by Fritz Leiber
* * *
Inside Its icy sphere, which would have cramped a taller being, Khahkht roused, muttering. “Rime Isle's new gods are treacherous — betray and re-betray — yet stronger than I guessed.”
It began to study the dark map of the world of Nehwon depicted on the sphere's interior. Its attention moved to the northern tongue of the Outer Sea, where a long peninsula of the Western Continent reached toward the Cold Waste, with Rime Isle midway between. Leaning Its spidery face close to the tip of that peninsula, It made out on the northern side tiny specks in the dark blue waters.
“The armada of the Widdershins Sea-Mingols invests Sayend,” It chuckled, referring to the easternmost city of the ancient Empire of Eevamarensee. “To work!”
It wove Its thickly black-bristled hands incantingly above the gathered specks and droned, “Harken to me, slaves of death. Hear my word and feel my breath. Every least instruction learn. First of all, Sayend must burn! Against Nehwon your horde be hurled, next Rime Isle and then the world.” One spider-hand drifted sideways toward the small green island in ocean's midst. “Round Rime Isle let fishes swarm, provisioning my Mingol storm.” The hand drifted back and the passes became swifter. “Blackness seize on Mingol mind, bend it ‘gainst all humankind. Madness redden Mingol ire, out of cold come death by fire!”
It blew strongly as if on cold ashes and a tiny spot on the peninsula tip glowed dark red like an uncovered ember.
“By will of Khahkht these weirds be locked!” It grated, sealing the incantment.
* * *
The ships of the Widdershins Sea-Mingols rode at anchor in Sayend harbor, packed close together as fish in a barrel, and as silvery white. Their sails were furled. Their midships decks, abutting abeam, made a rude roadway from the precipitous shore to the flagship, where Edumir, their chief paramount, sat enthroned on the poop, quaffing the mushroom wine of Quarmall that fosters visions. Cold light from the full moon south in the wintry sky revealed the narrow horse-cage that was the forecastle of each ship and picked out the mad eyes and rawboned head of the ship's horse, a gaunt Steppe-stallion, thrust forward through the wide-set irregular bars and all confronting the east.
The taken town, its sea-gate thrown wide, was dark. Before its walls and in its sea-street its small scatter of defenders sprawled as they'd fallen, soaked in their own blood and scurried over by the looting Sea-Mingols, who did not, however, bother the chief doors behind which the remaining inhabitants had locked and barred themselves. They'd already captured the five maidens ritual called for and dispatched them to the flagship, and now they sought oil of whale, porpoise, and scaly fish. Puzzlingly, they did not bring most of this treasure-trove down to their ships, but wasted it, breaking the casks with axes and smashing the jars, gushing the precious stuff over doors and wooden walls and down the cobbled street.
The lofty poop of the great flagship was dark as the town in the pouring moonlight. Beside Edumir his witchdoctor stood above a brazier of tinder, holding aloft a flint and a horseshoe in either hand, his eyes wild as those of the ship-horses. Next him crouched a wiry-thewed warrior naked to the waist, bearing the Mingol bow of melded horn that is Nehwon's most feared, and five long arrows winged with oily rags. While to the other side was an ax-man with five casks of the captured oil.
On the next level below, the five Sayend maidens cowered wide-eyed and silent, their pallor set off by their long dark braided hair, each in the close charge of two grim she-Mingols who flashed naked knives.
While on the main deck below that, there were ranked five young Mingol horsemen, chosen for their honor because of proven courage, each mounted on an iron-disciplined Steppe-mare, whose hoofs struck random low drum-notes from the hollow deck.
Edumir cast his wine cup into the sea and very deliberately turned his long-jawed, impassive face toward his witchdoctor and nodded once. The latter brought down horseshoe and flint, clashing them just above the brazier, and then nurtured the sparks so engendered until the tinder was all aflame.
The bowman laid his five arrows across the brazier and then, as they came alight, plucked them out and sent them winging successively toward Sayend with such miraculous swiftness that the fifth was painting its narrow orange curve upon the midnight air before the first had struck.
They lodged each in wood and with a preternatural rapidity the oil-drenched town flared up like a single torch, and the muffled, despairing cries of its trapped inhabitants rose like those of Hell's prisoners.
Meanwhile the she-Mingols guarding her had slashed the garments from the first maiden, their knives moving like streaks of silver fire, and thrust her naked toward the first horseman. He seized her by her dark braids and swung her across his saddle, clasping her slim, naked back to his leather-cuirassed chest. Simultaneously the ax-man struck in the head of the first cask and upended it above horse, rider, and maiden, drenching them all with gleaming oil. Then the rider twitched reins and dug in his spurs and set his mare galloping across the close-moored decks toward the flaming town. As the maiden became aware of the destination of the wild ride, she began to scream, and her screams rose higher and higher, accompanied by the rhythmic, growling shouts of the rider and the drumbeat of the mare's hoofs.
All these actions were repeated once, twice, thrice, quarce — the third horse slipped sideways in the oil, stumbled, recovered — so that the fifth rider was away before the first had reached his goal. The mares had been schooled from colthood to face and o'erleap walls of flame. The riders had drunk deep of the same mushroom wine as Edumir. The maidens had their screams.
One by one they were briefly silhouetted against the red gateway, then joined with it. Five times the name of Sayend rose higher still, redly illuminating the small bay and the packed ship — and the staring Mingol faces and glazed Mingol eyes, and Sayend expired in one unending scream and shout of agony.
When it was done, Edumir rose up tall in his fur robes and cried in trumpet voice, “East away now. Over ocean. To Rime Isle!”
Next day the Mouser and Fafhrd got their ships pumped out, warped to the docks assigned them, and work began on them early. Their men, refreshed by a long night's sleep ashore, set to work at repairs after a little initial grumbling, the Mouser's thieves under the direction of his chief lieutenant Pshawri and small Mingol crew. Presently there was the muffled thud of mallets driving in tow, and the stench of tar, as the loosened seams of Flotsam were caulked from within, while from the deck of Sea Hawk came the brighter music of hammers and saws, as Fafhrd's vikings mended upper works damaged by the icy projectiles of Khahkht's frost monstreme. Others reaved new rigging where needed and replaced frayed stays.
The traders’ quarter, where they'd been berthed, duplicated in small the sailors’ quarter of any Nehwon port, its three taverns, two brothels, several stores and shrines staffed and loosely administered by a small permanent population of ill-assorted foreigners, their unofficial mayor a close-mouthed, scarred captain named Bomar, from the Eight Cities, and their chief banker a dour black Keshite. It was borne in on Fafhrd and the Mouser that one of these fisherfolks’ chief concerns, and that of the traders too, was to keep Rime Isle a valuable secret from the rest of Nehwon. Or else they had caught the habit of impassivity from their fisher-hosts, who tolerated, profited from them, and seldom omitted to enforce a bluff discipline. The foreign population had heard nothing of a Sea-Mingol eruption, either, or so they claimed.
The Rime Islanders seemed to live up to first impressions: a large-bodied, sober-clad, quiet, supremely practical and supremely confident people, without eccentricities or crochets or even superstitions, who drank little and lived by the rule of “Mind your own business.” They played chess a good deal in their spare time and practiced with their quarterstaves, but otherwise they appeared to take little notice of each other and none at all of foreigners, though their eyes were not sleepy.
And today they had become even more inaccessible, ever since an early-sailing fishing boat had returned almost immediately t
o harbor with news that had sent the entire fleet of them hurrying out. And when the first of these came creaming back soon after noon with hold full of new-caught fish, swiftly salted them down (there was abundance of salt in the great eastern cliff, which no longer ran with hot volcanic waters) and put out to sea again, clapping on all sail, it became apparent that there must be a prodigious run of food fish just outside the harbor mouth — and the thrifty fishers determined to take full advantage of it. Even Groniger was seen to captain a boat out.
Individually busy with their supervisings and various errands (since only they could go outside the traders’ quarter), the Mouser and Fafhrd met each other by a stretch of seawall north of the docks and paused to exchange news and catch a breather.
“I've found the Flame Den,” the former said. “At least I think I have. It's an inner room in the Salt Herring tavern. The Ilthmart owner admitted he sometimes rents it out of a night — that is, if I interpreted his wink aright.”
Fafhrd nodded and said, “I just now walked to the north edge of town and asked a grandad if he ever heard of the Hill of the Eight-Legged Horse. He gave a damned unpleasant sort of laugh and pointed across the moor. The air was very clear (you've noticed the volcano's ceased to smoke? I wonder that the Islers take so little note of it), and when I'd located the one heathered hill of many that was his finger's target (about a league northwest), I made out what looked like a gallows atop it.”
The Mouser grunted feeling fully at that grim disclosure and rested his elbows on the seawall, surveying the ships left in the harbor, “foreigners” all.
After a while he said softly, “There's all manner of slightly strange things here in Salthaven, I trow. Things slightly off-key. That Ool Plerns sailing-dory now — saw you ever one with so low a prow at Ool Plerns? Or a cap so oddly-visored as that of the sailor we saw come off the Gnampf Nor cutter? Or that silver coin with an owl on it Groniger gave me in change for my dubloon? It's as if Rime Isle were on the edge of other worlds with other ships and other men and other gods — a sort of rim….”
Gazing out likewise, Fafhrd nodded slowly and started to speak when there came angry voices from the direction of the docks, followed by a full-throated bellow.
“That's Skullick, I'll be bound!” Fafhrd averred. “Got into what sort of idiot trouble, the gods know.” And without further word he raced off.
“Likely just broken bounds and got a drubbing,” the Mouser called out, trotting after. “Mikkidu got a touch of the quarterstaff this morn for trying to pick an Isler's pouch — and serve him right! I could not have whacked him more shrewdly myself.”
* * *
That evening Fafhrd strode north from Salthaven toward Gallows Hill (it was an honester name), resolutely not looking back at the town. The sun, set in the far southwest a short while ago, gave a soft violet tone to the clear sky and the pale knee-high heather through which he trod and even to the black slopes of the volcano Darkfire where yesterday's lava had cooled. A chill breeze, barely perceptible, came from the glacier ahead. Nature was hushed. There was a feeling of immensity.
Gradually the cares of the day dropped away and his thoughts turned to the days of his youth, spent in similar clime — to Cold Corner with its tented slopes and great pines, its snow serpents and wolves, its witchwomen and ghosts. He remembered Nalgron his father and his mother Mor and even Mara, his first love. Nalgron had been an enemy of the gods — somewhat like these Rime Isle men (he was called the Legend Breaker) but more adventurous — he had been a great mountain climber, and in climbing one named White Fang had got his death. Fafhrd remembered an evening when his father had walked with him to the lip of Cloud Canyon and named to him the stars as they winked on in a sky similarly violet.
A small sound close by, perhaps that of a lemming moving off through the heather, broke his reverie. He was already mounting the gentle slope of the hill he sought. After a moment he continued to the top, stepping softly and keeping his distance from the gibbet and the area that lay immediately beneath its beam. He had a feeling of something uncanny close at hand and he scanned around in the silence.
On the northern slope of the hill there was a thick grove of gorse more than man-high, or bower rather, since there was a narrow avenue leading in, a door of shadows. The feeling of an uncanny presence deepened and he mastered a shiver.
As his eyes came away from the gorse, he saw Afreyt standing just uphill and to one side of the grove and looking at him steadily without greeting. The darkening violet of the sky gave its tone to her blue garb. For some reason he did not call out to her and now she lifted her narrow hand crosswise to her lips, enjoining silence. Then she looked toward the grove.
Slowly emerging from the shadow door were three slender girls barely past childhood. They seemed to be leading and looking up at someone Fafhrd could not make out at first. He blinked twice, widening his eyes, and saw it was the figure of a tall, pale-bearded man wearing a wide-brimmed hat that shadowed his eyes, and either very old or else enfeebled by sickness, for he took halting steps and though his back was straight he rested his hands heavily on the shoulders of two of the girls.
And then Fafhrd felt an icy chill, for the suspicion came to him that this was Nalgron, whose ghost he had not seen since he had left Cold Corner. And either the figure's skin, beard and robe were alike strangely mottled, or else he was seeing the pale needle-clumps of the gorse through them.
But if it were a ghost, Nalgron's or another's, the girls showed no fear of it, rather a dutiful tenderness, and their shoulders bowed under its hands as they supported it along, as if its weight were real.
They slowly mounted the short distance to the hilltop, Afreyt silently following a few paces behind, until the figure stood directly beneath the end of the gallow's beam.
There the old man or ghost seemed to gain strength (and perhaps greater substantiality too) for he took his hands from the girls’ shoulders and they retreated a little toward Afreyt, still looking up at him, and he lifted his face toward the sky, and Fafhrd saw that although he was a gaunt man at the end of middle age with strong and noble features not unlike Nalgron's, he had thinner lips, their ends downturning like a knowing schoolmaster's, and he wore a patch on his left eye.
He scanned around uncertainly, o'erpassing Fafhrd, who stood motionless and afraid, and then the old man turned north and lifted an arm in that direction and said in a hoarse voice that was like the soughing of the wind in thick branches, “The Widder-Mingol fleet comes on from the west. Two raiders harry ahead, make for Cold Harbor.” Then he rapidly turned back his head through what seemed an impossibly great angle, as though his neck were broken yet somehow still serviceable, so that he looked straight at Fafhrd with his single eye, and said, “You must destroy them!”
Then he seemed to lose interest, and weakness seized him again, or perhaps a sort of sensuous languor after task completed, for he stepped a little more swiftly as he returned toward the bower, and when the girls came in around him, his resting hands seemed to fondle their young necks lasciviously as well as take support from their slim shoulders until the shadow door, darker now, swallowed them.
Fafhrd was so struck with this circumstance, despite his fear, that when Afreyt now came stepping toward him saying in a low but businesslike voice, “Didst mark that? Cold Harbor is Rime Isle's other town, but far smaller, easy prey for even a single Mingol ship that takes it by surprise. It's on the north coast, a day's journey away, ice-locked save for these summer months. You must—” his interrupting reply was “Think you the girls'll be safe with him?”
She broke off, then answered shortly, “As with any man. Or male ghost. Or god.”
At that last word, Fafhrd looked at her sharply. She nodded and continued, “They'll feed him and give him drink and bed him down. Doubtless he'll play with their breasts a little and then sleep. He's an old god and far from home, I think, and wearies easily, which is perhaps a blessing. In any case, they serve Rime Isle too and must run risks.”
<
br /> Fafhrd considered that and then, clearing his throat, said, “Your pardon, Lady Afreyt, but your Rime Isle men, judging not only from Groniger but from others I've met, some of them councilmen, do not believe in any gods at all.”
She frowned. “That's true enough. The old gods deserted Rime Isle long years ago and our folk have had to learn to fend for themselves in the cruel world — in this clime merciless. It's bred hardheadedness.”
“Yet,” Fafhrd said, recalling something, “My gray friend judged Rime Isle to be a sort of rim-spot, where one might meet all manner of strange ships and men and gods from very far places.”
“That's true also,” she said hurriedly. “And perhaps it's favored the same hard-headedness: how, where there are so many ghosts about, to take account only of what the hand can firmly grasp and can be weighed in scales. Money and fish. It's one way to go. But Cif and I have gone another — where phantoms throng, to learn to pick the useful and trustworthy ones from the flibbertigibbets and flimflammers — which is well for Rime Isle. For these two gods we've found—”
“Two gods?” Fafhrd questioned, raising his eyebrows. “Cif found one too? Or is another in the bower?”
“It's a long story,” she said impatiently. “Much too long to tell now, when dire events press upon us thick and fast. We must be practical. Cold Harbor's in dismal peril and—”
“Again your pardon, Lady Afreyt,” Fafhrd broke in, raising his voice a little. “But your mention of practicality reminds me of another matter upon which you and Cif appear to differ most sharply with your fellow councilmen. They know of no Mingol invasion, they say, and certainly nothing of you and Cif hiring us to help repel it — and you've asked us in your notes to keep that secret. Now, I've brought you the twelve berserkers you wanted—”