Magi
Herald
Soldier
Spinner
Mason
Virgin
High House Light
King
Queen
Champion
Priest
Captain
Soldier
Seamstress
Builder
Maiden
High House Dark
King
Queen
Knight (Son of Darkness)
Magi
Captain
Soldier
Weaver
Mason
Wife
High House Shadow
King (Shadowthrone/Ammanas)
Queen
Assassin (the Rope/Cotillion)
Magi
Hound
Unaligned
Oponn (the Jesters of Chance)
Obilisk (Burn)
Crown
Sceptre
Orb
Throne
Bonecaster: a shaman of the T’lan Imass
Chance: a sword dedicated to Oponn
D’ivers: a higher order of shape-shifting
Dragnipur: a sword used by Anomander Rake
Finnest: an object used as a repository of power by a Jaghut
Otataral: a magic-negating reddish ore mined from the Tanno Hills, Seven Cities
Soletaken: an order of shape-shifting
The T’orrud Cabal: the Cabal of Darujhistan
The Tyrant Kings: the ancient rulers of Darujhistan
Warrens of Chaos: the miasmic paths between the Warrens
Place Names
Apple A Genabackan Free City
Blackdog Forest On the continent of Genabackis, large boreal forest on shield bedrock, site of major battles between the Malazan Empire and the armies of Caladan Brood and the Crimson Guard during the First Campaigns
Cloud Forest Home of the Moranth, situated on the northwest coast of Genabackis
Darujhistan Legendary city on Genabackis, largest and most influential of the Free Cities, situated on the south shore of Lake Azur and peopled mainly by Daru and Gadrobi populations; the only known city to use natural gas as an energy source
Dhavran A city west of Darujhistan
Free Cities Mercantile alliance of city-states in northern Genabackis, all but one of which has since been conquered by the Malazan Empire
Gadrobi Hills Hill range east of Darujhistan, sparsely inhabited at present although once the homeland of the Gadrobi people
Garalt A Genabackan Free City
Genabaris Large Malazan-held city on northwest coast of Genabackis and principal debarkation point during the campaigns
Gerrom A small rural town in Itko Kan
Graydog A Genabackan city
Itko Kan Province on the continent of Quon Tali, within the Malazan Empire
Kan The capital city of Itko Kan
Laederon Plateau Northern tundra of Genabackis
Lest City-state to the east of Darujhistan
Malaz City Island city and home of the founding Emperor of the Malazan Empire
Malazan Empire An empire originating on Malaz Island off the coast of the Quon Tali continent. The original founder was the Emperor Kellanved and his cohort Dancer, both of whom were assassinated by Laseen, the present Empress. The Empire spans Quon Tali, the subcontinent of Falar, Seven Cities, and the coasts of north Genabackis. Additional forays include the continents of Stratem and Korel
Meningalle Ocean Genabackan name for Seeker’s Deep
Mock’s Hold A Keep overlooking Malaz City where the Emperor and Dancer were assassinated
Moon’s Spawn A floating mountain of black basalt inside which is a city, home of the Son of Darkness and the Tiste Andii
Moranth Mountains The mountain range encircling Cloud Forest
Mott A Genabackan city
Mouse Quarter An ill-fated district in Malaz City
Nathilog Malazan-held city in northwest Genabackis
Nisst A Genabackan Free City
One Eye Cat A Genabackan Free City
Pale Free City on Genabackis, recently conquered by the Malazan Empire
Pannion Domin Emerging empire in southeast Genabackis, ruled by the Pannion Seer
Porule A Genabackan Free City
Quon Tali Home continent of the Malazan Empire
Rhivi Plain Central plain, north Genabackis
Seeker’s Deep Malazan name for Meningalle Ocean
Setta City on eastern coast of Genabackis
Tahlyn Mountains Mountain range on north side of Lake Azur
Tulips A Genabackan Free City
Unta Capital of the Malazan Empire, on Quon Tali
Darujhistan and Environs
Despot’s Barbican: an ancient edifice and remnant of the Age of Tyrants
Hinter’s Tower: an abandoned sorcerer’s tower in the Noble District
Jammit’s Worry: the east road
K’rul’s Belfry/Temple: an abandoned temple in the Noble District
Phoenix Inn: a popular haunt in the Daru District
Quip’s Bar: a ramshackle bar in the Lakefront District
The Estates (the Houses)
The Old Palace (Majesty Hall): present site of the Council
Worrytown: the slum outside the wall on Jammit’s Worry
DEADHOUSE
GATES
BOOK TWO OF THE
MALAZAN BOOK OF THE FALLEN
STEVEN ERIKSON
This is a work of fiction. All the characters and events portrayed in this novel are either fictitious or are used fictitiously.
DEADHOUSE GATES: BOOK TWO OF THE MALAZAN BOOK OF THE FALLEN
Copyright © 2000 by Steven Erikson
Originally published in Great Britain by Bantam Press, a division of Transworld Publishers
All rights reserved, including the right to reproduce this book, or portions thereof, in any form.
Maps by Neil Gower
A Tor Book
Published by Tom Doherty Associates, LLC
175 Fifth Avenue
New York, NY 10010
www.tor-forge.com
Tor® is a registered trademark of Tom Doherty Associates, LLC.
Library of Congress Cataloging-in-Publication Data
Erikson, Steven.
Deadhouse gates : Steven Erikson.—1st ed.
p. cm.
“A Tom Doherty Associates book.”
ISBN: 978-0-7653-1002-6
I. Title.
PS3605.R55D43 2004
813′.54—dc22
2004058083
eISBN 9781429926492
This novel is dedicated to two gentlemen:
DAVID THOMAS, JR.,
who welcomed me to England
with an introduction to a certain agent, and
PATRICK WALSH,
the agent he introduced me to.
There has been a lot of faith shown over the years,
and I thank you both.
Acknowledgments
With deepest gratitude I acknowledge the following for their support: the staff at Café Rouge, Dorking (keep the coffees coming….); the folks at Psion, whose extraordinary 5 Series was home to this novel’s first draft; Daryl and crew at Café Hosete; and, of course, Simon Taylor and the rest at Transworld. For my family and friends, thank you for your faith and encouragement, without which all that I achieve means little. Thanks also to Stephen and Ross Donaldson for their kind words, James Barclay, Sean Russell, and Ariel. Finally, a big thank-you to those readers who took time to write their comments on various Web sites—writing is a solitary, isolating activity, but you have made it less so.
Dramatis Personae
On the Path of the Hand
Icarium, a mixed-blood Jaghut wanderer
Mappo, his Trell companion
Iskaral Pust, a High Priest of Shadow
Ryllandaras, the White Jackal, a D’ivers
Messremb, a Soletaken
/>
Gryllen, a D’ivers
Mogora, a D’ivers
The Malazans
Felisin, youngest daughter of House Paran
Heboric Light Touch, exiled historian and ex-priest of Fener
Baudin, companion to Felisin and Heboric
Fiddler, 9th Squad, Bridgeburners
Crokus, a visitor from Darujhistan
Apsalar, 9th Squad, Bridgeburners
Kalam, a corporal in the 9th Squad, Bridgeburners
Duiker, Imperial Historian
Kulp, cadre mage, 7th Army
Mallick Rel, chief adviser to the High Fist of the Seven Cities
Sawark, commander of the guard in the Otataral mining camp, Skullcup
Pella, a soldier stationed at Skullcup
Pormqual, High Fist of the Seven Cities, in Aren
Blistig, Commander of Aren Guard
Topper, Commander of the Claw
Lull, a captain in the Sialk Marines
Chenned, a captain in the 7th Army
Sulmar, a captain in the 7th Army
List, a corporal in the 7th Army
Mincer, a sapper
Cuttle, a sapper
Gesler, a corporal in the Coastal Guard
Stormy, a soldier in the Coastal Guard
Truth, a recruit in the Coastal Guard
Squint, a bowman
Pearl, a Claw
Captain Keneb, a refugee
Selv, Keneb’s wife
Minala, Selv’s sister
Kesen, Keneb and Selv’s first-born son
Vaneb, Keneb and Selv’s second-born son
Captain, owner and commander of the trader craft Ragstopper
Bent, a Wickan cattle-dog
Roach, a Hengese lapdog
Wickans
Coltaine, Fist, 7th Army
Temul, a young lancer
Sormo E’nath, a warlock
Nil, a warlock
Nether, a warlock
Bult, a veteran commander and Coltaine’s uncle
The Red Blades
Baria Setral (Dosin Pali)
Mesker Setral, his brother (Dosin Pali)
Tene Baralta (Ehrlitan)
Aralt Arpat (Ehrlitan)
Lostara Yil (Ehrlitan)
Nobles on the Chain of Dogs (Malazan)
Nethpara
Lenestro
Pullyk Alar
Tumlit
Followers of the Apocalypse
Sha’ik, leader of the rebellion
Leoman, captain in the Raraku Apocalypse
Toblakai, a bodyguard and warrior in the Raraku Apocalypse
Febryl, a mage and elder adviser to Sha’ik
Korbolo Dom, renegade Fist leading the Odhan army
Kamist Reloe, High Mage with the Odhan army
L’oric, a mage with the Raraku Apocalypse
Bidithal, a mage with the Raraku Apocalypse
Mebra, a spy in Ehrlitan
Others
Salk Elan, a traveler on the seas
Shan, a Hound of Shadow
Gear, a Hound of Shadow
Blind, a Hound of Shadow
Baran, a Hound of Shadow
Rood, a Hound of Shadow
Moby, a familiar
Hentos Ilm, a T’lan Imass Bonecaster
Legana Breed, a T’lan Imass
Olar Ethil, a T’lan Imass Bonecaster
Kimloc, a Tanno Spiritwalker
Beneth, a crime lord
Irp, a small servant
Rudd, an equally small servant
Apt, an aptorian demon
Panek, a child
Karpolan Demesand, a merchant
Bula, an innkeeper
Cotillion, patron god of assassins
Shadowthrone, Ruler of High House Shadow
Rellock, a servant
Prologue
What see you in the horizon’s bruised smear
That cannot be blotted out
By your raised hand?
THE BRIDGEBURNERS
TOC THE YOUNGER
1163rd Year of Burn’s Sleep
Ninth Year of the Rule of Empress Laseen
Year of the Cull
He came shambling into Judgment’s Round from the Avenue of Souls, a misshapen mass of flies. Seething lumps crawled on his body in mindless migration, black and glittering and occasionally falling away in frenzied clumps that exploded into fragmented flight as they struck the cobbles.
The Thirsting Hour was coming to a close and the priest staggered in its wake, blind, deaf and silent. Honoring his god on this day, the servant of Hood, Lord of Death, had joined his companions in stripping naked and smearing himself in the blood of executed murderers, blood that was stored in giant amphorae lining the walls of the temple’s nave. The brothers had then moved in procession out onto the streets of Unta to greet the god’s sprites, enjoining the mortal dance that marked the Season of Rot’s last day.
The guards lining the Round parted to let the priest pass, then parted further for the spinning, buzzing cloud that trailed him. The sky over Unta was still more gray than blue, as the flies that had swept at dawn into the capital of the Malazan Empire now rose, slowly winging out over the bay toward the salt marshes and sunken islands beyond the reef. Pestilence came with the Season of Rot, and the Season had come an unprecedented three times in the past ten years.
The air of the Round still buzzed, was still speckled as if filled with flying grit. Somewhere in the streets beyond a dog yelped like a thing near death but not near enough, and close to the Round’s central fountain the abandoned mule that had collapsed earlier still kicked feebly in the air. Flies had crawled into the beast through every orifice and it was now bloated with gases. The animal, stubborn by its breed, was now over an hour in dying. As the priest staggered sightlessly past, flies rose from the mule in a swift curtain to join those already enshrouding him.
It was clear to Felisin from where she and the others waited that the priest of Hood was striding directly toward her. His eyes were ten thousand eyes, but she was certain they were all fixed on her. Yet even this growing horror did little to stir the numbness that lay like a smothering blanket over her mind; she was aware of it rising inside but the awareness seemed more a memory of fear than fear now alive within her.
She barely recalled the first Season of Rot she’d lived through, but had clear memories of the second one. Just under three years ago, she had witnessed this day secure in the family estate, in a solid house with its windows shuttered and cloth-sealed, with the braziers set outside the doors and on the courtyard’s high, broken-glass-rimmed walls billowing the acrid smoke of istaarl leaves. The last day of the Season and its Thirsting Hour had been a time of remote revulsion for her, irritating and inconvenient but nothing more. Then she’d given little thought to the city’s countless beggars and the stray animals bereft of shelter, or even to the poorer residents who were subsequently press-ganged into clean-up crews for days afterward.
The same city, but a different world.
Felisin wondered if the guards would make any move toward the priest as he came closer to the Cull’s victims. She and the others in the line were the charges of the Empress now—Laseen’s responsibility—and the priest’s path could be seen as blind and random, the imminent collision one of chance rather than design, although in her bones Felisin knew differently. Would the helmed guards step forward, seek to guide the priest to one side, lead him safely through the Round?
“I think not,” said the man squatting on her right. His half-closed eyes, buried deep in their sockets, flashed with something that might have been amusement. “Seen you flicking your gaze, guards to priest, priest to guards.”
The big, silent man on her left slowly rose to his feet, pulling the chain with him. Felisin winced as the shackle yanked at her when the man folded his arms across his bare, scarred chest. He glared at the approaching priest but said nothing.
“What does he want with me?” Felisin asked in a whispe
r. “What have I done to earn a priest of Hood’s attention?”
The squatting man rocked back on his heels, tilting his face into the late afternoon sun. “Queen of Dreams, is this self-centered youth I hear from those full, sweet lips? Or just the usual stance of noble blood around which the universe revolves? Answer me, I pray, fickle Queen!”
Felisin scowled. “I felt better when I thought you asleep—or dead.”
“Dead men do not squat, lass, they sprawl. Hood’s priest comes not for you but for me.”
She faced him then, the chain rattling between them. He looked more of a sunken-eyed toad than a man. He was bald, his face webbed in tattooing, minute, black, square-etched symbols hidden within an overall pattern covering skin like a wrinkled scroll. He was naked but for a ragged loincloth, its dye a faded red. Flies crawled all over him; reluctant to leave, they danced on—but not, Felisin realized, to Hood’s bleak orchestration. The tattooed pattern covered the man—the boar’s face overlying his own, the intricate maze of script-threaded, curled fur winding down his arms, covering his exposed thighs and shins, and the detailed hooves etched into the skin of his feet. Felisin had until now been too self-absorbed, too numb with shock to pay any attention to her companions in the chain line: this man was a priest of Fener, the Boar of Summer, and the flies seemed to know it, understand it enough to alter their frenzied motion. She watched with morbid fascination as they gathered at the stumps at the ends of the man’s wrists, the old scar tissue the only place on him unclaimed by Fener, but the paths the sprites took to those stumps touched not a single tattooed line. The flies danced a dance of avoidance—but for all that, they were eager to dance.
The priest of Fener had been ankle-shackled last in the line. Everyone else had the narrow iron bands fastened around their wrists. His feet were wet with blood and the flies hovered there but did not land. She saw his eyes flick open as the sun’s light was suddenly blocked.
Hood’s priest had arrived. Chain stirred as the man on Felisin’s left drew back as far as the links allowed. The wall at her back felt hot, the tiles—painted with scenes of imperial pageantry—now slick through the thin weave of her slave tunic. Felisin stared at the fly-shrouded creature standing wordless before the squatting priest of Fener. She could see no exposed flesh, nothing of the man himself—the flies had claimed all of him and beneath them he lived in darkness where even the sun’s heat could not touch him. The cloud around him spread out now and Felisin shrank back as countless cold insect legs touched her legs, crawling swiftly up her thighs—she pulled her tunic’s hem close around her, clamping her legs tight.
The Complete Malazan Book of the Fallen Page 68