by Scott Lynch
“You should see this place around noon,” said Chains, “especially during harvest time. And when it rains. Gods.”
Chains’ clerical vestments (and a silver solon passed over in a handshake) got them out of the city with little more than a “Good day, Your Holiness.” The Cenza Gate was fifteen yards wide, with huge ironwood doors almost as tall. The guardhouses on the wall were occupied, barrackslike, not just by the city watch but by the blackjackets, Camorr’s regular soldiers. They could be seen pacing here and there atop the wall, which was a good twenty feet thick.
North of Camorr proper was neighborhood after neighborhood of lightly built stone and wooden buildings, arranged in courts and squares more airy than those found on the islands of the city itself. Along the riverbank there were the beginnings of a marsh; to the north and the east were terraced hills, crisscrossed by the white lines of boundary stones set out to mark the property of the families that farmed them. The air took on divergent qualities depending on which way the chance breezes blew. It would smell of sea salt and wood smoke one minute, of manure and olive groves the next.
“Here beyond the walls,” said Chains, “is what many folks living outside the great cities would think of as cities; these little scatterings of wood and stone that probably don’t look like much to someone like you. Just as you haven’t really seen the country, most of them haven’t truly seen the city. So keep your eyes open and your mouth shut, and be mindful of differences until you’ve had a few days to acclimate yourself.”
“What’s the point of this trip, Chains, really?”
“You might one day have to pretend to be a person of very lowly station, Locke. If you learn something about being a farmer, you’ll probably learn something about being a teamster, a barge poleman, a village smith, a horse physiker, and maybe even a country bandit.”
The road north from Camorr was an old Therin Throne road: a raised stone expanse with shallow ditches at the sides. It was covered with a gravel of pebbles and iron filings, waste from the forges of the Coalsmoke district. Here and there the rains had fused or rusted the gravel into a reddish cement; the wheels clattered as they slid over these hard patches.
“A lot of blackjackets,” Chains said slowly, “come from the farms and villages north of Camorr. It’s what the dukes of Camorr do, when they need more men, and they can afford to wait a bit, without raising a general levy of the lowborn. It’s good wages, and there’s the promise of land for those that stay in service a full twenty-five years. Assuming they don’t get killed, of course. They come from the north, and mostly they go back to the north.”
“Is that why the blackjackets and the yellowjackets don’t like each other?”
“Heh.” Chains’ eyes twinkled. “Good guess. There’s some truth to it. Most of the yellowjackets are city boys that want to stay city boys. But on top of that, soldiers can be some of the cattiest, most clannish damn folk you’ll ever find outside of a highborn lady’s wardrobe. They’ll fight over anything; they’ll brawl over the colors of their hats and the shapes of their shoes. I know, believe me.”
“You pretended to be one once?”
“Thirteen gods, no. I was one.”
“A blackjacket?”
“Yes.” Chains sighed and settled back against the hard wooden seat of the horse cart. “Thirty years past, now. More than thirty. I was a pikeman for the old Duke Nicovante. Most of us from the village my age went; it was a bad time for wars. Duke needed fodder; we needed food and coin.”
“Which village?”
Chains favored him with a crooked smile. “Villa Senziano.”
“Oh.”
“Gods, it was a whole pile of us that went.” The horses and the cart rattled down the road for a few long moments before Chains continued. “There were three of us that came back. Or at least got out of it.”
“Only three?”
“That I know of.” Chains scratched at his beard. “One of them is the man I’m going to be leaving you with. Vandros. A good fellow; not book-smart but very wise in the everyday sense. He did his twenty-five years, and the duke gave him a spot of land as a tenancy.”
“Tenancy?”
“Most common folk outside the city don’t own their own land any more than city renters own their buildings. An old soldier with a tenancy gets a nice spot of land to farm until he dies; it’s a sort of allowance from the duke.” Chains chuckled. “Given in exchange for one’s youth and health.”
“You didn’t do the twenty-five, I’m guessing.”
“No.” Chains fiddled with his beard a bit more, an old nervous gesture. “Damn, I wish I could have a smoke. It’s a very frowned-on thing in the order of the Dama, mind you. No, I took sick after a battle. Something more than just the usual shits and sore feet. A wasting fever. I couldn’t march and I was like to die, so they left me behind … myself and many others. In the care of some itinerant priests of Perelandro.”
“But you didn’t die.”
“Clever lad,” said Chains, “to deduce that from such slender evidence after living with me for just three years.”
“And what happened?”
“A great many things,” said Chains. “And you know how it ends. I wound up in this cart, riding north and entertaining you.”
“Well, what happened to the third man from your village?”
“Him? Well,” said Chains, “he always had his head on right. He made banneret sergeant not long after I got laid up with the fever. At the Battle of Nessek, he helped young Nicovante hold the line together when old Nicovante took an arrow right between his eyes. He lived, got elevated, and served Nicovante in the next few wars that came their way.”
“And where is he?”
“At this very moment? How should I know? But,” said Chains, “later this afternoon, he’ll be giving Jean Tannen his usual afternoon weapons lesson at the House of Glass Roses.”
“Oh,” said Locke.
“Funny old world,” said Chains. “Three farmers became three soldiers; three soldiers became one farmer, one baron, and one thieving priest.”
“And now I’m to become a farmer, for a while.”
“Yes. Useful training indeed. But not just that.”
“What else?”
“Another test, my boy. Just another test.”
“Which is?”
“All these years, you’ve had me looking over you. You’ve had Calo and Galdo, and Jean, and Sabetha from time to time. You’ve gotten used to the temple as a home. But time’s a river, Locke, and we’ve always drifted farther down it than we think.” He smiled down at Locke with real affection. “I can’t stand watch on you forever, boy. Now we need to see what you can do when you’re off in a strange new place, all on your own.”
CHAPTER EIGHT
THE FUNERAL CASK
1
IT BEGAN LIKE this—with the slow, steady beat of mourning drums and the slow cadence of marchers moving north from the Floating Grave, red torches smoldering in their hands, a double line of bloodred light stretched out beneath the low dark clouds.
At its heart was Vencarlo Barsavi, Capa of Camorr, with a son at either hand. Before him was a covered casket draped in black silk and cloth of gold, carried at either side by six pallbearers—one for each of the twelve Therin gods—dressed in black cloaks and black masks. At Barsavi’s back was a huge wooden cask on a cart pulled by another six men, with a black-shrouded priestess of the Nameless Thirteenth close behind.
The drums echoed against stone walls; against stone streets and bridges and canals; the torches cast reflections of fire in every window and shred of Elderglass they passed. Folk looked on in apprehension, if they looked on at all; some bolted their doors and drew shutters over their windows as the funeral procession passed. This is how things are done in Camorr, for the rich and the powerful; the slow mournful march to the Hill of Whispers, the interment, the ceremony, and then the wild, tearful celebration afterward. A toast on behalf of the departed; a bittersweet revel for th
ose not yet taken for judgment by Aza Guilla, Lady of the Long Silence. The funeral cask is what fuels this tradition.
The lines of marchers left the Wooden Waste just after the tenth hour of the evening and marched into the Cauldron, where no urchin or drunkard dared to get in their way, where gangs of cutthroats and Gaze addicts stood in silent attention as their master and his court walked past.
Through Coalsmoke they marched, and then north into the Quiet, as silvery mist rose warm and clinging from the canals around them. Not a single yellowjacket crossed their path; not one constable even caught sight of the procession—arrangements had been made to keep them busy elsewhere that night. The east belonged to Barsavi and his long lines of torches, and the farther north he went the more honest families bolted their doors and doused their lights and prayed that the business of the marchers lay far away from them.
Had there been many staring eyes, they might have noticed that the procession had already failed to turn toward the Hill of Whispers; that it had instead gone north and snaked toward the western tip of the Rustwater district, where the great abandoned structure called the Echo Hole loomed in the darkness and the fog.
A curious observer might have wondered at the sheer size of the procession—more than a hundred men and women—and at their accoutrements. Only the pallbearers were dressed for a funeral. The torchbearers were dressed for war, in armor of boiled leather with blackened studs, in collars and helmets and bracers and gloves, with knives and clubs and axes and bucklers at their belts. They were the cream of Barsavi’s gangs, the hardest of the Right People—cold-eyed men and women with murders to their names. They were from all of his districts and all of his gangs—the Red Hands and the Rum Hounds, the Gray Faces and the Arsenal Boys, the Canal Jumpers and the Black Twists, the Catchfire Barons and a dozen others.
The most interesting thing about the procession, however, was something no casual observer could know.
The fact was, Nazca Barsavi’s body still lay in her old chambers in the Floating Grave, sealed away under silk sheets, alchemically impregnated to keep the rot of death from setting in too quickly. Locke Lamora and a dozen other priests of the Nameless Thirteenth, the Crooked Warden, had said prayers for her the previous night and placed her within a circle of sacred candles, there to lie until her father finished his business this evening, which had nothing to do with the Hill of Whispers. The coffin that was draped in funeral silks was empty.
2
“I AM the Gray King,” said Locke Lamora. “I am the Gray King, gods damn his eyes, I am the Gray King.”
“A little lower,” said Jean Tannen, struggling with one of the gray cuffs of Locke’s coat, “and a little scratchier. Give it a hint of Tal Verrar. You said he had an accent.”
“I am the Gray King,” said Locke, “and I’ll be smiling out the other side of my head when the Gentlemen Bastards are through with me.”
“Oh, that’s good,” said Calo, who was streaking Locke’s hair with a foul-scented alchemical paste that was steadily turning it charcoal gray. “I like that one. Just different enough to be noticed.”
Locke stood stock-still as a tailor’s mannequin, surrounded by Calo, Galdo, and Jean, who worked on him with clothes, cosmetics, and threaded needles. Bug leaned up against one wall of their little enclosure, keeping his eyes and ears alert for interlopers.
The Gentlemen Bastards were hidden away in an abandoned storefront in the fog-choked Rustwater district, just a few blocks north of the Echo Hole. Rustwater was a dead island, ill-favored and barely inhabited. A city that had thrown off its old prejudices about the structures of the Eldren still held Rustwater in an unequivocal dread. It was said that the black shapes that moved in the Rustwater lagoon were nothing as pleasant as mere man-eating sharks but something worse, something older. Whatever the truth of those rumors, it was a conveniently deserted place for Barsavi and the Gray King to play out their strange affair. Locke privately suspected that he’d been taken somewhere in this neighborhood on the night the Gray King had first interrupted his life.
They were working every trick of their masquerade art to fashion Locke into the Gray King. Already his hair was gray, his clothes were gray, he was dressed in heavy padded boots that added two inches to his height, and he had a drooping gray moustache firmly affixed above his lips.
“It looks good,” said Bug, an approving note in his voice.
“Damn showy, but Bug’s right,” said Jean. “Now that I’ve got this stupid coat cinched in to your proper size, you do look rather striking.”
“Pity this isn’t one of our games,” said Galdo. “I’d be enjoying myself. Lean forward for some wrinkles, Locke.”
Working very carefully, Galdo painted Locke’s face with a warm, waxy substance that pinched his skin as it went on; in seconds it dried and tightened, and in just a few moments Locke had a complete network of crow’s-feet, laugh-lines, and forehead wrinkles. He looked to be in his midforties, at the very least. The disguise would have done very well in the bright light of day; at night, it would be impenetrable.
“Virtuoso,” said Jean, “relatively speaking, for such short notice and the conditions we have in which to put it all together.”
Locke flipped his hood up and pulled on his gray leather gloves. “I am the Gray King,” he said, his voice low, mimicking the odd accent of the real Gray King.
“I bloody well believe it,” said Bug.
“Well, let’s get on with everything, then.” Locke moved his jaw up and down, feeling the false wrinkle-skin stretch back and forth as he did so. “Galdo, hand me my stilettos, would you? I think I’ll want one in my boot and one in my sleeve.”
Lamora, came a cold whisper, the Falconer’s voice. Locke tensed, then realized that the noise hadn’t come from the air.
“What is it?” asked Jean.
“It’s the Falconer,” said Locke. “He’s … he’s doing that damn thing …”
Barsavi will soon be at hand. You and your friends must be in place, ere long.
“We have an impatient Bondsmage,” said Locke. “Quickly now. Bug, you know the game, and you know where to put yourself?”
“I’ve got it down cold,” said Bug, grinning. “Don’t even have a temple roof to jump off this time, so don’t worry about anything.”
“Jean, you’re comfortable with your place?”
“Not really, but there’s none better.” Jean cracked his knuckles. “I’ll be in sight of Bug, down beneath the floor. If the whole thing goes to shit, you just remember to throw yourself down the damn waterfall. I’ll cover your back, the sharp and bloody way.”
“Calo, Galdo.” Locke whirled to face the twins, who had hurriedly packed away all the tools and substances used to dress Locke up for the evening. “Are we good to move at the temple?”
“It’ll be smoother than a Guilded Lily’s backside if we do,” said Galdo. “A sweet fat fortune wrapped up in sacks, two carts with horses, provisions for a nice long trip on the road.”
“And there’s men at the Viscount’s Gate who’ll slip us out so fast it’ll be like we’d never even set foot in Camorr in the first place,” added Calo.
“Good. Well. Shit.” Locke rubbed his gloved hands together. “I guess that’s that. I’m all out of rhetorical flourishes, so let’s just go get the bastards and pray for a straight deal.”
Bug stepped forward and cleared his throat.
“I’m only doing this,” he said, “because I really love hiding in haunted Eldren buildings on dark and creepy nights.”
“You’re a liar,” said Jean, slowly. “I’m only doing this because I’ve always wanted to see Bug get eaten by an Eldren ghost.”
“Liar,” said Calo. “I’m only doing this because I fucking love hauling half a ton of bloody coins up out of a vault and packing them away on a cart.”
“Liar!” Galdo chuckled. “I’m only doing this because while you’re all busy elsewhere, I’m going to go pawn all the furniture in the burrow at No-Hope Harza�
��s.”
“You’re all liars,” said Locke as their eyes turned expectantly to him. “We’re only doing this because nobody else in Camorr is good enough to pull this off, and nobody else is dumb enough to get stuck doing it in the first place.”
“Bastard!” They shouted in unison, forgetting their surroundings for a bare moment.
I can hear you shouting, came the ghostly voice of the Falconer. Have you all gone completely mad?
Locke sighed.
“Uncle doesn’t like us keeping him up all night with our carrying on,” he said. “Let’s get to it, and by the grace of the Crooked Warden, we’ll all see each other back at the temple when this mess is over.”
3
THE ECHO Hole is a cube of gray stone mortared with a dull sort of Elderglass; it never gleams at Falselight. In fact, it never returns the reflection of any light passed before it. It is perhaps one hundred feet on a side, with one dignified entrance—a man-sized door about twenty feet above the street at the top of a wide staircase.
A single aqueduct cuts from the upper Angevine, past the Millfalls, south at an angle and into Rustwater, where it spills its water into the heart of the Echo Hole. Like the stone cube itself, this aqueduct is thought to be touched by some ancient ill, and no use has ever been made of it. A small waterfall plunges through a hole in the floor, down into the catacombs beneath the Echo Hole, where dark water can be heard rushing. Some of these passages empty into the canal on the southwestern side of Rustwater; some empty into no place known to living men.
Locke Lamora stood in darkness at the center of the Echo Hole, listening to the rush of water down the break in the floor, staring fixedly at the patch of grayness that marked the door to the street. His only consolation was that Jean and Bug, crouched unseen in the wet darkness beneath the floor, would probably be even more apprehensive. At least until the proceedings started.