by Corey Mead
America’s Army, [>]–[>]
Bible and, [>], [>], [>]
computer-based learning (distance education), [>]–[>]
computers-in-the-schools movement, [>], [>], [>], [>], [>]
experimental programs, [>]
functionality and, [>]–[>]
higher-order skills and, [>], [>]
history overview, [>]–[>]
literacy and, [>], [>], [>]–[>], [>]
military funds and, [>]
military needs and, [>]
military “serious” games and, [>]–[>]
morality and, [>], [>], [>]
politics and, [>]–[>]
possible dangers, [>]–[>]
racism/prejudices in testing, [>]–[>], [>]
rationale switch (morality to productivity), [>]
science emphasis, [>]
simulation biases/assumptions and, [>]–[>]
special circumstances, [>]
standardized testing, [>], [>]–[>], [>]–[>]
“vocationalism” movement, [>], [>]
Word War II and, [>], [>]–[>]
See also specific components; specific individuals
education/public schools
Project Lead the Way, [>]–[>]
STEM skills, [>], [>], [>]
video game–based learning and, [>]–[>], [>]
Edwards, Paul, [>], [>], [>]
Eichelkraut, Craig, [>]
Electronic Entertainment Expo (E3/2002), [>]–[>], [>]
Electronic Numerical Integrator and Computer (ENIAC), [>]
Ender’s Game (Card), [>], [>]–[>], [>]
ENIAC (Electronic Numerical Integrator and Computer), [>]
entertainment industry and military
beginnings of collaboration (post– World War II), [>]–[>], [>], [>]–[>], [>]–[>]
partnership description, [>]–[>]
simulation biases/assumptions and, [>]–[>]
World War II propaganda films, [>]
See also Institute for Creative Technologies; specific individuals; specific products
Epic Games, [>]
Espaillat, Franklin, [>]–[>], [>]–[>], [>]
exposure therapy
description, [>]–[>]
See also virtual-reality exposure therapy
“extinction process,” [>]
Federal Acquisition Streamlining Act (1994), [>]
Ferren, Bran, [>]–[>]
fidelity and simulations, [>]
Fish, Roy, [>]
Flame computer virus, [>], [>]
FlatWorld simulation, [>]–[>]
flight simulators
development, [>]
Thorpe and, [>]–[>]
FOG-M (fiber-optic-guided missile), [>]–[>]
Foldit (video game), [>]
Fort Campbell, Kentucky, [>]
Franklin, Benjamin, [>]
From Sun Tzu to Xbox (Halter), [>]
Full Spectrum Warrior(video game), [>], [>], [>]–[>], [>]
Game Boys, [>], [>]
Games for Change, [>]
Games for Health, [>]
Garland, Robert, [>]
GED (General Educational Development) tests, [>]–[>]
Gee, James Pal, [>], [>]–[>]
General Educational Development (GED) tests, [>]–[>]
General Officers Symposium, [>]
geospecific databases, [>]
Ghamari-Tabrizi, Sharon, [>]
G.I. Bill (1944), [>]
Gibson, William, [>]
Glorious Mission (China video game), [>]
Gould, Stephen Jay, [>]–[>]
Grand Theft Auto (video game), [>]
Green, Shawn, [>]
Grimsley, Richard, [>]–[>]
Grossman, Dave, [>]
Grubb, W. Norton, [>], [>]
Guinness World Records, [>]
Gulf War (first), [>]–[>]
hackers
in 1960s, [>]–[>]
military-industrial complex and, [>]
Hall, Jeffrey, [>]
Halpern, Sue, [>]
Halter, Ed, [>], [>]
Hamas, [>]
“Hands of Hope”, Coalition to Salute American Heroes, [>]
Harris, Eric, [>]
Hattes, Keith, [>]
health care and military
barriers, [>]–[>]
divisions/rivalries and, [>]
innovations/civilian health care and, [>], [>]–[>]
See also specific health-care issues; specific individuals; specific tools
Henry, Patrick, [>], [>]
Heritage Foundation, [>]–[>]
Herz, J. C., [>]–[>]
Hezbollah Special Force series (video games), [>]
High Level Architecture, [>]
Hill, Randall, [>], [>]
Hoge, Charles, [>]
Hollenback, Jim, [>]
Home Front, The (video game), [>]
human-machine system/integration, [>], [>]–[>]
hybrid wars, [>]–[>], [>]
hydrogen bomb, [>]
id Software, [>]
Immersive Naval Officer Training System (video/program), [>]–[>]
“information society,” [>]
Institute for Creative Technologies
FlatWorld simulation, [>]–[>]
mission, [>]
post-9/11, [>]–[>]
Rizzo and, [>], [>], [>]–[>]
Zyda and, [>]–[>], [>]
Iran
nuclear program/cyberwarfare and, [>], [>]
Special Operation 85: Hostage Rescue (video game), [>]
Iraq War
Abu Ghraib prisoner abuse scandal, [>], [>]–[>]
Battle of Abu Ghraib, [>]–[>]
Camp Redemption, [>], [>]
Pennington, [>]–[>]
video games and, [>], [>], [>], [>], [>], [>], [>], [>], [>]
See also Della Salla, Jerry/Iraq war; Virtual Iraq
Jackson, Jeff “Beast”
background/description, [>]
VTF VSB2 training sessions, [>]–[>], [>]–[>], [>]
joint operations of military, [>]–[>]
Joint Simulation System (JSIMS), [>]
Joint Vision 2010 (1996), [>]
Joint Vision 2020 (2000), [>]
Jones, Anita, [>], [>], [>]
Journal of Cybertherapy and Rehabilitation, [>]
Joystick Nation (Herz), [>]
Juntiff, George, [>], [>]
Kahneman, Daniel, [>]
Kaufman, Dan, [>]–[>], [>]
Kennedy, Chester, [>]–[>]
Kenny, Patrick, [>]–[>]
Kern, Paul, [>]–[>], [>], [>]
Klebold, Dylan, [>]
Kline, Stephen, [>], [>]
Kohl, Herb, [>]
Korris, Jim, [>]–[>]
Kramer, Michael, [>]–[>], [>]–[>], [>]
Kriegsspiel game, [>]
Krogh, Anthony, [>]–[>]
Krulak, Charles, [>], [>]–[>]
Last Lecture, The (Pausch), [>]
Lazerson, Marvin, [>], [>]
Lenoir, Timothy, [>]
Lensman (Smith), [>]
Lesser, Victor, [>]
Lieberman, Joe, [>]
Lin, Herbert S., [>]
Lindheim, Richard, [>]
Lindquist, Steven, [>]
Link, Edwin, [>]
Los Angeles Times, [>]
Lowood, Henry, [>]
Lukes, George, [>]
Lutz, Elizabeth, [>]
MacArthur Foundation report, [>]–[>]
Macedonia, Michael, [>], [>], [>]–[>], [>]
Marine Corps Modeling and Simulation Office (MCMSO), [>]
Marine Corps Tactical Decision-Making Simulations, [>]
Marine Doom (video game), [>], [>]
Marine’s Guide to Fishing, A(film), [>]
Math Blasters (video game), [>]
Mayberry, Alex, [>]
McCall, Lyn, [>]
McLaurin, John, [>]
Mech War
(board game), [>]
mental health issues
treatment stigma and, [>]–[>], [>]
See also specific issues
Mezoff, Lori, [>]
military-industrial-academic complex, [>]–[>]
See also entertainment industry and military
Military Medicine, [>]
Mismeasure of Man, The (Gould), [>]–[>]
Mission to Heal, The (video game), [>]
MMOG (massively multiplayer online video-game) world, [>]–[>]
MMOWGLI (Massive Multiplayer Online War Game Leveraging the Internet), [>]
MOVES (Modeling, Virtual Environments, and Simulation) Institute
America’s Army and, [>], [>]–[>], [>], [>]–[>], [>]
Zyda and, [>], [>], [>], [>], [>]
National Council of Teachers of English standards, [>]
National Defense, [>]
National Defense Act (1916), [>]
National Research Council (NRC) conference (1996), [>]–[>]
National STEM Video Game Challenge, [>]
NeuroTracker, [>]–[>]
New England Journal of Medicine, [>]
New York Times Magazine, [>]
Newell, Michael, [>], [>]–[>]
Nieborg, David, [>]
9/11 attacks/effects, [>], [>], [>]
Nintendo, [>], [>]
Noble, Douglas, [>], [>], [>]
Nova Logic, [>], [>]
NPSNET (Naval Postgraduate School Net), [>]–[>]
nuclear war and video games, [>]
Obama administration
educational software, [>]
STEM skills, [>], [>]
Office of Economic and Manpower Analysis (OEMA), [>], [>], [>], [>], [>], [>]–[>], [>]–[>], [>]
Ohle, David, [>]
On Killing: The Psychological Cost of Learning to Kill in War and Society (Grossman), [>]
Operation Internal Look, [>]
Oregon Trail (video game), [>]
Pair, Jarrell, [>]–[>], [>]
Pausch, Randy, [>]
Pennington, Matthew
acting, [>]–[>]
in Afghanistan, [>]
background/description, [>]
Iraq/injuries, [>]–[>]
problems after military/injuries, [>]–[>]
PTSD, [>]–[>]
Sloane and, [>], [>]–[>]
WILL’s The War Inside, [>]–[>], [>]
PEO STRI (Program Executive Office of Simulation, Training, and Instrumentation)
budget, [>], [>]
description/mission, [>]
former name, [>]
location and, [>]
motto, [>]
VBS2 and, [>], [>], [>]
See also STRICOM
Perez, Ray, [>]
Piaget, Jean, [>]
Plan X, cyberwarfare, [>]
PLATO (Programmed Logic for Automated Teaching Operations), [>]
Platoon (film), [>]–[>]
“program of record,” [>]
Programmed Data Processor-[>] (PDP-1), [>]–[>]
Project Lead the Way, [>]–[>]
Psychiatric Services, [>]
PTSD/treatment
article on soldier incidence (2004), [>]
Della Salla, [>]–[>], [>]–[>]
Pennington, [>]–[>]
rate of mental health problems and, [>]
Veteran’s Administration processing claims and, [>]
Virtual Vietnam, [>]
WILL’s games and, [>], [>]–[>], [>]–[>], [>]–[>]
See also Rizzo, Albert “Skip”; Virtual Afghanistan; Virtual Iraq; virtual-reality exposure therapy
racism
Saving Sergeant Pabletti (video game) and, [>]
standardized testing, [>]–[>], [>]
Ramachandran, V.S., [>]
RAND corporation, [>]–[>], [>]
RealWorld (video game), [>]
recruitment
all volunteer force and, [>]–[>], [>]
America’s Army (video game), [>], [>], [>]–[>], [>], [>]–[>], [>]–[>], [>]–[>], [>]–[>]
information sources/types, [>]–[>]
out-of-date information and, [>]–[>]
veterans’ stories and, [>]
Reeves, Bob, [>]
Rejecsk, David, [>]
Reuters, [>]
Rice, John W., [>]
Rizzo, Albert “Skip”
background/description, [>]–[>], [>]
as cognitive-rehabilitation therapist, [>]–[>]
gaming awareness, [>]
Rizzo, Albert “Skip” and gaming/simulation technology
civilian health care and, [>]
Comprehensive Soldier Fitness (CSF) program, [>]–[>], [>]
early studies, [>]–[>]
importance, [>]–[>]
Institute for Creative Technologies, [>], [>], [>]–[>]
labs at ICT, [>]
on military’s innovations, [>]
PTSD treatment needs, [>]–[>]
treatment beyond PTSD, [>]
user studies and, [>]–[>]
See also SimCoach
Rizzo, Albert “Skip” and Virtual Iraq/ Afghanistan
benefits overview, [>], [>]
clinical trials/success, [>]
“extinction process,” [>]
feedback sessions, [>]–[>]
funding, [>], [>], [>]
helping clinicians, [>]
helping soldiers, [>]
mental health treatment stigma and, [>]
PTSD and, [>], [>]
work on prototype, [>]
Robert Wood Johnson Foundation, [>]
Rosenberger, Scott, [>]
Rothbaum, Barbara, [>]
Rumsfeld, Donald, [>]
Russell, Steve
as “hacker,” [>]–[>]
Spacewar! and, [>]–[>]
SAGE (Semi-Automatic Ground Environment), [>]
Salen, Katie, [>]
Sanger, David, [>]
SAT (Scholastic Aptitude Test), [>], [>]
Saving Private Ryan (film), [>]
Saving Sergeant Pabletti (video game), [>]
Sawyer, Ben, [>]
Scholastic Aptitude Test (SAT), [>], [>]
Schwarzkopf, Norman, [>]
“serious games”
definitions, [>]
examples, [>], [>], [>]
military and, [>]
movement, [>]
purpose, [>]
See also specific games
Serious Games (Abt), [>]
sexual harassment/assault
Saving Sergeant Pabletti (video game) and, [>]
Tailhook scandal, [>]
Shanker, Thom, [>]
Shilling, Russell, [>], [>], [>]
Silberman, Steve, [>]
SimCity (video game), [>], [>], [>]
SimCoach
assessment program and, [>]
description/advantages, [>], [>]–[>]
feedback on Rizzo’s presentation, [>]
funding, [>], [>]
mental health-care stigma and, [>]
Rizzo’s presentation of, [>]–[>]
SIMNET
beginnings, [>]
Gulf War (first) and, [>]–[>]
Kern and, [>]
Zyda and, [>]–[>]
simulators/simulations and military
in 1980s, [>]–[>]
in 1990s, [>]–[>]
activities covered with, [>]
budget/costs to military and, [>], [>], [>], [>]–[>], [>]–[>]
budget cuts and, [>]–[>]
collective training and, [>]–[>]
crowdsourcing to debug software code, [>]
DARPA and, [>], [>], [>]
fidelity and, [>]
future wars and, [>]
human-machine integration, [>]–[>]
Thorpe’s ideas on, [>]–[>]
See also specific products; specific types; video games and military
Singer, Peter, [>], [>], [>]
&nbs
p; Single Parenting (video game), [>]
Skinner, B.F., [>]
Sloane, Sharon
awards, [>]
background, [>], [>]–[>]
behavior modification/games and, [>]–[>]
founding WILL, [>], [>]
GI Film Festival (2011), [>]
Pennington and, [>], [>]–[>]
on WILL’s games, [>]
See also WILL Interactive
Smith, Edward “Doc,” [>]
Smith-Hughes Act (1917), [>]