The Witches of Karres

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The Witches of Karres Page 18

by James H. Schmitz


  "The Chaladoor holds terrors no man can hope to withstand," the Agandar remarked, watching the screen. "But they are rare—and whether one draws their attention or not becomes a matter of good sense as much as of fortune. For the common run of its vermin, such as we can take those two to be, audacity and a dependable ship are an even match or better. As you've demonstrated repeatedly these days, Captain Pausert."

  The captain glanced over at him. Under rather different circumstances, he thought, he might have liked Laes Yango—some ten thousand cold-blooded murders back! But there was something no longer quite human about this living symbol of fear which had turned itself into the dreaded Agandar.

  "Already they begin to hesitate!" the pirate went on. The blips were veering once more to take up a parallel course. "They will follow for some minutes now, then, finding themselves ignored, decide this is not a day for valor . . . ." He looked at the captain, returned to the chair, settled himself into it. "Remain on course, sir. No need to disturb your young friend over a matter like this!"

  "Perhaps not. But some four hours ago," the captain said, "there was Worm Weather in the screens."

  The Agandar's face became very thoughtful. "It has been a long time since that was last reported in these areas," he stated presently. "I'm not sure I believe you, sir."

  "It was not at all close," said the captain, "but we had the Drive ready. Are you certain you could get her awake in time if we see it again—and it happens to see us?"

  "Nothing is certain about the phenomenon you've mentioned," Yango told him. "The witch can be brought awake very quickly. But I will not awaken her without absolute need before we reach our present destination. That will be in approximately six hours. Meanwhile we shall keep close watch on the screens."

  "And what's our destination?" asked the captain.

  "My flagship. I've been in contact with it through a shielded transmitter. Preparations are being made aboard which will dissuade the witch from attempting to become a problem while she is being coaxed into full cooperation." Yango's tone did not change in any describable manner; nevertheless the last was said chillingly. "For the rest of you, places will be found suited to your abilities. I don't waste good human material. Are you aware Miss do Eldel is an intelligence agent for the Imperium?"

  "Nobody told me she was," said the captain. There were several ways in which letting the Agandar know there might be a reason why Worm Weather was quartering the Chaladoor along the Venture's general route could make matters immediately worse instead of better; he decided again to keep quiet. "I've suspected she might be something of the sort," he added.

  "I've been informed she's very capable," Yango said. "Once she's experienced the discipline of my organization, Miss do Eldel should reorient her loyalties promptly. Vezzarn has been doing odd jobs for an unpublicized branch of the Daal's services; we can put him back to work with her. And I can always use a good ship-handler . . . ." Yango smiled briefly. "You see, sir, while you have no real choice, as I said, the future is not too dark for any of you here. My flagship is a magnificent machine—few of the Chaladoor's inhabitants she has encountered so far have cared to cross her, and none of those survived to cross her twice. You are a man who appreciates a fine ship; you should like her. And you'll find I make good service rewarding."

  As the captain started to reply, the detector warning system shrieked imminent attack.

  "Get Goth awake, fast! She may get us out of this yet—"

  He'd flicked one horrified look about the screens, slapped the yammering detectors into silence, spun in the chair to face Yango.

  Then he checked. Yango was watching him alertly, unmoving, the paralysis gun half raised.

  "Don't try to trick me, sir!" The Agandar's voice was deadly quiet.

  "Trick you! Great Patham!" bellowed the captain. "Can't you see for yourself!"

  The gun came full up, pointing at his chest. The Agandar's eyes shifted quickly about the screens, came back to the captain. "What am I supposed to see?" he asked, with contempt.

  The captain stared at him. "You didn't hear the detectors either!" he said suddenly.

  "The detectors?" Now there was an oddly puzzled look about Yango's eyes, almost as if he were struggling to remember something. "No," he said slowly then. The puzzled look faded. "I didn't hear the detectors. Because the detectors have made no sound. And there is nothing in the screens. Nothing at all! If you are pretending insanity, Captain Pausert, you are doing it too well. I have no room in my organization for a lunatic."

  The captain looked again, for an instant only, at the screens. There was no need to study them to see what they contained. All about the ship swam the great glowing globes of Manaret, moving with them, preceding them, following them. Above his own ragged breathing there was a small, momentary near-sound, a click not quite heard.

  Then he knew there was only one thing left to do. And almost no time in which to do it.

  "I was wrong!" he said loudly, beginning to rise from the chair. "There is nothing there—" The entire port screen was filling with yellow fire now, reflecting its glare down into the room, staining the air, the walls, the Agandar's motionless figure, the steadily held gun. But if he could get, even for an instant, within four or five feet of the man— "I'm in no shape to handle the ship, Mr. Yango!" he shouted desperately at the figure. "You'll have to take over!"

  "Stay in that chair!" Yango told him in a flat, strained voice. "And be quiet! Be absolutely quiet. Don't speak. Don't move. If you do either, I pull this trigger a trifle farther and your heart, sir, stops in that instant. . . . I must listen and think!"

  The captain checked all motion. The gun remained rock-steady; and Yango, with the yellow glare from the globe just beyond the port side of the ship still gradually strengthening about them, also sat motionless and silent while some seconds went by.

  Then Yango said, "No, you were not wrong, sir. You were right. I see the Worm Weather now, too. But it makes no difference."

  The gun muzzle still pointed unswervingly at the captain's chest. The captain suggested, very carefully, "If you'll wake up Goth, or give me the antidote—then—"

  "No. You don't understand," Yango told him. "We are all going to die unless, within the next fifteen or twenty minutes, you can think of a way to get us out of it in spite of anything I may do to stop you."

  He nodded at the screens. "Now I have no choice left! I found they have complete control of me. I can do only what they wish. They have tried to control you, but something prevents it. That makes no difference either. There is an object on this ship they fear and must destroy. I do not know what the nature of this object is, but it seems you know about it. The Worms are under a compulsion which prohibits them from harming it by their own actions. It is impossible for them to come closer to the ship than they are now."

  "So they have selected a new destination for us—that star you see almost dead ahead! The blue giant. You are to put the ship on full drive and turn towards it. They want the situation here to remain exactly as it is in all other respects until the ship and everything it contains plunges into the star and is annihilated. They believe that some witch stratagem may be employed to evade them if they relax their present control over us even for an instant. If you refuse to follow my orders, I am to kill you and guide the ship to the star in your stead." Yango's face twisted in a slow, agonized grimace. "And I will do it! I have no more wish to die in that manner than you have, Captain Pausert. But I cannot disobey the Worms—and die in that star we shall unless, between this moment and the instant before we arrive there, you have found a way of escape! There may be such a way! These beings seem hampered and confused by the proximity of the object concealed on the ship. I have the impression it blinds them mentally. . . . You have only a few seconds left to make up your mind—"

  OHO! exclaimed the vatch. WHAT A FASCINATING PREDICAMENT! BUT TO AVOID A PREMATURE END TO THIS GAME, LET US SHUFFLE THE PIECES A LITTLE . . . .

  Storm-bellowing around the s
hip and within it. Darkness closed in as the control room deck heaved up sharply. The captain felt himself flung forwards against the desk, then back away from it. Every light in the section had gone out and the Venture seemed to be tumbling through pitch blackness. Pieces of equipment or furnishing smashed here and there against the walls about him. Then the ship appeared to slew around and ride steady. Light simultaneously returned to the screens—dim, reddish brown light.

  * * *

  The captain had no time to notice other details just then. He was scrambling up on hands and knees when something slammed hard and painfully against his thigh. He heard Laes Yango curse savagely above him, and ducked forward in time to let the next boot heel coming down scrape past the back of his head. He caught the big man's other leg, pulled sharply up on it. Yango came down on him like a sack of rocks.

  They went rolling over the floor, into obstacles and away from them. The captain hit every section of Yango in reach from moment to moment, suspected rapidly he was not getting the best of this. Then he had one of Yango's arms twisted under him. Yango's other hand came up promptly and closed on his throat.

  It was a large muscular hand. It seemed to tighten as inexorably as a motor-drive wrench. The captain, head swimming, let go the pirate's other arm, heaved himself sideways on the floor, knocked his wrist against something solidly metallic, picked it up and struck where Yango's head should be.

  The head was there. Yango grunted and the iron grip on the captain's throat went slack. He struggled out from under the heavy body, came swaying to his feet in the semi-dark room, eyes shifting to the screens. No Nuri globes in sight, anyway! Otherwise the view out there was not particularly inviting. But that could wait.

  "Goth!" he called hoarsely, which sent assorted pains stabbing through his mauled throat Then he remembered that Goth couldn't hear him.

  He found her lying beside the couch which had skidded halfway to the end of the room and turned over. He righted it, pushed it back against the wall. Goth made small muttering noises as he picked her up carefully and placed her back on the couch; but they were noises of sleepy irritability, not of pain. She didn't seem to have been damaged in whatever upheaval had hit the Venture. The captain discovered Hulik and Vezzarn lying nearby and let them lie for the moment. As he started back to the control desk the room's lights came on. Some self-repair relay had closed.

  There still wasn't time to start pondering about exactly what had happened. First things had to come first, and he had a number of almost simultaneous first things on hand. The felled Agandar was breathing; so were the other two. Yango had an ugly swelling bruise on the right side of his forehead just below the hairline, where the captain's lucky swing had landed. He got Yango's wrists secured behind him with the ship's single pair of emergency handcuffs, then went quickly through the man's pockets. In one of them was a wallet-like affair designed to hold five small hypodermics, of which three were left. That almost had to be the antidote. The captain hesitated, but only for a moment. He badly wanted to wake up Goth but he wasn't going to try to do it with something which, considering Yango's purpose on the Venture, might have been a killing device.

  There was nothing else on Yango's person that seemed of immediate significance. The captain turned his attention to the ship and her surroundings. The Venture appeared to have gone on orbital drive automatically as soon as the unexplained tumult which had brought her to this section of space subsided—the reason was that she had found herself then within orbiting range of a planetary body.

  At first consideration it was not a prepossessing planet, but that might have been because its light came from a swollen, dull-red glowing coal of a sun which filled most of the starboard screen. The captain turned up screen magnification on the port side for a brief closer look. Through the hazy reddish twilight below, which was this world's midday illumination, he got an impression of a landscape consisting mostly of desert and low, jagged mountain ranges. He went on to test the instruments and drives, finally switched in the communicators. The Venture was in working condition; the detectors registered no hostile presence about, and the communicators indicated that nobody around here wanted to talk to them at the moment. So far, not bad.

  And now—how had they got here?

  Not through Goth this time, he told himself. Not via the Sheewash Drive. During the first moments of that spinning black confusion which plucked the ship out of the cluster of Nuri globes herding them towards fire-death in a terrible star, he'd been sure it was the Drive . . . that a surge of klatha magic had brought Goth awake in this emergency and she'd slipped unnoticed into her cabin.

  But even before the ship began to settle out again, he'd known it couldn't have been that. He'd seen Goth on the couch, slumped loosely against Hulik, moments before the blackness rushed and roared in on them. Something quite other than the Drive had picked them up, swung them roughly through space, dropped them at this spot—

  That great, booming voice in his mind, the one he'd assumed was a product of dream—imagination—throwing out thought impressions that came to one like the twisting shifts of a gale. . . . In the instant before the Venture was swept away from the Worm World trap, he had seemed to hear it again, though he could bring up only a hazy half-memory now of what he'd felt it was saying.

  It had to be the vatch.

  Not a dream-vatch! A real one. Goth had believed there'd been something watching again lately.

  Well, he thought, they'd been lucky, extremely lucky, that something had been watching . . . and decided to take a hand for a moment in what was going on. A rough, careless giant hand; but it had brought them here alive.

  The captain cleared his throat.

  "Thank you," he said aloud, keeping his voice as steady as he could. "Thank you, vatch! Thank you very much!"

  It seemed the least he could do. There was an impression of the words rolling away from him as he uttered them, fading quickly into vast distance. He waited a moment, half afraid he'd get a response. But the control room remained quite still.

  He broke out the bottle of ship brandy, stuck it in his jacket pocket, and half carried, half dragged Laes Yango back through the ship and into the storage. It took a minute or two to get the big man hauled up to the top of one of the less hard bales of cargo; and Yango was beginning to groan and stir about while the captain wired his ankles together and to the bale. That and the handcuffs should keep him secure, and he'd be out of the way here.

  He turned the Agandar on his back, opened the brandy bottle and trickled a little into the side of the man's mouth. Yango coughed, spluttered, opened bloodshot eyes, and glared silently at the captain.

  The captain brought out the little container which held three needles of what should be the antidote to the drug Yango had released in the ventilation system. "Is this the antidote?" he asked.

  Yango snarled a few unpleasantries, added, "How could the witch use the drive?"

  "I don't know," said the captain. "Be glad she did. Is it the antidote?"

  "Yes, it is. Where are we now?"

  The captain told him he'd be trying to find out, and locked the storage up again behind him. He left the lighting turned on. Not that it would make Yango much happier. His skull was intact, but his head would be throbbing a while.

  The pirate probably had told the truth about the antidote and, in any case, everything would be stalled here until Goth came alert again. The captain made a brief mental apology to Vezzarn—somebody had to be first—and jabbed one of the needles into the little man's arm. Under half-shut lids, Vezzarn's eyes began rolling alarmingly; then his hands fluttered. Suddenly he coughed and sat up on the couch, looking around.

  "What's happened?" he whispered in fright when he discovered where he was and saw Goth and Hulik unconscious on the couch beside him.

  The captain told him there'd been a problem, caused by Laes Yango, but that the ship seemed to be safe now and that Goth and Miss do Eldel should be all right. "Let's get them awake . . . ."

&nbs
p; Hulik do Eldel received the contents of the second needle. She showed none of Vezzarn's reactions. Two or three minutes went by; then she quietly opened her eyes.

  Confidently, the captain gave Goth the third shot. While he waited for it to take effect, he began filling in the other two sketchily but almost truthfully on recent events. They were still potential trouble makers, and they might as well realize at once that this was a serious situation, in which it would be healthy for all involved to cooperate. The role played by the item in the strongbox naturally was not mentioned in his account. Neither did he refer to entities termed vatches, or attempt to explain exactly how they had arrived where they were. If Hulik and Vezzarn wanted to do some private speculating about mystery drives which might be less than reliable, he didn't care.

  He failed to note that the eyes of his two listeners grew very round before he'd much more than gotten started on his story. Neither of them said a word. And the captain's attention was mainly on Goth. Like Hulik, she was showing no immediate response to the drug . . . .

  Then a full six minutes had passed, and Goth still wasn't awake!

  There seemed to be no cause for actual alarm. Goth's breathing and pulse were normal, and when he shook her by the shoulder he got small, sleepy growls in response. But she simply wouldn't wake up. From what Yango had said, the drug would wear off by itself in something like another eight or nine hours. However, the captain didn't like the looks of the neighborhood revealed in the viewscreens too well; and his companions evidently liked it less. Loitering around here did not seem a good idea—and setting off blindly through an unknown section of space to get themselves oriented, without having Goth and the Drive in reserve, might be no better.

  He switched on the intercom to the storage, stepped up the reception amplification, and said, "Mr. Yango?"

  There was a brief, odd, unpleasant sound. Then the pirate's voice replied, clearly and rather hurriedly, "Yes? I hear you. Go ahead . . . ."

 

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