Alliances ee-2

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Alliances ee-2 Page 3

by Paul B. Thompson


  Her head snapped around, and she stared at the now-black lake glimmering between the weedy trees. Somehow she had been plucked from the battlefield in Khur and thrown into the nightmarish ruins of Qualinost. The green dragon Beryl had fallen to her death there, destroying the city founded by Kith-Kanan. The beast’s impact created a huge crater into which rushed the White Rage River. Nalis Aren it was called: the Lake of Death. Kerian’s life had not been spared. Her death had merely been deferred, transferred to a place far worse than the hot sands of Khur.

  Like the vile dragon before her, Kerian had been dropped onto Qualinost! Well, she would not share Beryl’s end. She would not die in this dreadful place. She would survive.

  When the stars appeared, she used them to navigate away from the noisome lake. The woods were alive with buzzing mosquitoes that swarmed around her exposed limbs. Squat alligators, armored like draconians, lay watchful in shallow pools. She skirted more than a dozen of the lethal reptiles. Their blank eyes followed her, but the animals did not move.

  Her thought was to head west, through the great woodland of Qualinesti, then south to the Kharolis Mountains. Qualinesti might be her old home, but it was infested with bandits,brigands, and Knights of Neraka. The mountains contained fewer enemies, and she’d be able to rest and restore herself. As for what she would do then-that would require some thought.

  She knew she was in a land beset by anarchy, where evil lived in every town. To the east, Silvanesti was in no better shape, trampled beneath minotaur invaders. Hundreds of miles away, far to the northeast, her comrades in arms were fighting for the survival of their race against the nomad hordes of Khur. Gilthas, her noble, steadfast, stupid husband, had a wild scheme to lead their people to Inath-Wakenti, a fabled valley said to be located in the mountains north-northeast of Khuri-Khan. He had sent Kerian and five hundred warriors to learn whether the mysterious valley really existed. It did. But although the valley’s climate was mild and damp, just as legend held, Kerian’s explorations revealed many dangers hidden within it.

  Accessible only by a single pass at its southern end, Inath-Wakenti would be a deathtrap for the last free elves in the world. They could be blockaded easily by their enemies (of which there were many). The valley also was cursed in a strange and mysterious way. In all the time Kerian and her soldiers had spent there, they never found a single living creature. Plants aplenty, yes, but not so much as a fly or bird dwelled within. Something about the valley was hostile to animal life. By night specters wandered the valley’s faceless stone ruins, and weird lights, possibly intelligent and certainly malicious, pursued her warriors, causing several to vanish without a trace.

  Kerian tried to make Gilthas understand, to see reason. Their people didn’t need that uncanny valley. They needed to stand and fight! She argued passionately for a new war against the invaders who had taken what rightfully belonged to the elves. Yet Gilthas would not be dissuaded from his dreamer’s notion, even by her report of the dangers of Inath-Wakenti. He insisted their people must make the treacherous desert crossing and conquer the valley.

  Kerian halted, realizing she was drenched in sweat. As her mind had raced, so too her pace had quickened through the willow thickets. That was not smart. There were too many enemies about for her to behave so irrationally.

  Fireflies sparkled around her. Since her experience in Inath-Wakenti, she had become wary of phantom lights in the night. These proved to be nothing more than luminous insects, sad reminders of the lost serenity of summer nights in Qualinesti.

  She was exhausted: first a battle in Khur, then a fall from great height, a near-drowning, and a trek through the wilds around the Lake of Death. It was past time to halt for the night. Food was a problem that could wait, and she’d trained herself to need less water than most, but rest was absolutely necessary. An exhausted soldier was soon a dead soldier.

  She wedged herself high up in an elm, above the clouds of mosquitoes. As she had done so many times before, Kerianseray slept in the -arms of a tree-a leafless, blasted tree, it was true, yet it would keep her safe, at least from the lesser predators of the forest.

  The stars above her were the same ones that sparkled over Khur. She stared at them and allowed herself to wonder what had happened after she’d vanished. Had the nomads beaten her people, or had the children of Kith-Kanan taken the day? Did her comrades survive? Did Gilthas still live?

  Only to that last question did Kerian have an answer. As surely as she still drew breath, she knew her husband was alive. Some ties were not easily broken, despite the damage they sustained.

  She rested her cheek against the elm’s rough bark. A cool wind eased over the woods, drying the sweat on her face. She trembled a little from the night’s caress, then succumbed to a deep and dreamless rest.

  * * * * *

  For two days, Kerian dodged many dangers. Qualinesti was dotted with outposts of the Knights of Neraka, and freebooters led by the human Captain Samuval ravaged the roads and cities. Bands of goblins and other vermin infested the countryside, robbing and killing unopposed. Small bands of draconians might pounce on the unwary. Rogue sorcerers were on the loose. She sensed dragons too, patrolling shifting enclaves of their own.

  Despite the wounds of recent years, Kerian’s soul could not but rejoice in her return to Qualinesti. She was an elf, and her heart spoke to trees and growing things. The sun and sand of Khur had almost leached the wildwood from her veins.

  This was another point of contention between her and Gilthas, She tried to make him see that if they abandoned the forest to live in distant lands, very soon they would cease to be elves. With her bare feet once more traversing the mossy glades and leaf-littered hillsides, Kerian could feel a new strength filling her heart. This was the land of her ancestors, the land to which she and her kind had been born. She would never give up the fight to regain it. Here was where the elf race belonged!

  She fashioned a crude knife from a flint shard and made two spears from windfall limbs. Thus armed, she felt better able to face what might come, with one glaring exception. What she could not seem to find was food, despite all her craft. High summer was on the land. There ought to be berries and roots, small game aplenty, but there was none. She blamed the proximity of Nalis Aren. Its miasma of death infected the land for miles in all directions. Trees and bushes grew in abundance, but all were subtly wrong. Limbs were twisted, growth stunted, green leaves tinged with brown and yellow. Of birds, rabbits, and squirrels there was no sign, though insects thrived.

  A stream crossed her path. The odor of the water told her it was tainted. Drinking it would mean sickness or death. However, it did provide some useful mud. Liberally applied, that offered some protection to her limbs from the swarms of mosquitoes. It would also aid in concealing her identity. There were likely still some in Qualinesti who might recognize her, enemies who would rejoice in the capture of the Lioness.

  To further conceal her identity, she pulled her thick hair into a horsetail and began to saw at it with her flint knife. In moments her all-too-recognizable golden mane was gone. Clay concealed the color of her hair and left it sticking up in spikes all over her head. She doubted even Gilthas would recognize her.

  By her second day in the forest, however, even the Lioness’s stamina was sorely tested. She couldn’t remember the last time she’d eaten or drunk. Leaping another tainted stream, she nearly fell on her face on the other side. The emptiness of her belly made her head swim. Yet there was nothing for it but to keep moving. If she were to survive, she needed to get clear of the shadow of Nalis Aren.

  Game animals obviously had fled to more healthful surroundings, and the same seemed to be true of her own kind.

  Many Kagonesti had not joined the match into exile, choosing instead to remain in their beloved forest, occupied though it was. She expected to detect some traces of them, but in two days of constant searching, she had found none.

  At midday of the second day, a scent came to her on the wind: goblin. The od
or was unmistakable. She cast about briefly, determined the direction, and moved carefully toward the source.

  A band of goblins was camped around the ruined trunk of a gigantic oak. Kerian despised the malodorous creatures. They were notorious cowards, yet hired themselves as mercenaries to the Nerakans. The Knights treated them as sword-fodder, but the goblins didn’t seem to mind as long as they could loot when the fighting was done.

  Unsurprisingly, these goblins were thieves. The clearing was filled with obviously ill-gotten goods. Luxurious carpets and tapestries lay alongside heaps of battered metalware; brass, copper, and silver were sorted into separate piles. Furniture lovingly shaped by Qualinesti skill sat in the weeds, the once-fine upholstery filthy. Over everything hung a pall of bluish wood smoke, a smell of cooked meat, and the sour odor of spilled wine.

  Five goblins were camped at the oak. Two slept, snoring like bullfrogs. Two were engaged in a noisy argument over a muddy tangle of clothing. The last poked the smoky campfire. Next to the campfire sat a delicately wrought metal table, its top holding wine jugs, bread, fruit, and various other foodstuffs. Kerian’s stomach cramped at the sight of such bounty.

  She had to have food. More than that, she could not bear to slink away and leave these villains to continue their plundering. The flint knife she’d made would be useless against the goblins’ armor. Her spears might be more successful against their eyes and faces. One way or another, she would attack. Wasn’t that exactly what she’d told Gilthas they should be doing, attacking those who’d dared invade their lands? Any blow against the enemy, no matter how small, was worthwhile.

  An idea took shape. Perhaps she could lure one away, relieve it of its weapon, and use that against the rest. Even if she couldn’t kill them all, she could at least make off with some of their provisions.

  Silently she climbed a tree and crouched on a branch, balanced on her toes, ready to pounce. She swallowed several times-her throat was parched-then gave a high, whirring call, the song of the cloth-of-gold pheasant. No goblin could resist the chance to obtain the largest (and rarest) game bird in Qualinesti.

  The goblin by the campfire was closest to her. He turned toward the sound. Kerian called again. The goblin dropped its stick and came toward her, moving with a ludicrous attempt at stealth. She called once more. The arguing goblins never noticed their comrade’s departure. They were too busy with a tug-of-war over a two-handled silver urn.

  Kerian waited until her prey was directly beneath her. Then, like a bolt from the sky, she dropped behind him. She gripped his chin with one hand, and with the other drew the flint blade across his throat. Blood poured from a severed vein, and he fell without a sound. She relieved the dead goblin of his sword. It was crudely made, but she felt better with it in her hands.

  Gruff goblin voices interrupted her triumph. The two had ceased their argument over the urn and were looking toward the campfire and calling for their missing comrade. Before they could rouse the two sleeping goblins, she cupped her hand to her mouth and made the pheasant’s call again. The goblins exchanged a look and came clomping over on the double.

  Silent as a shadow, Kerian moved away from the dead goblin, her calls leading the other two deeper into the woods. She worked her way around so the two became separated by a dense briar thicket. Thus she was able to dispatch them one at a time, taking each by surprise.

  Back at the clearing, the last two goblins continued to snore on, undisturbed. Kerian thanked her ancestors for this blessing. Her limbs were shaking from exertion. As long as they did not wake, she would spare them. She made straight for the campfire and the table of provisions. She slung two waterskins over her back and picked up two loaves of bread.

  Just as she was lifting a small wedge of cheese, one of the sleeping goblins sat up, roused from sleep by she knew not what. His eyes went wide as he took in the clay-caked elf standing by the table. With an outraged shout and a hearty slap, he woke his companion. Then he was on his feet, drawing iron.

  She dropped her purloined goods and hefted the sword in both hands. The blade wobbled and she firmed her grip. With two goblins coming for her, she widened her stance, weight evenly distributed, ready to move in either direction. The lead goblin was still several yards away when she saw its gaze flicker past her. At the same time, a blow landed on the back of her head, knocking her to the ground. Vision swimming, she managed to roll to one side- Her sword was jerked away.

  The foe towering over her was no goblin, but an ogre, eight feet tall, muscular, with dull yellow skin and shaggy black hair. The piercing shrieks of her attackers had completely masked any sound of his approach.

  The huge creature bent and seized her by the throat. Lifting her so her feet dangled above the ground, he cast a ferocious glare at the two goblins.

  “Not waste elves!” he growled. “Capture!”

  His thick fingers tightened. Darkness rose up and dragged Kerian into its depths.

  Chapter 3

  From the parapet of the log fort called Alderhelm, Breetan Everride, Knight of the Lily, watched the dirt road from the fort’s gate to the hazy woods, about two hundred yards away. Alderhelm was located in a remote district of the former kingdom of Qualinesti. Situated halfway between Gilthanost on the coast and Ahlanost at the foot of the Anviltop range, it was among the smallest of the forts built by the Order since the fall of the overlord Beryl.

  Heat made the road shimmer. The sun behind her was low, and Breetan lifted the visor of her helmet, but no matter how long she stared, the result was the same. The patrol was overdue.

  She called down to the guard on duty, “Where is Lord Freemantle?” The guard claimed he didn’t know. “Well, find him, lout! Go!”

  The guard jogged away to the earthen casement at the center of the fort. The laces of his boots flapped in the dust. The quality of recruits here was pathetic. Most of them were Samuval’s castoffs, driven out for being too lazy or too stupid to serve the freebooter chief. Alderhelm seemed to attract the sorriest ones, and its commandant, Midgrave Freemantle, hired them all. It was his way of making up the losses his garrison was suffering.

  The guard returned and called up, “The commandant is in the keep, Lady.”

  Doing what? she wanted to shout but did not bother. It was far simpler to go there herself.

  She dispatched the guard with a message for Sergeant Jeralund, one of the few professional soldiers in the garrison, then descended the rough-hewn log steps to the bailey.

  Around the inside of the stockade were assorted shanties of logs, planks, and canvas. They belonged to the civilians allowed to dwell under Lord Freemantle’s protection. They were a picturesque lot, the usual scum and scrapings too inept or weak to survive in the bigger towns. Breetan didn’t mind gamblers, quacksalvers and purveyors of strong drink. She did despise third-rate ones.

  On her second day here, she had to make an example of one of them, a nasty little procurer called Three-Lips for the large scar just below his bottom lip. Touring the fort in civilian clothes, Breetan met Three-Lips at the entrance of his establishment. He made overtures she found offensive, and she knocked out two of his front teeth with the bronze knuckles she carried. Furious, and still unaware she was a knight, he sent two hired blades after her. She beheaded one and disemboweled the other. Three-Lips she had hung from the flagpole atop the commandant’s keep.

  She climbed the mound at the center of the fort and entered the keep. Five paces inside she found Lord Freemantle struggling into his armor. He was a stout man, and in summer wore steel only when the situation demanded it.

  “I know, I know,” he said irritably. “The patrol is overdue.”

  “Another six men lost.”

  “Maybe not.” Freemantle gave up on his pauldrons and shoved them back at his beleaguered manservant. “They aught only be delayed.”

  Breetan laughed, a sharp, mocking sound. “The pattern is plain,” she said, planting hands on hips. Unlike the commandant, she was at ease in her three-quarter plat
e, enameled in sable, as befitted a Dark Knight. “We’ll find them with their throats cut, just like the others.”

  For the past three months, someone or something had been whittling down his troops. One here, three there, soldiers went missing only to be found with their throats cut. Freemantle’s reports to the Knights’ citadel in Gilthanost had resulted in the arrival of Breetan Everride. Her task was to put a stop to the slaughter.

  For six armed men to disappear together was unusual, however. No group of that size had gone missing before. The patrol had been on its way to reinforce the sentinel post at the Shattered Rock crossroads. Twice in the previous three months, the sentries’ relief had arrived to find the two men slain or, more disturbing, simply gone.

  “I’ll ride out with a company and see what we find,” she told Freemantle.

  “Don’t go far. There’s little daylight left.”

  She almost laughed at him again. The commandant was afraid to go out after dark? What were things coming to out here?

  Sergeant Jeralund and twenty men were waiting for her at the gate. Breetan’s horse had been brought from the stable. She mounted and rested the butt of a cocked and loaded crossbow on her thigh.

  “Sergeant, we have ground to cover. At the double, if you please.”

  Jeralund drew his sword and thrust it in the air. “All right, you donkeys! Time to be war-horses! At the double!” he roared.

  This late in the day, only a few travelers remained on the road. They dived for the ditches when Breetan’s column approached. In ragged order the mercenaries lifted their booted feet and jogged behind their elegantly mounted leader.

  Breetan was a member of a select organization within the larger Knights of Neraka. According to reports compiled by its headquarters, the Black Hall, the only elves remaining in the province were slaves. Breetan believed the reports were wrong. Who but rebellious, forest-bred elves could be at the bottom of all the trouble?

 

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