Exile

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Exile Page 19

by R. A. Salvatore


  Belwar banged his hands together in disgust, showering himself in harmless sparks, and Clacker agreed wholeheartedly with his frustrated sentiments. Drizzt, though, was more angry and concerned than his friends. Not only had the wizard’s tower stopped them, but the wizard inside undoubtedly knew of their presence. Drizzt moved about the structure cautiously, noting the many arrow slits. Creeping below one, he heard a soft chant, and though he couldn’t understand the wizard’s words, he could guess easily enough the human’s intent.

  “Run!” he yelled to his companions, and then, in sheer desperation, he grabbed a nearby stone and hauled it up into the opening of the arrow slit. Luck was with the drow, for the wizard completed his spell just as the rock slammed against the opening. A lightning bolt roared out, shattered the stone, and sent Drizzt flying, but it reflected back into the tower.

  “Damnation! Damnation!” came a squeal from inside the tower. “I hate vhen that hoppens!”

  Belwar and Clacker rushed over to help their fallen friend. The drow was only stunned, and he was up and ready before they ever got there.

  “Oh, you ist going to pay dearly for that one, yest you ist!” came a cry from within.

  “Run away!” cried the burrow-warden, and even the outraged hook horror was in full agreement. But as soon as Belwar looked into the drow’s lavender eyes, he knew that

  Drizzt would not flee. Clacker, too, backed away a step from the fires gathering within Drizzt Do’Urden.

  “Magga cammara, dark elf, we cannot get in.” the svirfneblin prudently reminded Drizzt.

  Drizzt pulled out the onyx figurine and held it against the arrow slit, blocking it with his body. “We shall see,” he growled, and then he called to Guenhwyvar.

  The black mist swirled about and found only one empty path clear from the figurine.

  “I vill keell you all!” cried the unseen wizard.

  The next sound from within the tower was a low panther’s growl, and then the wizard’s voice rang out again. “I cood be wrong!”

  “Open the door!” Drizzt screamed. “On your life, foul wizard!”

  “Never!”

  Guenhwyvar roared again, then the wizard screamed and the door swung wide.

  Drizzt led the way. They entered a circular room, the tower’s bottom level. An iron ladder ran up its center to a trap door, the wizard’s attempted escape route. The human hadn’t quite made it, however, and he hung upside-down off the back side of the ladder, one leg hooked at the knee through a rung. Guenhwyvar, appearing fully healed from the ordeal in the acid lake and looking again like the most magnificent of panthers, perched on the other side of the ladder, casually mouthing the wizard’s calf and foot.

  “Do come een!” the wizard cried, throwing his arms out wide, then drawing them back to pull his drooping robe up from his face. Wisps of smoke rose from the remaining tatters of the lightning-blackened robe. “I am Brister Fendlestick. Velcome to my hoomble home!”

  Belwar kept Clacker at the door, holding his dangerous friend back with his hammer-hand, while Drizzt moved up to take charge of the prisoner. The drow paused long enough to regard his dear feline companion, for he hadn’t summoned Guenhwyvar since that day when he had sent the panther away to heal.

  “You speak drow,” Drizzt remarked, grabbing the wizard by the collar and agilely spinning him down to his feet. Drizzt eyed the man suspiciously; he had never seen a human before the encounter in the corridor by the stream. To this point, the drow wasn’t overly impressed.

  “Many tongues ist known to me,” replied the wizard, brushing himself off. And then, as if his proclamation was meant to carry some great importance, he added, “I am Brister Fendlestick!”

  “Do you name pech among your languages?” Belwar growled from the door.

  “Pech?” the wizard replied, spitting the word with apparent distaste.

  “Pech.” Drizzt snarled, emphasizing his response by snapping the edge of a scimitar to within an inch of the wizard’s neck.

  Clacker took a step forward, easily sliding the blocking svirfneblin across the smooth floor.

  “My large friend was once a pech,” Drizzt explained. “You should know that.”

  “Pech.” the wizard spat. “Useless leetle things, and always they ist in the way.” Clacker took another long stride forward.

  “Be on with it, drow,” Belwar begged, futilely leaning against the huge hook horror.

  “Give him back his identity,” Drizzt demanded. “Make our friend a pech again. And be quick about it.”

  “Bah!” snorted the wizard. “He ist better off as he ist!” the unpredictable human replied. “Why would anyone weesh to remain a pech?”

  Clacker’s breath came in a loud gasp. The sheer strength of his third stride sent Belwar skidding off to the side.

  “Now, wizard,” Drizzt warned. From the ladder, Guenhwyvar issued a long and hungry growl.

  “Oh, very vell, very vell!” the wizard spouted, throwing up his hands in disgust. “Wretched pech!” He pulled an immense book from of a pocket much too small to hold it.

  Drizzt and Belwar smiled to each other, thinking victory at hand. But then the wizard made a fatal mistake.

  “I shood have killed him as I killed the others,” he mumbled under his breath, too low for even Drizzt, standing right beside him, to make out the words.

  But hook horrors had the keenest hearing of any creature in the Underdark.

  A swipe of Clacker’s enormous claw sent Belwar spiraling across the room. Drizzt, spinning about at the sound of heavy steps, was thrown aside by the momentum of the rushing giant, the drow’s scimitars flying from his hands. And the wizard, the foolish wizard, padded Clacker’s impact with the iron ladder, a jolt so vicious that it bowed the ladder and sent Guenhwyvar flying off the other side.

  Whether the initial crushing blow of the hook horror’s five-hundred-pound body had killed the wizard was academic by the time either Drizzt or Belwar had recovered enough to call out to their friend. Clacker’s hooks and beak slashed and snapped relentlessly, tearing and crushing. Every now and then came a sudden flash and a puff of smoke as another of the many magical items that the wizard carried snapped apart.

  And when the hook horror had played out his rage and looked around at his three companions, surrounding him in battle-ready stances, the lump of gore at Clacker’s feet was no longer recognizable.

  Belwar started to remark that the wizard had agreed to change Clacker back, but he didn’t see the point. Clacker fell to his knees and dropped his face into his claws, hardly believing what he had done.

  “Let us be gone from this place,” Drizzt said, sheathing his blades.

  “Search it,” Belwar suggested, thinking that marvelous treasures might be hidden within. But Drizzt could not remain for another moment. He had seen too much of himself in the unbridled rage of his giant companion, and the smell of the bloodied heap filled him with frustrations and fears that he could not tolerate. With Guenhwyvar in tow, he walked from the tower.

  Belwar moved over and helped Clacker to his feet, then guided the trembling giant from the structure. Stubbornly practical, though, the burrow-warden made his companions wait around while he scoured the tower, searching for items that might aid them, or for the command word that would allow him to carry the tower along. But either the wizard was a poor man―which Belwar doubted―or he had his treasures safely hidden away, possibly in some other plane of existence, for the svirfneblin found nothing beyond a simple water skin and a pair of worn boots. If the marvelous adamantite tower had a command word, it had gone to the grave with the wizard.

  Their journey home was a quiet one, lost in private concerns, regrets, and memories. Drizzt and Belwar did not have to speak their most pressing fear. In their discussions with Clacker, they both had learned enough of the normally peaceable race of pech to know that Clacker’s murderous outburst was far removed from the creature he once had been.

  But, the deep gnome and the drow had to admit to
themselves, Clacker’s actions were not so far removed from the creature he was fast becoming.

  Chapter 15.

  Pointed Reminders

  “What do you know?” Matron Malice demanded of Jarlaxle, walking at her side across the compound of House Do’Urden. Malice normally would not have been so conspicuous with the infamous mercenary, but she was worried and impatient. Reported stirring within the hierarchy of Menzoberranzan’s ruling families did not bode well for House Do’Urden.

  “Know?” Jarlaxle echoed, feigning surprise.

  Malice scowled at him, as did Briza, walking on the other side of the brash mercenary.

  Jarlaxle cleared his throat, though it sounded more like a laugh. He couldn’t supply Malice with the details of the rumblings; he was not so foolish as to betray the more powerful houses of the city. But Jarlaxle could tease Malice with a simple statement of logic that only confirmed what she already had assumed. “Zin-carla, the spirit-wraith, has been in use for a very long time.”

  Malice struggled to keep her breathing inconspicuously smooth. She realized that Jarlaxle knew more than he would say, and the fact that the calculating mercenary had so coolly stated the obvious told her that her fears were justified. The spirit-wraith of Zaknafein had indeed been searching for Drizzt for a very long time. Malice did not need to be reminded that the Spider Queen was not known for her patience.

  “Have you any more to tell me?” Malice asked.

  Jarlaxle shrugged noncommittally.

  “Then be gone from my house,” the matron mother snarled.

  Jarlaxle hesitated for a moment, wondering if he should demand payment for the little information he had provided. Then he dipped into one of his well-known low, hat-sweeping bows and turned for the gate.

  He would find his payment soon enough.

  In the anteroom to the house chapel an hour later, Matron Malice rested back in her throne and let her thoughts roll out into the winding tunnels of the wild Underdark. Her telepathy with the spirit-wraith was limited, usually a passing of strong emotions, nothing more. But from those internal struggles of Zaknafein, who had been Drizzt’s father and closest friend in life and was now Drizzt’s deadliest enemy, Malice could learn much of her spirit-wraith’s progress. Anxieties caused by Zaknafein’s inner struggle inevitably would increase whenever the spirit-wraith got close to Drizzt.

  Now, after the disturbing meeting with Jarlaxle, Malice had to learn of Zaknafein’s progress. A short time later, her efforts were rewarded.

  “Matron Malice insists that the spirit-wraith has gone west, beyond the svirfneblin city,” Jarlaxle explained to Matron Baenre. The mercenary had set out straight from House Do’Urden to the mushroom grove in the southern end of Menzoberranzan, to where the greatest of the drow families were housed.

  “The spirit-wraith keeps to the trail,” Matron Baenre mused, more to herself than to her informant. “That is good.”

  “But Matron Malice believes that Drizzt has a lead of many days, even weeks,” Jarlaxle went on.

  “She told you this?” Matron Baenre asked incredulously, amazed that Malice would reveal such damaging information.

  “Some information can be gathered without words.” the mercenary replied slyly. “Matron Malice’s tone inferred much that she did not wish me to know.”

  Matron Baenre nodded and closed her wrinkled eyes, wearied by the whole experience. She had played a role in getting Matron Malice onto the ruling council, but now she could only sit and wait to see if Malice would remain.

  “We must trust in Matron Malice,” Matron Baenre said at length.

  Across the room from Baenre and Jarlaxle, Elviddinvelp, Matron Baenre’s companion mind flayer, turned its thoughts away from the conversation. The drow mercenary had reported that Drizzt had gone west, far out from Blingdenstone, and that news carried potential importance that could not be ignored.

  The mind flayer projected its thoughts far out to the west, issued a clear warning down the corridors that were not as empty as they might appear.

  Zaknafein knew as soon as he looked upon the still lake that he had caught up to his quarry. He dropped low into the crooks and crags along the wide cavern’s wall and made his way about. Then he found the unnatural door and the cave complex beyond.

  Old feelings stirred within the spirit-wraith, feelings of the kinship he once had known with Drizzt, New, savage emotions were quick to overwhelm them, though, as Matron Malice came into Zaknafein’s mind in a wild fury. The spirit-wraith burst through the door, swords drawn, and tore through the complex. A blanket flew into the air and came down in pieces as Zaknafein’s swords sliced across it a dozen times.

  When the fit of rage had played itself out, Matron Malice’s monster settled back into a crouch to examine the situation. Drizzt was not at home.

  It took the hunting spirit-wraith only a short time to determine that Drizzt, and a companion, or perhaps even two, had set out from the cavern a few days before. Zaknafein’s tactical instincts told him to lie in wait, for surely this was no phony campsite, as had been the one outside the deep gnome city. Surely Zaknafein’s prey meant to return. The spirit-wraith sensed that Matron Malice, back on her throne in the drow city, would endure no delays. Time was running short for her―the dangerous whispers were growing louder every day―and Malice’s fears and impatience cost her dearly this time.

  Only a few hours after Malice had driven the spirit-wraith into the tunnels in pursuit of her renegade son, Drizzt, Belwar, and Clacker returned to the cavern by a different route.

  Drizzt sensed at once that something was very wrong. He drew his blades and rushed across to the ledge, springing up to the door of the cave complex before Belwar and Clacker could even begin to question him.

  When they arrived at the cave, they understood Drizzt’s alarm. The place was destroyed, hammocks and bedrolls torn apart, bowls and a small box that had been stuffed with gathered foods smashed and thrown to every corner. Clacker, who could not fit inside the complex, spun from the door and moved away, ensuring that no enemy was lurking in the far reaches of the large cavern.

  “Magga cammara!” Belwar roared. “What monster did this?”

  Drizzt held up a blanket and pointed out the clean cuts in the fabric. Belwar did not miss the drow’s meaning.

  “Blades,” the burrow-warden said grimly. “Fine and crafted blades.”

  “The blades of a drow,” Drizzt finished for him.

  “Far are we from Menzoberranzan,” Belwar reminded him. “Far out in the wilds, beyond the knowledge and sight of your kin.”

  Drizzt knew better than to agree with such an assumption. For the bulk of his young life, Drizzt had witnessed the fanaticism that guided the lives of Lloth’s foul priestesses.

  Drizzt himself had traveled on a raid many miles to the surface of the Realms, a raid that suited no better purpose than to give the Spider Queen a sweet taste of the blood of surface elves. “Do not underestimate Matron Malice.” he said grimly.

  “If it is indeed your mother come to call,” Belwar growled, clapping his hands together, “she will find more than she expected waiting for her. We shall lie for her,” the svirfneblin promised, “the three of us.”

  “Do not underestimate Matron Malice,” Drizzt said again. “This encounter was no coincidence, and Matron Malice will be prepared for whatever we have to offer.”

  “You cannot know that,” Belwar reasoned, but when the burrow-warden recognized the sincere dread in the drow’s lavender eyes, all conviction drifted out of his voice.

  They gathered what few usable items remained and set out only a short while later, again going west to put even more distance between themselves and Menzoberranzan.

  Clacker took up the lead, for few monsters would willingly put themselves in the path of a hook horror. Belwar walked in the middle, the solid anchor of the party, and Drizzt floated along silently far to the rear, taking it upon himself to protect his friends if his mother’s agents should catch up to them.
Belwar had reasoned that they might have a good lead on whoever ruined their home. If the perpetrators had set off in pursuit of them from the cave complex, following their trail to the tower of the dead wizard, many days would pass before the enemy even returned to the cavern of the lake. Drizzt was not so secure in the burrow-warden’s reasoning.

  He knew his mother too well.

  After several interminable days, the troupe came into a region of broken floors, jagged walls, and ceilings filled with stalactites that leered down at them like poised monsters. They closed in their ranks, needing the comfort of companionship. Despite the attention it might draw, Belwar took out his magically lighted brooch and pinned it on his leather jack. Even in the glow, the shadows thrown by sharp-edged mounds promised only peril.

  This region seemed more hushed than the Underdark’s usual stillness. Rarely did travelers in the subterranean world of the Realms hear the sounds of other creatures, but here the quiet felt more profound, as though all life somehow had been stolen from the place. Clacker’s heavy steps and the scrape of Belwar’s boots echoed unnervingly off the many stone faces.

  Belwar was the first to sense approaching danger. Subtle vibrations in the stone called out to the svirfneblin that he and his friends were not alone. He stopped Clacker with his pick-hand, then looked back to Drizzt to see if the drow shared his uneasy feelings.

  Drizzt signaled to the ceiling, then levitated up into the darkness, seeking an ambush spot among the many stalactites. The drow drew one of his scimitars as he ascended and put his other hand on the onyx figurine in his pocket.

  Belwar and Clacker set up behind a ridge of stone, the deep gnome mumbling through the refrain that would enchant his mithril hands. Both felt better in the knowledge that the drow warrior was above them, looking over them.

 

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