PAWN TO INFINITY

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PAWN TO INFINITY Page 7

by Edited by Fred


  DIOMES of LEUKAS roared and jumped across the frontier. Futile, futile, he was doomed to darkness. Evyan's lithe form moved up against ARACLES, her sword flamed and the Earl crashed at her feet. Her voice was another leaping brand: "Defend yourself, King!"

  Turning, Rogard grew aware that MIKILLATI himself had been right beside him. There was a Barrier between the two men—but MIKILLATI had to retreat from Evyan, and he took one step foreward and sideways. Peering into his face, Rogard felt a sudden coldness. There was no defeat there, it was craft and knowledge and an unbending steel will—what was LEUKAS planning?

  Evyan tossed her head, and the wind fluttered the lock of hair like a rebel banner. "We have them, Rogard!" she cried.

  Far and faint, through the noise and confusion of battle, Cinnabar's bugles sounded the command of her King. Peering into the haze, Rogard saw that Flambard was taking precautions. SirTHEUTAS was still a menace, where he stood beside SORKAS. Sir Cupran of Cinnabar flew heavily over to land in front of the Queen's Earl's guardsman, covering the route THEUTAS must follow to endanger Flambard.

  Wise, but—Rogard looked again at MIKILLATI's chill white face, and it was as if a breath of cold blew through him. Suddenly he wondered why they fought. For victory, yes, for mastery over the world—but when the battle had been won, what then?

  He couldn't think past that moment. His mind recoiled in horror he could not name. In that instant he knew icily that this was not the first war in the world, there had been others before, and there would be others again. Victory is death.

  But Evyan, glorious Evyan, she could not die. She would reign over all the world and—

  Steel blazed in Cinnabar, MERKON of LEUKAS came surging forth, one tigerish leap which brought him down on Ocher's guardsman. The soldier screamed, once, as he fell under the trampling, tearing hoofs, but it was lost in the shout of the LEUKAN Knight: "Defend yourself, Flambard! Defend yourself!"

  Rogard gasped. It was like a blow in the belly. He had stood triumphant over the world, and now all in one swoop it was brought toppling about him. THEUTAS shook his lance, SORKAS his mace, DIOMES raised a bull's bellow—somehow, incredibly somehow, the warriors of LEUKAS had entered Cinnabar and were thundering at the King's own citadel.

  "No, no—" Looking down the long empty row of squares, Rogard saw that Evyan was weeping. He wanted to run to her, hold her close and shield her against the falling world, but the Barriers were around him. He could not stir from his square, he could only watch.

  Flambard cursed lividly and retreated into his Queen's home. His men gave a shout and clashed their arms—there was still a chance!

  No, not while the Law bound men, thought Rogard, not while the Barriers held. Victory was ashen, and victory and defeat alike were darkness.

  Beyond her thinly smiling husband, Queen DOLORA swept forward. Evyan cried out as the tall white woman halted before Rogard's terrified guardsman, turned to face Flambard where he crouched, and called to him: "Defend yourself, King!"

  "No—no—you fool!" Rogard reached out, trying to break the Barrier, clawing at MIKILLATI. "Can't you see, none of us can win, it's death for us all if the war ends. Call her back!" MIKILLATI ignored him. He seemed to be waiting.

  And Ocher of Cinnabar raised a huge shout of laughter. It belled over the plain, dancing joyous mirth, and men lifted weary heads and turned to the young Knight where he sat in his own stronghold, for there was youth and triumph and glory in his laughing. Swiftly, then, a blur of steel, he sprang, and his winged horse rushed out of the sky on DOLORA herself. She turned to meet him, lifting her sword, and he knocked it from her hand and stabbed with his own lance. Slowly, too haughty to scream, the white Queen sank under his horse's hoofs. And MIKILLATI smiled.

  "I see," nodded the visitor. "Individual computers, each controlling its own robot piece by a tight beam, and all the computers on a given side linked to form a sort of group-mind constrained to obey the rules of chess and make the best possible moves. Very nice. And it's a pretty cute notion of yours, making the robots look like medieval armies." His glance studied the tiny figures where they moved on the oversized board under one glaring floodlight.

  "Oh, that's pure frippery," said the scientist. "This is really a serious research project in multiple computer-linkages. By letting them play game after game, I'm getting some valuable data."

  "It's a lovely set-up," said the visitor admiringly. "Do you realize that in this particular contest the two sides are reproducing one of the great classic games?"

  "Why, no. Is that a fact?"

  "Yes. It was a match between Anderssen and Kieseritsky, back in—I forget the year, but it was quite some time ago. Chess books often refer to it as the Immortal Game… So your computers must share many of the properties of a human brain."

  "Well, they're complex things, all right," admitted the scientist. "Not all their characteristics are known yet. Sometimes my chessmen surprise even me."

  "Hm." The visitor stooped over the board. "Notice how they're jumping around inside their squares, waving their arms, batting at each other with their weapons?" He paused, then murmured slowly: "I wonder—I wonder if your computers may not have consciousness. If they might not have—minds."

  "Don't get fantastic," snorted the scientist.

  "But how do you know?" persisted the visitor. "Look, your feedback arrangement is closely analogous to a human nervous system. How do you know that your individual computers, even if they are constrained by the group linkage, don't have individual personalities? How do you know that their electronic senses don't interpret the game as, oh, as an interplay of free will and necessity; how do you know they don't receive the data of the moves as their own equivalent of blood, sweat, and tears?" He shuddered a little.

  "Nonsense," grunted the scientist. "They're only robots. Now—Hey! Look there! Look at that move!"

  Bishop SORKAS took one step ahead, into the black square adjoining Flambard's. He bowed and smiled. "The war is ended," he said.

  Slowly, very slowly, Flambard looked about him. SORKAS, MERKON, THEUTAS, they were crouched to leap on him wherever he turned; his own men raged helpless against the Barriers; there was no place for him to go.

  He bowed his head. "I surrender." he whispered.

  Rogard looked across the red and black to Evyan. Their eyes met, and they stretched out their arms to each other.

  "Checkmate," said the scientist. "That game's over."

  He crossed the room to the switchboard and turned off the computers.

  MIDNIGHT BY THE MORPHY WATCH

  Fritz Leiber

  Being World's Chess Champion (crowned or uncrowned), puts a more deadly and maddening strain on a man even than being President of the United States. We have a prime example enthroned right now. For more than ten years the present champion was clearly the greatest chess player in the world, but during that time he exhibited such willful and seemingly self-destructive behavior—refusing to enter crucial tournaments, quitting them for crankish reasons while holding a commanding lead, entertaining what many called a paranoid delusion that the whole world was plotting to keep him from reaching the top—that many informed experts wrote him off as a contender for the highest honors. Even his staunchest supporters experienced agonizing doubts—until he finally silenced his foes and supremely satisfied his friends by decisively winning the crucial and ultimate match on a fantastic polar island.

  Even minor players bitten by the world's-championship bug—or the fantasy of it—experience a bit of that terrible strain, occasionally in very strange and even eerie fashion…

  Stirf Ritter-Rebil was indulging in one of his numerous creative avocations—wandering at random through his beloved downtown San Francisco with its sometimes dizzily slanting sidewalks, its elusive narrow courts and alleys, and its kaleidescope of ever-changing store and restaurant-fronts amongst the ones that persist as landmarks. To divert his gaze there were interesting almond and black faces among the paler ones. There was the dangerous sur
ge of traffic threatening to invade the humpy sidewalks.

  The sky was a careless silvery gray, like an expensive whore's mink coat covering bizarre garb or nakedness. There were even wisps of fog, that Bay Area benizon. There were bankers and hippies, con men and corporation men, queers of all varieties, beggars and sports, murderers and saints (at least in Ritter's freewheeling imagination). And there were certainly alluring girls aplenty in an astounding variety of packages—and pretty girls are the essential spice in any really tasty ragout of people. In fact there may well have been Martians and time travelers.

  Ritter's ramble had taken on an even more dreamlike, whimsical and unpredictable quality than usual—with an unflagging anticipation of mystery, surprise, and erotic or diamond-studded adventure around the very next corner.

  He frequently thought of himself by his middle name, Ritter, because he was a sporadically ardent chess player now in the midst of a sporad. In German "Ritter" means "knight," yet Germans do not call a knight a Ritter, but a springer, or jumper (for its crookedly hopping move), a matter for inexhaustible philological, historical, and socioracial speculation. Ritter was also a deeply devoted student of the history of chess, both in its serious and anecdotal aspects.

  He was a tall, white-haired man, rather thin, saved from the look of mere age by ravaged handsomeness, an altogether youthful though worldly and sympathetically cynical curiosity in his gaze (when he wasn't daydreaming), and a definitely though unobtrusively theatrical carriage.

  He was more daydreamingly lost than usual on this particular ramble, though vividly aware of all sorts of floating, freakish, beautiful and grotesque novelties about him. Later he recollected that he must have been fairly near Portsmouth Square and not terribly far from the intersection of California and Montgomery. At all events, he was fascinated looking into the display window of a secondhand store he'd never recalled seeing before. It must be a new place, for he knew all the stores in the area, yet it had the dust and dinginess of an old place—its owner must have moved in without refurbishing the premises or even cleaning them up. And it had a delightful range of items for sale, from genuine antiques to mod facsimiles of same. He noted in his first scanning glance, and with growing delight, a Civil War saber, a standard promotional replica of the starship Enterprise, a brand-new deck of tarots, an authentic shrunken head like a black globule of detritus from a giant's nostril, Some fancy roach-clips, a silver lusterware creamer, a Sony tape recorder, a last year's whiskey jug in the form of a cable car, a scatter of Gene McCarthy and Nixon buttons, a single brass Lucas "King of the Road" headlamp from a Silver Ghost Rolls Royce, an electric toothbrush, a 1920's radio, a last month's copy of the Phoenix, and three dime-a-dozen plastic chess sets.

  And then, suddenly, all these were wiped from his mind. Unnoticed were the distant foghorns, the complaining prowl of slowed traffic, the shards of human speech behind him mosaicked with the singsong chatter of Chinatown, the reflection in the plate glass of a girl in a grandmother dress selling flowers, and of opening umbrellas as drops of rain began to sprinkle from the mist. For every atom of Stirf Ritter-Rebil's awareness was burningly concentrated on a small figure seeking anonymity among the randomly set-out chessmen of one of the plastic sets. It was a squat, tarnished silver chess pawn in the form of a barbarian warrior. Ritter knew it was a chess pawn—and what's more, he knew to what fabulous historic set it belonged, because he had seen one of its mates in a rare police photograph given him by a Portuguese chess-playing acquaintance. He knew that he had quite without warning arrived at a once-in-a-lifetime experience.

  Heart pounding but face a suave mask, he drifted into the store's interior. In situations like this it was all-essential not to let the seller know what you were interested in or even that you were interested at all.

  The shadowy interior of the place lived up to its display window. There was the same piquant clutter of dusty memorables and among them several glass cases housing presumably choicer items, behind one of which stood a gaunt yet stocky elderly man whom Ritter sensed was the proprietor, but pretended not even to notice.

  But his mind was so concentrated on the tarnished silver pawn he must possess that it was a stupefying surprise when his automatically flitting gaze stopped at a second even greater once-in-a-lifetime item in the glass case behind which the proprietor stood. It was a dingy, old-fashioned gold pocket watch with the hours not in Roman numerals as they should have been in so venerable a timepiece, but in the form of dull gold and silver chess pieces as depicted in game-diagrams. Attached to the watch by a bit of thread was a slim, hexagonal gold key.

  Ritter's mind almost froze with excitement. Here was the big brother of the skulking barbarian pawn. Here, its true value almost certainly unknown to its owner, was one of the supreme rarities of the world of chess-memorabilia. Here was no less than the gold watch Paul Morphy, meteorically short-reigned King of American chess, had been given by an adoring public in New York City on May 25, 1859, after the triumphal tour of London and Paris which had proven him to be perhaps the greatest chess genius of all time.

  Ritter veered as if by lazy chance toward the case, his eyes resolutely fixed on a dull silver ankh at the opposite end from the chess watch.

  He paused like a sleepwalker across from the proprietor after what seemed like a suitable interval and—hoping the pounding of his heart wasn't audible—made a desultory inquiry about the ankh. The proprietor replied in as casual a fashion, though getting the item out for his inspection.

  Ritter brooded over the silver love-cross for a bit, then shook his head and idly asked about another item and still another, working his insidious way toward the Morphy watch.

  The proprietor responded to his queries in a low, bored voice, though in each case dutifully getting the item out to show Ritter. He was a very old and completely bald man with a craggy Baltic cast to his features. He vaguely reminded Ritter of someone.

  Finally Ritter was asking about an old silver railroad watch next to the one he still refused to look at directly.

  Then he shifted to another old watch with a complicated face with tiny windows showing the month and the phases of the moon, on the other side of the one that was keeping his heart a-pound.

  His gambit worked. The proprietor at last dragged out the Morphy watch, saying softly, "Here is an odd old piece that might interest you. The case is solid gold. It threatens to catch your interest, does it not?"

  Ritter at last permitted himself a second devouring glance. It confirmed the first. Beyond shadow of a doubt this was the genuine relic that had haunted his thoughts for two thirds of a lifetime.

  WRat he said was "It's odd, all right. What are those funny little figures it has in place of hours?"

  "Chessmen," the other explained. "See, that's a King at six o'clock, a pawn at five, a Bishop at four, a Knight at three, a Rook at two, a Queen at one, another King at midnight, and then repeat, eleven to seven, around the dial."

  "Why midnight rather than noon?" Ritter asked stupidly. He knew why.

  The proprietor's wrinkled fingernail indicated a small window just above the center of the face. In it showed the letters P.M. "That's another rare feature," he explained. "I've handled very few watches that knew the difference between night and day."

  "Oh, and I suppose those squares on which the chessmen are placed and which go around the dial in two and a half circles make a sort of checkerboard?"

  "Chessboard," the other corrected. "Incidentally, there are exactly 64 squares, the right number."

  Ritter nodded. "I suppose you're asking a fortune for it," he remarked, as if making conversation.

  The other shrugged. "Only a thousand dollars."

  Ritter's heart skipped a beat. He had more than ten times that in his bank account. A trifle, considering the stake.

  But he bargained for the sake of appearances. At one point he argued, "But the watch doesn't run, I suppose."

  "But it still has its hands," the old Bait with the hauntingly famili
ar face countered. "And it still has its works, as you can tell by the weight. They could be repaired, I imagine. A French movement. See, there's the hexagonal winding-key still with it."

  A price of seven hundred dollars was finally agreed on. He paid out the fifty dollars he always carried with him and wrote a check for the remainder. After a call to his bank, it was accepted.

  The watch was packed in a small box in a nest of fluffy cotton. Ritter put it in a pocket of his jacket and buttoned the flap.

  He felt dazed. The Morphy watch, the watch Paul Morphy had kept his whole short life, despite his growing hatred of chess, the watch he had willed to his French admirer and favorite opponent Jules Arnous de Riviere, the watch that had then mysteriously disappeared, the watch of watches—was his!

  He felt both weightless and dizzy as he moved toward the street, which blurred a little.

  As he was leaving he noticed in the window something he'd forgotten—he wrote a check for fifty dollars for the silver barbarian pawn without bargaining.

  He was in the street, feeling glorious and very tired. Faces and umbrellas were alike blurs. Rain pattered on his face unnoticed, but there came a stab of anxiety.

  He held still and very carefully used his left hand to transfer the heavy little box—and the pawn in a twist of paper—to his trouser pocket, where he kept his left hand closed around them. Then he felt secure.

  He flagged down a cab and gave his home address.

  The passing scene began to come unblurred. He recognized Rimini's Italian Restaurant where his own chess game was now having a little renaissance after five years of foregoing tournament chess because he knew he was too old for it. A chess-smitten young cook there, indulged by the owner, had organized a tourney. The entrants were mostly young people. A tall, moody girl he thought of as the Czarina, who played a remarkable game, and a likeable, loudmouthed young Jewish lawyer he thought of as Rasputin, who played almost as good a game and talked a better one, both stood out. On impulse Ritter had entered the tournament because it was such a trifling one that it didn't really break his rule against playing serious chess. And, his old skills reviving nicely, he had done well enough to have a firm grip on third place, right behind Rasputin and the Czarina.

 

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