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by Corey Mead


  America’s Army, [>]–[>]

  Bible and, [>], [>], [>]

  computer-based learning (distance education), [>]–[>]

  computers-in-the-schools movement, [>], [>], [>], [>], [>]

  experimental programs, [>]

  functionality and, [>]–[>]

  higher-order skills and, [>], [>]

  history overview, [>]–[>]

  literacy and, [>], [>], [>]–[>], [>]

  military funds and, [>]

  military needs and, [>]

  military “serious” games and, [>]–[>]

  morality and, [>], [>], [>]

  politics and, [>]–[>]

  possible dangers, [>]–[>]

  racism/prejudices in testing, [>]–[>], [>]

  rationale switch (morality to productivity), [>]

  science emphasis, [>]

  simulation biases/assumptions and, [>]–[>]

  special circumstances, [>]

  standardized testing, [>], [>]–[>], [>]–[>]

  “vocationalism” movement, [>], [>]

  Word War II and, [>], [>]–[>]

  See also specific components; specific individuals

  education/public schools

  Project Lead the Way, [>]–[>]

  STEM skills, [>], [>], [>]

  video game–based learning and, [>]–[>], [>]

  Edwards, Paul, [>], [>], [>]

  Eichelkraut, Craig, [>]

  Electronic Entertainment Expo (E3/2002), [>]–[>], [>]

  Electronic Numerical Integrator and Computer (ENIAC), [>]

  Ender’s Game (Card), [>], [>]–[>], [>]

  ENIAC (Electronic Numerical Integrator and Computer), [>]

  entertainment industry and military

  beginnings of collaboration (post– World War II), [>]–[>], [>], [>]–[>], [>]–[>]

  partnership description, [>]–[>]

  simulation biases/assumptions and, [>]–[>]

  World War II propaganda films, [>]

  See also Institute for Creative Technologies; specific individuals; specific products

  Epic Games, [>]

  Espaillat, Franklin, [>]–[>], [>]–[>], [>]

  exposure therapy

  description, [>]–[>]

  See also virtual-reality exposure therapy

  “extinction process,” [>]

  Federal Acquisition Streamlining Act (1994), [>]

  Ferren, Bran, [>]–[>]

  fidelity and simulations, [>]

  Fish, Roy, [>]

  Flame computer virus, [>], [>]

  FlatWorld simulation, [>]–[>]

  flight simulators

  development, [>]

  Thorpe and, [>]–[>]

  FOG-M (fiber-optic-guided missile), [>]–[>]

  Foldit (video game), [>]

  Fort Campbell, Kentucky, [>]

  Franklin, Benjamin, [>]

  From Sun Tzu to Xbox (Halter), [>]

  Full Spectrum Warrior(video game), [>], [>], [>]–[>], [>]

  Game Boys, [>], [>]

  Games for Change, [>]

  Games for Health, [>]

  Garland, Robert, [>]

  GED (General Educational Development) tests, [>]–[>]

  Gee, James Pal, [>], [>]–[>]

  General Educational Development (GED) tests, [>]–[>]

  General Officers Symposium, [>]

  geospecific databases, [>]

  Ghamari-Tabrizi, Sharon, [>]

  G.I. Bill (1944), [>]

  Gibson, William, [>]

  Glorious Mission (China video game), [>]

  Gould, Stephen Jay, [>]–[>]

  Grand Theft Auto (video game), [>]

  Green, Shawn, [>]

  Grimsley, Richard, [>]–[>]

  Grossman, Dave, [>]

  Grubb, W. Norton, [>], [>]

  Guinness World Records, [>]

  Gulf War (first), [>]–[>]

  hackers

  in 1960s, [>]–[>]

  military-industrial complex and, [>]

  Hall, Jeffrey, [>]

  Halpern, Sue, [>]

  Halter, Ed, [>], [>]

  Hamas, [>]

  “Hands of Hope”, Coalition to Salute American Heroes, [>]

  Harris, Eric, [>]

  Hattes, Keith, [>]

  health care and military

  barriers, [>]–[>]

  divisions/rivalries and, [>]

  innovations/civilian health care and, [>], [>]–[>]

  See also specific health-care issues; specific individuals; specific tools

  Henry, Patrick, [>], [>]

  Heritage Foundation, [>]–[>]

  Herz, J. C., [>]–[>]

  Hezbollah Special Force series (video games), [>]

  High Level Architecture, [>]

  Hill, Randall, [>], [>]

  Hoge, Charles, [>]

  Hollenback, Jim, [>]

  Home Front, The (video game), [>]

  human-machine system/integration, [>], [>]–[>]

  hybrid wars, [>]–[>], [>]

  hydrogen bomb, [>]

  id Software, [>]

  Immersive Naval Officer Training System (video/program), [>]–[>]

  “information society,” [>]

  Institute for Creative Technologies

  FlatWorld simulation, [>]–[>]

  mission, [>]

  post-9/11, [>]–[>]

  Rizzo and, [>], [>], [>]–[>]

  Zyda and, [>]–[>], [>]

  Iran

  nuclear program/cyberwarfare and, [>], [>]

  Special Operation 85: Hostage Rescue (video game), [>]

  Iraq War

  Abu Ghraib prisoner abuse scandal, [>], [>]–[>]

  Battle of Abu Ghraib, [>]–[>]

  Camp Redemption, [>], [>]

  Pennington, [>]–[>]

  video games and, [>], [>], [>], [>], [>], [>], [>], [>], [>]

  See also Della Salla, Jerry/Iraq war; Virtual Iraq

  Jackson, Jeff “Beast”

  background/description, [>]

  VTF VSB2 training sessions, [>]–[>], [>]–[>], [>]

  joint operations of military, [>]–[>]

  Joint Simulation System (JSIMS), [>]

  Joint Vision 2010 (1996), [>]

  Joint Vision 2020 (2000), [>]

  Jones, Anita, [>], [>], [>]

  Journal of Cybertherapy and Rehabilitation, [>]

  Joystick Nation (Herz), [>]

  Juntiff, George, [>], [>]

  Kahneman, Daniel, [>]

  Kaufman, Dan, [>]–[>], [>]

  Kennedy, Chester, [>]–[>]

  Kenny, Patrick, [>]–[>]

  Kern, Paul, [>]–[>], [>], [>]

  Klebold, Dylan, [>]

  Kline, Stephen, [>], [>]

  Kohl, Herb, [>]

  Korris, Jim, [>]–[>]

  Kramer, Michael, [>]–[>], [>]–[>], [>]

  Kriegsspiel game, [>]

  Krogh, Anthony, [>]–[>]

  Krulak, Charles, [>], [>]–[>]

  Last Lecture, The (Pausch), [>]

  Lazerson, Marvin, [>], [>]

  Lenoir, Timothy, [>]

  Lensman (Smith), [>]

  Lesser, Victor, [>]

  Lieberman, Joe, [>]

  Lin, Herbert S., [>]

  Lindheim, Richard, [>]

  Lindquist, Steven, [>]

  Link, Edwin, [>]

  Los Angeles Times, [>]

  Lowood, Henry, [>]

  Lukes, George, [>]

  Lutz, Elizabeth, [>]

  MacArthur Foundation report, [>]–[>]

  Macedonia, Michael, [>], [>], [>]–[>], [>]

  Marine Corps Modeling and Simulation Office (MCMSO), [>]

  Marine Corps Tactical Decision-Making Simulations, [>]

  Marine Doom (video game), [>], [>]

  Marine’s Guide to Fishing, A(film), [>]

  Math Blasters (video game), [>]

  Mayberry, Alex, [>]

  McCall, Lyn, [>]

  McLaurin, John, [>]

  Mech War
(board game), [>]

  mental health issues

  treatment stigma and, [>]–[>], [>]

  See also specific issues

  Mezoff, Lori, [>]

  military-industrial-academic complex, [>]–[>]

  See also entertainment industry and military

  Military Medicine, [>]

  Mismeasure of Man, The (Gould), [>]–[>]

  Mission to Heal, The (video game), [>]

  MMOG (massively multiplayer online video-game) world, [>]–[>]

  MMOWGLI (Massive Multiplayer Online War Game Leveraging the Internet), [>]

  MOVES (Modeling, Virtual Environments, and Simulation) Institute

  America’s Army and, [>], [>]–[>], [>], [>]–[>], [>]

  Zyda and, [>], [>], [>], [>], [>]

  National Council of Teachers of English standards, [>]

  National Defense, [>]

  National Defense Act (1916), [>]

  National Research Council (NRC) conference (1996), [>]–[>]

  National STEM Video Game Challenge, [>]

  NeuroTracker, [>]–[>]

  New England Journal of Medicine, [>]

  New York Times Magazine, [>]

  Newell, Michael, [>], [>]–[>]

  Nieborg, David, [>]

  9/11 attacks/effects, [>], [>], [>]

  Nintendo, [>], [>]

  Noble, Douglas, [>], [>], [>]

  Nova Logic, [>], [>]

  NPSNET (Naval Postgraduate School Net), [>]–[>]

  nuclear war and video games, [>]

  Obama administration

  educational software, [>]

  STEM skills, [>], [>]

  Office of Economic and Manpower Analysis (OEMA), [>], [>], [>], [>], [>], [>]–[>], [>]–[>], [>]

  Ohle, David, [>]

  On Killing: The Psychological Cost of Learning to Kill in War and Society (Grossman), [>]

  Operation Internal Look, [>]

  Oregon Trail (video game), [>]

  Pair, Jarrell, [>]–[>], [>]

  Pausch, Randy, [>]

  Pennington, Matthew

  acting, [>]–[>]

  in Afghanistan, [>]

  background/description, [>]

  Iraq/injuries, [>]–[>]

  problems after military/injuries, [>]–[>]

  PTSD, [>]–[>]

  Sloane and, [>], [>]–[>]

  WILL’s The War Inside, [>]–[>], [>]

  PEO STRI (Program Executive Office of Simulation, Training, and Instrumentation)

  budget, [>], [>]

  description/mission, [>]

  former name, [>]

  location and, [>]

  motto, [>]

  VBS2 and, [>], [>], [>]

  See also STRICOM

  Perez, Ray, [>]

  Piaget, Jean, [>]

  Plan X, cyberwarfare, [>]

  PLATO (Programmed Logic for Automated Teaching Operations), [>]

  Platoon (film), [>]–[>]

  “program of record,” [>]

  Programmed Data Processor-[>] (PDP-1), [>]–[>]

  Project Lead the Way, [>]–[>]

  Psychiatric Services, [>]

  PTSD/treatment

  article on soldier incidence (2004), [>]

  Della Salla, [>]–[>], [>]–[>]

  Pennington, [>]–[>]

  rate of mental health problems and, [>]

  Veteran’s Administration processing claims and, [>]

  Virtual Vietnam, [>]

  WILL’s games and, [>], [>]–[>], [>]–[>], [>]–[>]

  See also Rizzo, Albert “Skip”; Virtual Afghanistan; Virtual Iraq; virtual-reality exposure therapy

  racism

  Saving Sergeant Pabletti (video game) and, [>]

  standardized testing, [>]–[>], [>]

  Ramachandran, V.S., [>]

  RAND corporation, [>]–[>], [>]

  RealWorld (video game), [>]

  recruitment

  all volunteer force and, [>]–[>], [>]

  America’s Army (video game), [>], [>], [>]–[>], [>], [>]–[>], [>]–[>], [>]–[>], [>]–[>]

  information sources/types, [>]–[>]

  out-of-date information and, [>]–[>]

  veterans’ stories and, [>]

  Reeves, Bob, [>]

  Rejecsk, David, [>]

  Reuters, [>]

  Rice, John W., [>]

  Rizzo, Albert “Skip”

  background/description, [>]–[>], [>]

  as cognitive-rehabilitation therapist, [>]–[>]

  gaming awareness, [>]

  Rizzo, Albert “Skip” and gaming/simulation technology

  civilian health care and, [>]

  Comprehensive Soldier Fitness (CSF) program, [>]–[>], [>]

  early studies, [>]–[>]

  importance, [>]–[>]

  Institute for Creative Technologies, [>], [>], [>]–[>]

  labs at ICT, [>]

  on military’s innovations, [>]

  PTSD treatment needs, [>]–[>]

  treatment beyond PTSD, [>]

  user studies and, [>]–[>]

  See also SimCoach

  Rizzo, Albert “Skip” and Virtual Iraq/ Afghanistan

  benefits overview, [>], [>]

  clinical trials/success, [>]

  “extinction process,” [>]

  feedback sessions, [>]–[>]

  funding, [>], [>], [>]

  helping clinicians, [>]

  helping soldiers, [>]

  mental health treatment stigma and, [>]

  PTSD and, [>], [>]

  work on prototype, [>]

  Robert Wood Johnson Foundation, [>]

  Rosenberger, Scott, [>]

  Rothbaum, Barbara, [>]

  Rumsfeld, Donald, [>]

  Russell, Steve

  as “hacker,” [>]–[>]

  Spacewar! and, [>]–[>]

  SAGE (Semi-Automatic Ground Environment), [>]

  Salen, Katie, [>]

  Sanger, David, [>]

  SAT (Scholastic Aptitude Test), [>], [>]

  Saving Private Ryan (film), [>]

  Saving Sergeant Pabletti (video game), [>]

  Sawyer, Ben, [>]

  Scholastic Aptitude Test (SAT), [>], [>]

  Schwarzkopf, Norman, [>]

  “serious games”

  definitions, [>]

  examples, [>], [>], [>]

  military and, [>]

  movement, [>]

  purpose, [>]

  See also specific games

  Serious Games (Abt), [>]

  sexual harassment/assault

  Saving Sergeant Pabletti (video game) and, [>]

  Tailhook scandal, [>]

  Shanker, Thom, [>]

  Shilling, Russell, [>], [>], [>]

  Silberman, Steve, [>]

  SimCity (video game), [>], [>], [>]

  SimCoach

  assessment program and, [>]

  description/advantages, [>], [>]–[>]

  feedback on Rizzo’s presentation, [>]

  funding, [>], [>]

  mental health-care stigma and, [>]

  Rizzo’s presentation of, [>]–[>]

  SIMNET

  beginnings, [>]

  Gulf War (first) and, [>]–[>]

  Kern and, [>]

  Zyda and, [>]–[>]

  simulators/simulations and military

  in 1980s, [>]–[>]

  in 1990s, [>]–[>]

  activities covered with, [>]

  budget/costs to military and, [>], [>], [>], [>]–[>], [>]–[>]

  budget cuts and, [>]–[>]

  collective training and, [>]–[>]

  crowdsourcing to debug software code, [>]

  DARPA and, [>], [>], [>]

  fidelity and, [>]

  future wars and, [>]

  human-machine integration, [>]–[>]

  Thorpe’s ideas on, [>]–[>]

  See also specific products; specific types; video games and military

  Singer, Peter, [>], [>], [>]

&nbs
p; Single Parenting (video game), [>]

  Skinner, B.F., [>]

  Sloane, Sharon

  awards, [>]

  background, [>], [>]–[>]

  behavior modification/games and, [>]–[>]

  founding WILL, [>], [>]

  GI Film Festival (2011), [>]

  Pennington and, [>], [>]–[>]

  on WILL’s games, [>]

  See also WILL Interactive

  Smith, Edward “Doc,” [>]

  Smith-Hughes Act (1917), [>]

 

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