walker. You stopped believing in anything. I remember when that wasn’t so.”

  He trailed off, and the room went silent. Walker found himself thinking momentarily of the time the old man referred to, the time when he had first come to Walker and offered to show him the ways in which the magic could be used. Cogline was right. He hadn’t been so bitter then; he’d been full of hope.

  He almost laughed. That was such a long time ago.

  “Perhaps I can use my own magic to dispel the poison from my body,” he ventured quietly. “Once I return to Hearthstone, once I’m fully rested. Brin Ohmsford had such power once.”

  Cogline dropped his eyes and looked thoughtful. His gnarled hands clasped loosely in the folds of his robe. It appeared as if he were trying to decide something.

  Walker waited a moment, then asked, “What has become of the others-of Par and Coll and Wren?”

  Cogline kept his gaze lowered. “Par has gone in search of the Sword, young Coll with him. The Rover gin seeks the Elves. They’ve accepted the charges Allanon gave to them.” He looked up again. “Have you, Walker?”

  Walker stared at him, finding the question both absurd and troubling, torn between conflicting feelings of disbelief and uncertainty. Once he would not have hesitated to give his answer. He thought again of what Allanon had asked him to do: Bring back disappeared Paranor and restore the Druids. A ridiculous, impossible undertaking, he had thought at the time. Game playing, he had decried. He would not be a part of such foolishness, he had announced to Par, Coll, Wren, and the others of the little company that had come with him to the Valley of Shale. He despised the Druids for their manipulation of the Ohmsfords. He would not be made their puppet. So bold he had been, so certain. He would sooner cut off his hand than see the Druids come again, he had declared.

  And the loss of his hand was the price that had been exacted, it seemed.

  Yet had that loss truly put an end to any possibility of the return of Paranor and the Druids? More to the point, was that what he now intended?

  He was conscious of Cogline watching him, impatient as he waited for Walker Boh’s answer to his question. Walker kept his eyes fixed on the old man without seeing him. He was thinking suddenly of the Druid History and its tale of the Black Elfstone. If he had not gone in search of the Elfstone, he would not have lost his arm. Why had he gone? Curiosity, he had thought. But that was a simplistic answer and he knew it was given too easily. In any case, didn’t the very fact of his going indicate that despite any protestations to the contrary he indeed had accepted Allanon’s charge?

  If not, what was it that he was doing?

  He focused again on the old man. “Tell me something, Cogline. Where did you get that book of the Druid Histories? How did you find it? You said when you brought it to me that you got it out of Paranor. Surely not.”

  Cogline’s smile was faint and ironic. “Why ‘surely not,’ Walker?”

  “Because Paranor was sent out of the world of men by Allanon three hundred years ago. It doesn’t exist anymore.”

  Cogline’s face crinkled like crushed parchment. “Doesn’t exist? Oh, but it dees, Walker. And you’re wrong. Anyone can reach it if they have the right magic to help them. Even you.”

  Walker hesitated, suddenly uncertain.

  “Allanon sent Paranor out of the world of the men, but it still exists,” Cogline said softly. “It needs only the magic of the Black Elfstone to summon it back again. Until then, it remains lost to the Four Lands. But it can still be entered by those who have the means to do so and the courage to try. It does require courage, Walker. Shall I tell you why? Would you like to hear the story behind my journey into Paranor?”

  Walker hesitated again, wondering if he wanted to hear anything ever again about the Druids and their magic. Then he nodded slowly. “Yes.”

  “But you are prepared to disbelieve what I am going to tell you, aren’t you?”

  “Yes.”

  The old man leaned forward. “Tell you what. I’ll let you judge for yourself.”

  He paused, gathering his thoughts. Daylight framed him in brightness, exposing the flaws of old age that etched his thin frame in lines and hollows, that left his hair and beard wispy and thin, and that gave his hands a tremulous appearance as he clasped them tightly before him.

  “It was after your meeting with Allanon. He sensed, and I as well, that you would not accept the charge you had been given, that you would resist any sort of involvement without further evidence of the possibility that you might succeed. And that there was reason to want to. You differ in your attitude from the others—you doubt everything that you are told. You came to Allanon already planning to reject what you would hear.”

  Walker started to protest, but Cogline held up his hands quickly and shook his head. “No, Walker. Don’t argue. I know you better than you know yourself. Just listen to me for now. I went north on Allanon’s summons, seeming to disappear, leaving you to debate among yourselves what course of action you would follow. Your decision in the matter was a foregone conclusion. You would not do as you had been asked. Since that was so, I resolved to try to change your mind. You see, Walker, I believe in the dreams; I see the truth in them that you as yet do not. I would not be a messenger for Allanon if there were any way to avoid it. My time as a Druid passed away long ago, and I do not seek to return to what was. But I am all there is and since that is so I will do what I think necessary. Dissuading you from refusing to involve yourself in the matter at hand is something I deem vital”

  He was shaking with the conviction of his words and the look he extended Walker was one that sought to convey truths that the old man could not speak.

  “I went north, Walker, as I said. I traveled out of the Valley of Shale and across the Dragon’s Teeth to the valley of the Druid’s Keep. Nothing remains of Paranor but a few crumbling outbuildings on a barren height. The forests still surround the spot on which it once stood, but nothing will grow upon the earth, not even the smallest blade of grass. The wall of thorns that once protected the Keep is gone. Everything has disappeared—as if some giant reached down and snatched it all away.

  “I stood there, near twilight, looking at the emptiness, envisioning what had once been. I could sense the presence of the Keep. I could almost see it looming out of the shadows, rising up against the darkening eastern skies. I could almost define the shape of its stone towers and parapets. I waited, for Allanon knew what was needed and would tell me when it was time.”

  The old eyes gazed off into space. “I slept when I grew tired, and Allanon came to me in my dreams as he now does with all of us. He told me that Paranor was indeed still there, cast away by magic into a different place and time, yet there nevertheless. He asked me if I would enter and bring out from it a certain volume of the Druid Histories which would describe the means by which Paranor could be restored to the Four Lands. He asked if I would take that book to you.” He hesitated, poised to reveal something more, then simply said, “I agreed.

  “He reached out to me then and took my hand. He lifted me away from myself my spirit out of my body. He cloaked me in his magic. I became momentarily something other than the man I am—but I don’t know even now what that something was. He told me what I must do. I walked alone then to where the walls of the Keep had once stood, closed my eyes so that they would not deceive me, and reached out into worlds that lie beyond our own for the shape of what had once been. I found that I could do that. Imagine my astonishment when Paranor’s walls materialized suddenly beneath my fingers. I risked taking a quick look at them, but when I did so there was nothing to see. I was forced to begin again. Even as a spirit I could not penetra
te the magic if I violated its rules. I kept my eyes closed tightly this time, searched out the walls anew, discovered the hidden trapdoor concealed in the base of the Keep, pushed the catch that would release the locks, and entered.”

  Cogline’s mouth tightened. “I was allowed to open my eyes then and look around. Walker, it was the Paranor of old, a great sprawling castle with towers that rose into clouds of ancient brume and battlements that stretched away forever. It seemed endless to me as I climbed its stairs and wandered its halls; I was like a rat in a maze. The castle was filled with the smell and taste of death. The air had a strange greenish cast; everything was swathed in it. Had I attempted to enter in my flesh-and-blood body, I would have been destroyed instantly; I could sense the magic still at work, scouring the rock corridors for any signs of life. The furnaces that had once been fueled by the fire at the earth’s core were still, and Paranor was cold and lifeless. When I gained the upper halls I found piles of bones, grotesque and misshapen, the remains of the Mord Wraiths and Gnomes that Allanon had trapped there when he had summoned the magic to destroy Paranor. Nothing was alive in the Druid’s Keep save myself.”

  He was silent for a moment as if remembering. “I sought out the vault in which the Druid Histories were concealed. I had a sense of where it was, quickened in part by the days in which I studied at Paranor, in part by Allanon’s magic. I searched out the library through which the vault could be entered, finding as I did so that I could touch things as if I were still a creature of substance and not of spirit. I felt along the dusty, worn edges of the bookshelves until I found the catches that released the doors leading in. They swung wide, and the magic gave way before me. I entered, discovered the Druid Histories revealed, and took from its resting place the one that was needed.”

  Cogline’s eyes strayed off across the sunlit room, seeking visions that were hidden from Walker. “I left then. I went back the same way as I had come, a ghost out of the past as much as those who had died there, feeling the chill of their deaths and the immediacy of my own. I passed down the stairwells and corridors in a half-sleep that let me feel as well as see the horror of what now held sway in the castle of the Druids. Such power, Walker! The magic that Allanon summoned was frightening even yet. I fled from it as I departed—not on foot, you understand, but in my mind. I was terrified!”

  The eyes swung back. “So I escaped. And when I woke, I had in my possession the book that I had been sent to recover and I took it then to you.”

  He went silent, waiting patiently as Walker considered his story. Walker’s eyes were distant. “It can be done then? Paranor can be entered even though it no longer exists in the Four Lands?”

  Cogline shook his head slowly. “Not by ordinary men.” His brow furrowed. “Perhaps by you, though. With the magic of the Black Elfstone to help you.”

  “Perhaps,” Walker agreed dully. “What magic does the Elfstone possess?”

  “I know nothing more of it than you,” Cogline answered quietly.

  “Not even where it can be found? Or who has it?”

  Cogline shook his head. “Nothing.”

  “Nothing.” Walker’s voice was edged with bitterness. He let his eyes close momentarily against what he was feeling. When they opened, they were resigned. “This is my perception of things. You expect me to accept Allanon’s charge to recover disappeared Paranor and restore the Druids. I can only do this by first recovering the Black Elfstone. But neither you nor I know where the Elfstone is or who has it. And I am infected with the poison of the Asphinx; I am being turned slowly to stone. I am dying! Even if I were persuaded to…” His voice caught, and he shook his head. “Don’t you see? There isn’t enough time!”

  Cogline looked out the window, hunching down into his robes. “And if there were?”

  Walker’s laugh was hollow, his voice weary. “Cogline, I don’t know.”

  The old man rose. He looked down at Walker for a long time without speaking. Then he said, “Yes, you do.” His hands clasped tightly before him. “Walker, you persist in your refusal to accept the truth of what is meant to be. You recognize that truth deep in your heart, but you will not heed it. Why is that?”

  Walker stared back at him wordlessly.

  Cogline shrugged. “I have nothing more to say. Rest, Walker. You will be well enough in a day or two to leave. The Stors have done all they can; your healing, if it is to be, must come from another source. I will take you back to Hearthstone.”

  “I will heal myself,” Walker whispered. His voice was suddenly urgent, rife with both desperation and anger.

  Cogline did not respond. He simply gathered up his robes and walked from the room. The door closed quietly behind him.

  “I will,” Walker Boh swore.

  IV

  It took Morgan Leah the better part of three days after parting with Padishar Creel and the survivors of the Movement to travel south from the empty stretches of the Dragon’s Teeth to the forest-sheltered Dwarf community of Culhaven. Storms swept the mountains during the first day, washing the ridgelines and slopes with torrents of rain, leaving the trailways sodden and slick with the damp, and wrapping the whole of the land in gray clouds and mist. By the second day the storms had passed away, and sunshine had begun to break through the clouds and the earth to dry out again. The third day brought a return of summer, the air warm and fragrant with the smell of flowers and grasses, the countryside bright with colors beneath a clear, windswept sky, the slow, lazy sounds of the wild things rising up from the pockets of shelter where they made their home.

  Morgan’s mood improved with the weather. He had been disheartened when he had set out. Steff was dead, killed in the catacombs of the Jut, and Morgan was burdened with a lingering sense of guilt rooted in his unfounded but persistent belief that he could have done something to prevent it. He didn’t know what, of course. It was Teel who had killed Steff, who had almost killed him as well. Neither Steff nor he had known until the very last that Teel was something other than what she appeared, that she was not the girl the Dwarf had fallen in love with but a Shadowen whose sole purpose in coming with them into the mountains was to see them destroyed. Morgan had suspected what she was, yet lacked any real proof that his suspicions were correct until the moment she had revealed herself and by then it was too late. His friends the Valemen, Par and Coll Ohmsford, had disappeared after escaping the horrors of the Pit in Tyrsis and not been seen since. The Jut, the stronghold of the members of the Movement, had fallen to the armies of the Federation, and Padishar Creel and his outlaws had been chased north into the mountains. The Sword of Shannara, which was what all of them had come looking for in the first place, was still missing. Weeks of seeking out the talisman, of scrambling to unlock the puzzle of its hiding place, of hair-raising confrontations with and escapes from the Federation and the Shadowen, and of repeated frustration and disappointment, had come to nothing.

  But Morgan Leah was resilient and after a day or so of brooding about what was past and could not be changed his spirits began to lift once more. After all, he was something of a veteran now in the struggle against the oppressors of his homeland. Before, he had been little more than an irritant to that handful of Federation officials who governed the affairs of the Highlands, and in truth he had never done anything that affected the outcome of larger events in the Four Lands. His risk had been minimal and the results of his endeavors equally so. But that had all changed. In the past few weeks he had journeyed to the Hadeshorn to meet with the shade of Allanon, he had joined in the quest for the missing Sword of Shannara, he had battled both Shadowen and Federation, and he had saved the lives of Padishar Creel and his outlaws by warning them of Teel before she could betray them one final time. He knew he had done something at last that had value and meaning.

  And he was about to do something more.

  He had made Steff a promise. As his friend lay dying, Morgan had sworn that he would go to Culhaven to the orphanage where Steff had been raised and warn Granny Elise and Au
ntie Jilt that they were in danger. Granny Elise and Auntie Jilt—the only parents Steff had ever known, the only kindred he was leaving—were not to be abandoned. If Teel had betrayed Steff, she would have betrayed them as well. Morgan was to help them get safely away.

  It gave the Highlander a renewed sense of purpose, and that as much as anything helped bring him out of his depression. He had begun his journey disenchanted. He had lagged in his travel, bogged down by the weather and his mood. By the third day he had shaken the effects of both. His resolution buoyed him. He would spirit Granny Elise and Auntie Jilt out of Culhaven to somewhere safe. He would return to Tyrsis and find the Valemen. He would continue to search for the missing Sword of Shannara. He would find a way to rid Leah and the whole of the Four Lands of both Shadowen and Federation. He was alive and everything was possible. He whistled and hummed as he walked, let the sun’s rays warm his face, and banished self-doubt and discouragement. It was time to get on with things.

  Now and again as he walked his thoughts strayed to the lost magic of the Sword of Leah. He still wore the remains of the shattered blade strapped to his waist, cradled in the makeshift sheath he had constructed for it. He thought of the power it had given him and the way the absence of that power made him feel—as if he could never be whole again without it Yet some small part of the magic still lingered in the weapon; he had managed to call it to life in the catacombs of the Jut when he destroyed Teel. There had been just enough left to save his life.

  Deep inside, where he could hide it and not be forced to admit the implausibility of it, he harbored a belief that one day the magic of the Sword of Leah would be his again.

  It was late afternoon on that third day of travel when he emerged from the forests of the Anar into Culhaven. The Dwarf village was shabby and worn where he walked, the refuge of those now too old and as yet too young who had not been taken by the Federation authorities to the mines or sold as slaves in the market. Once among the most meticulously maintained of communities, Culhaven was now a dilapidated collection of buildings and people that evidenced little of care or love. The forest grew right up against the outermost buildings, weeds intruding into yards and gardens, roadways rutted and choked with scrub. Wooden walls warped under peeling paint, tiles and shingles cracked and splintered, and trim about doorways and windows drooped away. Eyes peered out through the shadows, following after the Highlander as he made his way in; he could sense the people staring from behind windows and doors. The few Dwarves he encountered would not meet his gaze, turning quickly away. He walked on without slowing, his anger rekindled anew at the thought of what had been done to these people. Everything had been taken from them but their lives, and their lives had been brought to nothing.

 

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