Surfing the Gnarl

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Surfing the Gnarl Page 6

by Rudy Rucker


  Good fiction is never preachy. It tells its truth only by inference and analogy. It uses the specific detail as its building block rather than the vague generalization. In my case it’s usually humorous—no mistaking my stufF for the Platform Talk of the 6th Patriarch. But I do not try to be funny, I merely write as I write…. In the meantime I trust the voice I can never lose—my own … enjoying writing my story rather than looking forward to its completion.

  SCIENCE FICTION AGAINST THE EMPIRE

  I have a genetic predisposition for dialectic thinking. We can parse cyberpunk as a synthesizing form.

  Cyber. Discuss the ongoing global merger between humans and machines.

  Punk. Have the people be fully nonrobotic; have them be interested in sex, drugs, and rock ‘n’ roll. While you’re at it, make the robots funky as well! Get in there and spray graffiti all over the corporate future.

  As well as amping up the gnarliness, cyberpunk is concerned with the maintaining a high level of information in a story—where I’m using “information” in the technical computer-science sense of measuring how concise and nonredundant a message might be.

  By way of having a high level of information, it’s typical for cyberpunk novels to be written in a somewhat minimalist style, spewing out a rapid stream of characterization, ornamentation, plot twists, tech notions, and laconic dialog. The tendency is perhaps a bit similar to the way that punk rock arose as a reaction to arena rock, preferring a stripped-down style that was, in some ways, closer to the genre’s roots.

  When I moved to California in 1986, I fell in with the editors of the high-tech psychedelic magazine Mondo 2000, and they began referring to themselves as cyberpunks as well. They liked my notion of creating cultural artifacts with high levels of information, and their official T-shirt bore my slogan, “How fast are you? How dense?”

  One of the less purely stylistic aspects of cyberpunk SF is that it’s meant to be about the contemporary world. In this role, cyberpunk was trying to visualize and possibly to affect our rapidly oncoming future. If people’s only concept of the future is Star Trek, then we’re doomed to a bland fascism of the most corporate type. In a remark that I already mentioned above, Bruce Sterling said he wanted to get into those plastic futures and spray-paint them. One of the purposes of the cyberpunk novels was to show people by example that high-tech futures could be gnarly, with a nearly anarchist lack of any central control. The flourishing of the essentially unregulated World Wide Web shows that we were accurate in our dream.

  I also want to say a bit about the countercultural aspects of the other modern SF movement I’ve been associated with: transrealism. My feeling is that a major tool in mass thought-control is the myth of consensus reality. Hand in hand with this myth goes the notion of a “normal person.” A transrealist author creates characters who are realistically neurotic. One doesn’t glorify the main character by making him or her unrealistically powerful, wise, or balanced. And the flipside of that is to humanize the villains.

  There are no normal people—just look at your relatives, the people that you are in a position to know best. They’re all weird at some level below the surface. Yet conventional fiction very commonly shows us normal people in a normal world. As long as you labor under the feeling that you are the only weirdo, then you feel weak and apologetic. You’re eager to go along with the establishment, and a bit frightened to make waves—lest you be found out. Actual people are gnarly and unpredictable, this is why it is so important to use them as characters instead of the impossibly good and bad paperdolls of mass-culture.

  The idea of breaking down consensus reality is important. This is where the tools of SF are particularly useful. Each mind is a reality unto itself. As long as people can be tricked into believing the reality of the ever-faster news-cycles, they can be herded about like sheep. The “president” threatens us with “nuclear war,” and driven frantic by the fear of “death” we rush out to buy “consumer goods.”

  If you turn off your news feed you can reenter the human world. You eat something and go for a walk, with infinitely many thoughts and perceptions mingling with nature’s infinitely many gnarly inputs.

  Cyberpunk and transrealism are paths to a revolutionary SF.

  CHANGING THE WORLD

  Our society is made up of gnarly processes, and gnarly processes are inherently unpredictable.

  My studies of cellular automata have made it very clear to me that it’s easy for any kind of social system to generate gnarl. If we take a set of agents acting in parallel, we’ll get unpredictable gnarl by repeatedly iterating almost any simple rule—such as “Earn an amount equal to the averages of your neighbors’ incomes plus one—but when you reach a certain maximum level, go bankrupt and drop down to a minimum income.”

  Rules like this can generate wonderfully seething chaos. People sometimes don’t want to believe that such a simple rule might account for the complexity of a living society. There’s a tendency to think that a model with a more complicated definition will be a better fit for reality. But whatever richness comes out of a model is the result of a gnarly computation, which can occur in the very simplest of systems.

  As I keep reiterating, the behavior of our gnarly society can’t be predicted by computations that operate any faster than does real life. There are no tidy, handydandy rubrics for predicting or controlling emergent social processes like elections, the stock market, or consumer demand. Like a cellular automaton, society is a parallel computation, that is, a society is made up of individuals leading their own lives.

  The good thing about a decentralized gnarly computing system is that it doesn’t get stuck in some bad, minimally satisfactory state. The society’s members are all working their hardest to improve things a bit like a swarm of ants tugging on a twig. Each ant is driven by its own responses to the surrounding cloud of communication pheromones. For a time, the ants may work at cross-purposes, but, as long as the society isn’t stuck in a repetitive loop imposed from on high, they’ll eventually happen upon success—like jiggling a key that turns a lock.

  But how to reconcile the computational beauty of a gnarly, decentralized economy with the fact that many of those who advocate such a system are greedy plutocrats bent on screwing the middle class?

  I think the problem is that, in practice, the multiple agents in a free-market economy are not of consummate size. Certain groups of agents clump together into powerful meta-agents. Think of a river of slushy, nearly frozen water. As long as the pieces of ice are of about the same size, the river will move in natural, efficient paths. But suppose that large ice floes form. The awkward motions of the floes disrupt any smooth currents, and, with their long borders, the floes have a propensity to grow larger and larger, reducing the responsiveness of the river still more.

  In the same way, wealthy individuals or corporations can take on undue influence in a free market economy, acting as, in effect, unelected local governments. And this is where the watchdog role of a central government can be of use. The central government can act as a stick that reaches in to pound on the floes and break them into less disruptive sizes. This is, in fact, the reason why neocons and billionaires don’t like the idea of a central government. When functioning properly, the government beats their cartels and puppet-parties to pieces.

  Science fiction plays a role here. SF is one of the most trenchant present-day forms of satire. Harsh truths about our present-day society can be too inflammatory to express outright. But if they’re dramatized within science-fictional worlds, vast numbers of citizens may be willing to absorb them.

  For instance, Robert Heinlein’s 1953 classic, Revolt in 2100, very starkly outlines what it can be like to live in a theocracy, and I’m sure that the book has made it a bit harder for such governments to take hold. John Shirley’s 1988 story “Wolves of the Plateau” prefigured the eerie virtual violence of online hackerdom. And the true extent of the graft involved in George Bush’s neocon invasion of Iraq comes into unforgettably
sharp relief for anyone who reads William Gibson’s 2007 Spook Country.

  Backing up a little, it will have occurred to alert readers that a government that functions as a beating stick is nevertheless corruptible. It may well break up only certain kinds of organizations and turn a blind eye to those with the proper connections. Indeed this state of affairs is essentially inevitable given the vicissitudes of human nature.

  Jumping up a level, we find this perennial consolation on the political front: any regime eventually falls. No matter how dark a nation’s political times become, a change will come. A faction may think it rules a nation, but this is always an illusion. The eternally self-renewing gnarl of human behavior is impossible to control, and the times between regimes aren’t normally so very long.

  Sometimes it’s not just single regimes that are the problem, but rather groups of nations that get into destructive and repetitive loops. I’m thinking of, in particular, the sequence of tit-for-tat reprisals that certain factions get into. Some loops of this nature have lasted my entire adult life.

  But whether the problem is from a single regime or from a constellation of international relationships, one can remain confident that at some point gnarl will win out. Every pattern will break, every nightmare will end. Here is another place where SF has an influence. It helps people to visualize alternate realities, to understand that things don’t have to stay the same.

  One dramatic lesson we draw from SF simulations is that the most wide-ranging and extreme alterations can result from seemingly small changes. In general, society’s coupled computations tend to produce events whose sizes have an unlimited range. This means that, inevitably, very large cataclysms will occasionally occur. Society is always in a gnarly state, which the writer Mark Buchanan refers to as “upheavable” in Ubiquity: The Science of History … or Why the World Is Simpler Than You Think (Crown, 2000 New York), 231-33.

  Buchanan draws some conclusions about the flow of history that dovetail nicely with the notion of gnarly computation:

  History could in principle be like the growth of a tree, and follow a simple progression toward some mature and stable end point, as both Hegel and Karl Marx thought. In this case, wars and other tumultuous social events should grow less and less frequent as humanity approaches the stable society at the End of History. Or history might be like the movement of the Moon around the Earth, and be cyclic, as the historian Arnold Toynbee once suggested. He saw the rise and fall of civilizations as a process destined to repeat itself with regularity. Some economists believe they see regular cycles in economic activity, and a few political scientists suspect that such cycles drive a correspondingly regular rhythm in the outbreak of wars. Of course, history might instead be completely random, and present no perceptible patterns whatsoever …

  But this list is incomplete … The [gnarly] critical state bridges the conceptual gap between the regular and the random. The pattern of change to which it leads through its rise of factions and wild fluctuations is neither truly random nor easily predicted…. It does not seem normal and lawlike for long periods of calm to be suddenly and sporadically shattered by cataclysm, and yet it is. This is, it seems, the ubiquitous character of the world.

  In his Foundation series, Isaac Asimov depicts a universe in which the future is to some extent regular and predictable, rather than being gnarly. His mathematician character Hari Seldon has created a technique called “psy-chohistory” that allows him to foretell the large-scale motions of society. This is fine for an SF series, but in the real world, it seems not to be possible.

  One of the more intriguing observations regarding history is that, from time to time a society seems to undergo a sea change, a discontinuity, a revolution— think of the Renaissance, the Reformation, the Industrial Revolution, the Sixties, or the coming of the Web. In these rare cases it appears as if the underlying rules of the system have changed.

  Although the day-to-day progress of the system may be in any case unpredictable, there’s a limited range of possible values that the system actually hits. In the interesting cases, these possible values lie on a fractal shape in some higher-dimensional space of possibilities—this shape is what chaos theory calls a strange attractor.

  Looking at the surf near a spit at the beach, you’ll notice that certain water patterns recur over and over— perhaps a double-crowned wave on the right, perhaps a bubbling pool of surge beside the rock, perhaps a high-flown spray of spume off the front of the rock. This range of patterns is a strange attractor. When the tide is lower or the wind is different, the waves will run through a different repertoire—they’ll be moving on a different strange attractor.

  During any given historical period, a society has a kind of strange attractor. A limited number of factions fight over power, a limited number of social roles are available for the citizens, a limited range of ideas are in the air. And then, suddenly, everything changes, and after the change there’s a new set of options—society has moved to a new strange attractor. Although there’s been no change in the underlying rule for the social computation, some parameter has altered so that the range of currently possible behaviors has changed.

  Society’s switches to new chaotic attractors are infrequently occurring zigs and zags generated by one and the same underlying and eternal gnarly social computation. The basic underlying computation involves such immutable facts as the human drives to eat, find shelter, and live long enough to reproduce. From such humble rudiments doth history’s great tapestry emerge endlessly various, eternally the same.

  I mentioned that SF helps us to highlight the specific quirks of our society at a given time. It’s also the case that SF shows us how our world could change to a radically different set of strange attractors. One wonders, for instance, if the World Wide Web would have arisen in its present form if it hadn’t been for the popularity ofTolkien and of cyberpunk science fiction. Very many of the programmers were reading both of these sets of novels.

  It seems reasonable to suppose that Tolkien helped steer programmers towards the Web’s odd, niche-rich, fantasy-land architecture. And surely the cyberpunk novels instilled the idea of having an anarchistic Web with essentially no centralized controllers at all. The fact that that the Web turned out to be so free and ubiquitous seems almost too good to be true. I speculate that it’s thanks to Tolkien and to cyberpunk that our culture made its way to the new strange attractor where we presently reside.

  In short, SF and fantasy are more than forms of entertainment. They’re tools for changing the world.

  RAPTURE IN SPACE

  DENNY BLEVINS WAS A DREAMER who didn’t like to think. Drugs and no job put his head in just the right place for this. If at all possible, he liked to get wired and spend the day lying on his rooming house mattress and looking out the window at the sky. On clear days he could watch his eyes’ phosphenes against the bright blue; and on cloudy days he’d dig the clouds’ drifty motions and boiling edges. One day he realized his window-dirt was like a constant noise-hum in the system, so he knocked out the pane that he usually looked through. The sky was even better then, and when it rained he could watch the drops coming in. At night he might watch the stars, or he might get up and roam the city streets for deals.

  His dad, whom he hadn’t seen in several years, died that April. Denny flew out to the funeral. His big brother Allen was there, with Dad’s insurance money. Turned out they got $15K apiece.

  “Don’t squander it, Denny,” said Allen, who was an English teacher. “Time’s winged chariot for no man waits! You’re getting older and it’s time you found a career. Go to school and learn something. Or buy into a trade. Do something to make Dad’s soul proud.”

  “I will,” said Denny, feeling defensive. Instead of talking in clear he used the new cyberslang. “I’ll get so cashy and so starry so zip you won’t believe it, Allen. I’ll get a tunebot, start a motion, and cut a choicey vid. Denny in the Clouds with Clouds. Untense, bro, I’ve got plex ideas.”

  When Den
ny got back to his room he got a new sound system and a self-playing electric guitar. And scored a lot of dope and food-packs. The days went by; the money dwindled to $9K. Early in June the phone rang.

  “Hello, Denny Blevins?” The voice was false and crackly.

  “Yes!” Denny was glad to get a call from someone besides Allen. It seemed like lately Allen was constantly calling him up to nag.

  “Welcome to the future. I am Phil, a phonebot cybersystem designed to contact consumer prospects. I would like to tell about the on-line possibilities open to you. Shall I continue?”

  “Yes,” said Denny.

  It turned out the “Phil the phonebot” was a kind of computerized phone salesman. The phonebot was selling phonebots which you, the consumer prospect, could use to sell phonebots to others. It was—though Denny didn’t realize this—a classic Ponzi pyramid scheme, like a chain letter, or like those companies which sell people franchises to sell franchises to sell franchises to sell …

  The phonebot had a certain amount of interactivity. It asked a few yes/no questions; and whenever Denny burst in with some comment, it would pause, say, “That’s right, Denny! But listen to the rest!” and continue. Denny was pleased to hear his name so often. Alone in his room, week after week, he’d been feeling his reality fade. Writing original songs for the guitar was harder than he’d expected. It would be nice to have a robot friend. At the end, when Phil asked for his verdict, Denny said, “Okay, Phil, I want you. Come to my rooming-house tomorrow and I’ll have the money.”

  The phonebot was not the arm-waving clanker that Denny, in his ignorance, had imagined. It was, rather, a flat metal box that plugged right into the wall phone-socket. The box had a slot for an electronic directory, and a speaker for talking to its owner. It told Denny he could call it Phil; all the phonebots were named Phil. The basic phonebot sales spiel was stored in the Phil’s memory, though you could change the patter if you wanted. You could, indeed, use the phonebot to sell things other than phonebots.

 

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