Gotrek & Felix- the Fourth Omnibus - Nathan Long

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Gotrek & Felix- the Fourth Omnibus - Nathan Long Page 120

by Warhammer


  M

  Madame Mathilda

  A female gang boss who rules the slums south of the river in Nuln, rumoured to be an associate of Lady Hermione and Countess Gabriella. She is voluptuous looking, in a rough way, and could have been beautiful were it not for the scar on the left corner of her mouth. It is said she keeps as her companion a large, black, vicious dog.

  Magda Freyadotter

  Cleric of Valaya, member of Belegar’s expedition to Karag Eight Peaks. She warns Gotrek and his party of the dangers awaiting them beneath the Peaks.

  Magdalena

  Mysterious silver-haired girl with golden eyes, a captive of Count Hrothgar.

  Magrig One Eye

  The fearsome guardian of the Temple of the Old Ones. He was the mightiest of the giants of old before his brain became clouded and he acquired the lust for manflesh. He lost an eye in a ferocious battle to the death with his brother and is worshipped as a god by the local orc tribes.

  Magritta

  City-state on the southern coast of Estalia. Built upon the Bay of Quietude, it commands one of the greatest fleets in the Old World, much to the chagrin of its Tilean neighbours.

  Malakai Makaisson

  Thought to be the best engineer who ever lived. He was drummed out of the Guild of Engineers after the first airship fiasco and became a Slayer. He built the Spirit of Grungni and is responsible for devising many other ingenious munitions and weapons also.

  He is another shaven-headed dwarf, with the customary red dyed crest and a short white beard. When flying the airship, he wears a short leather jerkin with sheepskin collar, a leather cap with long ear flaps and a cut-out for his crest to fit through and thick optical lenses engraved with crosshairs.

  Malakai appears to have been a prolific inventer, and well travelled, with devices allegedly invented by him turning up all over the Empire and the dwarf realms. The powered skiff used by the dwarfs of Wynters Brewery being a case in point.

  He is originally from Dwimmerdim Vale, way up north – an isolated place, which is thought to account for his somewhat odd accent.

  In later years, Malakai had an office in the College of Engineering at Nuln. Not being welcome in the dwarf holds, the humans were grateful for his assistance designing and making machines to help the Imperial war effort against the continued Chaos invasions.

  Malgrim

  Chief engineer of the Storm Hammer.

  Mannfred von Carstein

  The most cunning and dangerous of the von Carstein vampires.

  Manfred von Diehl

  Nephew and heir to Gottfried von Diehl, considered a brilliant, if blasphemous playwright among the cognoscenti of Altdorf.

  Mattrak

  An extremely old dwarf who acts as a guide on Gotrek and Felix’s trip into Karak Hirn via the secret engineer’s entrance. He has rheumy eyes and a wooden leg.

  Maximilian Schreiber

  Max is a powerful mage and as such, he has become an invaluable ally to Gotrek and Felix in their recent adventures. He was expelled from the Imperial College of Magicians for showing an unhealthy interest in Chaos but found a sympathetic sponsor for his research in the form of the Elector Count of Middenheim. A tall, good-looking man with a well-trimmed beard, he is about ten years older than Felix. He and the other man also share a mutual interest in the same woman, Ulrika Straghov, and this has led to a few complications recently. Max is also a member of the mysterious Golden Brotherhood, an order dedicated to fighting Chaos, though the details are vague.

  Mead and Mazer, The

  Schrammel’s only inn.

  Megalean Chain

  A group of islands lying in or near the Gulf of Araby.

  Meinhart Gessner, Father

  Priest of a nameless village in the Mountains of Mourn. Gotrek and Felix pass through while acting as caravan guards on a journey to Skabrand.

  Messenger pigeons

  A tried and trusted way of sending messages from one part of the Empire to another.

  Middenheim

  The City of the White Wolf. The central heights of this mountain top city are dominated by the Elector Count’s Palace and the mighty Temple of Ulric. It started life as a fortress but then a fair sized community sprung up around the heights as well.

  Migrunsson, Engineer

  Dwarf engineer involved in the fight to reclaim Karak Azgal from the orcs.

  Mikal’s Ford

  Site of the mustering of the Kislevite forces.

  Mine code

  A tapping code that dwarf miners use to speak to each other.

  ‘A system for communicating through miles of tunnels with nothing but a hammer. The code was more jealously guarded than the dwarf language, for with it they could talk through walls and across enemy lines.’

  From Orcslayer, by Nathan Long.

  Mistress Wither

  A strange creature – nominally a woman – who haunts the streets of Nuln, often in the company of the Lady Hermione. She is tall, and appears to be skeletally thin under the hooded shroud which completely covers her body.

  Mobi

  Dwarf marine aboard the Storm Hammer. He is short even for a dwarf, and very wide.

  Monastery of the Tower of Vigilance

  A monastery in Talabecland.

  Morakai

  Thangrim Firebeard’s other son who died out in the wastes in the cave surrounded by the bodies of the twenty beastmen he’d killed.

  Morrslieb

  One of the two moons of the Old World (the other being Mannslieb). Morrslieb is smaller than its brother, and characterised by a sickly green glow. It is generally considered to be a sign of ill omen.

  Murdo MacBaldoch

  The old but surprisingly tough chieftain of Crannog Mere. He is also a member of the Order of Truthsayers of Albion and a canny man. He wears trews and a pleated cloak of a tartan colour that blends into the undergrowth and sports the same strange tattoos that all his people do, tattoos that bear a marked resemblance to some of the engravings in the Paths of the Old Ones.

  N

  Naktit

  Scout-rat in the employ of Warlord Pakstab.

  Narli

  Ancient dwarf marine aboard the Storm Hammer. His face was like a diseased prune and his beard came almost to his feet.

  Narin Blowhardsson

  A blond-haired, blue-eyed dwarf who joins the expedition to liberate Karak Hirn from its greenskin occupiers. Narin carries a sliver of the Shield of Drutti in his beard, as a reminder of his clan’s grudge against Gotrek.

  Noseless Milo

  A miserable ruffian who ‘runs’ the refugee camp outside Bauholz. The man would be ugly even if he did have a nose. He is ambitious, and designs to oust Captain Ludeker from his position of town leader.

  Nuln

  Large city-state in the southern Empire and former capital. Ruled by Countess Emmanuelle von Liebewitz.

  O

  Odgin Stormwall

  Dwarf commander of Kazad Varr, the landside fortress of Barak Varr.

  Ogham Rings

  Great stone circles, which attract dark magical energy in Albion and somehow render it harmless.

  Oktaf Plaschke-Miesner

  An Empire noble, and cousin to von Volgen. He rides a black warhorse, and wears a gleaming gold breastplate. Oktaf is very young, under twenty, and his inexperience and fiery temper severely hamper the Empire’s efforts to combat Gargorath’s beastman invasion.

  Olaf

  Cultist sent to kill Felix in Praag. A short, stocky man with a high rasping voice. He accompanied Sergei and was considered the brains of the pair.

  Old Ones

  A race of gods older than the gods. Some claim they created the world, others that they never existed at all.

  Olgar Olgersson

  Also known as Olgar Goldgrabber because of his miserly tendencies. He funds the expedition to the Chaos Wastes.

  Olgep Wynters

  A dwarf master brewer.

  Oracle of Truthsayers

&nb
sp; A tall woman, sharp faced but still beautiful. She is a respected wise woman throughout Albion and lives with her guardians in sacred caves up in the mountains. She has been gifted with visions though had to pay a heavy price for the power. Teclis is told to seek her out and ask her advice on how to close the Paths of the Old Ones.

  Order of the Black Bear

  An order of Empire knights based in Averheim.

  Orensthil

  Grand master of the (now defunct) knightly order of the Fiery Heart. Sadly, when Teobalt finally finds his missing lord, he is not the man he used to be.

  Ortwin

  Squire to Sir Teobalt, a knight of the Order of the Fiery Heart. He is young and impressionable, and hero-worships the poet-adventurer Felix Jaeger.

  Otto Jaeger

  Felix’s older brother, a prosperous trader who lives in Nuln. While Felix is away on his adventures, Otto takes it on himself to publish his brother’s books… putting aside some of the costs to cover his own expenses, of course. Otto works for Felix’s father’s business, Jaeger’s of Altdorf.

  P

  Pakstab, Warlord

  The leader of the skaven settlement of Greypaw Hollow.

  Paths of the Old Ones

  An ancient network of strange interdimensional corridors with nexus points in places all over the world. A very dangerous place indeed.

  Pavel

  Tzeentchian cultist, sent to assassinate Enrik.

  Pelican’s Perch, The

  An inn in Marienburg. Gotrek & Felix get thrown out after getting involved in a ruckus.

  Petr

  Malakai Makaisson’s young assistant, who assists him in his work for the College of Engineering at Nuln. Well-meaning and ever-busy, he is a bit of a klutz, constantly having little accidents. His short-sightedness doesn’t help in this regard.

  Pfaltz-Kappel, Lord

  A rich noble based in Nuln. As a city official, he helps finance the Empire’s war efforts to supply cannons and blackpowder for Middenheim.

  Pigbarter

  A filthy little port city on the estuary of the River Ruin, whose primary currency is swine.

  Praag

  City in northern Kislev on the River Lynsk. Kislev’s second most powerful City State.

  Pragarti

  A cursed liche that Gotrek and Felix go hunting for, with little success. The trail leads them to the Empire town of Kutzenholz.

  Pride of Skintstaad, The

  A two-masted trading ship that the elf Aethenir hires to hunt for a valuable stolen book.

  Priestlicheim Brasthof

  A small town in Talaecland, razed by beastmen.

  Prince Hamnir Ranulfsson

  Prince of Karak Hirn, second son of its ruler. When the dwarfs are driven out of their hold by grobi, he invokes an old oath of friendship to force Gotrek to join a military expedition to recover the dwarfs’ territory from the grobi invaders. A trader by profession, he finds leading a military endeavour challenging, but never gives up.

  Q

  Quadira

  Citadel on the Gulf of Araby, where Gotrek and Felix board the Storm Hammer.

  R

  Ranagor

  A renowned breeder of gryphons who raised Teclis’s beast from an egg she found on the slopes of Mount Brood.

  Ras Karim

  A port some hundred leagues east of Copher. Historically, the caliph of this city has two crowns at his disposal – the maleficent Serpent Crown, and the more benevolent Lion Crown. The choice of crown says much about its bearer’s style of rulership.

  Rassmusson brothers

  Three dwarf brothers – miners all – who go with Gotrek and Felix to break into Karak Hirn via a secret back way. Their names were Karl, Ragar and Arn, and they all look so alike it is hard to tell them apart.

  Red Rose, The

  Large brothel in Praag, visited by Felix, Gotrek and the other Slayers during their ‘investigations’.

  Redhand

  Pirate captain and former scourge of the southern seas. At one time, Redhand’s fleet sailed as they pleased and even stormed the walls of Magritta. Redhand’s fate is unknown.

  Reine Celeste

  A Bretonnian trading ship that plies the seas of the southern Old World.

  ‘Reliable’

  One of Malakai Makaisson’s more bizarre inventions, this device allows the bearer to ‘float’ safely down to the ground from great heights, for example a damaged airship or gyrocopter. Like all dwarfs, Makaisson is extremely protective of his work, and the only human known to have used one is the poet adventurer Felix Jaeger… if one can in fact believe any of his claims.

  Rememberer

  Someone who travels with a Slayer to record the heroic manner of his death. For reasons that can only be guessed at, they are usually human.

  Rising Road

  A wide road that connects Barak Varr to Rodenheim Castle.

  Riskin Tatterear

  The Clan Skyre Warleader in command of the skaven burrows under the great port city of Marienburg.

  Roche

  Adolphus Krieger’s hulking, pockmarked henchman. His family has served Krieger for generations.

  Rodenheim Castle

  A human keep near Karak Hirn. It is here that the exiled dwarfs of Karak Hirn gather their forces, prior to their attempt to retake the conquered dwarf hold.

  Rodi Balkinsson

  A Slayer. Short and broad, he wears his beard into two long thick plaits, and sports two crests on his head.

  Rodrik

  A huge, golden-maned knight and body guard to Countess Gabriella. Son of Rudgar.

  Rudgar

  Count of Waldenhof. A tall, florid aristocrat and brother-in-law to the Countess Gabriella.

  Ruen

  A white-bearded dwarf of Karak Hirn. He has fading blue tattoos on his wrist and neck.

  Ruined City

  An ancient city in the Chaos Wastes where everything is built on a giant scale. There is a massive ziggurat in the middle of it which is home to harpies and something far worse.

  Rumblebelly

  An ogre ‘chef’.

  Rutger von Volgen

  A lord of the Talabec.

  S

  Schrammel

  A small village somewhere in the isolated wildness of the Empire.

  Schrammel Monastery

  The site of this monastery – now in ruins – lies an hour’s walk from the village of Schrammel, somewhere in the Empire. Supposedly run by the followers of Solkan, the God of Law, in reality the monastery‘s allegiance lay with a darker master.

  Sentinels, The

  A pair of towering rock formations that mark an unnamed trading post on the road between Barak Varr and Cathay.

  Sergei

  Cultist sent with Olaf to kill Felix in Praag. A tall, heavily built man with a deep voice. His lack of wits make him no less dangerous.

  Shadowfang

  A skaven assassin employed by Grey Seer Thanquol to kidnap Gotrek and Felix in one of his nefarious schemes.

  Shield of Drutti

  Ownership of this dwarf shield is subject to a grudge between the Ironskin and the Stonemonger clans of Karak Hirn… A dispute that Gotrek ‘solves’ in his own, special way.

  Shienara

  One of Teclis’s female companions. She and her twin, Malyria, are courtesans.

  Shrine of Grimnir

  Located in the dwarf hold of Karak Kadrin, this shrine is dedicated to Grimnir, the most bloodthirsty of the dwarf ancestor gods. Once a dwarf has taken his Slayer oath, his name is carved into the great pillar in the temple – the pillar of woe – so all will know of their passing from life.

  ‘You say Grimnir is bloodthirsty,’ Ulrika asked. ‘Does he accept living sacrifices then?’

  ‘Only the lives of his Slayers. He takes their death in payment for their sins. And their hair.’

  Borek must have noticed the startled look pass across Felix’s face, for he added: ‘Most Slayers take their vow before the great altar o
f Grimnir down there, that is where they shave their heads, then they burn their hair in the great furnace. Outside is the street of the skin artists, where they have their first tattoos inked into their flesh.’

  From Dragonslayer, by William King

  Siobhain

  One of the Oracle’s Guardians and an accomplished warrior. She is almost as tall as Felix and tattoos cover her face and arms in the style of her people.

  Siskritt

  A skaven sent on a mission to Sartosa to steal a magic talisman.

  Skabrand

  An ogre settlement located in the southern reaches of the Mountains of Mourn.

  Skalf’s Keep (or Hold)

  The dwarfs’ above-ground settlement built on top of the ruins of Karak Azgal. It is noticeably better constructed and cleaner than the adjoining human town, Deadgate, down in the valley. Presumably due to the comparative richness of the dwarfs.

  Skaven

  The existence of skaven is a closely-guarded secret within the Empire. For the good of the people – and to prevent widespread panic and despair – the authorities always refer to them as ‘beastmen’.

  Sketti Hammerhand

  A dwarf. Deep Warden of Karak Izor.

  Skewered Dragon, The

  A bar in Middenheim.

  Skitch

  Izak Grottle’s henchling. A hunchback who wears glasses, Skitch is reputed to be the best ratmaster of his day.

  Skjalandir

  A huge and ancient dragon, it is first encountered by the Spirit of Grungni whilst travelling to Kislev. Its long sleep had been disturbed by Kelmain and Lhoigor, who drove warpstone charms into its flesh, corrupting it. Skjalandir made its nest in a system of caverns below the Dragon Mountain along the Old High Road.

  Skull Mace of Malarak

  A weapon wielded by Grume of the Nightfang. Made of some odd metal, its head is shaped like the skull of a daemon and the empty eye-sockets glow with an infernal light. It freezes the limbs and chills the hearts of those who face it.

  Sleeper, the

  A terrible, ancient evil said to lurk in the depths below Karak Hirn. Its nature and purpose are unknown, and the few brave souls who encountered the creature are loath to speak about it except in whispers of dread. The poet Felix Jaeger claims that he and his companion the Trollslayer Gotrek Gurnisson bested the creature, but as we all know, his penny-dreadful tales – though entertaining – are pure fiction.

 

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