Darovan- Island continent southwest of the tip of Adracoria where some of the elves of old migrated. Home to the Siladil and Noradil elves.
Delanora/Delanorasylva- Dragon-speak name for Shadesilver.
Denosia- Mysterious kingdom on the continent across the Great Ocean.
Draegodor (Dray-go-door)- The city of red. Home of the dragons not in exile nestled deep in the Jagged Mountains.
Dragon Claw- Parrying sword (dagger) of a dragon knight. Not actually a dragon claw but made of metal.
Dragon Fang- Sword of a dragon knight. Not actually a dragon fang but made of metal.
Dragon Knight- Men, elves, dwarves, and scarovs who have chosen, or have been chosen by the dragons, to serve as knight protectors of the dragon realm.
Dramyd (Draw-mid)- Winged creature created from drake eggs.
Drasmyd Duil (Draws-mid Do-ill)- Shapeshifters. They are cunning and deadly. They usually lead packs of Dramyds. They are also known as Shadow Lurkers.
Duil Clan- Clan of dragonkind.
Eckard- Head of the household at the Tower of Morgoran.
Endil- (Foreshome) Home city of the wood elves (Sylvan, Eridil) located deep in the Great Sythian Forest.
Enowene (IN-O-ween)- Arillian elf and younger sister of Ianthill and Erinthill.
Eridil- Elven name for wood or Sylvan elves. They are the only race of elves that did not migrate; instead, they made their home in Endil (Foreshome), where they still remain. They are shorter than Arillian elves and have slightly darker skin, but are still considered fair and wise.
Erinthill- Arillian elf and fraternal twin sister of Ianthill, mother of Brynna.
Essence Sickness- An illness caused by the unskilled use of drawing essence for magical purposes. It usually occurs to first-time wielders who have yet to be trained. It does not always occur, however, if the wielder discovers he can draw essence as a child (before puberty). The illness is characterized by wild mood swings, delusions of grandeur, and eventually insanity. If left untreated the wielder will be cut off from the ability to wield forever. Wielders afflicted with essence sickness often speak uncharacteristically of themselves, and say things they would never say otherwise.
Fariq- A haunted, ruined city in Darovan
Fawlsbane Vex- God, co-creator of the world and father of the gods. Husband of Loracia, Goddess of Life.
Gondrial- First apprentice to Ianthill.
Ianthill (E-un-thill)- Member of the holy trine (first trine) representing elves, Xeian, and Breannan. (Favors ruling with compassion, kindness, and a people’s majority.)
Imprints/Imprinting- The act of putting matching images, etc., magically into skin. Some cultures do this to signify marriage in which the imprints serve where gold or other precious metals made into rings might serve in other cultures.
Ishrak- Northern kingdom bordering Symboria, the Jagged Mountains, and Ardenia.
Jungle Elves- See Noradil.
Kerad- Powerful cleric of Loracia currently serving in the Vale of Morgoran and therefore serving Morgoran.
King Amarantus- Lord and ruler of the dragons of Draegodor.
Kragodor- The black city. Nestled in the treacherous Mountains of Madness in Ishrak.
Kyrie- Mysterious, sometimes-companion of Lady Shey. He is a Kylerie elf, which is an elf about half the size of an Arillian Elf. He loves danger and intrigue. His strange habit of showing up when events go wrong drives some people to wonder where his allegiances lie.
Loracia (LORE-race-E-uh)- Goddess of life and mother of the gods.
Lora Daine- (lora dane) (dragon stone) Stone of the dragons and dragon knights used for communication between dragons and their dragon knights over long distances. Depending on the size and magic of the stone, it can send small parties instantly across short distances. It can also sometimes be used to send its user back and forth between stones over greater distances.
Lux Amarou- Continent in the northwest formerly inhabited by the Amar, (high men). The oldest cities of man are on Lux Amarou, but they are all in ruins now and inhabited by the ghosts of the dead.
Lux Enor- Capital of the west. Home city-state of the highlord. The highlord rules over all of Trigothia, Symboria, and Ishrak.
Mindwielder/Mindwielding- Sometimes referred to as mentalism, this is what people who can use magic of the mind, with or without drawing essence, are called. One difference between a mindwielder and a wielder is that mindwielders possess the ability to talk to each other mentally (telepathy).
Morgoran- Member of the holy trine (first trine) representing man and Fawlsbane Vex. He is reputed to be the most powerful wielder who has ever lived. (Favors balance in ruling.)
Mount Aroanian- A mountain peak in the Mountains of Madness of Ishrak.
Mount Urieus- A mountain peak in the Jagged Mountains where people are sent to wait for permission from the dragons to enter into Draegodor.
Myradon- The first and most powerful gold dragon created by Fawlsbane Vex. He guards the ethereal gates of Venifyre.
Naneden (Na-NEED-den)- A boy of Symborian ancestry.
Nine Cards- A simple card game enjoyed primarily in Symboria as well as parts of the Trigothian kingdoms.
Noanas- A noble race of high dwarf.
Noradil- Elven name for the shadow or jungle elves of Darovan. They migrated along with the Siladil but found the desert too open and sparse. They moved into the dense jungle of Darovan and started harvesting the plant life there to make poisons, medicines, and magical elixirs. Most apothecaries are Noradil.
Oberan (Oh-ber-ann)- First Dragon Knight of King Amarantus.
Ramzi- A young sand elf adept.
Rikard- Gondrial’s best friend from a foreign land.
Rugania- Island off the coast of Sythia, across the sea from Darovan. Also called the Isle of Doom, this is the place where wielders are trained by masters in the art of wielding. It is nicknamed the Isle of Doom because anyone trying to sneak on the isle without the wielders’ consent and preparation often died before they crossed the beaches.
Saleed- A city in the Vashian Desert of Darovan.
Sand Elves- See Siladil.
Scarovia- Kingdom east of the Jagged Mountains, home of the Scarovs or Scarovians as some cultures call them.
Seabrey- Large port city in northern Symboria. Trade city of the north for the kingdoms of Ardenia and Sythia (see Basillain).
Shadow Elves-See Noradil.
Shadow Lurker- Pertains to a Drasmyd Duil. A nickname.
Shezuris- Capital city of Darovan before the first War of the Oracle.
Siladil- Elven name for the sand elves of Darovan. They migrated to Darovan and learned to live in the harsh desert conditions. They are notoriously hard to see while traveling across sand, and they can sink down into it as if they were submerging in water. They are fierce fighters and are almost impossible to defeat in the desert. They have darker, sun-kissed skin and light eyes. They are shorter than the Arillian elves and considered to be more primitive. They are extremely attuned to nature and can manipulate it’s considerable forces.
Sildariel- Stern matron, queen, and leader of the Sylvan elves of Endil.
Steban- First Dragon Knight of Charna (one of King Amarantus’ sisters).
Symbor- Capital city of the kingdom of Symboria.
Symboria- Oldest kingdom of men on the continent proper, home to the race of men known as Are’dune, descendants of the Amar.
Tabac- The giant leaf of the tabac plant that is shredded, dried, and cured to fill a pipe.
Toborne- Member of the holy trine (first trine) representing Ae’digaan and the Scarovs. Favors cut-throat politics and ruling by fear.)
The Archers of Endil- Elven archers from the city of Endil (Foreshome) that have built a reputation as the most feared archers ever known. They are of the Eridil (Sylvan Elves) and have never known defeat.
The Great Pryus- The “high king” or leader of the sand elves (Siladil) of Darovan
The Great Sythian Forest- Huge forest
stretching the whole length of the coast of Sythia from north to south. It is the home of the Eridil, among other creatures.
The Isle of Doom- See Rugania.
The Jagged Mountains- Enormous mountain range that separates Scarovia and Abaddonia from the West. It is the home of dwarves, Dramyds, and Drasmyd Duil, among others.
The Mountains of Madness- Mountain range in the northern part of Ishrak. Not only are these mountains infested with orcs and fouls beasts but it is also home to the black city of Kragodor, city of the fallen (evil) dragons.
The Myradon Codex- Tome of Myradon. Lost tome of the dragons.
The Silver Drake- A statuette made of pure silver inset with ruby eyes made by the first holy trine to select the one man worthy of leading the kingdoms of the West as overlord or highlord. The gods themselves took up the Silver Drake and each bestowed into it their own gift. It is unknown what many of the gods’ gifts were, but the goddess of life, Loracia, gave the Silver Drake the gift of life. Fawlsbane Vex gave it free will and mind of its own.
Tome of Enlightenment- Tome given to man by the god, Fawlsbane Vex, laying down the guidelines and ability for man to do magic.
Trigoth- The capital city of Trigothia, it was split into three sectors each belonging to three Trigothian families who plan to form Trigothia into the three kingdoms of Adracoria, Ardenia, and Sythia.
Trigothia- Ancient kingdom of the three major houses of Are’dune men. The three most power families separate it into the three kingdoms of Ardenia (Arden family), Sythia (Arasyth family), and Adracoria (Adrac family).
Tyre- City near Seabrey, Symboria. Last city before advancing to Mount Urieus.
Vale of Morgoran- Vale with the Tower of Morgoran at its center. A small village cropped up at the tower’s base and expanded. People hoped that Morgoran could cure their loved ones or predict their future.
Venifyre (Ven-nee-fear)- Realm and home of the gods. In ancient dragon tongue first created by the gods, y is represented as an ea sound, so Venifyre is not pronounced Ven-nee-fire but Ven-nee-fear. So Genidyre would be pronounced Jin-nee-dear, not Jin-nee-dire.
Veric- A Dragon Knight.
Vetell Fex- Monastery located in Symboria, named after the brother of the god Vex. Vetell Fex simply means Fex’s home.
Winterhaven- A festive winter holiday in the Trigothian Kingdoms, Symboria, Ishrak, Darovan, and Arillia. It is a popular date to get married in the Trigothian kingdoms.
Wielding- The ability to magically draw essence from everything around that contains essence and wield it to accomplish higher functioning magical feats. Drawing too much essence from one area may devoid that area of its ability to replenish essence for a longer period of time. Unless one is a mindwielder, areas devoid of essence are therefore devoid of magic. Areas of devastation eventually come back with greater amounts of essence.
Copyright
Copyright © 2016, Mark E Tyson (1968-)
Editing by Courtney Umphress www.courtneyumphress.com
Cover Design by Shadesilver Publishing and Joseph J. Calkins
First Shadesilver Publishing electronic publication: November, 2015
All Rights Are Reserved. No part of this book may be used or reproduced in any manner without written permission, except in the case of brief quotations embodied in critical articles and reviews. The unauthorized reproduction or distribution of this copyrighted work is illegal. No part of this book may be scanned, uploaded, or distributed via internet or by any other means, electronic or print, without the author/publisher’s permission.
This book is a work of fiction. The names, characters, places, and incidents are products of the writer’s imagination or have been used fictionally and are not to be construed as real. Any resemblance to persons living or dead, actual events, locale, other publications, or organizations is entirely coincidental.
Published in the United States by Shadesilver Publishing 2016
Author’s Note
Thank you for reading Wielder: Adept. If you liked this book, please go to Amazon and give it a great rating. It only takes a few minutes. Also, if you would like to be informed of my new releases, go to http://marktyson.weebly.com and subscribe your email to the mailing list. The form is right on the home page.
The first book of this series, Wielder: Apprentice, has always held a special place in my heart and mind. I wrote Lady Shey’s background while completing book one of The Sacred Land Legacy. She quickly became a fan favorite, so I embellished the backstory some and published it as a novella. I didn’t put much thought into editing or polishing; I left it as I wrote it. As time went by, I knew I would have to go back and fix it. I just couldn’t stand that a sub-par novella of a backstory was floating around out there after I had published Dawn of the Sacred Land and Defenders of the Sacred Land. So, I decided to expand the background novella into a larger story to do it justice. It was a labor of love, but man, was it difficult! I had to gut it and rewrite it from the first word so that it was both up to my standards and so it would fit in the Sacred Land tradition. I’m so glad I did! I did keep some sentences here and there from the backstory, but it is very much a novel of its own right now.
As always, if you would like to ask me a question or contact me, my email is [email protected]
MET June-2016
Wielder: Adept: Book 2 of Lady Shey's Story (The Wielder Cycle) Page 16