Astounding Science Fiction Stories Vol 1

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Astounding Science Fiction Stories Vol 1 Page 356

by Anthology


  * * * * *

  They reached the Foreign Office building and began crossing its lobby. Flannery glanced up at the big seal on the wall with its motto in twisted Latin--Per Astra ad Aspera--and his eyes turned back to Duke's, but he made no comment. He led the way to a private elevator that dropped them a dozen levels below the street, to a small room, littered with things from every conceivable planet. One wall was covered with what seemed to be the control panel of a spaceship, apparently now used for a desk. The director dropped into a chair and motioned Duke to another.

  He looked tired, and his voice seemed older as he bent to pull a small projector and screen from a drawer and set them up. "The latest chapter of the film," he said bitterly, throwing the switch.

  It was a picture of the breakup of the Outer Federation, and in some ways worse than the other wars. Chumkt rebelled against Kel's leadership and joined the aliens, while a civil war sprang up on her surface. Two alien planets went over to Kel. The original war was forgotten in a struggle for new combinations, and a thousand smaller wars replaced it. The Federation was dead and the two dozen races were dying.

  "When everything else fails, the fools try federation," Flannery said as the film ended. "We tried it on Earth. Another race discovered the interstellar drive before we did and used it to build an empire. We've found the dead and sterile remains of their civilization. It's always the same. When one group unites its power, those nearby must ally for protection. Then there's a scramble for more power, while jealousies and fears breed new hatreds, internally and externally. And finally, there's ruin--because at the technological level of interstellar travel, victory in war is absolutely, totally impossible!"

  He sat back, and Duke waited for him to resume, until it was obvious he had finished. At last, the younger man gave up waiting. "All right," he said. "Earth won't fight! Am I supposed to turn handsprings? I figured that much out myself. And I learned a long time ago about the blessed meek who were to inherit the Earth--but I can't remember anything being said about the stars!"

  "You think peace won't work?" Flannery asked mildly.

  "I know it won't!" Duke fumbled for a cigarette, trying to organize his thoughts. "You've been lucky so far. You've counted on the fact that war powers have to attack other powers nearby before they can safely strike against Earth, and you've buffered yourself with a jury-rigged economic trading system. But what happens when some really bright overlord decides to by-pass his local enemies? He'll drop fifty planet bombs out of your peaceful skies and collect your vassal worlds before they can rearm. You won't know about that, though. You'll be wiped out!"

  "I wouldn't call our friends vassals, or say the system was jury-rigged," Flannery objected. "Ever hear of paradynamics? The papers call it the ability to manipulate relationships, when we let them write a speculative article. It's what lets us rebuild worlds in less than half a century--and form the first completely peaceful politico-economic culture we've ever known. Besides, I never said we had no weapons for our defense."

  Duke considered it, trying to keep a firm footing on the shifting quicksand of the other's arguments. He knew a little of paradynamics, of course, but only as something supposed to remake the world and all science in some abstract future. It had been originated as a complex mathematical analysis of nuclear relationships, and had been seized on for some reason by the sociologists. It had no bearing he could see on the main argument.

  "It won't wash, Flannery. Without a fleet, it won't matter if you have the plans of every weapon ever invented. The first time a smart power takes the chance, you'll run out of time."

  "We didn't!" Flannery swung to the control board that served as his desk, and his fingers seemed to play idly with the dials. From somewhere below them, there was a heavy vibration, as if great engines had sprung into life. He pressed another switch.

  * * * * *

  Abruptly, the room was gone. There was a night sky above them, almost starless, and with a great, glaring moon shining down, to show a rough, mossy terrain that seemed covered endlessly with row after row of rusting, crumbling spaceships. Atomic cannon spilled from their hatches, and broken ramps led down to the ground. Down one clearer lane among the countless ships that surrounded him, Duke saw what might be a distant fire with a few bent figures around it, giving the impression of age.

  Beside him, Flannery sat in his chair, holding a small control. There was nothing else of the office visible.

  The director shook his head. "It's no illusion, O'Neill. You're here--fifty odd thousand light-years from Earth, where we transferred the attacking fleet. You never heard of that, of course. The dictator-ruler naturally didn't make a report when his fleet simply vanished without trace. Here!"

  The liquor burned in Duke's throat, but it steadied him. He bent down, to feel the mossy turf under his hand.

  "It's real," Flannery repeated. "Paradynamics handles all relationships, captain. And the position of a body is simply a statement of its geometrical relationships. What happens if we change those relationships--with power enough, that is? There is no motion, in any classic sense. But newspapers appear two high-drive days away minutes after they're printed. We arrive here. And fleets sent against Earth just aren't there any more!"

  He pressed a button, and abruptly the walls of his office were around them again--the office that was suddenly the control room of a building that was more of a battleship than any Duke had ever seen.

  He found himself clutching the chair, and forced himself to relax, soaking up the shock as he had soaked up so many others. His mind faced the facts, accepted them, and then sickly extended them.

  "All right, you've got weapons," he admitted, and disgust was heavy in his voice. "You can defend yourself. But can the galaxy defend itself when somebody decides it's a fine offensive weapon? Or are all Earthmen supposed to be automatically pure, so this will never be turned to offensive use? Prove that to me and maybe I'll change my mind about this planet and take that job of yours!"

  Flannery leaned back, nodding soberly. "I intend to," he answered. "Duke, we tried making peaceful citizens of our youngsters here a century ago, but it wouldn't work. Kids have to have their little gang wars and their fisticuffs to grow up naturally. We can't force them. Their interests aren't those of adults. In fact, they think adults are pretty dull. No adventure. They can't see that juggling a twenty-million gamble on tooling up for a new competitive product is exciting; they can't understand working in a dull laboratory to dig something new out of nature's files can be exciting and dangerous. Above all, they can't see that the greatest adventure is the job of bringing kids up to be other adults. They regret the passing of dueling and affairs of honor. But an adult civilization knows better--because the passing of such things is the first step toward a race becoming adult, because it is adopting a new type of thinking, where such things have no value. You didn't hit me when I called you names, because it made no sense from an adult point of view. Earth doesn't go to war for the same reason. Thank God, we grew up just before we got into space, where adult thinking is necessary to survival!"

  There had been the kids and their seemingly pointless argument on the street. There had been the curiously distant respect the Meloans had shown him, as if they guessed that only his exterior was similar. There were a lot of things Duke could use to justify believing the director. It made a fine picture--as it was intended to.

  * * * * *

  "It must be wonderful to sit here safely, while agents do your dangerous work, feeling superior to anyone who shows any courage," he said bitterly. "I suppose every clerk and desk-jockey out there feeds himself the same type of rationalization. But words don't prove anything. How do you prove the difference between maturity and timidity or smugness?"

  "You asked for it," Flannery said simply.

  The button went down on the control again. The air was suddenly thin and bitingly cold as they looked down on a world torn with war, where a hundred ships shaped like half-disks and unlike anything Duke had s
een were mixed up in some maneuver. The button was pushed again, and this time there was a world below that had a port busy with similar ships, not fighting now. A third press brought them onto the surface of a heavy world that seemed to be composed of solid buildings and factories, where the ships were being outfitted with incomprehensible goods. A thing like a pipe-stem man looked up from a series of operations, made a waving motion to them, and abruptly disappeared.

  "Did you really think we could be the only adult race in the universe?" Flannery asked. "You're looking at the Allr, the closest cultural gestalt to us, and somewhere near our level. Now--"

  Something squamous perched on a rock on what seemed to be a barren world. Before it floated bright points of light that were obviously replicas of planets, with tiny lines of light between them, and a shuttling of glints along the lines. The thing seemed to look at them, briefly. A tentacle whipped up and touched Flannery, who sat with his hands off the control box. Without its use, they were abruptly back in their office.

  Flannery shivered, and there was strain on his face, while Duke felt his mind freeze slowly, as if with physical cold. The director cleared his throat. "Or maybe we should look at more routine things, though you might consider that we have to get ready for the day when our advancing culture touches on other cultures. Because we can't put it off forever."

  This time, they were in a building, like a crude shed, and there were men there, standing in front of a creature that seemed like a human in armor--but chitinous armor that was part of him. The alien suddenly turned, though Duke could now see that they were in a section behind one-way glass. Nevertheless, it seemed to sense them. Abruptly, something began pulling at his mind, as if his thoughts were being drained. Flannery hit the button again. "Telepathic race, and very immature," he said, and there was worry in his voice. "Thank God, the only one we've found, and out of our immediate line of advance."

  There were other scenes. A human being who walked endlessly three feet off the floor, fighting against some barrier that wasn't there, with his face frozen in fear, while creatures that seemed to be metallic moved about. "He found something while working on one of our paradynamic problems," Flannery said. "He transported himself there and has been exactly like that ever since--three years, now. So far, our desk-jockeys here haven't been able to discover exactly what line he was working on, but they're trying!"

  They were back in the office, and the director laid the control box on the big panel and cut off the power. He swung back to face Duke, his face tired.

  "You'll find a ship waiting to take you to Throm, and a man on board who'll use the trip to brief you, if you decide to take the job, Duke. As I said, it's up to you. If you still prefer your wars, come and see me next week, and maybe I can get the recruiting law set aside in your case, since you're really a citizen of Meloa. Otherwise, the ship takes off for Throm in exactly three hours."

  He led the way back to the elevator, and rode up to the lobby. Duke moved out woodenly, but Flannery was obviously going no farther. The old man handed over what was left of the flask, shook Duke's hand quickly, and closed the elevator door.

  Duke downed the liquor slowly, without thinking. Finally, a flicker of thought seemed to stir in his frozen mind. He shook himself and headed down the lobby toward the Earth outside. A faint vibration seemed to quiver in the air from below, and he quickened his steps.

  Outside, he shook himself again, signaled a cab, and climbed in.

  "The first liquor store you come to," he told the driver. "And then take me to the government space port, no matter what I say!"

  X

  It was quiet in the underground office of the director, except for the faint sound of Flannery's arms sliding across each other in an unconscious massaging motion. He caught himself at it, and leaned back, his tired facial muscles twitching into a faint smile.

  Strange things happened to a man when he grew old. His hair turned gray, he thought more of the past, and prosthetic limbs began to feel tired, as if the nerves were remembering also. And the work that had once seemed vitally important in every detail winnowed itself down to a few things, with the rest only bothersome routine.

  He pulled a thermos of coffee from under the desk and turned back to the confusion of red-coded memoranda on his desk. Then the sound of the elevator coming down caught his attention, and he waited until the door opened.

  "Hello, Harding," he said without turning around. Only one man beside himself had the key to the private entrance. "Coffee?"

  Harding took a seat beside him, and accepted the plastic cup. "Thanks. I tried to call you, but your phone was shut off. Heard the good word?"

  Flannery shook his head. With the matter of the strange ship that had been reported and the problem of what to do with the telepaths both coming to a head, he'd had no time for casual calls. There was no question now that the telepaths had plucked the knowledge of how to build an interstellar drive from the observers' minds, in spite of all precautions. And once they broke out into the rest of the galaxy--

  "Var died of a heart attack in the middle of a battle," Harding announced. "And Cathay and Kloomiria sent each other surrender notices the minute word was official! The damnedest thing I ever heard of. Edmonds came with me, and he's upstairs now, planning a big victory celebration as soon as we can let the word out. It should finish his reorientation."

  "I'll probably get word on it by the time someone has it all organized into a nice, official memo," Flannery said. "Back him up on that celebration. It's worth a celebration to find out both worlds are that close to maturity. Coming over for bridge tonight?"

  Harding shook his head. "I'll be up to my elbows in bills for the relief of Cathay and Kloomiria. It's a mess, even if it could be worse. Maybe tomorrow."

  He dropped the cup onto the desk and turned to the elevator, while Flannery hunted through the memoranda. As he expected, he found a recent one announcing Var's death. He rubbed his arms together as he read it, but there was no new information in it.

  Then, reluctantly, he picked up his phone and started to call. Scanning for information, just as another bundle of memos came through a small door in the panel. At the sight of the top photo, he put the phone back on its cradle. His face tautened and his arms lay limp as he read through it.

  The picture was that of one of the half-disk Allr ships. The rumors of the strange ship were true enough. One of the Allr races had crossed the gulf between the two expanding cultures, and had touched several worlds briefly, to land in the biggest city on Ptek, the trading center for a whole sector. It had been there two days already, before being reported to Earth!

  To make matters worse, it had come because its home world had been visited by a foreign ship--from the description, apparently from Sugfarth; there was no longer any chance of cutting off the news, since it would be circulating busily through both cultures. And with it must be going a thousand wild schemes by trading adventurers for exploration!

  He'd expected it to happen some day, maybe in fifty years, after he was out of the office. By then enough of the worlds should have reached maturity to offer some hope of peaceful interpenetration. But now--

  Victory, he thought bitterly. A small victory, and then this. Or maybe two small victories, if O'Neill worked out as well on Throm as he seemed to be doing, and if he realized he'd never be satisfied until he could return to Earth to face the problems he now knew existed. Flannery had almost hoped that it would be O'Neill who would handle the problem of cultural interpenetration. The man had ability.

  But all that was in the past now, along with all the other victories. And in the present, as always, there were larger and larger problems, while full maturity lay forever a little farther on.

  Then he smiled slowly at himself. There were problems behind him, too--ones whose solutions made these problems possible. And there would always be victory enough.

  What was victory, after all, but the chance to face bigger and bigger problems without fear?

  Flan
nery picked up the phone, and his arms were no longer tired.

  * * *

  Contents

  A TRAVELER IN TIME

  by August Derleth

  "Tell me what time is," said Harrigan one late summer afternoon in a Madison Street bar. "I'd like to know."

  "A dimension," I answered. "Everybody knows that."

  "All right, granted. I know space is a dimension and you can move forward or back in space. And, of course, you keep on aging all the time."

  "Elementary," I said.

  "But what happens if you can move backward or forward in time? Do you age or get younger, or do you keep the status quo?"

  "I'm not an authority on time, Tex. Do you know anyone who traveled in time?"

  Harrigan shrugged aside my question. "That was the thing I couldn't get out of Vanderkamp, either. He presumed to know everything else."

  "Vanderkamp?"

  "He was another of those strange people a reporter always runs into. Lived in New York—downtown, near the Bowery. Man of about forty, I'd say, but a little on the old-fashioned side. Dutch background, and hipped on the subject of New Amsterdam, which, in case you don't know, was the original name of New York City."

  "Don't mind my interrupting," I cut in. "But I'm not quite straight on what Vanderkamp has to do with time as dimension."

  "Oh, he was touched on the subject. He claimed to travel in it. The fact is, he invented a time-traveling machine."

  "You certainly meet the whacks, Tex!"

  "Don't I!" He grinned appreciatively and leaned reminiscently over the bar. "But Vanderkamp had the wildest dreams of the lot. And in the end he managed the neatest conjuring trick of them all. I was on the Brooklyn Enterprise at that time; I spent about a year there. Special features, though I was on a reporter's salary. Vanderkamp was something of a local celebrity in a minor way; he wrote articles on the early Dutch in New York, the nomenclature of the Dutch, the history of Dutch place-names, and the like. He was handy with a pen, and even handier with tools. He was an amateur electrician, carpenter, house-painter, and claimed to be an expert in genealogy."

 

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