To many, the equation is simple: I am drow, drow are evil, thus I am evil.
They are wrong. For what is a rational being if not a choice? And there can be no evil, nor any good, without intent. It is true that in the Realms there are races and cultures, particularly the goblinoids, which show a general weal of evil, and those, such as the surface elves, which lean toward the concept of good. But even in these, which many consider personifications of an absolute, it is the individual's intents and actions that ultimately decide. I have known a goblin who was not evil; I am a drow who has not succumbed to the ways of his culture. Still, few drow and fewer goblins can make such claims, and so the generalities hold.
Most curious and most diverse among the races are the humans. Here the equation and the expectations muddle most of all. Here perception reins supreme. Here intent is oft hidden, secret. No race is more adept than humans at weaving a mask of
justification. No race is more adept than humans at weaving a mask of excuses, at ultimately claiming good intent. And no race is more adept at believing its own claims. How many wars have been fought, man against man, with both armies espousing that god, a goodly god, was on their side and in their hearts?
But good is not a thing of perception. What is «good» in one culture cannot be «evil» in another. This might be true of mores and minor practices, but not of virtue. Virtue is absolute.
It must be. Virtue is the celebration of life and of love, the acceptance of others and the desire to grow toward goodness, toward a better place. It is the absence of pride and envy, the willingness to share our joys and to bask in the accomplishments of others. It is above justification because it is what truly lies in each and every heart. If a person does an evil act, then let him weave his mask, but it will not hide the truth, the absolute, from what is naked within his own heart.
There is a place within each of us where we cannot hide from the truth, where virtue sits as judge. To admit the truth of our actions is to go before that court, where process is irrelevant. Good and evil are intents, and intent is without excuse.
Cadderly Bonaduce went to that place as willingly and completely as any man I have known. I recognize that growth within him, and see the result, the Spirit Soaring, most majestic and yet most humble of human accomplishments.
Artemis Entreri will go to that place. Perhaps not until the moment of his death, but he will go, as we all must eventually go, and what agony he will realize when the truth of his evil existence is laid bare before him. I pray that he goes soon, and my hope is not born of vengeance, for vengeance is an empty prayer. May Entreri go of his own volition to that most private place within his heart to see the truth and, thus, to correct his ways. He will find joy in his penance, true harmony that he can never know along his present course.
I go to that place within my heart as often as I am able in order to escape the trap of easy justification. It is a painful place, a naked place, but only there might we grow toward goodness; only there, where no mask can justify, might we recognize the truth of our intents, and thus, the truth of our actions. Only there, where virtue sits as judge, are heroes born.
– Drizzt Do'Urden
Chapter 13 THE SPIRIT SOARING
Drizzt, Catti-brie, Deudermont, and Harkle encountered no trouble as they left Carradoon for their trek into the Snowflake Mountains. The drow kept the cowl of his cloak pulled low, and everyone in town was so excited by the presence of the schooner that none paid too much attention to the group as they departed.
Once they got past the gate, the foursome found the going easy and safe. Guided around any potential problems by the drow ranger, they found nothing remarkable, nothing exciting.
Given what they had all been through over the last few weeks, that was just the way they wanted it.
They chatted easily, mostly with Drizzt explaining to them the nature of the wildlife about them-which birds went with which chatter, and how many deer had made the beds of flattened needles near to one grove of pines. Occasionally the conversation drifted to the task at hand, to the blind seer's poem. This put poor Harkle in quite a predicament. He knew that the others were missing obvious points, possibly critical points in the verse, for with his journal, he had been able to scrutinize the poem
thoroughly. The wizard wasn't sure how much he could intervene, though. Fog of fate had been created as a passive spell, a method for Harkle to facilitate, and then witness dramatic unfolding events. If he became an active participant in those events by letting another of the players in this drama glance at his enchanted journal, or by using what the journal had shown to him, he would likely ruin the spell.
Certainly Harkle could use his other magical abilities if fate led them to battle, and certainly he could use his intuition, as in the discussion on the Sea Sprite when they had first agreed that they needed to see a sorcerer or a priest. But direct intervention, using information given by the facilitation of the spell, would alter the future perhaps, and thus defeat the intentions of fate. Harkle's spell had never been created for such a purpose; the magic had its edges. Poor Harkle didn't know how far he could push that boundary. In living his forty years surrounded by wizards at least as outrageous as he, he understood all too well the potentially grave side effects of pushing magic too far.
So Harkle let the other three babble through their discussions of the poem, nodding his head and agreeing with whatever seemed to be the most accepted interpretation of any given line. He avoided any direct questions, though his halfhearted shrugs and mumbled responses brought many curious looks.
The trails climbed higher into the mountains, but the going remained easy, for the path was well-worn and oft-traveled. When the foursome came out from under the gloom of the mountain canopy, off the path and onto a flat meadow near to the edge of one steep drop, they understood why.
Drizzt Do'Urden had seen the splendors of Mithril Hall, so had Catti-brie. With his magic, Harkle Harpell had visited many exotic places, such as the Hosttower of the Arcane in Luskan. Deudermont had sailed the Sword Coast from Water-deep to exotic Calimport. But none of those places had ever taken the breath from any of the four like the sight before them now.
It was called the Spirit Soaring, a fitting name indeed for a gigantic temple-a cathedral-of soaring towers and flying buttresses, of great windows of colored glass and a gutter system finished at every corner with an exotic gargoyle. The lowest edges of
the cathedral's main roof were still more than a hundred feet from the ground, and three of the towers climbed to more than twice that height.
The Baenre compound was larger, of course, and the Host-tower was more obviously a free-flowing creation of magic. But there was something more solemn about this place, more reverent and holy. The stone of the cathedral was gray and brown, unremarkable really, but it was the construction of that stone, the earthly, and even greater, strength of the place that gave them awe. It was as though the cathedral's roots were deep in the mountains and its soaring head touched the heavens themselves.
A beautiful melody, a voice rich and sweet, wafted out of the temple, reverberated off the stones. It took the four a moment to even realize that it was a voice, a human voice, for the Spirit Soaring seemed to have a melody all its own.
The grounds were no less spectacular. A grove of trees lined a cobblestone walk that led up to the temple's massive front doors. Outside that perfectly straight tree line was a manicured lawn, thick and rich, bordered by perfectly-shaped hedgerows and filled with various flower beds, all red and pink, purple and white. Several leafy bushes dotted the lawn as well, and these had been shaped to resemble various woodland animals-a deer and a bear, a huge rabbit and a group of squirrels.
Catti-brie blinked several times when she spotted the gardener, the most unusual dwarf she, who had been raised by dwarves, had ever seen. She poked Drizzt, pointing out the little fellow, and the others noticed, too. The gardener saw them, and began bobbing their way, smiling widely.
His beard was
green-green! — split in half and pulled back over his large ears, then twisted with his long green hair into a single braid that dangled more than halfway down his back. He wore a thin sleeveless robe, pale green in color, that hung halfway to the knee, leaving bare his bowed legs, incredibly hairy and powerfully muscled. Bare too were the dwarf's large feet, except for the thin straps of his open-toed sandals.
He cut an intersecting course, coming onto the cobblestones thirty feet ahead of the foursome. There he skidded to a stop, stuck two fingers in his mouth, looked back over his shoulder and gave a shrill whistle.
"What?" came a call a moment later. A second dwarf, this one
looking more like what the foursome would expect, rose up from the shade of the tree closest to the temple door. He had broad, square shoulders and a yellow beard. Dressed all in brown, he wore a huge axe strapped on his back and a helmet adorned with deer antlers.
"I telled ye I'd help ye!" the yellowbeard roared. "But ye promised me sleep time!" Then this second dwarf noticed the foursome and he stopped his tirade immediately and bobbed down the path toward the group.
The green-bearded dwarf got there first. He said not a word, but gave a dramatic bow, then took up Catti-brie's hand and kissed it. "Hee hee hee," he squeaked with a blush, moving in turn from Catti-brie to Deudermont, to Drizzt, to …
Back to Drizzt, where the little one ducked low, peeking up under the full hood.
The drow obliged him, pulling back the hood and shaking out his thick white mane. First meetings were always difficult for Drizzt, especially so far from those places where he was known and accepted.
"Eek!" the little one squealed.
"A stinkin' drow!" roared the yellowbeard, running down the path, tearing the axe off of his back as he came.
Drizzt wasn't surprised, and the other three were more embarrassed than startled.
The greenbeard continued to hop up and down and point, benign enough, but the yellowbeard took a more direct and threatening course. He brought his axe up high over his head and bore down on Drizzt like a charging bull.
Drizzt waited until the last possible second, then, using the magical anklets and his honed reflexes, he simply sidestepped. The yellowbeard stumbled as he passed, running headlong into the tree behind the drow.
The greenbeard looked to the other dwarf, then to Drizzt, seeming for a moment as if he, too, meant to charge. Then he looked back to the other dwarf, noting the axe now stuck in the tree. He walked toward the yellowbeard, bracing himself and slapping the dwarf hard on the side of the head.
"A stinkin' drow!" the yellowbeard growled, taking one hand from his axe handle to fend off the continuing slaps. Finally he managed to yank his axe free, but when he leaped about, he
found three of the four, the drow included, standing impassively. The fourth, though, the auburn-haired woman, held a bow taut and ready.
"If we wanted ye dead, we'd've cut ye down afore ye got up from yer nap," she said.
"I mean no ill," Drizzt added. "I am a ranger," he said, mostly to the greenbeard, who seemed the more levelheaded of the two. "A being of the forest, as are you."
"Me brother's a druid," the yellowbeard said, trying to appear firm and tough, but seeming rather embarrassed at the moment.
"Doo-dad!" the greenbeard agreed.
"Druid dwarf?" Catti-brie asked. "I've lived most o' me life with dwarves, and have never heared of a druid among the race."
Both dwarves cocked their heads curiously. Surely the young woman sounded dwarfish with her rough accent.
"What dwarves might that be?" the yellowbeard asked.
Catti-brie lowered Taulmaril. "I am Catti-brie," she said. "Adopted daughter of Bruenor Battlehammer, Eighth King of Mithril Hall."
The eyes of both dwarves popped open wide, and their mouths similarly dropped open. They looked hard at Catti-brie, then at each other, back to Catti-brie, and back to each other. They bumped their foreheads together, a firm, smacking sound, then looked back to Catti-brie.
"Hey," the yellowbeard howled, poking a stubby finger Drizzt's way. "I heared o' ye. Ye're Drizzt Dudden."
"Drizzt Do'Urden," the drow corrected, giving a bow.
"Yeah," the yellowbeard agreed. "I heared o' ye. Me name's Ivan, Ivan Bouldershoulder, and this is me brother, Pikel."
"Me brudder," the greenbeard agreed, draping an arm across Ivan's sturdy shoulders.
Ivan glanced back over his shoulder, to the deep cut he had put in the tree. "Sorry about me axe," he said. "I never seen a drow elf."
"Ye come to see the cathedr … the catheter … the cathe. . the durned church?" Ivan asked.
"We came to see a man named Cadderly Bonaduce," Deudermont answered. "I am Captain Deudermont of the Sea Sprite, sailing out of Waterdeep."
"Ye sailed across land," Ivan said dryly.
Deudermont had his hand up to wave away that expected response before the dwarf ever began it.
"We must speak with Cadderly," Deudermont said. "Our business is most urgent."
Pikel slapped his hands together, put them aside his tilted head, closed his eyes and gave a snore.
"Cadderly's takin' his nap," Ivan explained. "The little ones wear him out. We'll go and see Lady Danica and get ye something to eat." He winked at Catti-brie. "Me and me brother're wanting to hear more about Mithril Hall," he said. "Word says an old one's running the place since Bruenor Battlehammer packed up and left."
Catti-brie tried to hide her surprise, even nodded as though she was not surprised by what Ivan had to say. She glanced at Drizzt, who had no response. Bruenor had left? Suddenly both of them wanted to sit and talk with the dwarves as well. The meeting with Cadderly could wait.
The inside of the Spirit Soaring was no less majestic and awe-inspiring than the outside. They entered the main area of the cathedral, the central chapel, and though there were at least a score of people within, so large was the place that the four strangers each felt alone. All of them found their eyes inevitably moving up, up to the soaring columns, past several ledges lined with decorated statues, past the glow coming in through the stained glass windows, to the intricately carved vaulting of the ceiling more than a hundred feet above them.
When he finally managed to move the stricken four through the main area, Ivan took them through a side door, into rooms more normally sized. The construction of the place, the sheer strength and detail of the place, continued to overwhelm them. No supporting arch or door was without decoration, and one door they went through was so covered in runes and sculptures that Drizzt believed he could stand and study it for hours and hours without seeing every detail, without deciphering every message.
Ivan knocked on a door, then paused for an invitation to enter. When it came, he swung the door open. "I give ye Lady Danica Bonaduce," the dwarf said importantly, motioning for the others to follow.
They started in, Deudermont in the lead, but the captain stopped short, was nearly tripped, as two young children, a boy
and a girl, cut across his path. Seeing the stranger, both skidded to a halt. The boy, a sandy-haired lad with almond-shaped eyes, opened his mouth and pointed straight at the drow.
"Please excuse my children," a woman across the room said.
"No offense taken," Drizzt assured her. He bent to one knee, and motioned the pair over. They looked to each other for support, then moved cautiously to the drow, the boy daring to reach up and touch Drizzt's ebony skin. Then he looked at his own fingers, as if to see if some of the coloring had rubbed off.
"No black, Mum," he said, looking to the woman and holding up his hand. "No black."
"Hee hee," Pikel chuckled from the back.
"Get the brats outa here," Ivan whispered to his brother.
Pikel pushed through so that the children could see him, and their faces brightened immediately. Pikel stuck a thumb into each ear and waggled his fingers.
"Oo, oi!" the children roared in unison, and they chased "Uncle Pike" from the room.
"Ye sh
ould be watching what me brother's teaching them two," Ivan said to Danica.
She laughed and rose from her chair to greet the visitors. "Surely the twins are better off for having a friend such as Pikel," she said. "And such as Ivan," she graciously added, and the tough-as-iron dwarf couldn't hide a blush.
Drizzt understood that the woman was a warrior simply by the way she walked across the room, lightly, silently, in perfect balance through the complete motion of every step. She was slight of build, a few inches shorter than Catti-brie and no more than a hundred and ten pounds, but every muscle was honed and moved in harmony. Her eyes were even more exotic than those of her children, almond-shaped and rich brown, full of intensity, full of life. Her hair, strawberry blond and as thick as the drow's white mane, bounced gaily about her shoulders as though the abundance of energy that flowed within this woman could not be contained.
Drizzt looked from Danica to Catti-brie, saw a resemblance there in spirit, if not in body.
"I give ye Drizzt Dudden," Ivan began, pulling the deer-antlered helmet from his head. "Catti-brie, daughter of Bruenor of Mithril Hall, Captain Deudermont of the Sea Sprite, outa
Waterdeep, and. ." The yellow-bearded dwarf stopped and looked curiously at the skinny wizard. "What'd ye say yer name was?" he asked.
"Harpell Harkle. . er, Harkle Harpell," Harkle stuttered, obviously enchanted by Danica. "Of Longsaddle."
Danica nodded. "Well met," she said to each of them in turn, ending with the drow.
"Drizzt Do'Urden," the ranger corrected.
Danica smiled.
"They came to speak to Cadderly," Ivan explained.
Danica nodded. "Go and wake him," she said, still holding Drizzt's hand. "He will not want to miss an audience with such distinguished visitors."
Ivan hopped away, rambling down the hallway.
"Ye've heared of us?" Catti-brie asked.
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