The Wandering Inn_Volume 1

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The Wandering Inn_Volume 1 Page 33

by Pirateaba

Klbkch and Olesm nodded. Erin took a chair and placed it between both tables so she could reach both chess boards.

  “I’ll have to sit down for this. I’m no Grandmaster.”

  —-

  The first two rounds of games Erin won handily. But in the third game Olesm scored a draw.

  “Congratulations Olesm.”

  Erin covered a yawn and massaged at her back. She gave the elated Drake a weary smile.

  “Yeah, that was a great game!”

  “Why, thank you.”

  Olesm’s scales turned a light shade of red as he shook Klbkch’s hand. His tail thrashed around wildly on the floor, but Klbkch and Erin pretended not to notice.

  “I must say, it’s quite amazing—I feel relieved to have finally tied a match against you, Erin. I was beginning to think it was impossible.”

  She blushed and waved a hand at him. It felt extremely embarrassing to be treated like some kind of chess genius, especially since she knew she wasn’t. Erin was about to suggest a rematch with different rules when she looked over at the watching Worker Antinium.

  “Do you want to play?”

  The Antinium she was addressing sat up in his seat and bowed to her.

  “This unworthy one would not presume to act in such a way.”

  Erin frowned. Did that mean he wanted to play but he was afraid to?

  “Why not give it a shot? I’ll teach you how to play, and we can always make more chess boards. All we need is a few pieces of paper and a pen.”

  She went into the kitchen and pulled out a few pieces of paper and a quill and ink. It had made her feel like a wizard when she’d first bought the quill, and then she’d wished for a computer and a printer five seconds after she’d had to actually dip the quill every few words when she wrote.

  As her guests watched, Erin drew a rough chess board on a piece of parchment, and then tore up other pieces. She carefully drew symbols on them to show which were pawns and which were other pieces, and put the makeshift chess board on the table. She put two of the Antinium Workers in chairs, facing each other across the board.

  It was the most low-key chess board Erin had ever seen, but the Antinium stared at the scraps of paper with total concentration.

  “Okay, so how much did you guys see when I played chess with Klbkch and Olesm? Do you know how to set up the board?”

  Instantly both Antinium moved. Erin recoiled for a second, but they merely rearranged the pieces on the chess board with mechanical precision. In seconds each side was set up. Erin blinked at them.

  “Good. Good. And uh, show me how this piece moves?”

  Obediently, the Antinium Worker moved the piece forwards.

  “And can you move it from left to right?”

  “This one does not believe so.”

  Klbkch hovered over the board. As always he had few features Erin could read, but he appeared distressed for some reason.

  “Address her by her title.”

  The Antinium instantly bowed his head at Erin.

  “Apologies, Innkeeper Solstice. This one does not believe the pawn piece moves left and right.”

  Erin gave Klbkch a half annoyed glance, but turned back to the Worker.

  “Right, that’s true! Very good. And show me how it takes a piece?”

  He showed her.

  “Good. But did you know there’s one more move the pawn can do?”

  Instantly, the other Antinium and the Goblins watching the game were filled with attention. They stared as Erin showed them how to take a piece en passent and explained the unique rules around that action. The Antinium she was coaching immediately bowed its head to her.

  “This one was unaware of this fact. This one apologizes to Innkeeper Solstice for its failure.”

  “What? Don’t apologize. Not many players know about that move. How could you? Now, let’s have you play a game with your friend.”

  Erin stepped back as the two Antinium Workers stared at each other in silence. For a moment she was afraid they’d do nothing, but then the first Worker moved his pawn up to E5. After a moment the other Workers replied with the Sicilian Defense, and then the game was on.

  Piece after piece moved with minimal pausing in between. At first Erin was afraid they were recreating her games with Klbkch and Olesm, but the two players were playing their own game. It took her a while to realize they were still playing by Lightning rules. Once she’d explained they could take their time, the game slowed.

  Erin stared at the two Workers playing each other in complete silence and then looked around at her audience.

  “Anyone else want to play?”

  —-

  Silence. It was the sound of funerals, and churches, except that it wasn’t. Rather, it was the sound you thought should be in such places, but really was more like an ideal goal than the truth.

  It was the sound of chess tournaments, though. Erin circulated around the inn, filling plates with dead flies and pouring water (she’d run out of blue juice) and felt like she was home as she listened to the click of chess pieces moving, or, more often, the shuffling of dry paper.

  “Oh. How’s the game going? Anyone want more flies? How about pasta? A cup of jui—water?”

  Erin passed by each board and watched as Antinium and even Goblins played each other. There were eight boards set up, and the players rotated with each other once someone lost.

  Her natural instincts as a chess player warred with her desire to give the new players advice. She compromised by letting Olesm and Klbkch offer commentary, and then dissected games after they’d been played out by recreating them and pointing out good or bad moves.

  The Antinium Workers watched Erin’s every move and listened to her words with frightening attention. She’d heard the word ‘rapt’ used to describe people, but never had she met a group so completely focused as the Workers. It was frankly unnerving, but her love of explaining chess moves and strategies more than made up for the awkwardness.

  That was one thing. But what really amazed Erin and even Olesm and Klbkch were the Goblins. They were playing chess.

  Okay, not well, and not quickly, but the Goblins were sitting down and giving each other spirited, if not particularly well thought out games. The exception was the smallest Goblin, Rags, who had actually beaten two of the Antinium Workers back-to-back.

  Erin stopped in front of one of the real chess boards as Rags slid into the seat opposite. It was technically Klbkch’s turn to play, but the Goblin stared at her. It was an obvious challenge.

  “I’ll play you, if you want. You’re white, so go ahead.”

  Rags eyed Erin defiantly and moved her knight first. Erin hid a smile.

  “Oh, the Baltic Opening, huh? Well…”

  She moved a pawn two squares up directly in front of the knight. It was her favorite way to deal with that opening move. Rags frowned, and then moved another piece. And then another. For a while the Goblin looked like a strange, green kid playing chess. That was, until she opened her mouth and Erin saw the sharp teeth. But Rags still looked a lot less threatening than before.

  Erin crushed her while she served the last of her pasta to the Goblins and had a bite to eat herself.

  —-

  The Goblin challenged her three more times while Erin played Olesm and then two of the Workers. Each time she handily lost, but Erin was impressed by the way the small Goblin was willing to try new strategies. She said so.

  “You guys could learn a lot from her. Most of these moves are actually established patterns. Okay, moving the rook right away wasn’t a good choice, but you’re better than most beginners.”

  She smiled at Rags. The Goblin fidgeted in her chair and looked away.

  Klbkch nodded, and Olesm expressed an interest playing the Goblin. Erin looked over at the Workers. They were eying her surreptitiously. She had the impression they wanted to play her too.

  She clapped her hands together and smiled.

  “Now then. Anyone else want to play another game?”
>
  —-

  “And that’s checkmate.”

  Olesm looked up from his king and shook his head despairingly.

  “Another fine game, Erin. I wasn’t aware of your trap until you moved your bishop up.”

  Erin yawned and grinned sleepily at him. Around her the Goblins sat or lay on the tables, sleepily watching the game.

  “You keep giving away too many pawns. They’re more valuable than you think.”

  Olesm bowed his head and nearly toppled over. He jerked upright and nodded at her.

  “I shall keep it in mind, Erin.”

  She nodded and yawned again.

  “Anyone want to play another game? Klbkch?”

  The ant man shook his head. He glanced towards the door, and at the Workers still playing chess. They were still intensely staring at the paper chess boards without any sign of fatigue.

  “It is late. I am afraid we must take our leave, Miss—Erin. If I may address you in that way.”

  Erin blinked at Klbkch and then looked out the window.

  “Oh, of course you can call me that, Klbkch. And wow, it is late!”

  She stood up. Immediately, the Workers stopped playing chess and stood too. They bowed to her.

  “Allow me to thank you and pay you in their place, Erin.”

  Klbkch handed her a bag of silver and gold coins. Erin blinked down at it.

  “Oh. That’s a lot.”

  “It is only fair payment for what we have consumed. And, might I trouble you to ask for a container of acid flies? I wish to bring some back to Liscor.”

  “What? Oh, sure. I’ve actually got a huge glass jar. Do you want it?”

  “Please.”

  Erin ended up giving Klbkch a huge jar full of acid flies for a gold coin. She felt guilty about it, but the Antinium insisted it was a fair price. He left with Olesm and the Workers in tow, and Erin saw the Goblins off as they slowly streamed out of her inn.

  “Come again! I’ll feed you lot another meal if you come by. You don’t need to pay – you paid me enough this time. Okay?”

  The Goblins grunted or waved their hands awkwardly at her. They clutched the paper chess board and pieces to themselves silently. Erin had wanted to give them to the Antinium Workers as well, but Klbkch told it wasn’t a good idea.

  The last Goblin, Rags, paused as she walked by Erin. The small Goblin held her hands tightly at her side.

  “Hey.”

  Erin tapped Rags on the head. She held out her hand. Silently, the small Goblin handed her the pawn back as the other Goblins glared at her.

  “No stealing. Besides, a chess board isn’t complete without all the pieces.”

  Rag’s eyes lit up. Erin narrowed hers.

  “That doesn’t mean you can steal them either. If you want to play a game, come back any time. Okay?”

  For a while the little Goblin hesitated, and then nodded. Erin smiled.

  “Have a good night.”

  She closed the door. Then she bolted it, and made sure all the windows were fastened tight. She didn’t mind the small Goblin, but she was damned if she was going to let it walk off with her chess set.

  —-

  “Um, Senior Guardsman Klbkch? May I have a word?”

  Klbkch paused as he walked swiftly back to Liscor. He was setting a fast pace, and Olesm was struggling to keep up.

  “My apologies, Olesm Swifttail. I had forgotten you were with us.”

  “No, it’s nothing.”

  Olesm gasped and wheezed as Klbkch slowed. The Workers behind him silently adjusted their pace to give the two room.

  “I just wanted to talk to you—if I may.”

  “Certainly. May I ask if you are addressing your comment to the liaison of the Antinium or Senior Guardsmen Klbkch?”

  “Both, I believe. Um, how shall I put this?”

  Olesm paused as the two strode through the night. Klbkch waited patiently until the Drake began.

  “As the [Tactician] who liaisons with the council and other guilds and the guard, I am privy to some confidential information. I am uh, aware of the situation with the Workers within the Antinium.”

  “Indeed?”

  Olesm glanced nervously behind him at the Workers. They silently stared back at him.

  “Will—will this be a problem, do you think?”

  Klbkch hesitated. He looked back and the Workers instantly looked down at the ground.

  “We shall see. They will be observed as usual and I will personally supervise them.”

  “Ah, good, good. I wouldn’t ask, but I know that these kind of things have uh, dire consequences. This isn’t an Expedition, but—”

  “I understand your concerns. If it helps, I will address this topic in my monthly report to inform you of any significant changes.”

  “Thank you.”

  “I trust you have enjoyed yourself tonight?”

  “Oh, yes. Very. Erin—that is, Miss Erin Solstice is quite a remarkable human, isn’t she?”

  “Indeed.”

  “Quite remarkable.”

  “Her mastery of the game of chess may be unmatched within the continent.”

  “Absolutely.”

  “Indeed.”

  “…Would you like to play a game after this, by any chance?”

  “It would be my pleasure.”

  —-

  That night Erin slept well. She did not wake up to hear a strange voice telling her she’d achieved [Strategist Level 1!]. She did not level up that night. Several Antinium and one Goblin however—

  Did.

  1.02 R

  The Ruins of Albez sits at the heart of what had once been a magical kingdom. Or perhaps a community of mages. Or an ancient citadel of—you know what? It doesn’t matter.

  The entire area is saturated in magic, and as such, attracts two kinds of visitors. Monsters, seeking to make their lairs among the ruined buildings and endless underground tunnels in the area, and adventurers, seeking lost treasure in the same spots. Naturally, conflicts ensue.

  The adventuring group currently occupying the ruins is known as the Horns of Hammerad, notable for their relatively high average level – most members are above level 20 – and their leader, a minotaur [Fighter]* who wields an enormous battleaxe in combat.

  *I still don’t get classes. Apparently, [Fighter] is a general class, although some call it [Warrior] depending on the culture. Does that mean they have the same skills? Either way, it’s the first class most warriors take, but if this minotaur guy were higher-level he’d be an [Axemaster] or [Knight]. Huh.

  They general consensus is that they’re quite competent in combat, and they’d received official permission to search the ruins for the duration of the week. That means that while the Horns are in the ruins, other adventuring groups can’t interfere or look for treasure. It was an arrangement that allowed the nearby cities to reap a profit for charging access and prevented conflicts between their adventurers.

  All well and good, and normally the Horns would have expected a moderate payout at the very least. They were well equipped, and prepared for anything.

  Which was why the sight of their disorganized party fighting and retreating across the ruins is even more alarming. Their leader was down by a large building, a huge spike of ice piercing his midsection. The other warriors and mages – the Horns of Hammerad was a large party twelve members strong – were either hunkered down or exchanging shots with the monster that had cornered them.

  Even as I watch, an armored warrior deflects a sword strike from one of the skeletons attacking their group and smashes it with a mace. The skeleton falls to the ground, lifeless. But that’s attracted the attention of the leader of the undead, and a huge blast of fire engulfs the area.

  I wince as the armored warrior runs out of the blaze screaming in agony. He rolls on the ground as a mage with a staff shoots a few magic bolts of rippling light to attract attention away from him. Two other adventurers rush forth and drag the burnt warrior into cover as a h
ail of ice spikes nearly pincushions all three.

  Well, crap. That’s the fifth member of the Horns down. I was hoping they’d sway the battle, but at this rate they’ll be wiped out. No help for it.

  I take two deep breaths, and then stretch my legs out. Right leg? Check. Left leg? Stretching…check. Okay.

  I peek over the piece of rubble I’m hiding behind. Clear. Okay. Here we go—

  I vault the rubble and dash down the slope. From where I am, there’s a moderate incline down into the heart of the ruins, where fallen buildings and rubble make for treacherous ground. But what’s worse is the danger of being killed by the monster fifty feet in front of me.

  I charge down the hill towards it. The robed figure notices me as I’m halfway there and turns. Two glowing blue points of light in its eyes shift towards me as I sprint directly at it. It’s a Lich*, an undead skeletal mage.

  *I personally have problems with calling it a Lich. Apparently, unlike in games and stories, Liches are rather common. They’re more like an undead type rather than unique and rare examples of mages living forever. They’re not even that deadly. Well, they’re very deadly, but even scarier types of undead exist apparently.

  For a second I don’t think it even knows what it’s seeing. A lone human running straight at it without a weapon? It hesitates, but then raises a finger. This would be the part where I die in its theory. In mine? I think I survive.

  If it seems stupid to charge at a monster capable of blasting me to bits with a single spell, well, it probably was. But I had a good reason for doing it. Over the last thirty minutes I’d scoped out the Lich’s battle against the group of adventurers and picked out a few important details about how it acted. I had three good reasons for my plan of action.

  Reason A: I’d noticed that the Lich could cast several spells, from a miniaturized lightning bolt, a fireball, and those nasty showers of ice spikes. Of the three, I really only had to worry about the fireball and the ice spikes. The lightning looked dangerous, but it grounded itself too easily. Since I’m not wearing any metal, it was far harder for the Lich to hit me.

 

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