by Ed Greenwood
Shandril looked up. In the sky above the valley, turning ponderously as it emerged from between two frowning crags, was the vast scaled bulk of a green dragon. Its huge, batlike wings beat once, and then it dipped its great serpentine neck and dove down at the company.
Vast and terrible it was, and in its glittering eyes Shandril saw her death. Paralyzed with dragonfear, she could not even scream as the dragon spewed out a billowing cloud of thick, greenish yellow gas. Shandril heard screams, saw for an instant the mage laugh in triumph as Rymel's hurled blade missed, and then the shadow of the flying wyrm fell upon them. She could not breathe. Her lungs were suddenly burning, her eyes smarting. Shandril choked and coughed and choked again and fell hard to her knees, the searing pain spreading in her lungs. Darkness claimed her.
After drifting through shifting, blood-red mists, Shandril dreamed of dragons dancing…
It was cold, and Shandril was lying on something hard and rough. The air itself was cold and smelled of earth and old dust and damp mold and decay. She opened her eyes, tensing herself against the pain-and was astonished to find she felt none. She was no longer hurt. How this was, she did not know-magic, most likely. Whose, and why so used, she had no idea-but she could move freely, without pain. Even her shoulder felt whole, she realized, touching it in wonder.
Shandril lay against a stone, and from beyond it, somewhere very close to her, two human male voices she did not know were speaking.
"… No, I say your men shall not have her! Her blood is too valuable to use for that-valuable, mind, only so long as she is inviolate!" The voice was excited, imperious.
"How can you be sure of that! " an older, deeper, more sour voice snarled. "These days-"
Shandril listened no more. With frantic haste she scrambled up and began searching for a means of escape. The stone was cold under her bare feet. Someone had taken her sword, dagger, the remaining knife from her boots-and the boots themselves. She had been lying against a large stone which had evidently been rolled across the mouth of the cavern in which she stood.
The cavern was small, narrowing at one end into a crack impossibly small to pass through. There were no other visible doors, cracks, or side passages. Her prison was lit by a pale violet magical radiance which outlined a smooth, obviously carved stone block. The block lay horizontally in the center of the cavern, the height of two men or so in length and breast-high to her. Shandril was horrified to realize that the block was really a casket; she could see the edge of the lid. Two other, unlit caskets lay on either side of it. With growing despair, she wondered how, gods willing, she was going to get out of this tight spot.
She listened at the stone again but heard nothing; the men had left. She pushed futilely at the stone, felt around its edges carefully, heaved at it with all her strength, kicked at it and, in hysterical desperation, rushed at it and leaped on it. Nothing. Finally Shandril beat upon it with her fists. Still nothing.
Gasping for breath, she slumped down against the stone. It hadn't budged. Her blows had not even made any noise. She was trapped, and she was going to die. She shuddered at the memory of the voice speaking about not giving her to "your men"-and then her blood ran cold at the phrase "her blood is too valuable to us."
"I have to get out of here!" she cried aloud. She had to!
But there was no escape. She had looked everywhere, and there simply was no way out. The cavern was not large, and she had felt, beat upon, or run her hands over the floor and almost all of its walls that were within her reach. The cavern ceiling above her looked just as solid. She had looked everywhere. Suddenly her eyes fell on the black boxes in the center of the cavern.
She had not looked in the caskets.
Shandril stared at the lit one, sitting there in the cold gloom. It was huge, featureless, and silent. There were no runes or inscriptions cut into or painted on its sides or top.
It had been smoothed with great care and skill and then left unmarked. Dwarvenwork, most likely. Now that she had thought of opening it, she hardly dared do so for fear of what she might find. A fresh corpse, horribly mutilated and crawling with worms, her imagination whispered. Or worse, one of those terrible undead creatures-vampires, or ghouls, or skeletons that were dead and yet moved. Her skin crawled. She had nowhere to run if something in the casket reached for her. Why was only one lit? Would a spell be unleashed upon her if she touched or opened it? Or did something magical lair-or lie imprisoned-within?
For a long time Shandril stood staring at the caskets, trying to master her fear. Nothing stirred. No voices could be beard. She was alone and unarmed.
Trapped. At any moment she might hear the stone covering the portal begin to grate open, and then it would be too late… for anything. Shandril swallowed. Her throat seemed suddenly very dry. She heard her own voice again, as if from far away, saying softly to the company, "I understand you need a thief."
Briefly she wondered if they were all dead now: Oelg, Burlane, and the others… then firmly she thrust such thoughts aside by concentrating on the casket. What if my friends, dead and bloody, are inside, shut in here with me? She screamed inwardly at the thought.
Then into her mind came Gorstag's kind, weathered face, smiling at her. Gorstag must have been in worse straits once or twice, and he was still around to tell the tales…
Again Shandril turned to the lit casket. Swallowing the dry lump in her throat, she strode forward and stared at the glow and at the stone within it. There was no flickering in the radiance, no change, as she laid a hand on the lid.
Nothing happened. She was not harmed. Silence reigned. Shandril took a deep, shuddering breath and pushed. Still nothing happened. The stone lid was massive and old and did not move. Steeling herself, Shandril crouched beside the eerily glowing casket and put her shoulder to the lid, feeling nothing as the radiance played about her. Then, snarling with the effort, she gathered all her strength into a heave, bare feet slipping as she drove the lid sideways. It scraped and shifted, and she caught herself before her arm or head could dip into the open tomb.
She looked in. Nothing moved, nothing stirred. Bones… yellow to brown, scattered about inside the cold, black box. A human skull, a jawbone elsewhere. Peering carefully into the darker corners, Shandril made sure that there was nothing within but bones. She sighed, looking at the tumbled mess of bones. Someone had obviously ransacked this casket already; any weapons or things of value must have long ago been carried away. Why then the radiance?
Shandril stood in the cold, wondering who lay buried here-or rather, lay uncovered-bones scattered like so many rotten twigs on the forest floor. Idly she looked for certain bones in the tangle. There, a thigh bone… he (for some reason she thought of the poor soul as a he) must have been tall… And then she noticed something odd.
There were three skeletal arms in the casket.
Just the one skull, and… yes, only bones enough, give or take a few, for one body. One body with three arms? She peered at those arms, one crumbling into separate bones, another almost intact, strips of withered sinew still clinging to the wrist and holding all together. And a third that was larger… Curious, she reached into the tomb and touched the hand that did not belong.
Idiot! she thought, too late, the bones cold under her fingertips. What have you done? She froze, waiting for some magical doom to befall her, or the old bones to take her rash hand in a bony grasp, or a stone block to fall from the ceiling-something!
But nothing happened. Shandril peered around the cavern warily, and then shrugged and lifted out the skeletal arm. It dangled limply at the wrist. Small fingerbones dropped off into the casket as she raised the arm into better light.
Then she saw. Faint scratches caught the light along the armbone she held-writing of some sort. Shandril peered at it closely for the first time, wrinkling her nose in anticipation of a rotting smell that was not there as she brought the bones close to her face. The writing seemed to be only a single word. But why would someone scratch a word on a bone, then
leave it here? What did it all mean?
Squinting, Shandril made out the word. "Aergatha," she mumbled aloud.
Suddenly, she was no longer in the cavern. The bones cold in her hand, she stood somewhere dimly lit and smelling of earth. She could feel cold air moving against her face. Shandril barely had time to scream as cold claws reached for her.
Narm, the mage's apprentice, swung his staff desperately, white with fear. The skull-like faces of the two bone devils he faced grinned at him as he backed away, trying to keep their hooks at bay and to flee from Myth Drannor as fast as he could. The devils were making horrible, throaty chuckling noises, tremendously entertained by his struggles. Thunder rolled overhead, and it was growing dark here under the trees.
Narm backed away desperately. Thrice they had tried to catch him between them, and only desperate leaps and acrobatics had saved him. By turns they would fade into invisibility, and he would swing wildly at the apparently empty air, hoping to deflect an unseen bone hook swinging for his throat or groin. Once, his staff did crash into something, but the devil seemed completely unaffected when it reappeared, grinning, just beyond his reach.
Twice now he had been wounded, and he was nearly blind with sweat. Magic as feeble as his own was useless against these creatures, even if he had been allowed the time necessary to cast anything. Magic had not saved Marimmar.
Narm had watched the pompous mage be overwhelmed after a few spectacular spells, then torn slowly apart with those bone hooks-the same bloody weapons that even now were tormenting the two screaming ponies. These two devils were only playing with him. The elf and his lady had given fair warning, and Marimmar had scoffed. Now the Mage Most Magnificent was dead, horribly dead. One mistake, only one, and now it was too late.
Suddenly Marimmar's severed head, dripping blood, eyes lolling in different directions, appeared before him in midair. Narm screamed as Marimmar's rolling eyes focused on him. The mouth opened in a ghastly, bloody smile, and the head moved toward him. Frantic, Narm swung his staff.
The wood cut empty air. The head was gone, gone as if it had never been there. Illusion, Narm realized in helpless anger, as the hissing laughter of the bone devils rose around him.
Around him! They had gotten on both sides of him! Desperately, Narm turned and charged at one, swinging his staff wildly, trying to batter it down and win free. It danced aside, still hissing, its scorpionlike tail curling at him. Narm sprawled in the dry leaves and dirt, rolled over, heart pounding, and jumped up to his feet with staff flailing about… He was dead, dead anyway… he'd never escape… if only he and Marimmar had turned back!
Then there was a blinding flash and the world exploded. Narm hit something, hard. Putting out a hand, he felt bark, felt his way up the tree, realizing that he still held his staff in the other hand.
Abruptly he heard a dry female voice close by. "He lives, Lanseril. If your bolt had been a couple of hands closer, mind…"
"Your turn, remember?" a light male voice replied, pointedly. Then both voices chuckled.
Narm blinked his dazzled eyes desperately. "Help," he managed to say, almost crying. "I can't see!"
"Can't think either, if you planned on storming Myth Drannor armed with nothing but a sapling," the female voice said to him and then hissed a word. Narm had the impression that something brightened, suddenly, to his left, and raced off in a spray of separate moving lights. But he could see nothing more-everything looked like a white fog. A hand fell on his arm. He stiffened and swung his staff up.
"No, no," the male voice said in his ear. "If you hit me, I'll just leave you again, and the devils'll have you after all. How many companions had you?"
"J-just one," Narm replied, letting his arm fall. "Marimmar, the-the Mage Most Magnificent." Suddenly Narm burst into tears.
"I take it that he is no more," the female voice said gently. A hand took his sleeve, and then Narm was being led rapidly over the uneven leaves of the forest floor.
"Aye," the man said by Narm's shoulder. "I've seen pieces of him. Mixed up with two horses. Can you ride, man?" Insistently he shook the sobbing Narm, who managed a violent nod, and then added, "Good. Up you go." Narm felt a stirrup, and then he was thrust up onto the back of a snorting, shifting horse. Narm clutched the horse's neck thankfully, and from one side heard the female hiss a word that he had heard earlier.
The male voice spoke again. "Tymora spit upon us, they're persistent! There's another flying at us now! Ride! Illistyl, lead him, will you?" Narm heard a sudden flutter of wings. He struck out at it wildly, blindly, with his staff.
"Mystra's strength!" the woman said, and Narm was jerked roughly to one side. "Strike down Lanseril? Idiot!" A small, strong hand clouted him under the jaw and then jerked the staff from his grasp. Narm heard it clatter against something off to his right.
"I beg pardon!" he said, clutching the horse's neck as it gathered speed. "I meant no harm-devils flying, he said!"
"Aye, they are, and we're not-as they say in Cormyr-out of the woods yet, either. It might help if you held the reins and let the horse breathe and turn its head by loosening your hold on its neck," she suggested flippantly. "I am Illistyl Elventree. Lanseril Snowmantle flies above us. He may forgive you by the time we reach Shadowdale."
"S-Shadowdale?" Narm asked, trying to remember what Marimmar had told him of the dales. He could see dark things moving… no, he was moving past them. Trees… his sight was coming back! "What-how did you save me? I was-was-"
"Trapped, yes. Lanseril nearly caught you in the lightning he called-it wouldn't have been the first time. Can you see yet?"
Narm shook his head, trying to clear the white mist before his eyes. "Trees, yes, and the horse before me-" he turned his head toward her voice-"but I fear I cannot see you, yet." His voice shook a little, and then steadied. "How came you to find me?… And-and-"
"We are Knights of Myth Drannor. Those who venture here for treasure often meet with us. The unlucky visitors such as yourself and this mage-your master, I take it-encounter the devils first."
"We… we met an elf first, good lady. Strongbow, he gave as his name, and he stood with a lady mage. They warned us back. My master was very angry. He was determined to find the magic that remains and so went around by another way. He is-was-proud and willful, I fear."
"He stands in large company both in life and death, then. You were apprentice to him?"
"Aye. I am but new come to the art, lady. My spells and cantrips are not yet of any great matter. They may never be, now." Narm sighed.
"What is your name, wise apprentice?" the woman asked.
"Narm, good lady."
"Nay, that I'm not. A lady, yes, when I remember, but I fear my tongue prevents my being called 'good' overmuch, save in courtly politeness. Slow your mount a bit, Narm-this next stretch is all roots and holes."
"Yes, but the devils?"
"We are largely clear. They seem to be under orders as to how far they may venture. If we are beset now, I have time enough to call on Elminster."
"Elminster?"
"The Sage of Shadowdale. He has seen some five hundred winters, and he is one of the most powerful mages in Faerun. Mind your manners to his face, Narm, if you would see the next morning as a man and not a toad or worse."
"As you say, lady. This Elminster-is he in need of an apprentice?"
Illistyl chuckled. "He enjoys having a 'prentice as much as coming down with a plague, as he has often put it. But you may ask."
Narm managed a grin. "I know not if I dare, good lady."
"A man who fights bone devils with a stick of wood, afraid to ask a question of Elminster? He'd be most flattered to hear of your trepidation." She chuckled again, the full, throaty chuckle few women allow themselves, and leaned over to lead Narm's horse by the bridle through a narrow passage between two trees and then sharply to the left, around the lip of a large pit.
Narm could see her clearly at last. To his astonishment, she was a tiny wisp of a girl, no older than h
e, clad in a simple, dark cloak over the earthen-hued tunic and breeches a forester might wear. Her boots, he noticed, were of the finest leather and make, although their swash-topped cuffs were plain and not of fancy cut or ornament. She felt his gaze and turned in her saddle with a smile.
"Well met," she said simply. Narm smiled back as she turned away and spurred down a slope in the path, and then blinked. How powerful were these knights, that one so young might, with but one companion, calmly contend with devils? And what would become of Narm in the hands of ones so powerful?
With dull despair Narm realized that he had lost all of his books of magic-worse, all he owned but a knife, a few coins, and the clothing on his back. He now had no home, no master, and no means of earning coins anew. What need would Shadowdale have of an apprentice worker of the art with the likes of Elminster and Lady Illistyl in residence?
Narm set his jaw and rode on with a heavy heart. Illistyl saw and said nothing, for some things must be faced and fought alone.
They rode on, and the day waned and grew dark beneath the trees. Suddenly a great eagle swooped down from the sky to join them in a clearing. Writhing before their eyes, the eagle became a lively eyed man in the simple robes of a druid. Narm bid a grave greeting to Lanseril Snowmantle.
Lanseril returned it gravely and asked him if he cooked meals or washed up afterward. There was laughter, and the darkness within Narm lightened.
Nothing disturbed their camp that night, but in his dreams Narm died a thousand times and saved his surly master a hundred times and slew ten thousand devils. He awoke many times screaming and weeping, and each time Illistyl or Lanseril sat close to reassure him with words and hand-clasps. As Narm lay down again he would shake his head wearily. He knew it would be a very long time before his dreams would be free of grinning, hissing devils.
The next day, riding westward through the vast wood with Illistyl while Lanseril flew above, Narm knew that he must return to Myth Drannor. Not to avenge Marimmar or to try to recover lost spellbooks that would doubtless have been seized by now anyway, but to be free of the taunting devils of his dreams. Half-asleep, he slumped in his saddle and wondered if he would live long enough to see the ruined city itself. They rode on toward Shadowdale.