Drizzt - 12 - The Spine of the World

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Drizzt - 12 - The Spine of the World Page 10

by R. A. Salvatore


  "Or better," he said calmly, "I'll see Jaka Sculi dead, his body on the rocks for the gulls and terns to pick at."

  "Da . . ." the young woman protested, her voice barely a whisper, and a quivering whisper at that.

  "Stay away from him," Dohni Ganderlay commanded. "You're going to Lord Feringal, and not a word of arguing."

  Meralda didn't move, not even to wipe the tears that had begun flowing from her delicate green eyes.

  "Get yourself cleaned up," Dohni Ganderlay instructed. "Your ma'll be home soon, and she's not to see you like that. This is all her hopes and dreams, girl, and if you take them from her, she'll surely go into the cold ground."

  With that, Dohni rose from the bed and started for Meralda as if to hug her, but when he put his hands near to her, she tensed in a manner the man had never experienced before. He walked past her, his shoulders slumping in true defeat.

  He left her alone in the house, then, walking deliberately to the northwest slope of the mountain, the rocky side where no men farmed, where he could be alone with his thoughts. And his horrors.

  *****

  "What're you to do?" Tori asked Meralda after the younger girl rushed back into the house as soon as their father had walked out of sight. Meralda, busy wiping the last remnants of blood from the side of her lip, didn't answer.

  "You should run away with Jaka," Tori said suddenly, her face brightening as if she had just found the perfect solution to all the problems of the world. Meralda looked at her doubtfully.

  "Oh, but it'd be the peak of love," the young girl beamed. "Running away from Lord Feringal. I can't believe how our da beat you."

  Meralda looked back in the silver mirror at her bruises, so poignant a reminder of the awful explosion. Unlike Tori, she could believe it, every bit of it. She was no child anymore, and she had recognized the agony on her father's face even as he had slapped at her. He was afraid, so very afraid, for her mother and for all of them.

  She came then to understand her duty. Meralda recognized that duty to her family was paramount and not because of threats but because of her love for her mother, father, and pesky little sister. Only then, staring into the mirror at her bruised face, did Meralda Ganderlay come to understand the responsibility that had been dropped upon her delicate shoulders, the opportunity that had been afforded her family.

  Still, when she thought of Lord Feringal's lips against hers and his hand on her breast, she couldn't help but shudder.

  *****

  Dohni Ganderlay was hardly aware of the sun dipping behind the distant water, or of the gnats that had found him sitting motionless and were feasting on his bare arms and neck. The discomfort hardly mattered. How could he have hit his beloved little girl? Where had the rage come from? How could he be angry with her, she who had done nothing wrong, who had not disobeyed him?

  He replayed those awful moments again and again in his mind, saw Meralda, his beautiful, wonderful Meralda, falling to the floor to hide from him, to cover herself against his vicious blows. In his mind, Dohni Ganderlay understood that he was not angry with her, that his frustration and rage were against Lord Feringal. His anger came from his meager place in the world, a place that had left his family peasants, that had allowed his wife to sicken and would allow her to die, but for the possible intervention of Lord Feringal. Dohni Ganderlay knew all of that, but in his heart he knew only that for his own selfish reasons he had sent his beloved daughter into the arms and bed of a man she did not love. Dohni Ganderlay knew himself to be a coward at that moment, mostly because he could not summon the courage to throw himself from the mountain spur, to break apart on the jagged rocks far below.

  Part 2

  WALKING DOWN A DARK ROAD

  I have lived in many societies, from Menzoberranzan of the drow, to Blingdenstone of the deep gnomes, to Ten-Towns ruled as the most common human settlements, to the barbarian tribes and their own curious ways, to Mithral Hall of the Clan Battlehammer dwarves. I have lived aboard ship, another type of society altogether. All of these places have different customs and mores, all of them have varied government structures, social forces, churches and societies. Which is the superior system? You would hear many arguments concerning this, mostly based on prosperity, or god-given right, or simple destiny. For the drow, it is simply a religious matter- they structure their society to the desires of the chaotic Spider Queen, then wage war constantly to change the particulars of that structure, though not the structure itself. For the deep gnomes, it is a matter of paying homage and due respect to the elders of their race, accepting the wisdom of those who have lived for so many years. In the human settlement of Ten-Towns, leadership comes from popularity, while the barbarians choose their chieftains purely on physical prowess. For the dwarves, rulership is a matter of bloodline. Bruenor became king because his father was king, and his father's father before him, and his father's father's father before him. I measure the superiority of any society in a different manner, based completely on individual freedom. Of all the places I have lived, I favor Mithral Hall, but that, I understand, is a matter of Bruenor's wisdom in allowing his flock their freedom, and not because of the dwarven political structure. Bruenor is not an active king. He serves as spokesman for the clan in matters politic, as commander in matters martial, and as mediator in disputes among his subjects, but only when so asked. Bruenor remains fiercely independent and grants that joy to those of Clan Battlehammer.

  I have heard of many queens and kings, matron mothers and clerics, who justify rulership and absolve themselves of any ills by claiming that the commoners who serve them are in need of guidance. This might be true in many long-standing societies, but if it is, that is only because so many generations of conditioning have stolen something essential from the heart and soul of the subjects, because many generations of subordination have robbed the common folk of confidence in determining their own way. All of the governing systems share the trait of stealing freedom from the individual, of forcing certain conditions upon the lives of each citizen in the name of

  "community."

  That concept, "community," is one that I hold dear, and surely, the individuals within any such grouping must sacrifice and accept certain displeasures in the name of the common good to make any community thrive. How much stronger might that community be if those sacrifices came from the heart of each citizen and not from the edicts of the elders or matron mothers or kings and queens?

  Freedom is the key to it all. The freedom to stay or to leave, to work in harmony with others or to choose a more individual course. The freedom to help in the larger issues or to abstain. The freedom to build a good life or to live in squalor. The freedom to try anything, or merely to do nothing.

  Few would dispute the desire for freedom; everyone I have ever met desires free will, or thinks he does. How curious then, that so many refuse to accept the inverse cost of freedom: responsibility.

  An ideal community would work well because the individual members would accept their responsibility toward the welfare of each other and to the community as a whole, not because they are commanded to do so, but because they understand and accept the benefits to such choices. For there are, indeed, consequences to every choice we make, to everything we do or choose not to do. Those consequences are not so obvious, I fear. The selfish man might think himself gaining, but in times when that person most needs his friends, they likely will not be there, and in the end, in the legacy the selfish person leaves behind, he will not be remembered fondly if at all. The selfish person's greed might bring material luxuries, but cannot bring the true joys, the intangible pleasures of love.

  So it is with the hateful person, the slothful person, the envious person, the thief and the thug, the drunkard and the gossip. Freedom allows each the right to choose the life before him, but freedom demands that the person accept the responsibility for those choices, good and bad. I have often heard tales of those who believed they were about to die replaying the events of their lives, even long past occ
urrences buried deep within their memories. In the end, I believe, in those last moments of this existence, before the mysteries of what may come next, we are given the blessing, or curse, to review our choices, to see them bared before our consciousness, without the confusion of the trappings of day-to-day living, without blurring justifications or the potential for empty promises to make amends.

  How many priests, I wonder, would include this most naked moment in their descriptions of heaven and hell?

  -Drizzt Do'Urden

  Chapter 7

  LETTING GO OF AN OLD FRIEND

  The big man was only a stride away. Josi Puddles saw him coming too late. Squeamish Josi hunched against the wall, trying to cover up, but Wulfgar had him in an instant, lifting him with one hand, batting away his feeble attempts to slap with the other.

  Then, slam, Josi went hard against the wall.

  "I want it back," the barbarian said calmly. To poor Josi, the measure of serenity in Wulfgar's voice and his expression was perhaps the most frightening thing of all.

  "Wh-what're ye lookin' t-to find?" the little man stuttered in reply. Still with just one arm, Wulfgar pulled Josi out from the wall and slammed him back against it. "You know what I mean," he said, "and I know you took it." Josi shrugged and shook his head, and that bought him another slam against the wall.

  "You took Aegis-fang," Wulfgar clarified, now bringing his scowl right up to Josi's face, "and if you do not return it to me, I will break you apart and assemble your bones to make my next weapon."

  "I . . . I . . . I borrowed it . . ." Josi started to say, his rambling interrupted by yet another slam.

  "I thought ye'd kill Arumn!" the little man cried. "I thought ye'd kill us all." Wulfgar calmed a bit at those curious words. "Kill Arumn?" he echoed incredulously.

  "When he kicked ye out," Josi explained. "I knew he was kickin' ye out. He told me as much while ye slept. I thought ye'd kill him in yer rage."

  "So you took my warhammer?"

  "I did," Josi admitted, "but I meant to get it back. I tried to get it back."

  "Where is it?" Wulfgar demanded.

  "I gave it to a friend," Josi replied. "He gave it to a sailor woman to hold, to keep it out of the reach of yer call. I tried to get it back, but the sailor woman won't give it up. She tried to squish me head, she did!"

  "Who?" Wulfgar asked.

  "Sheela Kree of Leapin' Lady," Josi blurted. "She got it, and she's meanin' to keep it." Wulfgar paused for a long moment, digesting the information, measuring its truth. He looked up at Josi again, and his scowl returned tenfold. "I am not fond of thieves," he said. He jostled Josi about, and when the little man tried to resist, even slapping Wulfgar, the barbarian brought him out from the wall and slammed him hard, once, then again.

  "We stone thieves in my homeland," Wulfgar growled as he smashed Josi so hard against the wall the building shook.

  "And in Luskan we shackle ruffians," came a voice to the side. Wulfgar and Josi turned their heads to see Arumn Gardpeck exit the establishment, along with several other men. Those others hung far back, though, obviously wanting nothing to do with Wulfgar, while Arumn, club in hand, approached cautiously. "Put him down," the tavernkeeper said. Wulfgar slammed Josi one more time, then brought him down to his feet, but shook him roughly and did not let go. "He stole my warhammer, and I mean to get it back," the barbarian said determinedly.

  Arumn glared at Josi.

  "I tried," Josi wailed, "but Sheela Kree-yeah, that's her. She got it and won't give it over."

  Wulfgar gave him another shake, rattling the teeth in his mouth. "She has it because you gave it to her," he reminded Josi.

  "But he tried to retrieve it," Arumn said. "He's done all he can. Now, are ye meanin' to bust him up for that? Is that to make ye feel better, Wulfgar the brute? For suren it won't help to get yer hammer back."

  Wulfgar glared at Arumn, then let the look fall over poor Josi. "It would, indeed, make me feel better," he admitted, and Josi seemed to shrink down, trembling visibly.

  "Then ye'll have to beat me, as well," Arumn said. "Josi's me friend, as I thought yerself to be, and I'll be fighting for him."

  Wulfgar scoffed at the notion. With a mere flick of his powerful arm, he sent Josi sprawling at Arumn's feet.

  "He telled ye where to find yer hammer," Arumn said.

  Wulfgar took the cue and started away, but he glanced back to see Arumn helping Josi from the ground, then putting his arm around the trembling man's shoulders, leading him into the Cutlass.

  That last image, a scene of true friendship, bothered the barbarian profoundly. He had known friendship like that, had once been blessed with friends who would come to his aid even when the odds seemed impossible. Images of Drizzt and Bruenor, of Regis and Guenhwyvar, and mostly of Catti-brie flitted across his thoughts.

  But it was all a lie, a darker part of Wulfgar's deepest thoughts reminded him. The barbarian closed his eyes and swayed, near to falling over. There were places where no friends could follow, horrors that no amount of friendship could alleviate. It was all a lie, friendship, all a facade concocted by that so very human and ultimately childish need for security, to wrap oneself in false hopes. He knew it, because he had seen the futility, had seen the truth, and it was a dark truth indeed.

  Hardly conscious of the action, Wulfgar ran to the door of the Cutlass and shoved it open so forcefully that the slam drew the attention of every one in the place. A single stride brought the barbarian up to Arumn and Josi, where he casually swatted aside Arumn's club, then slapped Josi across the face, launching him several feet to land sprawling on the floor. Arumn came right back at him, swinging the club, but Wulfgar caught it in one hand, yanked it away from the tavernkeeper, then pushed Arumn back. He brought the club out in front of him, one hand on either end, and with a growl and a great flex of his huge neck and shoulders, he snapped the hard wood in half.

  "Why're ye doin' this?" Arumn asked him.

  Wulfgar had no answers, didn't even bother to look for them. In his swirling thoughts he had scored a victory here, a minor one, over Errtu and the demons. Here he had denied the lie of friendship, and by doing so, had denied Errtu one weapon, that most poignant weapon, to use against him. He tossed the splintered wood to the floor and stalked out of the Cutlass, knowing that none of his tormentors would dare follow.

  He was still growling, still muttering curses, at Errtu, at Arumn, at Josi Puddles, when he arrived at the docks. He stalked up and down the long pier, his heavy boots clunking against the wood.

  "Ere, what're you about?" one old woman asked him.

  "The Leaping Lady?" Wulfgar asked. "Where is it?"

  "That Kree's boat?" the woman asked, more to herself than to Wulfgar. "Oh, she's out. Out and running, not to doubt, fearing that one." As she finished, she pointed to the dark silhouette of a sleek vessel tied on the other side of the long wharf.

  Wulfgar, curious, moved closer, noting the three sails, the last one triangular, a design he had never seen before. When he crossed the boardwalk, he remembered the tales Drizzt and Catti-brie had told to him, and he understood. Sea Sprite.

  Wulfgar stood up very straight, the name sobering him from his jumbled thoughts. His eyes trailed up the planking, from the name to the deck rail, and there stood a sailor, staring back at him.

  "Wulfgar," Waillan Micanty hailed. "Well met!"

  The barbarian turned on his heel and stomped away.

  *****

  "Perhaps he was reaching out to us," Captain Deudermont reasoned.

  "It seems more likely that he was merely lost," a skeptical Robillard replied. "By Micanty's description, the barbarian's reaction upon seeing Sea Sprite seemed more one of surprise."

  "We can't be certain." Deudermont insisted, starting for the cabin door.

  "We don't have to be certain," Robillard retorted, and he grabbed the captain by the arm to stop him. Deudermont did stop and turned to glare at the wizard's hand, then into the man's unyielding eyes.
/>   "He is not your child," Robillard reminded the captain. "He's barely an acquaintance, and you bear him no responsibility."

  "Drizzt and Catti-brie are my friends," Deudermont replied. "They're our friends, and Wulfgar is their friend. Are we to ignore that fact simply for convenience?" The frustrated wizard let go of the captain's arm. "For safety, Captain," he corrected, "not convenience."

  "I will go to him."

  "You already tried and were summarily rejected," the wizard bluntly reminded him.

  "Yet he came to us last night, perhaps rethinking that rejection."

  "Or lost on the docks."

  Deudermont nodded, conceding the possibility. "We'll never know if I don't return to Wulfgar and ask," he reasoned, and started for the door.

  "Send another," Robillard said suddenly, the thought just popping into his mind. "Send Mister Micanty, perhaps. Or I shall go."

  "Wulfgar knows neither you nor Micanty."

  "Certainly there are crewmen aboard who were with Wulfgar on that voyage long ago," the stubborn wizard persisted. "Men who know him."

  Deudermont shook his head, his jaw set determinedly. "There is but one man aboard Sea Sprite who can reach out to Wulfgar," he said. "I'll go back to him, then again, if necessary, before we put out to sea."

  Robillard started to respond but finally recognized the futility of it all and threw up his hands in defeat. "The streets of Luskan's dockside are no haven for your friends, Captain," he reminded.

  "Beware that every shadow might hold danger."

  "I always am and always have been," Deudermont said with a grin, a grin that widened as Robillard walked up to him and put several enchantments upon him, spells to stop blows or defeat missiles, and even one to diffuse certain magical attacks.

  "Take care of the duration," the wizard warned.

 

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