Blood of the City

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Blood of the City Page 28

by Robin D. Laws


  Cayden Cailean: God of freedom, ale, wine, and bravery. Was once mortal, but ascended to godhood by passing the Test of the Starstone in Absalom.

  Celwynvian Charge: Half-living tree-shaped monument gifted to Magnimar by elves.

  Cenotaph: Cylindrical mausoleum monument celebrating Magnimar's founder; the city's most prestigious dead are often interred in the newer catacombs beneath it.

  Chelaxian: Someone from Cheliax. Most of Magnimar's elite are ethnic Chelaxians, though not actual citizens of Cheliax.

  Cheliax: A devil-worshiping nation in southwestern Avistan.

  Chelish: Of or relating to the nation of Cheliax.

  Cobblestone Druid: One of many names for the urban magic-users who draw magical power from the innate energy of cities and other urban centers, similar to the way most druids draw power and inspiration from nature.

  Council of Ushers: Governing body of Magnimar, consisting of the most influential and experienced people in the city. Characterized—and often crippled—by factionalism and debate, the council is currently hard pressed to exert as much control as the office of the lord-mayor.

  Derexhi Family: One of Magnimar's powerful founding families, specializing in providing private security and hired justice for those with means.

  Devils: Fiendish occupants of Hell who seek to corrupt mortals in order to claim their souls.

  Dockway: Magnimarian district most devoted to trade and imports/exports.

  Druid: Someone who reveres nature and draws magical power from the boundless energy of the natural world.

  Dwarves: Short, stocky humanoids who excel at physical labor, mining, and craftsmanship.

  Elemental Plane: A dimension of pure elemental energy that exists beyond the normal world.

  Elves: Race of long-lived, beautiful humanoids.

  Elven: Of or pertaining to elves.

  First Vault: Vast storehouse on Axis where Abadar keeps a perfect master copy of everything in existence.

  Flayleaf: Plant with narcotic leaves.

  Gnomes: Small humanoids with strange mindsets, originally from the First World.

  Golarion: The planet on which the Pathfinder campaign setting focuses.

  Golemworks: Consortium of Magnimarian artificers and construct-crafters who build and sell magical automatons.

  Grand Arch: Neighborhood in Magnimar's Naos district, home to middle-class residences, many of which are occupied only part of the time by traveling merchants.

  Half-Elves: Of human and elven descent, half-elves are often regarded as having the best qualities of both races, yet still see a certain amount of prejudice, particularly from their pure elven relations.

  Halflings: Race of humanoids known for their tiny stature, deft hands, and mischievous personalities.

  Half-Orcs: Bred from humans and orcs, members of this race have green or gray skin, brutish appearances, and short tempers, and are mistrusted by many societies.

  Hell: Plane of evil and tyrannical order ruled by devils, where many evil souls go after they die.

  Hellknights: Organization of hardened law enforcers whose tactics are often seen as harsh and intimidating, and who bind devils to their will. Based in Cheliax.

  Hells: Magnimar's notorious prison, positioned beneath the Pediment Building.

  Iomedae: Goddess of valor, rulership, justice, and honor.

  Irespan: Enormous ruined bridge leading out to sea from Magnimar's upper districts; a relic of a now-forgotten empire.

  Irrisen: A realm of permanent winter north of Varisia, claimed by Baba Yaga and ruled by her daughters.

  Justice Court: Thirteen judges who compose Magnimar's highest judiciary council.

  Keystone: Magnimarian district devoted primarily to temples and the homes of the common people.

  Korvosa: Largest city in Varisia and outpost of former Chelish loyalists, now self-governed. For more information, see the Pathfinder Campaign Setting book Guide to Korvosa.

  Korvosan: Of or from Korvosa; someone from Korvosa. Often viewed with suspicion by Magnimarians.

  Kyonin: An elven forest-kingdom in eastern Avistan.

  Lizardfolk: Race of reptilian humanoids; often viewed as backward by more "civilized" races.

  Lord Justice: The most powerful judge of Magnimar's Justice Court.

  Lowcleft: District of Magnimar devoted primarily to arts and entertainment.

  Magnimar: Port city in southwestern Varisia, best known for its many monuments, including the enormous bridge called the Irespan. Founded by immigrants fleeing Korvosa and its political ties to the devil-worshiping nation of Cheliax.

  Magnimarian: Of or from Magnimar.

  Magrim: Lesser-known dwarven deity.

  Maralictor: Mid-level Hellknight rank.

  Marble District: Neighborhood of the greater Alabaster District in Magnimar, home to many of the manors of the city's elite.

  Marches: Residential neighborhood for common folk in Magnimar—part of the larger Keystone district.

  Naos: District housing much of the "new money" merchant aristocracy in Magnimar.

  Orc: A bestial, warlike race of humanoids from deep underground who now roam the surface in barbaric bands. Universally hated by more civilized races.

  Ordellia: District of Magnimar dedicated to housing settled foreigners and dissidents; almost a town in its own right.

  Pathfinder Society: Organization of traveling scholars and adventurers who seek to document the world's wonders. Based out of Absalom and run by a mysterious and masked group called the Decemvirate.

  Pathfinder: A member of the Pathfinder Society.

  Pediment Building: Primary government building of Magnimar.

  Pharasma: The goddess of birth, death, and prophecy, who judges mortal souls after their deaths and sends them on to the appropriate afterlife; also known as the Lady of Graves.

  Qadira: Desert nation east of the Inner Sea.

  Rag's End: Magnimarian slum district.

  Rahadoum: Atheist nation where religion is outlawed. Abuts Thuvia's western border.

  Red Mantis: Infamous assassin cult, renowned for their efficacy, their red insect-like armor, and their sawtoothed sabers.

  Seacleft: The massive cliff which splits Magnimar into two sections: the Summit above, and the Shore below.

  Shackles: Pirate isles southwest of the Inner Sea.

  Shadow District: Section of Magnimar directly beneath the great bridge of the Irespan, and thus usually in shadow.

  Shelyn: The goddess of beauty, art, love, and music.

  Shoanti: Indigenous peoples of the Storval Plateau in Varisia.

  Shore: Group of districts positioned below the Seacleft; the poorer districts of Magnimar.

  Sorcerer: Spellcaster who draws power from a supernatural ancestor or other mysterious source, and does not need to study to cast spells.

  Storval Plateau: Harsh uplands of eastern Varisia.

  Stylobate: One of the most exclusive neighborhoods in the Alabaster District in Magnimar.

  Summit: Group of districts positioned above the Seacleft; the wealthier districts of Magnimar.

  Tines: Raised fork on which Chelish criminals are sometimes impaled. Also the name of a rude hand gesture from Cheliax, which suggests that the recipient should be impaled in such a manner.

  Triodea: Most prestigious performance hall in Magnimar.

  Ustalav: Gothic nation bearing a reputation for strange beasts, ancient secrets, and moral decay.

  Varisia: Frontier region at the northwestern edge of the Inner Sea region, of which Korvosa and Magnimar are the two largest cities.

  Varisian: Something from Varisia, or else a member of the often maligned Varisian ethnic group, which is known for its music, dance, and traveling caravans.

  Venture-Captain: A rank in the Pathfinder Society above that of a standard field agent but below the Decemvirate.

  Vista: Neighborhood of Magnimar's Naos district featuring high-class shops and merchants.

  Wizard: Someone who cas
ts magical spells through research of arcane secrets and the constant study of spells, which he or she records in a spellbook.

 

 

 


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