by Honie Jar
Once the fearless foursome embarks on their journey to Arne is where the real magic happens. Faced with breaking into the magic cloister, Ed and his friends must rescue Hamon before the Demon Lord invades Arne and seeks vengeance on Hamon. Rumors of Balfomeir, the wicked Eldritch Knight, are also swirling. As Balfomeir has come to Arne to help stave off the Demon Lord.
Will Ed rescue Hamon before Arne succumbs to the evil Demon Lord? Will Balfomeir want vengeance on Ed, or will they join forces to take on Lord Abraxas?
Find out in Reborn: Evoker!
Hamon had a hard time finding his place in the world. Nothing seemed to be going the way he wanted. His good pal, Elliot, in an effort to look out for him introduced him to the path of necromancy. Elliot was the son of a respected necromancer and would become one himself.
Hamon became entranced by the power necromancers had but did not realize the fine line they must walk not to cross over to the dark side.
Hamon's exploration led him to a life-altering encounter with a Lich and a Banshee, who coincidentally have a complicated past with Hamon's dear friend, Elliot. Will Hamon chose the path of a necromancer?
Find out what Hamon chooses in Legend: The Beginning.
The only world they knew was dark, evil, and plagued. Forced to flee to safety, the only safety they knew was each other.
When Siobhan and Hamish were forced from the safety of their adopted father to the confines of a Catholic Monastery, their lives took a turn for the worse. Twins, born during the apocalypse, they were the only newborns to survive in several years in a world cursed by a highly contagious infection, cursed lands, and random nuclear explosions. Forced to practice Catholicism, their lives are ripped apart when Siobhan is supposed to spend the night with the evil Abbot. The only one to save her is her dear twin brother, Hamish.
After they flee the monastery, their life on the run begins. They must avoid the curse lands, strange apocalyptic cults, and mutants who became disfigured by the nuclear fallout. They join forces with a foreign vagabond, only to be sold on the slave market.
Find out if the twins survive in a land so evil that Hell seems better. Find out what life is like after the apocalypse and if the twins find their home.
Find out in Finding Home
JRPG
Her favorite thing in the world was playing her MMORPG, Kunoichi Online after her college classes were done.
She looked forward to it each day, no matter how stressful things got, but when Ayuka fell asleep while playing the game one night, something peculiar happened.
She was brought into a different dimension by a deity. This deity had noticed her game-playing abilities and thought she would be the perfect person to save his world from ruin. His world is set in feudal Japan, where he created assassin clans, but his most prized clan is of just kunoichis.
Many of these kunoichi fighters are wives of husbands who went off to fight in the war. The clan, although at times had in-fighting, were like a band of sisters who would lay down their lives for each other.
Ayuka must learn to fight alongside her new sisters, luckily she kept the stats of her kunoichi as part of the deal with the deity. Once she earns her spot in the clan, they are charged with defeating the demonic maniac, Enenra, but as the clan wages on with defeating the devil that they know, it's the devil that they don't know that is far more dangerous.
Find out if Ayuka can save the world from the unknown evil!
Find out if Ayuka can lose herself to save herself?
Asha didn't live a great life...Oh, that's past tense? Right, Asha is dead.
For Asha, life began in a mobile home where she saw her dad twice a year...maybe. Her mom did the best she could, working three jobs as a waitress, a maid, and a...? When Asha grew up and left her home, she found herself caught up with a drug-dealing boyfriend and his group of thugs who would throw her to the wolves at a moment's notice...and that's what they did.
As Asha entered the afterlife, she felt cheated by the hand she was dealt, and when asked if she would like to reincarnate to a better life, a life where she had more choices, a life to make up for the one she just lived, she agreed to reincarnate as Asha the Assassin, a character in a game her boyfriend used to play.
Asha the Assassin's motives were to protect girls from living a life as she had, one where everything happens to you. Set in the 13th century Persia, the murder cult that Asha finds herself a member of, find Iran on the brink of destruction with the invasion of the Mongols. As the battle wages on, Asha finds that maybe not everyone is on the side they say they're on.
Find out if Asha can save Persia from the Mongol invasion in Die Twice: Shadow's Call, The Gift of the Assassin Book 1
Trapped in his favorite video game, Hikari would not trade anything for his new found freedom.
Hikari lives his life through his favorite video game. After birth, he soon became an invalid, wheelchair-bound his entire life. That all changes when he is plunged into the world as his favorite video game, Guardian Quest as a samurai.
Hikari attained a high-level in Guardian Quest early on as he knows this is his one shot to be mobile and he plans on taking full advantage of this opportunity. Who knows when this ride will end?
This new found freedom comes into question when Hikari finds himself battling monsters on his way to free up the Blue Forest, he finds that it is really a battle of the heart. His travel partner, Harumi is an awkward bard, who is adept and fighting, but her awkward nature wins over the loyal and honest samurai, Hikari.
Can Hikari have both, love and skills? Find out in the Path of the Samurai.
Coming Soon in the Reclamation Series
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~This book is dedicated to those readers who love LitRPG~
Die Twice: Shadow’s Call
Copyright © 2019 Bardic Inspirations Press
All rights reserved. No part of this publication maybe reproduced, stored, on a retrieval system, or transmitted in any form or by any means electronic, mechanical, photocopying, recording, or otherwise without the prior permission of the publisher or in accordance with the provisions of the Copyright, Designs and Patents Act of 1988 or under the terms of anybody since permitting limited copying issued by the copyright leasing agency.
This book is the work or fiction. Names, characters, businesses, organizations, places, events, and incidences either are the product of the author’s imagination or coincidental. Any resemblance to actual persons living or dead, events or locales is entitling coincidental.
ISBN: 9781097350162