Catti-brie agreed and sat back on the warm stone. They would wait as long as they had to, and then let Errtu beware!
And so the friends fell into the routine of everyday life in Icewind Dale, working with the dwarves over the next couple of weeks. Drizzt secured a cave to serve as an outer camp for his many forays onto the open tundra, and Catti-brie spent quite a bit of time there as well, beside her friend, silently comforting him.
They spoke little of Errtu and the crystal shard, and Drizzt hadn't yet approached Stumpet, but the drow thought of the fiend, and more particularly, of the fiend's prisoner, almost constantly.
Simmering.
*****
"You must come quicker when I call to you!" the wizard growled, pacing anxiously about the room. He hardly seemed imposing to the twelve-foot glabrezu. The fiend had four arms, two ending with mighty hands and two with pincers that could snap a man in half.
"My fellows, they do not tolerate delays," the wizard went on. The glabrezu, Bizmatec, curled up his canine lips in a sly smile. This wizard, Dosemen of Sundabar, was all in disarray, battling hard to win a foolish contest against his fellow guild members. Perhaps he had erred in preparing the circle …
"Do I ask much of you?" Dosemen wailed. "Of course I do not! Just a few answers to minor questions, and I have given much in return."
"I do not complain," Bizmatec replied. While the fiend spoke, he scrutinized the circle of power, the only thing holding back the glabrezu's wrath. If Dosemen had not properly prepared the circle, Bizmatec meant to devour him.
"But neither do you give to me the answers!" Dosemen howled. "Now, I will ask once more, and you will have three hours, just three hours, to return with my answers."
Bizmatec heard the words distinctly, and considered their implications in a new and respectful light, for by that time, the fiend had come to know that the circle was complete and perfect. There could be no escape.
Dosemen began rattling off his seven questions, seven unimportant and obscure questions, worthless except that finding their answers was the contest the wizard's guild had begun. Dosemen's voice showed his urgency; he knew that at least three of his fellows had garnered several of the answers already.
Bizmatec was not listening, though, was trying to recall something he had heard in the Abyss, a proposition put forth by a tanar'ri much greater than he. The glabrezu looked at the perfect circle again and scowled doubtfully, and yet, Errtu had said that the power of the summoner or the perfection of the magical binding circle was not an issue.
"Wait!" Bizmatec roared, and Dosemen, despite his confidence and his anger, fell back and fell silent.
"The answers you require will take many hours to discover," the fiend explained.
"I do not have many hours!" Dosemen retorted, gaining back a bit of his composure with his rising ire.
"Then I have for you an answer," the glabrezu replied with a sly and wicked grin.
"You just said …"
"I have no answers to your questions," Bizmatec quickly explained. "But I know of one who does, a balor."
Dosemen paled at the mention of the great beast. He was no minor wizard, practiced at summoning and confident of his magic circle. But a balor! Never had Dosemen tried to bring in such a beast. Balors, and by all accounts there were only a score or so, were the highest level of tanar'ri, the greatest of the terrors of the Abyss.
"You fear the balor?" Bizmatec teased.
Dosemen pulled himself up straight, remembering that he had to show confidence in the face of a fiend. Weakness of attitude bred weakness of binding, that was the sorcerer's creed. "I fear nothing!" the wizard declared.
"Then get your answers from the balor!" Bizmatec roared. "Errtu, by name."
Dosemen fell back another step at the sheer power of the glabrezu's roar. Then the wizard calmed considerably and stood staring. The glabrezu had just given him the name of a balor, openly and without a price. A tanar'ri's name was among its most precious commodities, for with that name, a wizard such as Dosemen could strengthen the binding of his call.
"How much do you desire defeating your rivals?" Bizmatec teased, snickering with each word. "Surely Errtu will show you the truth of your questions."
Dosemen thought on it for just a moment, then turned sharply upon Bizmatec. He was still leery about the prospects of bringing in a balor, but the carrot, his first victory in one of the guild's biannual contests, was too juicy to ignore. "Be gone!" he commanded. "I'll waste no more energy upon the likes of you."
The glabrezu liked hearing that promise. He knew that Dosemen was speaking only of wasting his energy upon Bizmatec for the time being. The wizard had become quite a thorn to the glabrezu. But if the whispers filtering around the smoky layers of the Abyss concerning mighty Errtu were true, then Dosemen would soon enough be surprised and terrified by the ironic truth of his own words.
*****
Back in the Abyss, the interplanar gate fast closing behind him, Bizmatec rushed to an area of gigantic mushrooms, the lair of mighty Errtu. The balor at first moved to destroy the fiend, thinking the glabrezu an invader, but when Bizmatec spouted his news, Errtu fell back on his mushroom throne, grinning from horn to horn.
"You gave the fool my name?" Errtu asked.
Bizmatec hesitated, but there seemed no anger in Errtu's voice, only eager anticipation. "By the instructions I heard. ." the glabrezu began tentatively, but Errtu's cackling laughter stopped him.
"That is good," the balor said. Bizmatec relaxed considerably.
"But Dosemen is no minor wizard," Bizmatec warned. "His circle is perfect."
Errtu chuckled again as if that hardly mattered. Bizmatec was about to reiterate that point, figuring that the balor simply believed that he would find a flaw where the glabrezu had not, but Errtu moved first, holding forth a small black coffer.
"No circle is perfect," the balor remarked cryptically and with all confidence. "Now, come quickly. I have another task for you, a service of guarding my most valuable prisoner." Errtu slid from his throne and started away, but stopped, seeing that the glabrezu was hesitating.
"The rewards will be great, my general," Errtu promised. "Many days running free on the Prime Material Plane; many souls to devour."
No tanar'ri could resist that.
Dosemen's call came a short while later, and though it was weak, the wizard having already expended much of his magical energy in summoning Bizmatec, Errtu scooped up his precious coffer and was quick to respond. He followed the interplanar gate to Dosemen's room in Sundabar, and found himself, as Bizmatec had warned, standing in the middle of a perfectly ingrained circle of power.
"Close fast the gate!" the balor cried, his thunderous, grating voice reverberating off the stone walls of the room. "The baatezu might follow me through! Oh, fool! You have separated me from my minions, and now the beasts of doom will follow me through the gate! What will you do, foolish mortal, when the pit fiends enter your domain?"
As any wise wizard would, Dosemen was already frantically at work in closing the gate. Pit fiends! More than one? No circle, no wizard, could hold a balor and a pair or more of pit fiends. Dosemen chanted and worked his arms in concentric circles, throwing various material components into the air.
Errtu continued to feign rage and terror, watching the wizard and then looking back as if he was viewing the very gate he had come through. Errtu needed that gate closed, for any working magic would soon be dispelled, and if the gate was still empowered at the time, the balor would likely be sent back to the Abyss.
Finally, it was done, and Dosemen stood calm-as calm as a wizard could while looking into the half-ape, half-dog face of a balor!
"I have summoned you for a simple-" Dosemen began.
"Silence!" roared mighty Errtu. "You have summoned me because you were instructed to summon me!"
Dosemen eyed the beast curiously, then looked to his circle, his perfect circle. He had to hold faith, had to consider the balor's words as a bluff.
r /> "Silence!" Dosemen yelled back, and because his circle was indeed perfect, and because he had summoned the tanar'ri correctly, using its true name, Errtu had to comply.
So the balor was silent as he produced the black coffer, holding it up for Dosemen to see.
"What is that?" the wizard demanded.
"Your doom," Errtu answered, and he was not lying. Grinning wickedly, the balor opened the coffer, revealing a shining black sapphire the size of a large man's fist, a remnant of the Time of Troubles. Contained within that sapphire was an energy of antimagic, for it was a piece of dead magic zone, one of the most important remnants of the days when the avatars of the gods walked the Realms. When the shielding coffer was opened, Dosemen's mental binding over Errtu was gone, and the wizard's circle, though its tracings remained perfect, was no longer a prison for the summoned fiend, no longer a deterrence, nor were any of the protection spells that the wizard had placed upon his person.
Errtu, too, had no magic that he could hurl in the face of that dead magic stone, but the powerful tanar'ri, a thousand pounds of muscle and catastrophe, hardly needed any.
* * * * *
Dosemen's fellow wizards entered his private room later that night, fearful for their guild-brother. They found a shoe, just one, and a splotch of dried blood.
Errtu, having replaced the sapphire in the coffer, which could shield even against such wicked antimagic, was far, far away by then, flying fast to the north and the west-to Icewind Dale, where Crenshinibon, an artifact that the balor had coveted through centuries, waited.
Chapter 22 LIKE OLD TIMES
The ranger ran with the wind in his ears, that constant humming. It had shifted more from the north now, off the glaciers and the great bergs of the Sea of Moving Ice, as the season drifted away from summer, through the short fall and into the long and dark winter.
Drizzt knew this change on the tundra as well as any. He had lived in Icewind Dale for just a decade, but in that time he had come to know well the land and its ways. He could tell by the texture of the ground exactly what time of year it was to within a ten-day. Now the ground was hardening once more, though there remained a bit of sliding under his moving feet, a subtle hint of mud below the dry surface, the last remnant of the short summer.
The ranger kept his cloak tight about his neck, warding off the chilly breeze. Though he was bundled, and though he could not hear much above the incessant moan of the wind, the drow was alert, always alert. Creatures venturing out onto the open plain of Icewind Dale who were not careful did not survive for long. Drizzt noted tracks of tundra yeti in several places. He also found
one group of footprints close together, moving side by side, the way a goblin band might travel. He could read those prints, where they had come from and where they were going, and he had not come out from Kelvin's Cairn for any fight. He took special note of them now simply to avoid the creatures who had made them.
Soon Drizzt found the tracks he desired, two sets of prints from soft boots, man-sized, traveling slowly, as a hunter would stalk. He noted that the deepest depression by far was near the ball of the foot. Barbarians walked in a toe-heel manner, not the heel-toe stride used by most of the peoples of the Realms. There could be no doubt now for the ranger. He had ventured near to the barbarian encampment the night before, meaning to go in and speak with Revjak and Berkthgar. Listening secretly from the darkness, however, the drow had discovered that Berkthgar intended to go out on a hunt the next day, alone with Revjak's son.
That news unsettled Drizzt at first-did Berkthgar mean to indirectly strike a blow at Revjak and kill the boy?
Drizzt had quickly dismissed that silly notion; he knew Berkthgar. For all their differences, the man was honorable and no murderer. More likely, Drizzt reasoned, Berkthgar was trying to win over the trust of Revjak's son, strengthening his base of power within the tribe.
Drizzt had stayed out of the encampment all the night, in the darkness, undetected. He had moved safely away before the dawn and had subsequently circled far to the north.
Now he had found the tracks, two men, side by side. They were an hour ahead of him, but moving as hunters, and so Drizzt was confident that he would find them in but a few minutes.
The ranger slowed his pace a moment later when he found that the tracks split, the smaller set going off to the west, the larger continuing straight north. Drizzt followed the larger, figuring them to be Berkthgar's, and a few minutes later, he spotted the giant barbarian, kneeling on the tundra, shielding his eyes and peering hard to the north and west.
Drizzt slowed and moved cautiously. He discovered that he was nervous at the sight of the imposing man. Drizzt and Berkthgar had argued many times in the past, usually when Drizzt was serving Bruenor as liaison to Settlestone, where Berkthgar
ruled. This time was different, Drizzt realized. Berkthgar was back home now, needing nothing from Bruenor, and that might make the man more dangerous.
Drizzt had to find out. That was why he had come out from Kelvin's Cairn in the first place. He moved silently, step by step, until he was within a few yards of the still-kneeling, apparently oblivious barbarian.
"My greetings, Berkthgar," the ranger said. His sudden voice did not appear to startle the barbarian, and Drizzt believed that Berkthgar, so at home on the tundra, had sensed his approach.
Berkthgar rose slowly and turned to face the drow.
Drizzt looked to the west, to a speck on the distant tundra. "Your hunting partner?" he asked.
"Revjak's son, Kierstaad by name," Berkthgar replied. "A fine boy."
"And what of Revjak?" Drizzt asked.
Berkthgar paused a moment, jaw firm. "It was whispered that you had returned to the dale," he said.
"Is that a good thing in the eyes of Berkthgar?"
"No," came the simple reply. "The tundra is wide, drow. Wide enough so that we will not have to meet again." Berkthgar began to turn away, as if that was all that had to be said, but Drizzt wasn't ready to let things go just yet.
"Why would you desire that?" Drizzt asked innocently, trying to push Berkthgar into playing his hand openly. Drizzt wanted to know just how far the barbarians were moving away from the dwarves and the folk of Ten-Towns. Were they to become invisible partners sharing the tundra, or, as they once had been, sworn enemies?
"Revjak calls me friend," Drizzt went on. "When I left the dale those years ago, I named Revjak among those I would truly miss."
"Revjak is an old man," Berkthgar said evenly.
"Revjak speaks for the tribe."
"No!" Berkthgar's response came fast and sharp. Then he quickly calmed and his smile told Drizzt that the denial was true. "No more does Revjak speak for the tribe," Berkthgar went on.
"Berkthgar, then?" Drizzt asked.
The huge barbarian nodded, smiling still. "I have returned to lead my people," he said. "Away from the errors of Wulfgar and
Revjak, back to the ways we once knew, when we were free, when we answered to no one but our own and our god."
Drizzt thought on that for a moment. The proud young man was truly deluding himself, the drow realized, for those old times that Berkthgar spoke of so reverently were not as carefree and wonderful as the huge man apparently believed. Those years were marked by war, usually between tribes competing for food that was often scarce. Barbarians starved to death and froze to death, and often wound up as meals for tundra yeti, or for the great white bears that also followed the reindeer herd along the coast of the Sea of Moving Ice.
That was the danger of nostalgia, Drizzt realized. One often remembered the good of the past while forgetting the troubles.
"Then Berkthgar speaks for the tribes," Drizzt agreed. "Will he lead them to despair? To war?"
"War is not always despair," the barbarian said coolly. "And do you forget so soon that following the course of Wulfgar led us to war with your own people?"
Drizzt had no response to that statement. It hadn't happened exactly like that, of course. The drow
war was far more an accident of chance than of anything Wulfgar had done. But still, the words were true enough, at least from Berkthgar's stilted perspective.
"And before that, Wulfgar's course led the tribes to war in helping to reclaim the throne for your ungrateful friend," Berkthgar pressed.
Drizzt glared hard at Berkthgar. Again the man's words were true, if stilted, and the drow realized that there was no practical response he could offer to sway Berkthgar.
They both noticed then that the speck on the tundra was larger now as Kierstaad approached.
"We have found the clean air of the tundra again," Berkthgar proclaimed before the lad arrived. "We have returned to the old ways, the better ways, and those do not allow for friendship with drow elves."
"Berkthgar forgets much," Drizzt replied.
"Berkthgar remembers much," the giant barbarian answered, and walked away.
"You would do well to consider the good that Wulfgar did for your people," Drizzt called after him. "Perhaps Settlestone was not
the place for the tribe, but Icewind Dale is an unforgiving land, a land where allies are the most valuable assets for any man."
Berkthgar didn't slow. He came up to Kierstaad and walked right past the young man. Kierstaad turned and watched him for a short time, the young man quickly deciphering what had just happened. Then Kierstaad turned back to Drizzt and, recognizing the drow, sprinted over to stand before him.
"Well met, Kierstaad," Drizzt said. "The years have done you well."
Kierstaad straightened a bit at that remark, thrilled to have Drizzt Do'Urden say anything complimentary to him. Kierstaad was just a boy of twelve when Drizzt left Mithril Hall, and so he did not know the drow very well. He knew of Drizzt, though, the legendary warrior. Once Drizzt and Catti-brie had come to Hengorot, the mead hall in Settlestone, and Drizzt had leaped upon the table, giving a speech that called for a strengthened alliance between the dwarves and the barbarians. By all the old ways that Berkthgar so often spoke of, no drow elf should have been allowed in Hengorot, and certainly none would have been shown any respect. But the mead hall showed respect to Drizzt Do'Urden that day, a testament to the drow's battle prowess.
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