The Wandering Inn_Volume 1

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The Wandering Inn_Volume 1 Page 682

by Pirateaba


  “I’m not dead yet.”

  He stared at the Goblin Lord with his one good eye. It blazed with a strange light. How could he still move? How could he—the Goblin Lord was choking.

  “I could kill you. It would be so easy.”

  Zel Shivertail said the words casually. He stared at the Goblin Lord, and then, suddenly, released him. The Goblin Lord stumbled backwards, gasping for air.

  “I don’t feel like it. Not anymore.”

  Zel stared ahead. His head was—blood dripped from the missing part of his head. His voice was distant.

  “I feel so tired. So this is how it ends? Funny, I always thought it would be—quicker.”

  He turned his head. The Goblin Lord stared at him. But Zel was no longer looking at him. The Drake [General] looked ahead, and his voice was very distant.

  “Sserys, old friend. I couldn’t lead them. I couldn’t inspire them like you did. But I tried. I wonder, would you say this was a job well done? I couldn’t kill the Necromancer, in the end. I only got one of his minions. And…”

  His voice trailed off. Zel’s head drooped. His voice was lower. The Goblin Lord moved forwards to hear. Zel’s voice was a whisper as he looked ahead, looked at the past.

  “My mentor, my friend, wings of my heart, did I do a good job? Defending our people? It was so very difficult without you. Will I see you, I wonder? Will you say I did a good job or a bad one when we meet?”

  “You did.”

  The Goblin Lord spoke, his voice trembling. He reached out, hesitated. He spoke, as gently as he could.

  “You did. You protected them. Your people. You did it. It was a good job.”

  Zel stirred. His eyes focused on the Goblin Lord’s face and he frowned.

  “I’ll let Sserys tell me in person, Goblin.”

  He stared at the Goblin, and then smiled. It was such a strange thing that the Goblin Lord nearly smiled back. The Goblin brushed at his eyes and was surprised to find water on his claws. Zel looked at him.

  “Do you have a name?”

  “No. No name. Just Goblin Lord. Apprentice. Goblin.”

  The Goblin Lord sat next to Zel as the dome broke. The Drake looked up at the sky. He sighed.

  “How strange. Everyone should have a name. It doesn’t seem right. You—should have one.”

  The Goblin Lord was silent. Zel stared up, blood dripped slowly from his wounds. And then stopped.

  “How about Reiss? It’s a proper Drake name. If I had a son—Sserys always talked about wanting to raise a boy and name him that.”

  Reiss. The Goblin Lord stared at Zel for a second. The Drake laughed.

  “Take it if you want it. I don’t think Sserys will mind. And—no, never mind.”

  “I will. And I will avenge. Avenge you and my people. I swear it. The Necromancer will die by my hand.”

  The Goblin Lord looked at Zel. The Drake eyed him, and then shrugged.

  “Good. I hope you do it. But I won’t be around to see it. And truthfully…I would have liked to…”

  His voice trailed off. Reiss looked into Zel’s eyes and saw the Drake’s vision had gone distant again. Zel whispered as the Goblin Lord wiped at his eyes again.

  “A good job. Did I do it?”

  He laughed once.

  “I suppose I’ll never know. But I did try. I did—”

  Reiss waited a long time, but Zel never finished his sentence. He sat there, the last traces of laughter still on his face. The Tidebreaker stared up at the sky as the walls of ivory finally broke and both armies could see into the dome at last.

  There was just silence at first. Reiss sat with Zel, head bowed, until he realized that it looked like both he and Zel were dead. He stood slowly, and heard the Goblins roaring. But from the Human side there was no noise.

  There was only silence. Then the Goblin Lord heard a groan from the Humans. It sounded like something living had been torn from them. He saw the armored ranks of men and woman falter, saw some fall to their knees and others begin to weep. The news dawned on the army slowly as they saw the Goblin Lord standing over the distant form of their [General].

  Zel Shivertail was dead. The Tidebreaker had fallen.

  And the Goblin Lord had slain him.

  It was not the truth. Reiss wanted to scream it out loud. But he couldn’t. And the Goblins roared as they saw the fallen Drake and their victorious leader. They streamed towards him, screaming, staring in awe at the fallen Zel Shivertail.

  “Dead! Dead, dead, dead!”

  Snapjaw shouted the words in triumph. She and the other Goblins were fighting to get to the Goblin Lord, offering potions. One Goblin reached to push Zel Shivertail aside. Reiss whirled and shouted.

  “Stop!”

  The Goblins froze. The Goblin Lord looked around and pointed to Zel Shivertail’s body.

  “Leave body. Anyone who touches, dies.”

  They stared at him, and then at the fallen Drake. Reiss wiped at his eyes. He said one word.

  “Withdraw.”

  He turned and walked away. Uncomprehending, the Goblins stared at him and then followed. Reiss the Goblin Lord led his army away as the Humans stared at the slumped figure in shining armor. They wept, and the cry went up. It echoed across the battlefield, across the city of Invrisil, and out onto the rest of the continent. The words shook the world.

  —-

  Magnolia Reinhart wept as she retreated from the battlefield. Ressa, beside her, was dry-eyed, but her hands were tight on her mistress’ arm as she guided Magnolia away. The Lady Reinhart spoke only once as they retreated behind the procession bearing the Tidebreaker’s body away from the battle.

  “I am offering a hundred thousand gold coins. No, I will offer a million gold coins or whatever artifacts I own. Spread the word among the Assassin’s Guilds, in every part of the world. I will have the Necromancer dead, Ressa.”

  “Yes, milady.”

  —-

  A’kerash strode through his castle, his damaged servants, his Chosen trailing after him. They were four now, and they dared not speak to him. The Necromancer had triumphed today, but that victory was hollow as well.

  “Oom’s death was unfortunate.”

  That was all Az’kerash said as he halted in front of his rooms. The four undead looked at him. Bea’s face was a mask of grief. The Necromancer looked at each of them and then away.

  “I see I have overestimated your capabilities. Or perhaps underestimated that of my foes. The next generation of your brothers and sisters will lack your weaknesses.”

  They bowed their heads. Az’kerash turned.

  “I will repair you all shortly. Rest, and regain your strength. I have need of you yet. I have eliminated one of my greatest foes today.”

  He turned and smiled bitterly. And from his castle, the same words were repeated. They broke upon the Walled Cities, and shattered the hearts of the Drakes. The end of a legend. The death of an era.

  Fear for the future.

  —-

  The news struck Liscor like a wave. Grief-stricken Drakes stood in the streets, weeping, and the Gnolls were little better. Zel Shivertail was dead. The hero of the Second Antinium Wars, the shield that had protected Izril for so long, had fallen.

  In The Wandering Inn, Klbkch saw Erin weeping at the counter and Lyonette slumped at a table. Mrsha was howling from the top of the inn. He turned, and left the building.

  Klbkch did not weep. The Antinium did not cry. He slowly walked through the streets of Liscor, hearing the horns blowing, seeing grief in every corner. He walked into the Antinium Hive and heard a hush. The Workers and Soldiers did not understand the grief and fear, yes, fear that gripped the hearts of those above.

  Well, that was their nature. Klbkch descended through the tunnels, walking by memory, and came to a large room. The Queen of the Free Antinium looked down at him.

  “Klbkchhezeim.”

  “My Queen. Has the artifact been installed to your satisfaction?”

  “So it seem
s. The Courier delivered it to the door of the Hive this morning. I have placed it here.”

  The Queen indicated a mirror made out of black glass, a tall frame that was far too small to reflect her entire body. Klbkch stared at it. It did not fit in this room, but it was a powerful artifact and there were few good alternatives.

  “Have you activated it yet?”

  “No.”

  The Queen of the Free Antinium stared at Klbkch as he slowly walked over to the mirror. He placed a hand on it and the surface rippled. It changed. Instead of reflecting the Queen and Klbkch, the surface swam until it was reflecting another room.

  It was quite similar to the one Klbkch stood in. The only difference was that this room was carved of stone, and there were quite a number of tunnels leading to and from this cavernous room. And the Queen in the center was far, larger than the Queen of the Free Antinium. She was massive, bloated, and rested on a huge dais in the center of the room. She stared towards the mirror.

  “Klbkchhezeim? The connection is strong it seems. How fares the Free Antinium?”

  “Zel Shivertail is dead.”

  Klbkch’s voice was flat. The Grand Queen of the Antinium went still. In the frame, Klbkch saw one of the Antinium gathered around her turn. Xrn stared at him. The Grand Queen was silent as she stared at Klbkch. Then her mandibles parted and rose.

  “Good. We have much to do, Klbkchhezeim, my Queen of the Free Antinium.”

  She waved a languid feeler. The Antinium turned to face Klbkch, and the Grand Queen spoke.

  “The Goblins are moving once more. The Humans stir for war. The Drakes have lost their shield. And the Antinium will rise.”

  Klbkch nodded. He stared at the Grand Queen of the Antinium, and his hands tightened on the hilts of his sword. He said only one word.

  “Perhaps.”

  End of Volume 4.

  The Depthless Doctor

  On land, it is often said that each continent has a claim to the title of the greatest. Citizens of all five continents argue over such things as if it matters. For instance, in Izril, the Drakes will proudly boast of their Walled Cities, pointing to these relics of an era when Dragons flew through the skies as a marker of greatness. The Humans on Izril speak more quietly of a land won by steel and magic, a place where they bow to no [King] or monarch—a place to be free.

  Of course, were you to go north to Terandria you would hear much the opposite. The people of the myriad kingdoms on that continent think of their enduring generations of rulers as a treasure, and point to their ancient castles and ruins as a symbol of their status. Too, Terandria is the only home to Dwarves, those master-craftsmen of metal and stone. A place where legends remain. Surely that alone speaks to Terandria’s greatness?

  Perhaps though, that is not the measure by which a land can be judged. The enduring folk of Chandrar must survive arid lands and the might of the largest desert in the world bar none—yet that hardiness leads Chandrarians to declare themselves the true survivors in a soft world. They scoff at the soft lives led by those in Terandria and Izril, and are in turn sneered at by the people of Baleros. For what is a harsh land to that of one where war is both a way of life and economy?

  And Rhir…the less said about the struggle of those desperate people, the better. But woe to any who might suggest Rhir somehow falls behind the other four continents. The citizens of Rhir claim with some accuracy to be the most courageous, most resilient and stubbornly hopeful of all five continents.

  And so the debate continues. From every land, every species will shout their greatness. Much to the amusement of those who have no home on land of course. Greatest continent? It is a laughable joke to compare such tiny specks of earth to the infinite depths of the sea. There is but one land under the waters of the world, and it is more terrible and more awe-inspiring than anything above it.

  The sea. The only land where cities have yet to be built in great number. A vast abyss from which monsters emerge that Gold-rank adventurers and Named Adventurers can only dream of in nightmares. This place is the home to the Drowned People, the damned souls who have given their bodies to fuse with other creatures and breathe water as freely as air. Drowned People, the rumored Merfolk, [Pirates] and [Sailors] who merely float on the surface of the ocean, all call the sea home.

  But they would never claim to rule it. No. Go down far enough and the sea will engulf you. The abyssal depths stretch deeper than any mountain, so deep that there are places magic itself begins to fail. The deep ocean is a place where an Archmage would find her magic lacking, where the greatest of [Warriors] would find his strength worthless. It is so dark down there, and one can sail for days, weeks, months, without seeing anything in the darkness.

  But it is not always quiet. There are songs in the darkness, if one but has the courage to listen.

  Most do not. To listen to the siren call of the blackness is to invite madness or worse—sanity. So the crew of the Kraken’s Horn made it a policy to cover their ears as they worked. This crew of Drowned Men and Women had sailed for many years in such places and knew what measures must be kept.

  Maintain the bubble. Deafen the ears. Shine no lights above decks. Speak no word of ill against another crew. Such were the litanies of the crew. Each rule was sacred, inviolate.

  Maintain the bubble. That was first and foremost. While each of the Drowned Men and Women—former Humans fused with the aspects of crabs, fish, or other sea creatures—could breathe underwater, the crushing pressures they sailed at would smash their bodies into pulp, as well as their ship, in seconds. Were it not for the magical wards that formed a protective sphere around the ship, the Kraken’s Horn would be gone in a moment.

  So each sailor checked the runes on the ship and watched the mana stones to make sure the enchantment was not failing. That was their first rule. The second was for safety and sanity. Listen not to the whispers and songs of the ocean. Many a crew had vanished or slaughtered each other when the ocean had talked to them in the depths of their paranoia and fear.

  As for the prohibition against lights—more safety. Light attracted attention, and attention underwater was the last thing any sailor wanted. Horrible things craved the light and sought it out.

  As for the last rule, it was just common sense. A crew was a crew, and while a crew could brawl and fight over the smallest of issues, the instant it began turning on itself it was finished. It might seem incredible to the land folk that a crew could go for months without quarrel, but that was the law of the sea and the sailors of the Kraken’s Horn usually obeyed this last law without fail.

  But today, the arguments between the [Captain] and [First Mate] of the ship came perilously close to breaking that rule. The two sometimes [Sailors] and sometimes [Pirates] strode along the broad deck of the ship, talking in hushed voices.

  For them, that was shouting. It was an unspoken corollary to the rule of no light—keep your voice down. Noise travelled far in the waters, after all. But some things had to be said above decks, rather than down in the hold where they might be heard.

  “—Ridiculous! I won’t hear of it.”

  “She’ll die if we don’t go up, Captain. Or the babe will.”

  “We’re tens of thousands of leagues from any port, and that’s without the risk of surfacing so quickly. And for what? A squalling babe? I won’t have it! We’d starve ourselves for your mission of mercy, Rendala. No more arguments!”

  The [Captain] was a big, swarthy Drowned Man, as befit a man of his rank. He had once been a huge Human with a beard like a fireball—now his left arm and part of his chest were translucent and elastic. He had merged with a Blackwater Jellyfish, and his body was part monster.

  Some might have seen the [Captain]’s tendril-like arms as a weakness, but the poison contained in the [Captain]’s body made up for any defects in appearance. He could paralyze a whale with a touch and his body could heal from wounds that would cripple normal flesh. Now he was staring with no little ire at his [First Mate].

 
She had been a Gnoll. Only, like all Drowned People, she had merged with a monster. In her case it had been a swordfish and she had lost her arm but gained an unparalleled cutting weapon on her right side instead. It was a tradeoff many would consider not worth the cost, but such was the nature of Drowned People. They did not choose their destiny. The ocean claimed them.

  Rendala didn’t speak like most Gnolls did, with ‘yes’ and ‘no’ endings to her sentences. She had left her tribe as a child and like all of the crew of the ship, she spoke like a sailor.

  “Captain, she’s fit to bursting. And the babe’s difficult—you know it’s already half fish! She needs a [Healer] or she’s like to bleed to death in the hold. And what would we do then? Jettison her body? That’s no way to do a sea burial and the blood would have predators in the water in minutes.”

  “So we do what? Try and surface? Even if we survived moving up that fast there’s little to no chance we’d find a [Healer] out on the open ocean.”

  “It’s standard for all ships to have a medical officer. And we wouldn’t be in this place if we had a [Doctor] on board, Tugrim!”

  “Bah. Old Sawlegs never did more than hand out healing potions. We have enough on board—why not use them?”

  Captain Tugrim had sailed his vessel for over a decade and served with Rendala as his First Mate for over half that time. Still, he couldn’t ever recall her giving him a look with as much scorn as she did now.

  “Childbirth ain’t that easy, Captain. There’s ways to lose a babe or the mother that no healing potion’ll fix. Or if it does fix the problem—it’ll fix it wrong, as if the child weren’t ever there. There’s a reason why [Midwives]’re employed when we have magic and potions about.”

  The Drowned Captain growled under his breath as he stalked the deck. His footsteps echoed eerily in the silence of the ocean depths around him. He kept his voice to a low hiss as he replied.

  “This is all that damned idiot’s fault! Who goes to sea when they’re pregnant?”

 

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