Revjak watched the crowd carefully, measuring the support for him and for Berkthgar. Soon enough he understood and admitted the truth.
"Stop!" he commanded at the top of his voice, and gradually, the shouting match did diminish.
"With all your strength, who calls out for Berkthgar?" Revjak asked.
A great roar ensued.
"And who for Revjak?"
"Revjak who would not fight!" Berkthgar quickly added, and the cheers for the son of Jorn were not as loud, or as enthusiastic.
"Then it is settled," Revjak said, more to Berkthgar than to the crowd. "And Berkthgar is King of the Tribe of the Elk."
Berkthgar could hardly believe what had just transpired. He wanted to strike down the wily older man. This was to be his day of glory, a victory of mortal combat, as had been the way since the dawn of the tribes. But how could he do that? How could he slay an unarmed man, one who had just proclaimed him as the leader of all his people?
"Be wise, Berkthgar," Revjak said quietly, moving close, for the buzz of the astonished gathering was loud indeed. "Together we will discover the true way for our people, what is best for our future."
Berkthgar shoved him aside. "I will decide," he corrected loudly. "I need no advice from a coward!"
He walked out of the circle then, his closest supporters falling in line behind him.
Stung by the rejection of his offer, but not really surprised, Revjak took comfort in the fact that he had tried his best to do what was right for his people. That counted little, though, when the man looked upon his son, who had just completed the rights of passage into manhood.
Kierstaad's expression was one of disbelief, even of shame.
Revjak lifted his head high and walked over to the young man. "Understand," he commanded. "This is the only way."
Kierstaad walked away. Logic might have shown him the truth of his father's bravery this day, but logic played a very minor role in the young man's consciousness. Kierstaad felt ashamed, truly ashamed, and he wanted nothing more than to run away, out onto the open tundra, to live or to die.
It hardly seemed to matter.
* * * * *
Stumpet sat on the very highest peak of Kelvin's Cairn, which seemed an easy climb to her. Her waking thoughts, like most of her dreams, were now squarely focused on the south, on the towering peaks of the Spine of the World. Fleeting images of glory and of victory raced through the dwarf's mind. She pictured herself standing atop the tallest mountain, surveying all the world.
The impracticality of the image, the sheer irrationality of it, did not make its way into Stumpet Rakingclaw's conscious thoughts. The constant barrage of images, the stream of delusion, began to erode the normally-pragmatic dwarf's rational sensibilities. For Stumpet, logic was fast losing to desires, desires that were not truly her own.
"I'm on me way, towering peaks," the dwarf said suddenly, addressing those distant mountains. "And not a one o' ye's big enough to keep me down!"
There, she had said it aloud, had proclaimed her course. She immediately began gathering together her things, then swung herself over the edge of the peak and began her scramble to the mountain's base.
In her haversack, Crenshinibon verily purred with elation. The powerful artifact still had no designs on making Stumpet Rakingclaw its wielder. The sentient crystal shard knew the stubbornness of this one, despite the delusions it had gradually enacted over the dwarf. Even worse, Crenshinibon understood Stumpet's place in her society, as a priestess of Moradin, the Soul Forger. Thus far, the artifact had managed to generally sidetrack any of Stumpet's attempts at communing with her god, but sooner or later, the dwarf would seek that higher level, and would likely
learn the truth of the "warming stick" that she kept in her pack.
So Crenshinibon would use her to get away from the dwarves, to escape to the wilds of the Spine of the World, where it might find a troll or a giant, or perhaps even a dragon to serve as its wielder.
Yes, a dragon, Crenshinibon hoped. The artifact would like to work in collusion with a dragon!
Oblivious to such wishes, even to the fact that her "warming stick" could wish at all, poor Stumpet cared only about conquering the mountain range. And even she wasn't sure of why she cared.
*****
On the very first night of his rule, Berkthgar began to reveal the precepts that the barbarians of Icewind Dale would follow, a way of life such as they had lived until only a decade hence, before Wulfgar had defeated Heafstaag.
All contact with the folk of Ten-Towns was ordered to stop, and, on pain of death, no barbarian was to speak with Bruenor Battlehammer or any of the bearded folk.
"And if one of the bearded folk is found in need on the open tundra," Berkthgar said, and it seemed to Kierstaad that the man was looking directly at him as he spoke, "leave him to die!"
Later that night, Kierstaad sat alone under the wide canopy of stars, a tortured soul. Now he understood what his father had tried to do that afternoon. Revjak could not defeat Berkthgar, everyone knew that, and so the older man had tried to work out a compromise, one that would benefit all the barbarians. In his mind, Kierstaad realized that Revjak's abdication when the majority favored Berkthgar was a wise, even courageous thing to do, but in his heart and in his gut, the young man still felt the shame of his father's unwillingness to fight.
Better if Revjak had taken up his axe and died at Berkthgar's hands, Kierstaad believed, or at least a part of him believed. That was the way of their people, the ancient and sacred way. What might Tempus, the god of the barbarians, the god of battle, think of Revjak this day? What place in the afterworld might a man such as Revjak, who refused honest and rightful combat, find?
Kierstaad put his head in his hands. Not only was his father dishonored, but so were he and his family.
Perhaps he should proclaim allegiance to Berkthgar and reject his father. Berkthgar, who had been with Kierstaad all the years in Settlestone, who had been beside Kierstaad when the young man had made his first hunting kill on the open tundra, would welcome such support. He would see it, no doubt, as a solidification of his position as leader.
No. He could not abandon his father, however angry he might be. He would take up his weapon against Berkthgar if need be, and kill the man or die in order to restore his family's honor. He would not desert his father.
That option also seemed ridiculous to the young man, and he sat alone, overwhelmed, under the vastness of Icewind Dale's canopy, a tortured soul.
Chapter 20 EARNING THEIR PAY
Both Drizzt and Catti-brie had become quite proficient at riding horses on their trip from Mithril Hall to Waterdeep. But that had been six years before, and the only thing the companions had ridden since then were waves. By the time the caravan got around the western edge of the Spine of the World, five days out from Luskan, the two had settled back into the rhythm, though both had painful sores on their legs and buttocks.
They were at the lead, far ahead of the caravan when they reached the dale. Reached the dale!
Drizzt was about to call for Catti-brie to slow up, but she, as awestruck as the drow, was pulling tight her reigns before he ever began the command.
They were home, truly home, within a hundred miles of the place where they had first met and where their lives and their most important friendships had been shaped and forged. All the memories washed over them at that moment as they looked across the windswept tundra, heard that forlorn moan, the inces-
sant call of the winds blowing off the glaciers to the north and east. The icewind that gave the dale its name.
Catti-brie wanted to say something to Drizzt, something profound and meaningful, and he fostered the same desires. Neither could find the words. They were too overwhelmed by simply seeing the spectacle of Icewind Dale again.
"Come along," Drizzt said finally. The drow looked back over his shoulder, to see the six wagons of the caravan gaining ground, then looked ahead, to the beautiful and wonderful emptiness that was Ice
wind Dale. Kelvin's Cairn was not in sight, was still too far away, but it would not be long.
Suddenly the drow desperately wanted to see that mountain again! How many hours and days had he spent on the side of that rocky place?
How many times had he sat upon the barren stones of Kelvin's Cairn, looking at the stars and at the twinkling campfires of the distant barbarian encampments?
He started to tell Catti-brie to begin moving, but again, the woman seemed to share his thoughts, for she set her mount off and running before he could get his own horse moving.
Something else struck Drizzt Do'Urden then, another memory of Icewind Dale, a warning from his ranger sensibilities that this was not a safe place. Turning the final corner around the Spine of the World had put them truly in the wilderness again, where fierce tundra yeti and tribes of wild goblins roamed. He didn't want to steal the moment from Catti-brie, not yet, but he hoped that she was sharing his thoughts once again.
Unwary people did not survive long in the unforgiving land called Icewind Dale.
They met up with no trouble that day or the next, and were on the road early before the dawn, making great progress. The mud from the spring thaw had dried and the ground was solid and flat beneath them, the wagon wheels turning easily.
The sun came up in their faces, stinging their eyes, particularly Drizzt's lavender orbs, designed by heredity for the lightless Underdark. Even after more than two decades on the surface, after six years of sailing the bright waters of the Sea of Swords, Drizzt's sensitive eyes had not fully adjusted to the surface light. He didn't mind the sting, though, reveled in it, greeting the bright dawn with a smile, using the light as a reminder of how far he had come.
Later that morning, when the sun climbed high in the clear southeastern sky and the horizon before them became distinct and perfectly clear, they caught what Drizzt claimed to be their first true sight of the area that had been their home, a single flash that Drizzt decided had to be a reflection of the sun off the crystalline snow topping Kelvin's Cairn.
Catti-brie was not so sure of that. Kelvin's Cairn was not so high, and they were still two days of hard riding away. She didn't express any doubts, though, hoping that the drow was right. She wanted to be home!
As did Drizzt, and their pace quickened, became so great that they left the wagons even farther behind. Finally, reason and a terse call from the driver of the lead wagon reminding them of their duty, slowed them down. The pair exchanged knowing smiles.
"Soon," Drizzt promised.
The pace was still swift, for a short while. Then, Drizzt began to slow his horse, glancing all around, sniffing the air.
That was all the warning Catti-brie needed. She brought her horse to a trot and scanned the ground.
Everything seemed unremarkable to Drizzt. The ground was flat, brown and gray, and unbroken. He could see nothing unusual, and could hear nothing save the clip-clop of hooves on the hard ground and the moan of the wind. He could smell nothing other than the wet scent that Icewind Dale's summer wind always carried. But that did not allow the drow to sit easier on his mount. No signs, but that was the way with monsters in the dale.
"What do ye know?" Catti-brie whispered finally.
Drizzt continued to look about. There was about a hundred yards between them and the wagons, and the distance was fast closing. Still, Drizzt's eyes told him nothing, nor did his keen ears, nor even his sense of smell. But that sixth warrior sense knew better, knew that he and Catti-brie had missed something, had passed something by.
Drizzt took the onyx figurine from his pouch and softly called to Guenhwyvar. As the mist grew and the panther took shape, the drow motioned for Catti-brie to ready her bow, which she was already doing, and then to circle back toward the wagons, flanking right while he flanked out to the left.
The young woman nodded. The hairs on the back of her neck were tingling, her warrior instincts yelling at her to be ready. She had an arrow on Taulmaril, holding the weapons easily in one hand while her other guided the horse.
Guenhwyvar came onto the tundra with her ears flat, knowing from both the secretive tone of Drizzt's call and her own incredible senses that enemies were about. The cat looked right to Catti-brie, then left to Drizzt, then padded silently up the middle, ready to spring to the aid of either.
Noticing the movement of his point guards, and then the presence of the panther, the lead driver slowed his wagon, then called for a general halt. Drizzt held high a scimitar, showing his agreement with the stop.
Now far to the right, Catti-brie was the first to spot an enemy. It was deep into the soil, just the top of its shaggy brown head visible, poking from a hole. A tundra yeti, the fiercest hunter of Icewind Dale. Shaggy brown in the summer, snow white in the winter, tundra yetis were known to be masters of camouflage. Catti-brie nodded at that assessment, almost in appreciation of their skills. She and Drizzt, no novices, had walked their mounts right past the beasts, oblivious to the danger. This was Icewind Dale, the young woman promptly reminded herself. Merciless and unforgiving of the smallest error.
But the error this time was the yeti's, Catti-brie decided grimly, lifting her bow. Off streaked an arrow, hitting the unsuspecting beast right in the back of the head. It lurched forward, rebounded back violently, then slumped dead in its hole.
A split second later, the very ground seemed to explode as half a dozen yetis leaped up from similar trenches. They were powerful, shaggy beasts, looking like a cross between a human and a bear-and indeed, the lore of Icewind Dale's barbarian tribes claimed that they were exactly that!
Back behind Drizzt and Catti-brie, right in the middle of the flanking pair, Guenhwyvar hit one beast in full stride. She knocked it back into its hole, the panther's momentum carrying her in right behind it.
The yeti grabbed on with all its might, thinking to squeeze the life from the cat, but Guenhwyvar's powerful rear legs raked at the beast and held it at bay.
Meanwhile, Drizzt went into a full gallop, racing right beside
one spinning yeti and double slashing at it with his scimitars as he held fast to his mount with his strong legs.
The bloodied beast fell away, roaring and howling in protest, and Drizzt, bearing down on a second yeti, paid it no more heed. This second yeti was ready for him, and even worse, it was ready for his horse. Yetis had been known to stop a horse at full charge, breaking the animal's neck in the process.
Drizzt couldn't risk that. He angled his charge to the left of the yeti, then lifted his left leg over the saddle and dropped from his speeding mount into a run, his enchanted anklets allowing him to get his feet under him in but a few speedy strides.
He went by the surprised yeti in a wild, slashing blur, scoring several wicked hits before he was too far away to strike. Drizzt kept running, knowing that the yeti, far from finished, had turned in pursuit. When he had put enough ground between himself and the beast, he turned back, angling for another swift pass.
Then Catti-brie, too, went into a full gallop, using her legs to hold herself steady and she leaned low in the saddle, taking a bead on the next closest beast.
She fired, and missed, but had another arrow up and ready in an instant and fired again, taking the yeti in the hip.
The beast flailed at the arrow and spun in a circle, taking another arrow, and then another in the chest as it came around to face the closing woman. Still it was standing, stubbornly, as Catti-brie came upon it. Ready to improvise, the woman hooked Taulmaril over the horn of her saddle and in one flashing motion, drew out Khazid'hea, her fabulous sword.
Catti-brie rambled past, swiping hard in a downward arc, the fine edge of Khazid'hea caving in the dying beast's skull, finishing the grim task. Down went the beast, its brain spilling from its skull onto the brown plain.
Catti-brie went right by the dying thing, replaced her sword and fired off her fifth shot with Taulmaril, this one popping into the shoulder of the next beast in line, dropping its arm lifeless to its side. Looking past the wo
unded yeti, Catti-brie saw the last of the yetis, which were closest to the lead wagons. In the distance she also noted the other caravan guards, a dozen sturdy fighters, riding hard to catch up to the battle.
"This fight's our own," the woman said quietly, determinedly, and as she closed on the wounded yeti, she hooked Taulmaril
over the horn of her saddle and once more drew out Khazid'hea.
Still down in the tight hole, Guenhwyvar found her mighty claws gave her the advantage. The yeti tried to bite, but the panther was quicker, her neck more flexible. Guenhwyvar angled under the yeti's chin, her jaws snapping onto the shaggy neck. Her claws kept up their raking motions, kept the yeti's considerable weapons at bay, while the deadly jaws clamped tight and suffocated the beast.
The panther came out of the hole as soon as the yeti had stopped its fighting. Guenhwyvar looked left and right, to Drizzt and Catti-brie. She issued a roar and raced right, where the situation seemed far more dangerous.
Drizzt was charging at the yeti he had wounded, but pulled up short, forcing the yeti, which had been ready to meet the charge, to overcompensate. It leaned too far forward. The drow's scimitars cut fast and hard, ripping into the yeti's hands, severing several of the beast's fingers.
The yeti howled and pulled in its arms. Drizzt, so impossibly quick, chased them back, snapping Twinkle into the yeti's upper arm, and scoring a hit down low, at the beast's waist, with his other blade. Then Drizzt went deftly out to the side, out of range before the beast could counter.
The yeti was not a stupid thing, not where combat was concerned, and it understood that it was overmatched. It turned to flee, long and loping strides that could outrun almost any man, or any elf.
But Drizzt wore the enchanted anklets, and he paced the beast easily. He was behind it and then beside it, scoring hit after hit, turning the dirty, shaggy coat bright red with spilling blood. The ranger knew the truth of tundra yetis, knew that they were not simple animal hunters. They were vicious monsters that murdered for sport as well as for food.
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