Windwalker

Home > Other > Windwalker > Page 1
Windwalker Page 1

by Elaine Cunningham




  Rashemen …

  The mysterious homeland of the barbarian Fyodor, ruled by the wychlaren, who hide their strange powers behind elaborate masks.

  Shakti …

  Drow priestess of Lolth who lurks in the shadows of the Underdark, burning with an implacable hatred of all things that walk the surface of Toril.

  Liriel Baenere

  Now the drow princess must decide if she will return with Fyodor to his native land. There she will face the ultimate test of her courage and will glimpse for a fleeting moment that which she has sought all her life—a home.

  Windwalker

  by Elaine Cunningham

  Songs and Swords

  Elfshadow

  Elfsong

  Silver Shadows

  Thornhold

  The Dream Spheres

  Starlight and Shadows

  Daughter of the Drow

  Tangled Webs

  Windwalker

  Counselors and Kings

  The Magehound

  The Floodgate

  The Wizard War

  Evermeet

  WINDWALKER

  ©2004 Wizards of the Coast LLC

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

  Published by Wizards of the Coast LLC.

  FORGOTTEN REALMS, D&D, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. Hasbro SA, Represented by Hasbro Europe, Stockley Park, UB11 1AZ. UK.

  All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC.

  Cover art by Todd Lockwood

  First Paperback Edition: April 2004

  Library of Congress Catalog Card Number: 2003111911

  eISBN: 978-0-7869-6021-7

  U.S., Canada, Asia, Pacific, & Latin America, Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057-0707, +1-800-324-6496, www.wizards.com/customerservice

  Europe, U.K., Eire & South Africa, Wizards of the Coast LLC, c/o Hasbro UK Ltd., P.O. Box 43, Newport, NP19 4YD, UK, Tel: +800 22 427276, Email: [email protected]

  Visit our web site at www.wizards.com

  v3.1

  ACKNOWLEDGMENTS

  With appreciation to Todd Lockwood, a remarkable visual storyteller. Thank you for trying to see Liriel as I did and for succeeding beyond any expectation. I’ll never be able to look at the cover of Tangled Webs without experiencing a momentary shock of recognition!

  Thanks to Bob Salvatore, whose generous spirit and gracious support made venturing into dark elf territory a little less terrifying than it might otherwise have been.

  Finally, thanks to the readers who over the past few years have written requesting the finale to Liriel’s tale.

  DEDICATION

  This story is dedicated to the memory of my grandmother, Franceszka Cwitovzska, a reader of dreams and singer of old tales, a kindred spirit then and still. She would have been very much at home in Rashemen. Dzienkuje, Babka.

  Contents

  Cover

  Other Books by This Author

  Title Page

  Copyright

  Acknowledgments

  Dedication

  Map

  Prelude: The Blunt Sword: The Battle of Immil Vale, Rashemen, DR 1360

  Reprise: Unconquered Foes: Skullport, DR 1361

  Chapter One: Promises

  Chapter Two: A Wolf is Always a Wolf

  Chapter Three: Deep Waters

  Chapter Four: Darkness Visible

  Chapter Five: Wizard’s Apprentice

  Chapter Six: A Dragon’s Eyes

  Chapter Seven: Homecoming

  Chapter Eight: Unpleasant Truths, Dangerous Lies

  Chapter Nine: Fighting Drow

  Chapter Ten: Rude Awakenings

  Chapter Eleven: Borderlands

  Chapter Twelve: Cities of the Dead

  Chapter Thirteen: Return of the Witch

  Chapter Fourteen: Truth Testing

  Chapter Fifteen: Black Wolf

  Chapter Sixteen: The Warrens

  Chapter Seventeen: Circles

  Chapter Eighteen: The Witch of Shadowdale

  Chapter Nineteen: Yesterday’s Promises

  Chapter Twenty: Raven Ascending

  About the Author

  PRELUDE

  THE BLUNT SWORD

  The Battle of Immil Vale,

  Rashemen, DR 1360

  The ruins of an ancient tree guarded the western border of Immil Vale. Its massive trunk, blackened by long-ago fires, was as thick as a wizard’s keep, and storm-twisted branches, winter-bare and sharp as spears, encircled it with the determined air of mountain elk standing antler to antler against an onslaught of wolves.

  Warm mists swirled around the base of the tree, and high overhead, faint light spilled from an arched portal half-hidden among jagged spires of shattered wood. Framed in that doorway stood three black-robed figures: witches of Rashemen, guardians of a land besieged.

  They looked out over a place of exceptional beauty, a deep narrow valley that ran along the northern side of the mountain range known as Running Rocks. Rashemen winters were long and stubborn, but in this place eternal springtime ruled. Hot springs bubbled and steamed in small rocky enclaves. The grass grew thick and soft, and the scent of meadow flowers sweetened the warm air. Swift-running streams chattered excitedly, telling boastful little tales of journeys down rugged mountainsides. The witches who kept this tower usually went about their business to the accompaniment of birdsong. Today, no bird flew, no songs were sung. Even the whitewater streams seemed oddly subdued. The valley, like the witches, awaited Death in silence.

  In the center of the trio stood Zofia, a plump, aging woman who in some other land might be mistaken for a cheerful village crone. Here in Rashemen the Othlor—elders among the witches—drew magic from the land itself. Springtime held potent promise, but no Rashemi denied either the power or the beauty of winter. Zofia held herself like the queen she was, as did the two Hathran with her: competent witches in the late summer of their lives. The three formed a powerful sisterhood, ready to combine their magic into a single force. Other, similar bands stood ready on mountain ledges, their robes dark slashes against the snow.

  Zofia scanned the battle-ready company below with keen, bright blue eyes. All was as it should be. War bands had come from many villages, and each fang gathered under its own bright banner. Berserker warriors took the forefront, as was custom, but today all were mounted on shaggy, rugged Rashemaar ponies. The wild, running charge of screaming berserker warriors, so effective in melting an enemy’s courage and resolve, was of limited effect against the Tuigan riders. Today the warriors of Rashemen would meet cavalry with cavalry.

  The huhrong himself commanded the forces. Zofia’s gaze went to him, and she noted with a pang of sadness that the Iron Lord had become a graybeard, his once-massive shoulders stooped with age. She brought to mind his broad, weathered face, lined with the passing of time and the scars of battles fought and won.

  On impulse she slipped one hand into the bag tied to her belt. She fingered the ancient rune-carved bones, tempted to see if the old warrior had one more victory in him.

  No. Though Hyarmon Hussilthar might lead the fighters, she was Othlor here. Ultimately the battle was hers to win or lose, and any witch who sought to know her own future was courting ill fortune.

  Zofia quickly drew her hand from the bag and spat lightly onto her fingers,
then fisted and flicked her fingers sharply, three times. The other witches showed no reaction to the little ritual. To the Rashemi such things were as commonplace as children’s laughter or winter coughs.

  The warding didn’t quite banish Zofia’s unnamed fears. Her eyes flashed to the place where the berserkers of the Black Bear lodge gathered, all of them mounted on sturdy, coal-black ponies. At the head was Mahryon, the fyrra of village Dernovia, a bear of a man as dark and shaggy and fierce as his half-tamed war pony.

  A surge of pride warmed the old witch’s heart. Though she was an Othlor among Rashemen’s witches, her thoughts turned to Mahryon, her only son, whenever she tallied her contributions to the land. How swiftly the wheel turned, how soon boys became warriors! Her child was a grizzled veteran, and his own son rode beside him. The boy—Fyodor—was not yet twenty, but he had been counted among the berserkers of Rashemen these past four winters.

  Zofia’s lingering unease deepened. She had heard Fyodor’s name spoken of late. The first stories recounting the young berserker’s exploits were told with gusto, which was soon flavored with awe. The last few tales that had come to Zofia’s ears were tinged with apprehension, an emotion that Rashemi were slow to acknowledge and slower to admit.

  Her gaze clung to her grandson as a distant rumble, like the muted cadence of war drums, began to swell. The berserkers lifted their own song, a musical invitation to the battle rage. As the song increased in power and size, so did the men who sang. Their faces burned blood-red, and dark hair writhed around their fierce faces as if stirred by sudden winds. The illusion granted by the magical battle frenzy extended even to the ponies, lending them the daunting size and solidity of a knight’s armored mount.

  The huhrong lifted one hand high, holding back the swelling tide of battle. Zofia knew his strategy: Once the charge began, the witch whips would flail the advancing enemy from behind, cutting off escape, unhorsing many of the enemy and forcing them to fight with their feet on Rashemaar soil.

  A grim smile curved Zofia’s lips. These invaders would soon learn that the Land was Her own best defender.

  The enemy came into view, and the witch’s smile faltered. A large battalion of infantry roiled forward, well in advance of the mounted Tuigan warriors.

  Strange, that so many warriors went afoot. The Tuigan and their horses were nearly as inseparable as the two parts of a centaur. Though the tundra-bred horses lacked the ferocity of a Rashemaar pony, they had proven to be intelligent, loyal beasts that would stay with their riders until death.

  The truth came to Zofia suddenly.

  “Dierneszkits”, she said softly, glancing at the witches on either side. “The Tuigan are bringing the spirit-fled against us.”

  The two women paled. In this land, zombies were seldom encountered and greatly feared. Quickly they took up a singsong evocation. Zofia joined them in a plea to the spirits that inhabited the streams and trees and rocks of this enchanted vale. With one voice the witches importuned the spirits to quit their homes for a short while, to inhabit the bodies of slain enemies and bring them under the witches’ control. Their magic reached out into the valley, entwined with the seeking mists, ruffled the springtime meadows.

  However, the spirits, who for more than two years had been growing increasingly capricious, did not answer at all.

  The undead hoard shambled steadily forward. The riders pulled up, staying within the parameters of a large circle of winter-brown grass that scarred the land like a fading bruise.

  Zofia’s voice faltered first. “How is this possible?” she murmured. The location of magic-dead spots was a secret closely guarded. The Tuigan were said to be skilled at torture, but it seemed remarkable to her that a Rashemi would yield this information under any circumstances.

  Fraeni, the youngest of the trio, pantomimed the sprinkling of salt in a semicircle before her, a warding against evil magic. “The Time of Trouble,” she intoned, “when the Three were silent, and long-dead heroes walked the land. Our power has not been the same since.”

  The Othlor dismissed the obvious with a sharp wave of one hand. “But the rest of the valley wasn’t touched by the magic-death. The place spirits—the telthors—are here. I can feel them. I just can’t reach them.”

  “It is like trying to sing in tune with our Sisters on the Rookery Peak,” the third witch said, nodding toward the farthest outpost. “We see them, but we cannot hear them or they us.”

  “Just so,” Zofia agreed grimly. “Let’s get on with it. Command the whips!”

  Scores of weapons—many-headed hydras fashioned from magic and black leather—emerged from the empty air. The broad, metal-fanged tips lifted, arched back, and whistled forward. Sharp cracks, like lightning and thunder combined, echoed though the valley and bounced in fading echoes from peak to peak. Each whip tore deep, bloodless furrows into the advancing enemy.

  The zombies kept coming.

  The witches joined hands and shouted a single ringing word. Steam erupted from the land in killing geysers. The stench of rotten meat filled the air, but the zombies’ advance did not falter.

  Dark wings filled the air as ravens answered the witches’ summons. They swooped down upon the undead carrion, their talons raking and their beaks diving deep into sightless eyes. Feathers flew as the zombies batted the birds aside. Finally the ravens yielded the fruitless battle, leaping into the air to circle and scold.

  Still the undead warriors came.

  One of the witches on a nearby ledge loosed a stream of magical fire at the undead warriors. The weapon never came close to its target. A dense cloud of mist, dragon-shaped, exploded from a stream, jaws flung wide. It lunged at the flame, swallowed it whole. Wisps of steam rose from its nostrils as it sang back into the waters.

  “Fool,” muttered Zofia. “You cannot defend the land by attacking it. Are we wizards, to create what we want by destroying what we need?”

  “These monsters are not of the natural world or the spirit world,” argued Fraeni. “How are we to fight them?”

  The old witch nodded toward the impatient berserkers. “This is their battle now.”

  At that moment the Iron Lord waved his men into battle. Several fangs kicked their mounts into a running charge. Zombies went down under thrashing hooves and flailing swords.

  They did not die as men did. They pulled the horses down with them, and bony fingers clung and burrowed and tore even after the body and limbs were hewn asunder. Many a warrior urged his mount up and forward, unaware of a severed hand making its way, spiderlike, up a pony’s withers toward the rider.

  As Zofia watched, the huhrong’s sweeping sword caught one zombie below the ribcage and severed it neatly in two. The upper body went spinning off, arms windmilling in wild search for a handhold. The half-zombie caught a fistful of long flying mane then managed to drag itself up and fling its arms around the pony’s neck. Its teeth began to gnaw, and its head shook savagely as it tore out the animal’s throat. Meanwhile, the lower body and legs kept plodding forward, its gray entrails dragging behind, directly into the thickest part of the charge. One of the black ponies plowed into the half-creature and stumbled. Its rider went down and quickly disappeared under a swarm of undead.

  Everywhere Zofia looked this scene was being reenacted in endless, grim variation. She shaded her eyes and squinted toward the far end of the battle. The tuigan riders stayed where they were, in the magic-dead stretch of land where no witch whip could venture, no spell could reach. She had anticipated that this might occur—by accident if not foreknowledge—but had thought it no matter for concern. After all, the spirits could walk where they willed.

  Why, then, were they silent?

  She felt Mahryon’s horse stumble, felt her son go down before her eyes actually found the place that received his spilled blood. His sword lifted again and again, a bright flash among the writhing, seeking limbs of the soul-fled monsters who had dragged him down. The man himself she could not see, but his flame burned bright in her heart and
soul.

  And like a wind-snuffed candle it was gone.

  A wail of soul-deep anguish burst from the aged witch, a keening lament for Mahryon—her firstborn, her baby, her heart’s own! The younger women laced their arms around her waist, supporting her as they matched her cry and turned it into power.

  A sudden gale lifted a score or so of the undead creatures and sent them hurtling back. The berserkers they had been assailing picked themselves up and charged forward, unaware of their wounds.

  Zofia beat back the wave of her grief and looked for Fyodor. He had not yet been unhorsed, and his scream of rage and fury carried on the wind, as alike her own as if it were a mountain-cast echo. His pony wheeled and kicked and bit as Fyodor beat aside a knot of zombies. Horse and rider broke through and rode for the fallen warrior at a gallop. The boy leaped from his mount before it could break stride and hit the ground at a run. The pony veered away; Fyodor stooped and seized his father’s sword.

  Lofting it high, he let out one fierce roar and burst into a charge. He ran forward, scything through the undead warriors like a farmer harvesting rye. To Zofia’s astonishment, he emerged from the deadly gauntlet and kept running toward the waiting riders.

  “There is courage!” exulted Fraeni. “But what can one sword do?”

  As if he heard the witch, Fyodor slammed the sword into the sheath on his back and kept running. He seized one of the ineffectual witch whips from the air and hauled it back.

  All three witches caught their breath. Their astonishment was mirrored throughout the valley as witch and warrior beheld the inconceivable. For a moment time stopped.…

  The many strands of black leather flashed forward in a single gray blur.

  Fyodor’s first strike took a Tuigan rider, wrapping around his body with bone-cracking force. When he pulled the weapon away, it came dragging long strips of flesh. The horse shied away from the thunderous crack and the sudden fountain of blood, sending its owner’s body pitching into the next warrior.

 

‹ Prev