Phoenix in Shadow - eARC

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Phoenix in Shadow - eARC Page 41

by Ryk E. Spoor


  “Every word is true, even though she could easily have placed the blame squarely on my shoulders,” Lady Shae said, and her voice held a touch of wonder. “She could have blamed Wieran alone, or the two of us. Yet she did not.”

  “Shae?” Miri’s eyes seemed to have doubled in size; Tobimar thought that Poplock’s had too, though not with such a joyous smile. “KALSHAE!”

  Miri’s leap cleared the entire assembled mass of Unity Guard. She landed just before Lady Shae, who was barely dressed in the ragged remains of what Tobimar assumed had been the underarmor for her battle gear.

  Shae looked at her, and the two stood, swaying the tiniest bit from injury or exhaustion.

  Then Shae’s gaze dropped, and Miri lunged forward, embracing her and crying uncontrollably. Slowly, uncertainly, Shae’s arms came up and returned the embrace.

  “So, I hate to interrupt the reunion, but last I saw of you, you weren’t exactly on our side,” Poplock said.

  Lady Shae’s laugh was more a snort. “No, indeed. Though I was rather less effective than I had expected. A trick worthy of a demon, little Toad.”

  “Fear me,” he agreed. “Am I going to have to do that to you again? It might stick, the second time.”

  This laugh was the great, loud, cheerful one Tobimar remembered. “I would say that you couldn’t manage it a second time, but I think I have learned my lesson. No.” The wonder had returned to her voice. “No, you won’t. When that...attack of yours dispersed me, I was caught in Wieran’s trap. I was enveloped by the power of the Sun of Terian, and I felt my anger and hatred dissolving as though they had been the morning dew before the sun. By the time I managed to drag myself free and try to bring myself back to some semblance of solidity, well...” She smiled down at Miri, still with her face buried against Shae’s side. “...well, I wasn’t who I’d been, but instead the person I’d been making myself.” She met Tobimar’s gaze. “As you knew, and tried to make me accept. I thank you for trying; it helped, when I was realizing what I was becoming.”

  “You...are both Demons?” Tanvol asked, with the tone of a man still trying to grasp the impossible.

  Miri pulled herself free and wiped her face roughly with one arm. “Yes. Well, no, not now.”

  “Say, rather, that they were demons, but are no longer,” Kyri said.

  “I will vouch for them both,” Hiriista said, finally speaking. “You all know me. You have worked with me for many years and know that I have ever and always been a resource you could trust, though I am not one of you—and therefore not subject to any influence they or Wieran may have used.”

  Tobimar could sense the relief slowly working its way through the crowd. That could have become very ugly.

  Light Tanvol sighed and suddenly sank down to sit on a nearby piece of fallen bridge. “Light, I don’t even know what to think. But by the Cities we need your help, Lady Shae, Miri. If we can trust you...”

  “Trust me,” Poplock said. “They’re all right now.”

  Shae shook her head. “But can they ever trust us?”

  Danrall looked around at the other Unity Guards, then laughed. “Well, Lady Shae, the fact is we’ve never seen you do anything wrong. Or Light Miri. Maybe...maybe this will mean we won’t ever completely trust you again, but for now? We’re the Unity Guard. Our job’s to protect Kaizatenzei, and you’re the ones who can tell us how we can do that best, at least for now. So...I guess what I’m saying is, we have to trust you.”

  “At least for now,” Tanvol said. “So...let us lay these issues aside, Lady Shae, Light Miri. We all require rest...and then we must enter the Castle, brace it, and seek the survivors within!”

  Kyri smiled, and went to embrace the other two women. After a moment, Tobimar went and added his own, at which point even Shae began to cry a little, and Tobimar didn’t mind that his eyes stung a bit with empathy.

  Miri thought she might lose everything; Shae must have thought she was going to die. And now, just maybe...they’ve won everything instead.

  Chapter 57

  “Viedraverion, when are you going to return my property?” Balinshar demanded.

  “When I am finished with him, and not one minute before. Father told you to let this go. Do not presume too much on my well-known good nature.”

  Balinshar’s eyes narrowed. “Well-known now, but I remember you somewhat differently, oh, some ages back, before the Fall.”

  Unexpectedly perceptive of Balinshar. “I spent millennia playing human roles to tear down civilizations, Balinshar. One thing I learned well was that one can gain much with a quiet word and patience. Especially,” and It caused Its shape to change, growing, the skin turning stony-gray, “when one can choose the other path.”

  Balinshar’s fanged mouth twisted in annoyance. “Bah. In any event, you had better not be relying on your Father’s good will so much; he’s becoming annoyed with you, and everyone knows it.” The black-fanged grin was mocking. “Perhaps your fortunes are about to change.” The connection was cut in that instant.

  Just as well; he’ll brood about my keeping Tashriel and not think more on that other subject. Tashriel was vital to the final portion of the plan, though almost certainly not in any way that anyone else would guess, and Balinshar definitely wouldn’t.

  Miri had played her unwitting part perfectly, right down to returning to the palace to retrieve the scroll—which had of course activated upon contact, as he had planned. The alternative courses had also been planned for, with appropriate arrangements made for each—Miri not retrieving the scroll, Miri not falling to the influence of the Light, Kalshae falling, both dying, et cetera, all planned for. But his predictions had been correct and the course he had most hoped for had been run.

  Weiran escaped? Well, that may become interesting in a year or ten, depending on where he escaped to, and with what. He will certainly be most put out by our little band of heroes, but they’ll be dead long before he has any opportunity to try for revenge.

  It stood and put the scroll away. Condor will be helping rebuild on the other side of the lake; I’m sure he’s trying to be the hero by now—Miri’s reports certainly indicated that—and he won’t be able to leave a devastated town. So he will not catch up with Phoenix yet, not until the proper moment.

  It made a note to Itself to make sure that the agents It had planted there centuries ago were ready to act just in case Condor put on a surprising burst of speed. Timing is the absolute essential element here. Can’t have him interrupt the rebuilding of Kaizatenzei Valatar and their heroic departure. I’m certain there will be a small but important Temple to Myrionar there before she leaves. That must be properly dedicated.

  Judging from what he’d seen in Miri’s memories—both those things she’d witnessed and those things she had been told—there were other likely events. Kalshae is probably not actually dead, though I have no doubt that being disintegrated that way must have been painful. But my, my, my, that little Toad is clever. I look forward to seeing what tricks he can come up with in the ultimate confrontation.

  The Elderwyrm, on the other hand...hit with what appears to have been part of the Sun’s core. Were it merely something like, oh, one of the rannai cannon the Reborn Empire used to use, or even the thermonuclear toys Earth’s playing with, he’d be back fairly quickly. However, the fact that it was a piece of the Sun—the light of the world—had symbolic and thus mystical significance which undoubtedly injured Sanamaveridion’s spirit gravely. And, of course, the fact that it was one of the Wanderer’s tricks might make it even harder to deal with. No, I think that he’ll be long in returning...which will likely make the rest of the Elderwyrm cautious in their rising.

  Then there was Kerlamion. The time was nearly right to let Kerlamion decide the great plan was unraveling and to dismiss “Viedraverion” in disgust. Not quite yet, but soon, very soon. Kerlamion and his pedestrian and rather boring plans of dominion were, in the end, futile, and the amusing thing was that the King of All Hells did not realize this.
It all goes back to that ancient conflict, so far that I’m not sure any of them realize their motives anymore, let alone how completely their little dances of death and revenge are choreographed by others.

  It of course understood those motives perfectly; after all, It had arranged that conflict, just as it had arranged all of what was happening here.

  A knock on the door of the nearly-bare room caused It to turn. “Enter, please,” It said.

  Bolthawk and Skyharrier entered and bowed low. It returned the bow with a slight nod. “Welcome, both of you.”

  “You called us,” Skyharrier said, still carefully avoiding using even pronouns that might designate anything about It. That wasn’t so important anymore, now that neither he nor Bolthawk dared show their faces in Evanwyl anymore, but old habits died hard. “You said that you had some good news for us.”

  “I do indeed, my friends.” It smiled, and was pleased to see that they still flinched at the expression. “I have been giving thought to the problem you posed, Bolthawk.”

  “You mean about our numbers. As in, there’s only two of us left, and it’s going to be Balance-damned hard to recruit any new blood.”

  “There are three of you, technically. Condor has not, after all, been killed or otherwise removed from the Justiciars, he’s merely on a rather extended mission. But still, there are, as you say, only two of you available. And while it is true that Justiciars’ Retreat is very difficult for those not of the Justiciars to find, it is not at all impossible. And if that happens...”

  “My apologies, but we can, I believe, envision the results well enough, Patron,” Skyharrier said.

  “Yes, yes, I do tend to ramble, don’t I? Well, in any event we are missing four: Silver Eagle, our beloved Thornfalcon, Mist Owl, and Condor’s foster father Shrike. If we are discovered—and we will be, I assure you, because our friend the Phoenix has been far from idle and will be on the way back here very soon—you were correct that we must have more allies, more sword-brothers...more Justiciars, in short.”

  Bolthawk shook his head. “Takes too long—why, even if we weren’t on on the Watchland’s kill-on-sight list—how ironic that must be for you, eh?—even if we weren’t on that list, I say, we wouldn’t have half the time we need to train even one newcomer, let alone four.”

  “I entirely agree with you,” It said, and smiled more broadly. “So I have found a far better solution.”

  It gestured, and in the darkness at the far side of the room was movement. The movement sharpened, became three figures walking with a faint creak and clank of armor. The smell of polish and oil carried with it another odor: the faint, sweetish-foul stench of something long dead.

  Bolthawk gave a curse, bringing his gauntleted fists up to guard position, while Skyharrier paled, and half-drew his weapon, backing up with a terror that was sweet to smell indeed.

  “Oh, how, now?” It asked, and now It laughed, even as the three figures stopped just behind it. “Is this how you greet the comrades you had just now said we need?”

  “Oh, great Balance...” murmured the ashen Skyharrier, and Bolthawk’s hands trembled.

  Silver Eagle, Mist Owl, and Shrike bowed, surrounded by the smell of the grave, as Its laughter echoed throughout Justiciars’ Retreat.

  “But...but Mist Owl was burned! To ashes!” Skyharrier finally managed, his voice shaking. “And that...that’s Gareth Lamell, the Eagle before Rion Vantage, buried years agone! He should be bones!”

  It turned to them slowly and let them see the lambent yellow light in its eyes. “You have allowed yourselves to forget, or perhaps never realized, the truth. You are bound to me, your oaths given and accepted, my power bestowed upon you.

  “Did you think that there was any way for you to escape?” It smiled, and the two living Justiciars shrank back. “There is no escape from me. If you serve me well enough—and live—then when the final act of this play is concluded, I may release you.

  “But if you serve me poorly, you shall have no release...not even death.”

  It looked upon their horrified faces, and knew that all was ready, now, for the final act.

  Gazetteer for Zarathan

  NOTE: Some elements of the Gazetteer may be spoilers for Phoenix Rising and Phoenix in Shadow.

  Overview

  Zarathan (more properly Zahr-a-Thana, World of Magic) is a planet of generally Earth size and composition. It is presumed to be the source of all magic in all universes. The main continent (and the only continent commonly known) stretches approximately four thousand, eight hundred miles north to south and, at its widest, is about the same east to west (it averages between two and three thousand east-west over most of its extent, however). It can be generally divided into three regions: Southern Zarathan, which is most of the continent south of the Khalal mountain range, Northern Zarathan which is everything north of the Khalals plus the very large island/miniature continent of Artania, and Elyvias, a subcontinent peninsula shaped something like a gigantic Cape Cod and separated from Southern Zarathan by the Barricade Mountains.

  The history, geography, and peoples of Zarathan are all affected greatly by the apparently cyclical “Chaoswars” which bring periodic conflict to the world and are associated with massive mystical/deific disturbances which, among other effects, distort or erase memories and even records of prior events—up to and including those of the gods. Thus, while the generally known history of Zarathan stretches back over half a million years, clear records are rarely available for anything older than the most recent Chaoswar, and even the gods themselves can only partially answer questions pertaining to events beforehand.

  Countries

  There are several countries on this continent, but it should be made clear that “country” on Zarathan is not quite the same as “country” in the modern civilized world of Earth. Most of the area claimed as a country’s territory is actually relatively wild and untamed and dangerous; only cleared areas around cities and major roads tend to be safe for travel. The overall population of the countries is therefore much lower than might be expected, given that the average standard of living is closer to that of twentieth-century Earth in many ways than it is to the medieval era that one might first assume, seeing no factories and noticing that the sword is still a common weapon. Following is a list of the important countries of Zarathan (there are others not listed, but these are the ones significant either overall, or specifically for the Balanced Sword trilogy):

  State of the Dragon God

  Called variously the State of the Dragon God, The Dragon-King’s Domain, The State of Elbon Nomicon, and other appellations, the actual name for this country is a very long string of Ancient Sauran words that boiled down means something like “The Country founded in the days of the Dragon-God’s First Creation, That Endures Eternally.” It is the largest country on the planet, stretching from the western edge of Southern Zarathan all the way to the Barricade Mountains in the east, and from the southern coast all the way to the Ice Peaks in the north. In a governmental sense, the State of the Dragon God might best be described as a theocratic libertarian state.

  The capital of the State of the Dragon God is called in Ancient Sauran Fanalam’ T’ ameris’ a’ u’ Zahr-a-Thana T’ikon, but commonly (and to the Saurans and Dragons, painfully) called simply “Zarathanton.” It is the most ancient city, and the largest, on the continent, with some buildings over five hundred thousand years old and a population of roughly 200,000 inside and immediately outside its walls. Other important cities within the State of the Dragon God borders include T’Tera (also called the Dragon God’s City), Artani (a city of trade with the Artan of the Forest Sea), Dragonkill, Bridgeway, Odinsforge (also the name of the mountain range in which it is set), Salandar, Thologondoreave (an independent city of the Children of Odin), Shipton (known to the Saurans as Olthamian’ a’ ameris)and Hell’s Edge.

  The Empire of the Mountain

  Nearly as large as the Dragon God’s country, the Empire of the Mountain actually st
raddles the Khalals, claiming much of the territory north of the Ice Peaks to the Khalals and some territory to the north and east above them. Ruled in unbroken power for hundreds of thousands of years by the God-Emperor Idinus, most powerful wizard ever to live, the Empire has always had an uneasy relationship with its neighbors. While Idinus is not, strictly speaking, evil, he has motives and goals that are unclear to others and this has led on occasion to war on a titanic scale. The capital of the Empire of the Mountain is Scimitar’s Path, at the base of Mount Scimitar—tallest peak of the Khalal range at sixty thousand feet. There are several other cities, the most important of which are Kheldragaard to the west and Tor Port in the east. It is an ironclad theocracy ruled directly by the Archmage himself from atop Mount Scimitar—where he remains virtually always.

  Dalthunia

  Dalthunia used to be an ally state to the Dragon God, a modest-sized country which broke away from the Empire due to a very bad set of mis-steps by some of the Empire’s local rulers, eventually triggering a local revolution. For some reason the Archmage—after a short demonstration of his power which showed that if he wished, he could take Dalthunia back at any time—allowed Dalthunia to remain independent. At the time of the story, however, Dalthunia has been a conquered state—whether by internal revolution or some subtle external invasion is unclear—for a couple of centuries, and very little is known about it other than that they do not welcome visitors. They clearly have powerful magic and probably deific patrons, because scrying and ordinary espionage have not been effective. The capital of Dalthunia is Kymael, named after the instigator of the revolution.

  Evanwyl

  A small country between the northeastern portion of Hell’s Rim, the Khalals, and the Broken Hills, Evanwyl is an almost forgotten country at the time of The Balanced Sword trilogy; its great claim to fame used to be its connection to the civilization that lay on the other side of Heavenbridge Way, the only useful pass through the Khalals. But that was before something happened during the last Chaoswar, something that turned the other side to the monstrous Moonshade Hollow and the Heavenbridge Way into Rivendream Pass. Now Evanwyl’s only function is keeping the things that exit from Rivendream Pass from entering the larger world. Governmentally, Evanwyl is a monarchy (ruled by the Watchland) with the monarch’s power moderated by his subordinates and advisors the Eyes and Arms, and by the powerful influence of the faith of Myrionar, the Balanced Sword, especially as embodied in the Justiciars of Myrionar and the high priest called the Arbiter. The city of Evanwyl is the capital; its population is between four and five thousand people in total.

 

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