“I’ve never been there,” said Arthur.
“ … tried to assassinate you and you ducked. Who do you think the bullet hit? What did you say?”
“Never been there,” repeated Arthur. “What are you talking about? I have to go.”
Agrajag stopped in his tracks.
“You must have been there. You were responsible for my death there, as everywhere else. An innocent bystander!” He quivered.
“I’ve never heard of the place,” insisted Arthur. “I’ve certainly never had anyone try to assassinate me. Other than you. Perhaps I go there later, do you think?”
Agrajag blinked slowly in a kind of frozen logical horror.
“You haven’t been to Stavromula Beta … yet?” he whispered.
“No,” said Arthur, “I don’t know anything about the place. Certainly never been to it, and don’t have any plans to go.”
“Oh, you go there all right,” muttered Agrajag in a broken voice, “you go there all right. Oh, zark!” He tottered, and stared wildly about him at his huge Cathedral of Hate. “I’ve brought you here too soon!”
He started to scream and bellow, “I’ve brought you here too zarking soon!”
Suddenly he rallied, and turned a baleful, hating eye on Arthur.
“I’m going to kill you anyway!” he roared. “Even if it’s a logical impossibility I’m going to zarking well try! I’m going to blow this whole mountain up!” He screamed, “Let’s see you get out of this one, Dent!”
He rushed in a painful waddling hobble to what appeared to be a small black sacrificial altar. He was shouting so wildly now that he was really carving his face up badly. Arthur leaped down from his vantage place on the carving of his own foot and ran to try to restrain the three-quarters-crazed creature.
He leaped upon him, and brought the strange monstrosity crashing down on top of the altar.
Agrajag screamed again, thrashing wildly for a brief moment, and turned a wild eye on Arthur.
“You know what you’ve done?” he gurgled painfully; “you’ve gone and killed me again. I mean, what do you want from me, blood?”
He thrashed again in a brief apoplectic fit, quivered and collapsed, smacking a large red button on the altar as he did so.
Arthur started with horror and fear, first at what he appeared to have done, and then at the loud sirens and bells that suddenly shattered the air to announce some clamoring emergency. He stared wildly around him.
The only exit appeared to be the way he had come in. He pelted toward it, throwing away the nasty fake leopard-skin bag as he did so.
He dashed randomly, haphazardly through the labyrinthine maze; he seemed to be pursued more and more fiercely by klaxons, sirens, flashing lights.
Suddenly, he turned a corner and there was a light in front of him.
It wasn’t flashing. It was daylight.
Chapter 17
Although it has been said that on Earth alone in our Galaxy is Krikkit (or cricket) treated as a fit subject for a game, and that for this reason the Earth has been shunned, this only applies to our Galaxy, and more specifically to our dimension. In some of the higher dimensions they feel they can more or less please themselves, and have been playing a peculiar game called Brockian Ultra Cricket for whatever their transdimensional equivalent of billions of years is.
“Let’s be blunt, it’s a nasty game” (says The Hitchhiker’s Guide to the Galaxy), “but then anyone who has been to any of the higher dimensions will know that they’re a pretty nasty heathen lot up there who should just be smashed and done in, and would be, too, if anyone could work out a way of firing missiles at right angles to reality.”
This is another example that The Hitchhiker’s Guide to the Galaxy will employ anybody who wants to walk straight in off the street and get ripped off, especially if they happen to walk in off the street during the afternoon, when very few of the regular staff members are there.
There is a fundamental point here:
The history of The Hitchhiker’s Guide to the Galaxy is one of idealism, struggle, despair, passion, success, failure and enormously long lunch breaks.
The earliest origins of the Guide are now, along with most of its financial records, lost in the mists of time.
For other, and more curious, theories about where they are lost, see below.
Most of the surviving stories, however, speak of a founding editor called Hurling Frootmig.
Hurling Frootmig, it is said, founded the Guide, established its fundamental principles of honesty and idealism and went bust.
There followed many years of penury and heart-searching during which he consulted friends, sat in darkened rooms in illegal states of mind, thought about this and that, fooled about with weights, and then, after a chance encounter with the Holy Lunching Friars of Voondoon, who claimed that just as lunch was at the center of man’s temporal day, and man’s temporal day could be seen as an analogy for his spiritual life, so lunch should be (a) seen as the center of man’s spiritual life, and (b) held in jolly nice restaurants, he refounded the Guide, laid down its fundamental principles of honesty and idealism and where you could stuff them both, and led the Guide on to its first major commercial success.
He also started to develop and explore the role of the editorial lunch break that was subsequently to play such a crucial part in the Guide’s history, since it meant that most of the actual work got done by any passing stranger who happened to wander into the empty offices of an afternoon and saw something worth doing.
Shortly after this, the Guide was taken over by Megadodo Publications of Ursa Minor Beta, thus putting the whole thing on a very sound financial footing, and allowing the fourth editor, Lig Lury, Jr., to embark on lunch breaks of such breathtaking scope that even the efforts of recent editors who started undertaking sponsored lunch breaks for charity seem like mere sandwiches in comparison.
In fact, Lig never formally resigned his editorship—he merely left his office late one morning, and has never returned since. Though well over a century has now passed, many members of the Guide staff still retain the romantic notion that he has simply popped out for a sandwich and will yet return to put in a solid afternoon’s work.
Strictly speaking, all editors since Lig Lury, Jr., have therefore been designated acting editors, and Lig’s desk is still preserved the way he left it, with the addition of a small sign that says LIG LURY, JR., EDITOR, MISSING, PRESUMED FED.
Some very scurrilous and subversive sources hint at the idea that Lig actually perished in the Guide’s first extraordinary experiments in alternative bookkeeping. Very little is known of this, and less still said. Anyone who even notices, let alone calls attention to the curious, but utterly coincidental and meaningless fact that every world on which the Guide has ever set up an accounting department has shortly afterward perished in warfare or some natural disaster, is liable to get sued to smithereens.
It is an interesting though utterly unrelated fact that the two or three days prior to the demolition of the planet Earth to make way for a new hyperspace bypass saw a dramatic upsurge in the number of UFO sightings there, not only above Lord’s Cricket Ground in St. John’s Wood, London, but also above Glastonbury in Somerset.
Glastonbury had long been associated with myths of ancient kings, witchcraft and wart curing, and had now been selected as the site of the Guide’s new financial records office, and indeed, ten years worth of financial records were transferred to a magic hill just outside the city mere hours before the Vogons arrived.
None of these facts, however strange or inexplicable, is as strange or inexplicable as the rules of the game of Brockian Ultra Cricket, as played in the higher dimensions. A full set of rules is so massively complicated that the only time they were all bound together in a single volume they underwent gravitational collapse and became a Black Hole.
A brief summary, however, follows:
Rule One: Grow at least three extra legs. You won’t need them, but it keeps the crowds amused
.
Rule Two: Find one extremely good Brockian Ultra Cricket player. Clone him off a few times. This saves an enormous amount of tedious selection and training.
Rule Three: Put your team and the opposing team in a large field and build a high wall around them.
The reason for this is that, though the game is a major spectator sport, the frustration experienced by the audience at not actually being able to see what’s going on leads them to imagine that it’s a lot more exciting than it really is. A crowd that has just watched a rather humdrum game experiences far less life affirmation than a crowd that believes it has just missed the most dramatic event in sporting history.
Rule Four: Throw lots of assorted items of sporting equipment over the wall for the players. Anything will do—cricket bats, basecube bats, tennis racquets, skis, anything you can get a good swing with.
Rule Five: The players should now lay about themselves for all they are worth with whatever they find to hand. Whenever a player scores a “hit” on another player, he should immediately run away as fast as he can and apologize from a safe distance.
Apologies should be concise, sincere and, for maximum clarity and points, delivered through a megaphone.
Rule Six: The winning team shall be the first team that wins.
Curiously enough, the more the obsession with the game grows in the higher dimensions, the less it is actually played, since most of the competing teams are now in a state of permanent warfare with each other over the interpretation of these rules. This is all for the best, because in the long run a good solid war is less psychologically damaging than a protracted game of Brockian Ultra Cricket.
Chapter 18
As Arthur ran, darting, dashing and panting down the side of the mountain, he suddenly felt the whole bulk of the mountain move very, very slightly beneath him. There was a rumble, a roar, and a slight blurred movement, and a lick of heat in the distance behind and above him. He ran in a frenzy of fear. The land began to slide, and he suddenly felt the force of the word “landslide” in a way that had never been apparent to him before. It had always just been a word to him, but now he was suddenly and horribly aware that sliding is a strange and sickening thing for land to do. It was doing it with him on it. He felt ill with fear and trembling. The ground slid, the mountain slurred, he slipped, he fell, he stood, he slipped again and ran. The avalanche began.
Stones, then rocks, then boulders, pranced past him like clumsy puppies, only much bigger, much, much harder and heavier, and almost infinitely more likely to kill you if they fell on you. His eyes danced with them, his feet danced with the dancing ground. He ran as if running were a terrible sweating sickness, his heart pounded to the rhythm of the pounding geological frenzy around him.
The logic of the situation, i.e., that he was clearly bound to survive if the next foreshadowed incident in the saga of his inadvertent persecution of Agrajag was to happen, was utterly failing to impinge itself on his mind or exercise any restraining influence on him at this time. He ran with the fear of death in him, under him, over him and grabbing hold of his hair.
And suddenly he tripped again and was hurled forward by his considerable momentum. But just at the moment he was about to hit the ground astoundingly hard he saw lying directly in front of him a small navy blue tote bag that he knew for a fact he had lost in the baggage retrieval system at the Athens airport some ten years previously in his personal time scale, and in his astonishment he missed the ground completely and bobbed off into the air with his brain singing.
What he was doing was this: he was flying. He glanced around him in surprise, but there could be no doubt that that was what he was doing. No part of him was touching the ground, and no part of him was even approaching it. He was simply floating there with boulders hurtling through the air around him.
He could now do something about that. Blinking with the noneffort of it he wafted higher into the air, and now the boulders were hurtling through the air beneath him.
He looked downward with intense curiosity. Between him and the shivering ground was now some thirty feet of empty air, empty, that is, if you discounted the boulders that didn’t stay in it for long, but bounded on downward in the iron grip of the law of gravity: the same law that seemed, all of a sudden, to have given Arthur a sabbatical.
It occurred to him almost instantly, with the instinctive correctness that self-preservation instills in the mind, that he mustn’t try to think about it, that if he did, the law of gravity would suddenly glance sharply in his direction and demand to know what the hell he thought he was doing up there, and all would suddenly be lost.
So he thought about tulips. It was difficult, but he did. He thought about the pleasing firm roundness of the bottom of tulips, he thought about the interesting variety of colors they came in, and wondered what proportion of the total number of tulips that grew, or had grown, on the Earth would be found within a radius of one mile from a windmill. After a while he got dangerously bored with this train of thought, felt the air slipping away beneath him, felt that he was drifting down into the paths of the bouncing boulders that he was trying so hard not to think about, so he thought about the Athens airport for a bit and that kept him usefully annoyed for about five minutes—at the end of which he was startled to discover that he was now floating about six hundred feet above the ground.
He wondered for a moment how he was going to get back down to it, but instantly shied away from that area of speculation again, and tried to look at the situation steadily.
He was flying. What was he going to do about it? He looked back down at the ground. He didn’t look at it hard, but did his best just to give it an idle glance, as it were, in passing. There were a couple of things he couldn’t help noticing. One was that the eruption of the mountain seemed now to have spent itself—there was a crater just a little way beneath the peak, presumably where the rock had caved in on top of the huge cavernous cathedral, the statue of himself and the sadly abused figure of Agrajag.
The other was his tote bag, the one he had lost at the Athens airport. It was sitting pertly on a piece of clear ground, surrounded by exhausted boulders but apparently hit by none of them. Why this should be he could not speculate, but since this mystery was completely overshadowed by the monstrous impossibility of the bag’s being there in the first place, it was not a speculation he really felt strong enough for anyway. The thing is, it was there.
He was faced with the fact that he was going to have to pick the thing up. Here he was, flying along six hundred feet above the surface of an alien planet, the name of which he couldn’t even remember. He could not ignore the plaintive posture of this tiny piece of what used to be his life, here, so many light-years from the pulverized remains of his home.
Furthermore, he realized, the bag, if it was still in the state in which he lost it, would contain a can that would have in it the only Greek olive oil still surviving in the Universe.
Slowly, carefully, inch by inch, he began to bob downward, swinging gently from side to side like a nervous sheet of paper feeling its way toward the ground.
It went well; he was feeling good. The air supported him, but let him through. Two minutes later he was hovering a mere two feet above the bag and was faced with some difficult decisions. He bobbed there lightly. He frowned, but again, as lightly as he could.
If he picked the bag up, could he carry it? Wouldn’t the extra weight pull him straight to the ground?
Wouldn’t the mere act of touching something on the ground suddenly discharge whatever mysterious force it was that was holding him in the air?
Wouldn’t he be better off just being sensible at this point and stepping out of the air, back onto the ground for a moment or two?
If he did, would he ever be able to fly again?
The sensation, when he allowed himself to be aware of it, was so quietly ecstatic that he could not bear the thought of losing it, perhaps forever. With this worry in mind he bobbed upward a little again, just to try the
feel of it, the surprising and effortless movement of it. He bobbed, he floated. He tried a little swoop.
The swoop was terrific. With his arms spread out in front of him, his hair and dressing gown streaming out behind him, he dived down out of the sky, bellied along a body of air about two feet from the ground and swung back up again, catching himself at the top of the swing and holding. Just holding. He stayed there.
It was wonderful.
And that, he realized, was the way to pick up the bag. He would swoop down and catch hold of it just at the point of the upswing. He would carry it on up with him. He might wobble a bit, but he was certain that he could hold it.
He tried one or two more practice swoops, and they got better and better. The air on his face, the bounce and woof of his body, all combined to make him feel an intoxication of the spirit that he hadn’t felt since, since—well, as far as he could work out, since he was born. He drifted away on the breeze and surveyed the countryside, which was, he discovered, pretty nasty. It had a wasted, ravaged look. He decided not to look at it anymore. He would just pick up the bag and then … he didn’t know what he was going to do after he had picked up the bag. He decided he would just pick up the bag and see where things went from there.
He judged himself against the wind, pushed up against it and turned around. He didn’t realize it, but his body was willomying at this point.
He ducked down under the airstream, dipped—and dived.
The air threw itself past him; he thrilled through it. The ground wobbled uncertainly, straightened its ideas out and rose smoothly up to meet him, offering the bag, its cracked plastic handles up toward him.
Halfway down, there was a sudden dangerous moment when he could no longer believe he was doing this, and therefore very nearly wasn’t, but he recovered himself in time, skimmed over the ground, slipped an arm smoothly through the handles of the bag, and began to climb back up, couldn’t make it and all of a sudden collapsed, bruised, scratched and shaking on the stony ground.
The Ultimate Hitchhiker's Guide to the Galaxy Page 46