The Privateer

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The Privateer Page 17

by Zellmann, William


  Strangely, the question caused some of his tension to abate. At least he would not have to lie. “No,” he replied honestly. “I have killed three men. All were armed, and all were trying to kill me.”

  She nodded soberly. “Thank you for your honesty. I have observed you very carefully these past weeks. You have never behaved with anything but honesty and integrity. Faith cared nothing about what happened to me once we lifted off. If you had cared to, you could have raped or killed me, or even sold me into slavery. Instead, you treated me with courtesy and respect. I’ve seen your hatred and fear of the pirates, and the courage and imagination with which you dealt with them. You could have restrained me or even killed me to avoid having to come to Angeles. Instead, you pandered to my naïve opinions, and took the chance of having your identity or that of your ship revealed.”

  She shook her head. “No matter what you have been or done in the past, in my experience you have been an honest and honorable man. You have nothing to fear from me.”

  She straightened and raised her eyes to meet his. “That is, you have nothing to fear unless you try to keep me from helping you help Ilocan, and make me demonstrate that I can outfight you any time!”

  "Maybe," he said in a droll tone. "But I wasn't really concerned about your fighting ability. I'm more concerned with whether you could butcher a hog or survive being out of reach of a spa. You’ve led a very sheltered life as the daughter of the Primate, or whatever it was.”

  Dee’s frown evaporated as she struggled to suppress a giggle. “Not ‘Primate’, ‘Prelate’. A primate is a monkey.”

  The smile Cale was trying to suppress grew into a grin. “And the difference is . . .?”

  This time the giggle burst forth, and turned into a full-throated laugh. “Now that you mention it . . .,” she replied, before being carried off by laughter again.

  And so it was understood that Dee would go with Cale. He still had misgivings, but he realized that she had the right to make her own decision.

  Cale struggled to regain his composure. True, he had minimized his pirate experience, but he took comfort from the fact that he hadn’t actually lied to Dee. She knew! She actually knew he had been a pirate, and she had forgiven him! Perhaps he had hopes of a future after all!

  “All right, Dee,” he said. “We’ll talk to Zant together. But I still think you should wait for me here.”

  She shook her head. “Not a chance!” A sudden smile blossomed. “You mentioned some people and places Zant might know that may not be 'nice'. There’s no way I’m going to miss seeing an honest-to-God Den of Iniquity!” Cale could hear the capitals in the last phrase.

  He grinned and shrugged. “You asked for it. I’ll get Zant.”

  When they were all together again, Cale explained their decision, and then turned to Zant. "How about you, Zant? You want to go get your fool head blown off in somebody else's war?" He sobered. "Seriously, if you're not interested, I'll understand. And I'll still give you a lift to any planet between here and there. Except Santiago, of course."

  Zant snorted. "Except for losing my partners' money, I haven't done a damfool thing for quite a while. I'm about due. But both of you need to understand," he continued, "I've been in a war. There's nothing glamorous about what a disruptor can do to your closest friend. You'd both better think real hard before you volunteer to let unfriendly strangers shoot at you."

  Cale slammed his fist on the table again while shaking his head. "No, Damn it!" he said. "I've been fighting for nothing. It's time to fight for something. Something important." He turned to Zant. "I think I'd like to talk to this 'underground newsie' you mentioned. Do you happen to know how we could track him down?"

  The newsie proved helpful, once Zant began acting like a street tough. He gave them the coordinates of the system where the "Government in Exile" of Ilocan was hiding, but he flatly refused to disclose how he contacted them, which pleased Cale.

  He told the man to contact the "Government in Exile" and warn them that a ship would be approaching them, but not to shoot until they had a chance to establish comms. Then he reminded the man that Santies could read, too, and that he should be very careful for a while.

  They lifted from Angeles, just within their forty-eight hour deadline. Cale gave Tess the coordinates, and they boosted max for the jump point. It was two jumps to the nameless system housing the "Government in Exile," but they were relatively short. Still, it gave the three of them time to become very good friends by the time they reached their goal.

  According to the Stellar index the system was uninhabited; but either the index was out of date, or it didn't consider atmosphere mines to be habitations. The mine in question was sited on a small airless moon circling a gas giant. From there, specially designed scoopships skipped along the outer atmosphere of the huge planet, scooping up and compressing the atmospheric gases. They then returned to the moon, where the gases were unloaded, separated, and purified.

  Mining was still going on, but now the mine housed the refugee government of Ilocan as well.

  Cheetah emerged from the jump point and boosted max for the mine. It was only a few hours before Tess told Cale, "We're being scanned by targeting radars, Captain. We're still too far out for them to get a lock, but they are definitely trying."

  Cale nodded. "We're also still too far out to establish two-way comms," he replied. "But I think I should get things started before some fool takes a shot at us. Let's record them a starter message. "Private vessel Cheetah to the Government in Exile of the Planet of Ilocan," he began. "We are volunteers come to help. Please do not fire. If Jessica Smith is there, please tell her John, from Peltir IV, sent us. If she is not there, please understand we are not hostile. I say again, please do not fire. We will establish comm link as soon as lag time is down to five seconds. No response is necessary, but do not fire!"

  "Send that on a loop until we get within five light-seconds, Tess," he continued, "and let's hope Aunt Jessica is home."

  She was. As soon as two-way communication was established a thin woman with streaks of gray in her hair stared grimly at Cale from the comm screen. "I haven't heard from Johnny in years. Why should I believe you?"

  Cale shrugged. "I'm sorry, ma'am. John got into some political trouble, and ended up being sent to the mines. That's why you haven't heard from him."

  She flinched visibly. "Let me guess. The damn fool got to poking his nose into the wrong people's business. He never had a lick of sense."

  "If it's any consolation, ma'am, we did manage to escape," Cale replied with a smile.

  She shook her head. "Well, I hope he's at least got enough sense to stay away from here. He isn't with you, is he?"

  Cale suppressed a frown. He hated to lie to Aunt Jessie. In a certain sense, though, 'John Smith' wasn't here; only Cale Rankin. "No, ma'am. There's just the three of us: me, Zant Jenfu and Delilah Raum. I'm Cale Rankin. We're here to find out how we can help."

  No missiles launched, no lasers flared. Cheetah grounded gently among several of the huge scoopships. They suited up and crossed to the mining dome, where Jessica met them with two men carrying Old Empire style blasters. The introductions went well, and soon they and six Ilocanos were sitting comfortably in a large room that evidently served as lunchroom, lounge, and meeting room.

  "So," Jessica said once they all had drinks, "Exactly how do you think you're going to help?"

  Cale shrugged. "That's why we came here first. Before we can even plan, we need up-to-date knowledge of the problem."

  "It's a goddam standoff," replied the man who had been introduced as Ster Mong, 'Minister of Defense'. "They can't leave Homesafe without losing troops and equipment, and we can't get off-planet or resupply."

  "We're pretty self-sufficient," Jessica added. "Ilocanos can live off the land. But weapons, ammunition, and supplies have to be brought in, and the Santies are running a damned effective blockade. Some of our people are down to homemade weapons, bows, and spears. It's become a war of attrition
. As Ster says, it's pretty much a standoff. Our main hope lies in the fact that Santiago isn't really a very wealthy planet, and they waste what they have on giveaways to the 'poor', who then have no reason to work their way out of poverty." She waved a hand. "Sorry. I was a schoolteacher, and I still tend to lecture. Anyway, our hope is that the Santie government will decide they're throwing money down a hole, and will back off."

  Ster Mong snorted. "Might work, too, in ten or twelve years! The Santies have elections coming up in a couple of years. Any official that suggested backing off now would be committing political suicide. So, we sit on our butts here and send out 'press releases'!"

  Cale was getting an understanding of the situation. This 'government' wasn't really doing anything effective. Questioning revealed that their last contact with the planet itself had occurred more than a month previously. Even if they managed to sneak past the Santie picket and get near the planet itself, they had no means of contacting the Resistance that couldn't be eavesdropped by the Santies.

  "So," Zant said when they were alone. "These people are amateurs. Worse, they're bureaucrats. Without an organization to manage, they're helpless. I think we should work on our own. I damned sure don't trust any of 'em with our plans." He glanced at Cale. "Except maybe your friend's aunt.

  Cale shook his head morosely. "Not even her. She's a good lady, but whatever we do, we need to do it ourselves, and without any 'help' from these people."

  Still, they stayed around for a few days, to meet the people in the 'government' and those outside it who were willing to volunteer to help. A surprising number of them were qualified space pilots; or maybe not so surprising, given the number of skilled atmosphere miners. It was the first good news Cale had received here, and it gave him an idea.

  "Believe it or not," Cale began as the three gathered in Cheetah's lounge after they had lifted off, "I’m the legal owner of a surface and orbital ship scrap yard on Torlon.”

  “Torlon?” Zant replied with a frown, “I heard they’d lost spaceflight.”

  Cale nodded. “They have. The owner of the last operable ship deeded me his scrap yard before he left. Lots of military hulks in that yard.”

  Dee frowned. “Okay, but what can you do with a bunch of scrap?”

  “Maybe more than you think,” Cale replied with a smile. “Zant, I gather you’ve been kicking around this sector for quite a while.”

  Zand nodded with a smile. “About thirty years.”

  Cale responded with a nod of his own. “If you had, say, two thousand carats of flawless white diamonds, do you think you could hire a dozen or so men with orbital shipyard experience for a short-term job?”

  Zant straightened, his casual smile gone. “Two thousand carats?” At Cale’s nod, he stroked his chin. “Haveta convert ‘em to gold or Alliance credits. We could do that at Freehold, if we was careful. Discount on diamonds shouldn’t be too bad.” He straightened, and his smile returned. “Sheol yeah. Go to Vishnu. They been hit pretty hard lately. They've been in a planet-wide depression for near two years, now. Lots of yards cuttin’ back, and the government is desperate for hard currencies. For two thousand carats we could damn near buy the shipyard, and pick up a load of weapons to boot.”

  Cale shook his head. “We’d also have to charter a ship to get the crew to Torlon. Cheetah’s too small to haul that many people.”

  Zant looked at Cale with a hooded expression. “Yeah. But she's a beautiful li’l thing. Perfect for a little midnight tradin’.”

  Cale’s smile was noncommittal. “Oh, don’t worry about it,” Zant continued. “I’ve done more’n a bit of midnight tradin’ myself.”

  Dee looked puzzled. “Midnight trading?”

  “Smuggling,” Cale replied. “Zant is saying that Cheetah would be a great smuggler’s ship.” His smile widened. “He’s right, too.”

  “Damn right,” Zant confirmed. “Anyways, getting’ a ship shouldn’t be a problem, either.”

  “It would help if the captain kinda forgot where he went. Torlon is my bolt hole.”

  Zant winked. “Gotcha”. He looked lost in thought for a moment. “Sheol, I don’t think we’d have any problem getting that all done for two thousand carats.” He glanced at Cale sharply. “Guess you’re better at it than I ever was. So, what exactly is your idea?”

  "Well," Cale replied, "I was just thinking about how many people at the mine are qualified space pilots. Oh, I know," he forestalled Zant's reply, "most of them aren't certified for jump piloting, but if what I'm thinking about works, they won't need to be.

  "Just suppose we got together a bunch of skilled orbital shipyard workers, and took them to Torlon. Then we cruise the junkyard looking for small intrasystem ships that we can arm. Meanwhile, we have a team building the biggest damned carrier ever seen; no hull metal, just a framework of girders and supports. We use them to attach the little ships and the jump engines from an Alpha class bulk cargo hauler. We load the carrier with as many ships as we have pilots, and drop them off in recal systems one jump from Santiago and Ilocan. Then we mine the jump points. I think we could play hell with their supply lines. Every time they send a minesweeper to clear the mines, our ships attack them. Minesweepers are small and poorly armed."

  Dee shook her head. "But they're just junk," she said. "Scrap! The reason people scrap ships is because they'd be too hard or too expensive to fix."

  Zant was grinning. "Maybe. There's lots of reasons ships get sold for scrap. Sheol, some of 'em are in complete operatin' condition, but the skipper misses a couple of payments and the bank auctions it."

  "One of the ships in my yard is a completely operational Beta class liner," Cale replied. "Anyway, he added, "We're not concerned with 'fixing them up'. We want functional inertial drive, life support, and some weapons. We don't care how she looks, or about the condition of secondary systems. There are quite a few hulks that can be stripped for parts, and that Beta class liner means the workers can live aboard, and won’t have to shuttle back and forth from the surface.”

  Zant jumped up and pounded Cale on the back. “Damn, man, sounds like we got us a plan!”

  Freehold was a man-made planetoid circling an uninhabited star. There were hundreds of these things scattered throughout the Empire. They had been built over the centuries by various multisystem conglomerates, System-wide syndicates, and even hyper-wealthy entrepreneurs, mostly to avoid taxation, regulation, or even system criminal laws. Most were superluxe hotels, casinos, and spas for the very wealthy. Some were designed as cruise stops for liners making circle tours. When the Empire began to crumble, the very wealthy either disappeared or adopted far less ostentatious lives. The planetoids tried various ploys to save themselves, mostly in vain. Those that began shorting maintenance fell to catastrophic life support or power failures. Most were simply abandoned. Some were seized and turned into pirate lairs, and some into havens for the disreputable of all types. A very few like Outpost, John Smith's first port of call, managed to survive, after a fashion, becoming trading centers for trade both legal and illegal.

  Freehold actually experienced most of those fates. Originally built as a superluxe casino, the management had tried scaling back operations and promoting it as a family getaway and a cruise stop, but as business continued to decline, Freehold moved down the social ladder. More and more disreputable characters arrived, driving out the few remaining customers and liners still available. At one point, it was invaded and seized as a headquarters by the chieftain of a large pirate gang. Some years later, several of the neighboring systems joined forced and attacked, killing the pirate chieftain and scattering his gang. After several years of abandonment, Freehold began to be used as a transfer point for smuggling shipments, and then the center of a smuggling empire that even had its own orbital shipyard. Finally, legal cargoes began being traded as well as smuggled ones, and Freehold became established as a sector-wide center for trade of all types, legal and otherwise. There were still plenty of smugglers and assorted lowlifes on
Freehold, of course, but the legitimate traders outnumbered them – or so it appeared.

  Remarkably, the inhabitants of Freehold were very proud of their world’s checkered history, especially its smuggling past. They tended to behave as though even legal cargoes were smuggled, much to the consternation of the legal traders. Business was done in whispers, in bars and back passageways. “Knowing someone,” or at least seeming to, was essential for doing business on Freehold, and the legal traders and captains just shook their heads, shrugged, and did what they had to do to trade. The larger trading combines did have offices and factors on Freehold, but they were used to the unusual atmosphere.

  “Do you have contacts or names on Freehold?” Cale asked.

  Zant shook his head sadly. “Probably not. I haven’t been here in near twenty years. I expect most of the people I knew died or moved on. We’ll just have to see what we can do.”

  They discussed the situation. "There's two ways to handle this," Zant said. "There are legitimate factors on Freehold, and they'll pay a fair price for your diamonds. But there will be questions asked, and you'd better have a good story for them. Of course, we can trade 'em on the smuggler's market, but we'll get skinned on the discount

  Cale looked troubled. "I'd rather not deal with a lot of questions . . ." he began.

  "You won't have to," Dee put in. "I can handle it."

  "You?" Cale said, flustered. "But how . . ."

  "You forget," she chided gently. "You happen to have onboard this yacht a very prominent lady. Daughter of the Supreme Archbishop of Faith. This lady is traveling in this sector, and finds diamonds a convenient means of maintaining herself on her travels."

  Dee dove into her persona as a rich, spoiled heiress on a fling. She was excited at the opportunity to actually visit a real ‘den of iniquity’. In fact, her first use of that phrase on Angeles had sparked her imagination, and she had spent almost the entire three weeks travel time planning how to dress and behave, and imagining all the deliciously sinful things she would encounter.

 

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