by Lynn Abbey
"I'm sure it will," Alassra replied, ending with an awkward pause where she should have spoken his name. Blue-fish notwithstanding, that fleeting smile reminded her more of Boesild than Tarthilmor.
"May I retire to a chamber until then? Between the storm and the fish, I could use a bath before dining with a queen-unless we want to attract flies as we eat."
Flies. For all her serenity, Alustriel had a keen sense of the absurd and she'd passed it along to the Aerasume.
"Of course."
Alassra clapped her hands and a retainer approached. "Show my nephew to the guest quarters and see to his needs."
The pair departed and Alassra departed as well, using her staff as before to transport her back to her privy chamber where the mirror answered her most desperate inquiry: Tarthilmor was riding in the forest north of Silverymoon; Boesild was the man flirting courteously with the Velprintalar servants. That mystery solved, the Simbul directed her attention to other matters. She studied the inky signatures of Zhentarim lords and the smoky plotting of barbarians far to the east of Rashemen, none of which had grown more dangerous since she last used the mirror. Closer to home, Alassra watched a handful of perennially discontent Fangers talk vague treason amongst themselves, each of them a recognized portrait on the quicksilver: Within Aglarond, the mirror's vision was as sharp as her own, at least along the human-dominated coast. If there'd been a Red Wizard with them, the Thayan's presence would have glowed like a beacon.
When Alassra directed her attention to the Yuirwood the quicksilver surface seethed with fast-changing colors.
The ancient trees cast their own protection and, though it galled the Simbul's pride, her magic couldn't penetrate the forest canopy. Hot spots flickered then vanished. The Fang wasn't the only part of Aglarond where discontent flourished, but the most intractable of the Cha'Tel'Quessir tribes were, thankfully, those least likely to look beyond the forest for allies.
She let the forest fade and framed her final inquiry-
Zandilar's Dancer?
It was an oft-repeated and, therefore, quickly answered question. The mirror showed her a sturdy, blue-dun colt, still growing into his black-stockinged legs. There was a human man standing at his head and a half-elf perched upon his back. All three were sweat-soaked and wearied.
"Success at last!"
It had taken father and stepson the whole summer to break the two-year-old colt. She'd grown impatient with them. Another week and she'd have sent one of her Rashemaar horsemen to the village: They could break a horse in a morning. She'd send a horse-trader instead. Once the Simbul had Zandilar's Dancer in her stables, Elminster's curiosity would get the better of him. He'd come to see the colt and once here… She could be very charming herself, when charm was useful.
In the meantime, the storm had torn itself apart and the sun glowed orange through the tattered clouds. Alassra reached for her staff.
Boesild was waiting for her on the balcony. Scrubbed and shaved, he looked quite the prince in linen breeches and an embroidered shirt that hadn't come from the palace wardrobe. By contrast, Alassra wore her customary storm-cloud gown, a bit worse in the bodice for quicksilver burns it had taken earlier in the day.
"You look… enchanting," her guest said with a diplomatic smile.
"Nonsense, I look like a street-waif."
His smile turned genuine. "A street-waif who sunders Thayan armies with a wooden staff."
"Not tonight, I hope," Alassra replied, leaning said staff against the table as she sat in the chair he held for her. "A little company on my birthday is pleasant; an army would be too much."
He was wrong about the staff. It wasn't a weapon; she never took it into battle. The wood had a memory for places, though, and could take her almost anywhere she'd ever been. It was the easiest way in and out of her tower workroom.
Alassra's nephew spoke entertainingly while they ate, savoring the excellent fish and the culinary talents of the Simbul's underworked cooks until there was only a bowl of iced fruit beside the melting snow-flowers on the table between them.
"So tell me, Boesild, why have you come to Velprintalar?"
"Not for your birthday, Honored Aunt. I didn't think you'd be fooled."
"I'd have dined alone without you."
A silent moment passed. The first star appeared in the violet sky. And Boesild dug into a suede belt pouch. He produced two small disks, which, after examination, he laid on the table.
"I found these yesterday in Nethra."
Supper soured in the Simbul's stomach. Nethra was one of the port cities south of the Yuirwood. Like all the cities of Aglarond and Thay, Nethra had started out as a Mulhorandi outpost. The Nethrans fought for and won their independence as the Mulhorand Empire faded, but their freedom was a chancy thing, balanced between Thayan greed and the price of Aglarondan protection. These days Nethra paid a handsome tithe into the Velprintalar treasury, and Alassra paid a reward for any Red Wizard tokens taken within its territory.
The Aerasume weren't bounty hunters.
"How did you acquire them?" she asked.
"I was out late in a quarter where respectable folk lock their doors at sunset and stay inside, no matter what, until the sun's up again. I heard a cry for help-"
Alassra's eyebrows rose to a dramatic height.
"A full-throated cry, I assure you. Naturally, I investigated."
"Naturally," she agreed.
Boesild pushed one of the disks closer to his aunt. "I was too late. This one was already dead and the other, fool that she was, attacked me."
"Foolishness is part of Red Wizard training."
"Indeed, though I didn't guess she was a wizard until after I'd broken her neck. They have a kind of scent, you know. That one," Boesild indicated the disk he'd pushed, "had cloaked himself well. Still, I'd have known him for what he was if we'd come in sight of each other, but the woman-oh, my Honored Aunt-she could have deceived you."
"Never."
Pale hair swayed in the twilight as Boesild shook his head. "There was nothing, nothing, about her while she lived and only the faintest trace after she'd died. I wouldn't have found the token-wouldn't even have looked for one-if my suspicions hadn't already been aroused."
Alassra took the nearest disk in her sensitive fingers. Red Wizards carried such disks as proof of their place in the hierarchies of their various disciplines and as means to summon protection from their superiors.
"Had he called for help?"
Boesild shook his head. "Another interesting thing: She'd slain him without magic, smashed his skull in with a cobblestone. She fought me the same way. As I said, I'd no notion what she was until after I'd killed her."
Reluctantly, the Simbul picked up the second disk. It was, as her nephew promised, lifeless. Wrapped in cloth, as it surely had been, she would not have been aware of its owner's true identity unless they touched. Her quicksilver mirror would never discern it. The implications of that were dire.
"I don't suppose there was anything else? No codes or messages? No tattoos? She didn't say anything before she died?"
"Nothing at all. They'd both peeled their skin. My guess is she'd recognized the man in passing and hunted him down. Mystra knows that's common enough among the Red Wizards. Is there one man or woman among them who truly knows the meaning of the word trust, given or taken? It wouldn't be the first time one of their little wars has claimed victims in another realm, but Red Wizards slaying each other with stones? I don't like it, Honored Aunt."
"You don't like it!" Alassra let out a bitter laugh. "You don't know the meaning of your words. I'll keep these." She closed her fist over the tokens.
"Of course, I'm sorry-they're a poor birthday present."
"No, a valued one. You'll understand if I leave you to your own devices now? I've lost my taste for fruit and company." She reached for the staff.
The Simbul's mirror shone with its own light when she returned to her privy chamber.
Show me Nethra! she demanded before
the echo of her entrance faded. What's loose in Nethra?
Nothing untoward, according to the mirror with a mix of Aglarondan clarity and foreign fuzziness.
Nothing other than what she'd expected, based on Boesild's tale and the tokens clutched in her hand.
Alassra took the noisier of the disks, the one that had belonged to the dead man, and balanced it carefully on the cap of the crystal dome. The quicksilver flowed up to cover it. The image of Nethra blurred, then reconstructed itself exactly as before. It was the same with the dead woman's token.
"Cold tea and crumpets!" the queen grumbled, resorting to the harmless curse the Rashemaar Witches had taught her a long time ago and a measure of the foreboding she felt.
Red Wizards rarely traveled alone; as Boesild pointed out, they didn't trust one another and the zulkirs trusted least of all. At best, Boesild had stumbled across a pair that had lost the little trust that held it together. At worst, he'd interrupted a skirmish between rival groups, which remained invisible if they remained in Nethra.
And if they'd left Nethra?
The quicksilver trembled in rhythm with Alassra's frustration: If they'd left Nethra, they could be anywhere. She didn't worry too much about Red Wizards infiltrating the Yuirwood. Little as the wilder Cha'Tel'Quessir might love Aglarond's queen, they preferred her to anyone from Thay. A Red Wizard falling afoul of them might well wish he'd crossed the Simbul's path instead. The Fangers were a different problem; they should know better-their parents and grandparents had formed the core of Halacar's defeated army. But their discontent was rooted in nostalgia for a time that had never been, and their ears were fertile ground for sedition.
Alassra could, and would, keep a closer watch on the Fang. She had the resources: trusted men and women, and magic, too. Keeping watch wouldn't solve the greater problem. Taking the dead woman's token from the quicksilver, Alassra polished it between her fingers and studied it by the light of a spell-dissolving lamp. Foul smells poisoned the air: blood pearl and dragon's wing foremost among them; not the Simbul's favorite reagents, but common enough in Thay. Probing deeper, she heated the token in the lamp's flame. It melted into a mottled lump while she learned nothing about the Red Wizard who'd cast the spell.
She had better luck, in a sense, with the dead man's token, which had been protected by a familiar spell cast by a familiar mage: Lauzoril. His green-eyed grinning face was harder and colder in her mind's eye than it had been earlier on the quicksilver. The world would be a better place when he was gone-at least until the new zulkir learned his predecessor's tricks.
"Somebody's stalking your spies, Lauzoril," she said to the man who wasn't there. "Someone's turned on you. You'd best look carefully among your allies." She thought of the zulkirs together and shook the thought from her head. "Let me look upon something peaceful instead: Zandilar's Dancer. Show me Zandilar's Dancer and the boy. Take me to Sulalk."
The mirror obliged, showing them both bedded down for the night, the colt in a pasture, Ember stripped down to his breeches and smiling as he dreamt in his narrow bed. Alassra envied them a moment-Mystra's Chosen didn't need to sleep; their dreams were mostly daydreams, pale imitations of the real thing-then, without prompting, the quicksilver roiled. The Simbul, expecting the unimaginable, readied a potent barrage of spells.
The mirror's image resolved into four men hunched around a plank table in a dirt-floor room. Alassra recognized the room. Sulalk was too small to have an inn or tavern. When folk gathered or strangers visited, they gathered and visited in the sacking room behind the mill. The four men were strangers, travel-stained traders with gamblers' eyes. Town merchants sent such men into the countryside each summer to measure the coming harvest. The traders drove hard bargains and weren't beloved by the farmers, but they'd been part of Aglarondan life longer than the Simbul.
Alassra saw no reason for alarm. Though she'd constructed the mirror, she didn't always understand its workings: It had shown her scenes both unexpected and trivial before. She was releasing her uncast spells when she read a word as it formed on one man's lips.
Horse, he'd said-in what tone Alassra couldn't say because the mirror didn't reflect sound. She thought she saw him add the word tomorrow. She was no lip-reader; she couldn't be sure, but a grain trader could easily become a horse trader for a day. He'd have no trouble finding a buyer for Ember's colt. She'd have to buy it from him herself, if she didn't get to the boy first.
The Simbul had advantages-powers of persuasion-no trader could match. Alassra needed a bit of time to assemble her traveling gear and to remind herself of the spells no traveling wizard should be without, but after that she'd would be off to Sulalk to purchase a birthday present Elminster would have to visit Aglarond to claim.
She planned to reach the village in the late morning hours. Judging by the amount of ale the four men had already drunk, she'd arrive with time to spare.
3
Thazalhar, in eastern Thay Midnight, between the thirteenth and fourteenth day of Eleasias, The Year of the Banner (1368DR)
In a silent crypt beneath an isolated estate of Thazalhar, two men, both of them necromancers, neither of them alive, awaited the arrival of a third. They waited patiently because patience was all they had, bound as they were in bandages and seated in ebony chairs that flickered with the turquoise light of unbreakable warding. The pair was also bound by ties of blood and ambition that went deeper than the misunderstandings that had led Gweltaz to slay Chazsinal who sat on his right.
The blood was between fathers and sons. It reached beyond the crypt to a third living man whose footfalls echoed outside. The ambition, cherished by all three, was nothing less than the destruction of Szass Tam, Zulkir of Necromancy.
A century ago, when Gweltaz had been an aspiring necromancer, he'd caught the zulkir's undead eye. For a while, he'd been Szass Tam's favorite. In the time-honored tradition of Thayan treachery, Gweltaz had coveted Tam's place atop the necromancers' hierarchy. He plotted against his mentor. His plots failed, spectacularly. Gweltaz paid for that failure with his mortal life and a final lesson: Tam, who understood tradition without respecting it, did not teach any pupil, however favored, enough to threaten his own position.
Chazsinal, by then a novice necromancer himself, had rescued Gweltaz's charred bones from a demon-guarded midden on the heights of Thaymount. For the next ten years Chazsinal abandoned his own studies to collect the rare unguents necessary to restore his father to a semblance of life. He cast the spells successfully, at no small risk to himself. Then, heeding Gweltaz's demands for filial loyalty, he surrendered what little remained of his own ambitions to his father's need for revenge.
Seven times, they'd risked everything in schemes to bring Tam down, and seven times they'd failed so miserably, so early, and so completely that the zulkir never became aware of their plots. Gweltaz came to believe that his son was a half-wit, a fool incapable of executing the simplest plan. Badgered by his father, Chazsinal came to believe the same thing. Succumbing to vice and debauchery, he sired a son on a green-eyed Eltabbaran slave and, watching the infant take its first wobbly steps, suffered a chilling revelation:
Chazsinal was proud of the part he'd played in creating a new human life. He loved his son, as he understood loving, as Gweltaz had, perhaps, loved him so many years ago. But-with an honesty uncommon in the back alleys of Eltabbar-Chazsinal realized paternal pride, even paternal love, would doom the boy as surely as it had doomed him. No man or woman of Thay, no Red Wizard worth his robes, would ever teach a child enough to threaten his own place in the treacherous world. This would be especially damning for little Lauzoril because, with his father and grandfather in hiding and cut off from all other necromancers, he'd have no other teachers: He'd learn less than Chazsinal knew, which was less than Gweltaz knew, which everyone knew wasn't enough.
Chazsinal could have lived with his revelation; he lived comfortably with the greater shame of his own failings. But Gweltaz, using spellcraft he hadn't shared with his only
son, had discovered Lauzoril and had demanded that the boy be brought to the moldering mausoleum they called home.
Gweltaz wanted a new and presumably more able pupil. Gweltaz wanted a new son, and that was something Chazsinal could not permit.
So before his son was weaned, Chazsinal took Lauzoril from his mother and placed him with the Eltabbaran enchanters, where, the boy's innate charm along with a sackful of gold secured him a place on the student roster. Then Chazsinal worked his best magic on his own memory to convince himself that his son was dead.
Chazsinal's best was never good enough. Gweltaz saw through his son's deception. He struck swiftly and precisely; Chazsinal's flesh began to putrefy between one breath and the next. Gweltaz regretted his rage immediately, but once done, the magic could not be undone and the best that Gweltaz could do was clutch his son's spirit to his undead heart.
They remained together, out of sight and forgotten, caught in the crack between life and death, aware of Lauzoril's progress through the enchanters' ranks and aware of Szass Tam as their great enemy's influence grew to unprecedented heights. Convinced that Tam would move against them the moment he became aware of their continued existence, they denied themselves every opportunity to contact Lauzoril. Then, some thirty years after Chazsinal died, Lauzoril found them.
Their son and grandson had become a zulkir, albeit of enchantment, a discipline opposed to necromancy and, in their considered opinion, decidedly inferior as well. They restrained their prejudice when Lauzoril transferred Gweltaz's fragile remains to the Thazalhar estate and, more importantly, saw his father restored with the same spells that preserved Gweltaz. Lauzoril even took up their cause against Szass Tam. But there was no controlling the Zulkir of Enchantment, not as Gweltaz had controlled Chazsinal.