The Pirates of Sufiro (Book 1) (Old Star New Earth)

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The Pirates of Sufiro (Book 1) (Old Star New Earth) Page 1

by David Lee Summers




  Lachesis Publishing www.lachesispublishing.com

  Copyright ©1994 by David Lee Summers

  First published in 1994, 1994

  NOTICE: This eBook is licensed to the original purchaser only. Duplication or distribution to any person via email, floppy disk, network, print out, or any other means is a violation of International copyright law and subjects the violator to severe fines and/or imprisonment. This notice overrides the Adobe Reader permissions which are erroneous. This eBook cannot be legally lent or given to others.

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  Distributed by Fictionwise.com

  The Pirates of Sufiro

  David Lee Summers

  * * * *

  * * * *

  www.lbfbooks.com First published by Hadrosaur Productions in 1994

  Re-published internationally by LBF Books, as a co-publication with Hadrosaur Productions in 2005

  Copyright ©1994 David Lee Summers

  Exclusive cover © 2005 Laura Givens All rights reserved. The use of any part of this publication reproduced, transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of the publisher, LBF Books, imprint of Lachesis Publishing, is an infringement of the copyright law.

  ISBN 1-885093-37-3

  Ebook in multiple formats are available from

  www.lbfbooks.com This is a work of fiction. Names, characters, places, and incidents are either the product of the author's imagination or are used fictitiously, and any resemblance to any person or persons, living or dead, events, or locales is entirely coincidental. The author and publisher recognize and respect any trademarks mentioned in this book by introducing such registered titles either in italics or with a capital letter. The Pirates of Sufiro

  David Lee Summers To

  Kumie Wise

  and

  William Grother

  ... and all other people with the courage to chase 30-foot unicorns.

  ACKNOWLEDGMENTS I have received input and support on this work from many people over a number of years. I would like to single out just a few of the people who have helped in one way or another. First off, I wish to thank the fellow members of the writer's group held at the New Mexico Institute of Mining and Technology in 1988; including Jo and Ross Lomanitz, Susan Woods, and Anne Sullivan. Without them, the first chapter would never have gotten off the ground. Many thanks to Amy Stoklas-Oakes, Paul Avellar, Jeff Lewis and Bridget Watts. They asked the toughest questions about the book in its various incarnations and have made this, in my opinion, the definitive edition.

  Finally, the planet Sufiro seems linked in my mind to Earth's own New Mexico. For that reason, acknowledgment is made to the roles of Lt. Col. Christopher "Kit" Carson and Elfego Baca in history. Kit Carson is known for many things. In this case I remember his action of raising the United States flag over Taos as the American Civil War broke out, making a statement that New Mexico was a free territory. Throughout his life, Elfego Baca fought for the rights of the oppressed in New Mexico. Their dedication to the Land of Enchantment is deeply appreciated.

  PREFACE

  The late thirtieth century was a period that saw many

  changes for humanity and its place in the galaxy. The planet Sufiro seemed to be a nexus for those changes. Formal histories properly credit Sufiro as the first humanly habitable planet to produce the important mineral, Erdonium. Likewise, the formal histories credit Sufiro as the first planet visited by the Cluster. However, those same histories often neglect to mention that Sufiro was founded by the grandfather of John Mark Ellis; a man whose name would forever be linked with the Cluster. Perhaps more importantly, those formal histories do not tell the fascinating story of the people of Sufiro.

  This edition of The Pirates of Sufiro is an admittedly romanticized history. Though romanticized, it does attempt to reflect history accurately. There have been a number of changes and additions made to this edition from its first appearance. These changes and additions have been made to give a more complete and accurate picture of life on and surrounding the planet, Sufiro.

  PART I

  NEW GRANADA

  "Many historians and romantics view the founding of New

  Granada as a renaissance. They see it as a place where people came to do art and science while living off the land. The reality of New Granada represented a lot of hard work. We only did what we did in order to survive."

  + Guillermo Roberto Gomez from Sufiro, An Oral History A QUIET BURNING IN THE DARKNESS Bright, almost fluorescent, orange blood stood in puddles of congealed red blood on the deck of the Alpha Centauran freighter. There was an odd sense of order as humans filed through the triangular corridor. They carefully stepped over the tentacled bodies of Alpha Centaurans. The humans hefted crates of hominid/computer interface cards through the battered airlock into their own ship, the Legacy.

  One man stood to the side and watched intently; sweatmatted long, red hair clung to his forehead. He carefully stroked his moustache with his left hand, glad to see that most of his crew was still alive. Captain Ellison Firebrandt began to relax; as he did, he realized he still gripped his hepler pistol tightly. The captain holstered the pistol, then allowed his fingers to remain lightly on the grip.

  Something crashed; Firebrandt yanked the hepler from its holster and aimed at the sound. One of his crewmembers had misstepped and slipped in a puddle of orange blood. Interface cards were strewn across the deck. The captain sighed relief when he saw the man was not seriously hurt; the body of a tentacled humanoid broke his fall. Firebrandt's lieutenant, Carter Roberts, ran forward and cursed at the fallen man.

  "Avast!" shouted Firebrandt. "Get him on his feet and back to the ship. We don't have much time." The captain snarled as he thrust the hepler back into its holster.

  "You are absolutely correct, Firebrandt," growled a voice at the other end of the deck. "In fact, you have no time at all." A nine-foot, tentacled Alpha Centauran appeared in a doorway. He was captain of the ship. Firebrandt recognized the uniform. The Alpha Centauran leveled a weapon at Roberts and the crewman. "This weapon fires a projectile. Once it's in the body, it slowly expands, ripping and tearing its way through your internal organs." The Alpha Centauran smiled toothlessly at Firebrandt. "It's no less than you and your crew deserve."

  Slowly, deliberately, Firebrandt retrieved a pipe and match from the pocket of his trousers. The Alpha Centauran captain inclined his head. He saw no immediate way the wooden contrivances posed an immediate danger.

  The Alpha Centauran looked from Firebrandt to Roberts. "Do I kill you Firebrandt, or shall I let you watch as your friends writhe in unspeakable pain?" The Alpha Centauran stood silent for a moment. He seemed surprised at Firebrandt's apparent lack of concern for either his crewmembers or himself.

  Firebrandt raised the pipe to his lips, gripping it with his teeth as the Alpha Centauran pointed his weapon at the captain. Roberts recognized the signal and hurried the fallen crewmember through the airlock.

  "Ever since the days of wooden ships on Earth, fire could be deadly." The captain struck the match on the sole of his boot and raised it to the pipe. The Alpha Centauran stared in wonder as Firebrandt exhaled smoke. The captain noted the alien's weapon as it dropped slightly. "Too bad Alpha Centauran blood is so combustible." The captain lazily tossed the flaming match into a pool of orange blood. Quickly, he turned and sprinted for the airlock.

  The Alpha Centauran, freed from his reverie, fired at the fleeing captain. Firebrandt leapt through the airlock as Roberts slammed his fist on the control. The airloc
k shut fast on the screams of the Alpha Centauran.

  * * * * Later in the afternoon, Captain Firebrandt stepped into his quarters. He eased into a large, soft chair and raised a familiar, battered pipe to his lips. He watched as smoke curled about his head. Fire on a ship was deadly. He grinned to himself. Though he realized the fire that burned in his pipe could represent an early death, the smoke comforted him. His body slowly melted into the contours of the chair.

  The captain's cabin was paneled in the finest wood he could find. The windows were overlaid in stained glass. A brass lantern hung from a chain by his side. The captain was in the only place he ever truly considered home. He thought of his youth. There was nothing there but poverty and misery.

  A voice sounded on the intercom, "Sorry to interrupt, sir. This is Roberts, at the helm."

  The captain stood reluctantly, hating the creaking of his bones. He placed the pipe on the table next to the chair and walked to the far wall and touched a glowing sensor pad. "This is the captain, go ahead."

  "Computer's picked up a ship at long range," said Roberts through the intercom. "She's large. A freighter, I'd say, sir."

  "A freighter," growled the captain. "Are you sure? What's Computer say?"

  There was a hesitant pause. "She's still a long way off, sir. If you want, we can take a closer look."

  Firebrandt thought for a moment. "Don't approach any closer than you have to. If she's a warship, I want time to get my ass out of range."

  The captain stood silently for a moment. Flushed, he hit the touch pad and turned off the intercom.

  Sheets rustled. "Trouble?" A sultry voice came from the darkness where the bed stood.

  "Maybe." Firebrandt stepped over to the bed and turned on a faint light. The woman rubbed her eyes sleepily and brushed a strand of black hair away from her face. The captain kissed her full red lips.

  She inched closer to him. He read a question in her deep, brown eyes. "Is it a warship?"

  The captain shook his head gently. "Probably a freighter."

  "Another raid! So soon?" She looked down at the satin sheets.

  "Another raid means I can give you more." He shook his head apologetically. In a rush of inspiration, he leapt from the bed and gestured around the cabin. Gold and silver treasure glimmered in the faint light of the brass lantern. "Look! Look at all the things I've been able to give you."

  She snorted when she looked at him. "What you've given me is a lot of worries. I love you, not these damned baubles. It's not easy being the consort of a pirate!"

  "Quiet!" He hurried back to the bed. "Easy, this is not a pirate ship. This is a legally licensed privateer."

  "Damn lot of difference that makes if you get caught." Her eyes moistened as she looked at him.

  Firebrandt looked down then shook his head. "I can't change what I am. Do you want me to go back to what I was?" He rubbed his tired gray eyes. "Suki, do you really want me to go back to being a miner like my father on some nameless asteroid?"

  "No," she whispered. "I don't want that." She reached out and embraced him. Even through his shirt, he felt the warmth of her naked body. "I just want you to think about us. I want you to think about the fact that we already have a lot. It may be time for us to settle down. We have so much." She shook her head. "Sometimes I wonder why you're so driven."

  "It's a passion, like a quiet burning in the darkness of space. This ship is the only place I know in the galaxy where I can be truly free." The captain looked into Suki's eyes. "We're both free here."

  She looked away. Her dark brown eyes grew moist. "What will you do if you get captured?"

  He looked back to his chair and table. He saw the pipe as its last embers smoldered to death. "I'll burn the bastards. Fire is deadly, you know."

  She smiled back at him. "Fire can also be very warm." She ran fingers through his long, red hair.

  He gently stroked her hair. The hum of the ship's thrusters gave a rhythm to the captain's thoughts and actions. He smiled, happy to be free. Firebrandt embraced Suki as long, delicate fingers unbuttoned the tunic.

  * * * *

  The captain awoke sharply from a dream. He had dreamt that he was a child again. He had run away from home and his mother chased after him. When she caught him, she pulled out a hepler and pointed it at him. Instead of firing, it buzzed. The buzzing grew louder until Firebrandt sat up in bed. He was covered with sweat. Suki was sound asleep. The captain shook his head groggily. He stood, then padded over to a table and found a carafe of coffee. He poured some in a cup and sipped it. His nose wrinkled as the cold, bitter coffee slipped down his throat. He padded over to a heating unit in the wall. As he opened the door, he thought how much he liked the convenience of ships built for the merchant service. He was glad he had acquired this ship without having to burn it.

  As the heating unit buzzed to life, the captain thought about his dream. He had never really known his mother. All he knew were his father's stories of how she had been killed in the service of Alpha Coma Berenices. His father despised the navy of Alpha Coma colonists. Deep down, so did Firebrandt. Alpha Coma's navy cost the captain any semblance of a normal childhood. Firebrandt's father returned to Earth to become a miner.

  The captain wholeheartedly believed in his standing orders to attack any ship from Alpha Coma Berenices. Historically, Alpha Coma's navy challenged the dominion of Earth and the entire Gaean Alliance over space. Many other colonies followed Alpha Coma's lead. Before long, war broke out. In space, war was like chess—everything happening silently, all moves were made with calculated precision. Privateers fought the wars. After twenty years, Firebrandt was tiring of the game. The heating unit finished and the captain gratefully sipped his coffee.

  The intercom buzzed. The captain looked around in a sense of deja vu. Where had he heard that sound? In the dream? He had wondered why the dream-hepler had sounded like the intercom's reminder signal. He sipped the coffee, still groggy. In a flash, he remembered the merchant ship that might just be a warship. The captain put down his cup and stepped over to the wall.

  "This is the captain. What do you want?" He leaned on the intercom pad.

  "Computer's got a positive identification on that ship as well as distance and bearing," Roberts sounded annoyed. Firebrandt decided that he had probably been trying to raise him for some time. The captain smiled to himself. Rank, even on a privateer, had its privileges.

  "Well, since we aren't running, I presume it's not a warship."

  "She's a large freighter. Computer says she's from Alpha Coma Berenices."

  "She's from Coma?" The captain stroked his moustache thoughtfully. A grin formed as he looked back to the bed. A large freighter from Alpha Coma could mean the end of a long life on the run. He thought of his mother who had given her life for that thankless colony. He realized that with this attack he could exact personal revenge as well as a blow for his adopted home, Earth. "Alert the crew. I'll come up."

  Firebrandt bent over the sleeping form of his lover and kissed her gently. She moved slightly. He reached over the bed and retrieved a clean, blousy tunic. From his chair, he grabbed a pair of tight, black trousers. Finally, the captain fastened a wide belt around his tunic, pulled on his boots and strode from the cabin.

  He arrived on the battle deck of the Legacy a moment later. Sloping metallic walls bordered the deck. Wooden handrails ran the length of the walls. Two consoles stood near the forward end of the deck. The gunners sat, grimly checking the weapon status. In front of them, where a wall should have been was a sweeping panorama of space. It was only a hologram, but breathtaking nonetheless. The captain's footsteps resounded on the metal grating. Lights blinked as the ship's network relayed information about fuel

  consumption, speed, course, and other information throughout the vessel. The helmsman stood at the center of the deck in front of the ship's "wheel." The so-called wheel was a console with controls for piloting the ship. Next to the helmsman was a pale man with hair grown long to cover a computer chip in
the middle of his forehead. This was Computer, the anti-embodiment of the crystalline matrix pulsing and throbbing with light beneath the captain's feet. The ship's network was a massive thing, interacting intimately with all parts of the ship. Computer was a frail thing, merely passing along the captain's orders and repeating answers from the ship's network.

  The captain checked the pale, glowing status indicators on the wheel console. All was well with the ship. He looked up to the hologram of open space and tried, in vain, to find the freighter among the stars.

  "Computer," growled Captain Firebrandt, "show me the position of the freighter." A three-dimensional grid was superimposed over the hologram. A red dot appeared in the center. A few words appeared in space above the ship giving details about its size, crew compliment and armaments. The captain looked around and saw Roberts leaning against a wall and nodded satisfactorily. "I think our government would be most pleased to see Alpha Coma lose some of its riches; what do you think, Roberts?"

  Roberts was bald with gaunt features. Grinning as he was, he looked like a death's-head. "I think our government would be most pleased indeed, sir." Roberts moved next to the captain.

  "Now, for the problem," mused the captain, stroking his pencil-thin moustache. "Getting to her. How far away is she?"

  "Twenty light-hours," responded Computer in a monotone.

  "Meaning that she'll have time to prepare for an emergency EQ jump and be out of range," commented Roberts.

  "Since she's traveling at sub-light speed, we have to assume she's on her way to a jump point," mused the captain. "On her course, how far is the nearest jump point for Alpha Coma?"

  "Three light-hours," responded Computer.

  "That's it, then," grumbled Roberts.

  Firebrandt sighed. There was only one option. The Legacy was specially equipped for that option. That didn't make it less expensive in Quinnium, or less painful physically. It was the reason why, in the thirtieth century, the only deep space warfare between human colonies was conducted by privateers. An entire fleet of warships equipped for at-will EQ jumps would bankrupt a planet in less than a week. In the early twenty-second century, it was discovered that Quinnium could inject three-dimensional ships into fourth dimensional reality, making apparent faster than light travel possible. The Quinnium fuel that allowed the ships to jump through the fourth physical dimension was vastly expensive to produce. While warships did exist, they were designed for combat in the orbit of a planet, not in the great void between stars. Even in deep space, though, a warship would turn a privateer to ashes.

 

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