Passage to Dawn tlotd-4

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Passage to Dawn tlotd-4 Page 26

by Robert Salvatore


  *****

  Drizzt, Bruenor and the others looked on in helpless amazement as Stumpet walked back into the dwarven mines that night, her expression blank, devoid of any emotion at all. She moved to the main audience hall on the uppermost level, and just stood in place.

  "Her soul's gone," was Catti-brie's guess, and the others, in examining the dwarf, in trying to wake her from her stupor, even going so far as to slap her hard across the face, couldn't rightly disagree.

  Drizzt spent a long while in front of the zombielike dwarf, questioning her, trying to wake her. Bruenor dismissed most of the others, allowing only his closest friends-and ironically, not one of these was a dwarf-to remain.

  On impulse, the drow begged Regis to give him the precious ruby pendant, and Regis readily complied, slipping the enchanted item from around his neck and tossing it to the drow. Drizzt spent a moment marveling at the large ruby, its incessant swirl of little lights that could draw an unsuspecting onlooker far into its hypnotic depths. Drizzt then put the item right in front of the zombie dwarf's face and began talking to her softly, easily.

  If she heard him at all, if she even saw the ruby pendant, she did not show it.

  Drizzt looked back to his friends, as if to say something, as if to admit defeat, but then his expression brightened in recognition, just a flicker, before it went grave once more. "Has Stumpet been out on her own?" Drizzt asked Bruenor.

  "Try to keep that one in one place," the dwarf replied. "She's always out-look at her pack. Seems to me that she was off again, heading for what's needin' climbing."

  A quick look at Stumpet's huge pack confirmed the red-bearded dwarf's words. The haversack was stuffed with food and with pitons and rope, and other gear for scaling mountains.

  "Has she climbed Kelvin's Cairn?" Drizzt asked suddenly, things finally falling into place.

  Catti-brie gave a low groan, seeing where the drow was taking this.

  "Had her eyes set on the place from the minute we walked into Ten-Towns," Bruenor proclaimed. "I think she got it, said she did anyway, not so long ago."

  Drizzt looked to Catti-brie and the young woman nodded her agreement.

  "What are you thinking?" Regis wanted to know.

  "The crystal shard," Catti-brie replied.

  They searched Stumpet carefully then, and subsequently went to her private quarters, tearing the place apart. Bruenor called for another of his priests, one who could detect magical auras, but the enhanced scan was similarly unsuccessful.

  Not long after, they left Stumpet with the priest, who was trying an assortment of spells to awaken or at least comfort the

  zombielike dwarf. Bruenor expanded the search for the crystal shard to include every dwarf in the mines, two hundred industrious fellows.

  Then all they could do was wait, and hope.

  Bruenor was awakened late that night by the priest, the dwarf frantic that Stumpet had just walked away from him, was walking right out of the mines.

  "Did ye stop her?" Bruenor was quick to ask, shaking off his grogginess.

  "Got five dwarves holding her," the priest answered. "But she just keeps on walkin, trying to push past 'em!"

  Bruenor roused his three friends and together they rushed for the exit to the mines, where Stumpet was still plodding, bouncing off the fleshy barricade, but stubbornly walking right back into it.

  "Can't wear her out, can't kill her," one of the blocking dwarfs lamented when he saw his king.

  "Just hold her then!" Bruenor growled back.

  Drizzt wasn't so sure of that course. He began to sense something here, and figured that it was more than coincidence. Somehow, the drow had the feeling that whatever had happened to Stumpet might be related to his return to Icewind Dale.

  He looked to Catti-brie, seeing by her return gaze that she was sharing his feelings.

  "Let us pack for the road," Drizzt whispered to Bruenor. "Perhaps Stumpet has something she wishes to show us."

  Before the sun had begun to peek over the mountains in the east, Stumpet Rakingclaw walked out of the dwarven valley, heading north across the tundra, with Drizzt, Catti-brie, Bruenor, and Regis in tow.

  Just as Errtu, watching from the scrying room of Cryshal-Tirith, had planned.

  The fiend waved a clawed hand and the image in the mirror grew gray and indistinct, then washed away altogether. Errtu then went up into the tower's highest level, the small room in which the crystal shard hung, suspended in midair.

  Errtu felt the curiosity of the item, for the fiend had developed quite an empathetic and telepathic bond with Crenshinibon. It sensed his delight, the fiend knew, and it wanted to know the source.

  Errtu snickered at it and flooded the item with a barrage of incongruous images, defeating its mental intrusions.

  Suddenly the fiend was hit with a shocking intrusion, a focused line of Crenshinibon's will that nearly tore the story of Stumpet from his lips. It took every ounce of mental energy the mighty balor could manage to resist that call, and even with that, Errtu found that he had not the strength to leave the room, and knew that he could not resist for long.

  "You dare …" the fiend gasped, but the crystal shard's attack was undiminished.

  Errtu continued a blocking barrage of meaningless thoughts, knowing his doom if Crenshinibon read his mind at that time. He gingerly reached around his hip, taking a small sack that he kept hooked and hanging from the lowest claw of his leathery wings.

  In one fierce movement, Errtu brought the sack around and tore it apart, grabbing up the coffer and pulling it open, the black sapphire tumbling into his hand.

  Crenshinibon's attack heightened; the fiend's great legs buckled.

  But Errtu had gotten close enough. "I am the master!" Errtu proclaimed, lifting the antimagic gemstone near to Crenshinibon.

  The ensuing explosion hurled Errtu back against the wall, shook the tower and the iceberg to their very roots.

  When the dust cleared, the antimagic gemstone was gone, simply gone, with barely a speck of useless powder to show that it had ever been there.

  Never again do such a foolish thing! came a telepathic command from Crenshinibon, the artifact following up that order with promises of ultimate torture.

  Errtu pulled himself up from the floor, simmering and delighted all at once. The bared power of Crenshinibon was great indeed for it to have so utterly destroyed the supremely unenchanted sapphire. And yet, that subsequent command Crenshinibon had hurled the balor's way was not so strong. Errtu knew that he had hurt the crystal shard, temporarily, most likely, but still something he had never wanted to do. It couldn't be avoided, the fiend decided. He had to be in command here, not in the blind service of a magical item!

  Tell me! the stubborn shard's intrusions came again, but, as with the outrage over the fiend's game with the antimagic gem-

  stone, the telepathic message carried little strength.

  Errtu laughed openly at the suspended shard. "I am the master here, not you," the great balor declared, pulling himself up to his full height. His horns brushed the very top of the crystallizing tower. Errtu hurled the empty, shielding coffer at the crystal, missing the mark. "I will tell when it pleases me, and will tell only as much as pleases me!"

  The crystal shard, most of its energy sapped by the close encounter with the devilish sapphire, could not compel the fiend to do otherwise.

  Errtu left the room laughing, knowing that he was again in control. He would have to pay close heed to Crenshinibon, would have to gain the ultimate respect of the item in the days ahead. Crenshinibon would likely regain its sapped strength, and Errtu had no more antimagic gems to throw at the artifact.

  Errtu would be in command, or they would work together. The proud balor could accept nothing less.

  Part 5 MORTAL ENEMIES

  Berkthgar was right.

  He was right in returning his people to Icewind Dale, and even more so in returning to the ancient ways of their heritage. Life may have been easier in Settlestone f
or the barbarians, their material wealth greater by far. In Settlestone, they had more food and better shelter, and the security of allies all around them. But out here on the open tundra, running with the reindeer herd, was their god. Out here on the tundra, in the soil that held the bones of their ancestors, was their spirit. In Settlestone, the barbarians had been far richer in material terms. Out here they were immortal, and thus, richer by far.

  So Berkthgar was right in returning to Icewind Dale, and to the old ways. And yet, Wulfgar had been right in uniting the tribes, and in forging alliances with the folk of Ten-Towns, especially with the dwarves. And Wulfgar, in inadvertently leading his people from the dale, was right in trying to better the lot of the barbarians, though perhaps they had gone too far from the old ways, the ways of the barbarian spirit.

  Barbarian leaders come to power in open challenge, "by blood or by deed," and that, too, is how they lead. By blood, by the wisdom of the ages, by the kinship evoked in following the course of best intent. Or by deed, by strength and by sheer physical prowess. Both Wulfgar and Berkthgar claimed leadership by deed — Wulfgar by slaying Dracos Icingdeath, and Berkthgar by assuming the leadership of Settlestone after Wulfgar's death. There the resemblance ends, though, for Wulfgar had subsequently led by blood, while Berkthgar continues to lead by deed. Wulfgar always sought what was best for his people, trusting in them to follow his wise

  course, or trusting in them to disapprove and deny that course, showing him the folly of his way.

  Berkthgar is possessed of no such trust, in his people or in himself. He leads by deed only, by strength and by intimidation. He was right in returning to the dale, and his people would have recognized that truth and approved of his course, yet never did he give them the chance.

  Thus Berkthgar errs; he has no guidance for the folly of his way. A return to the old does not have to be complete, does not have to abandon that which was better with the new. As is often the case, the truth sits somewhere in the middle. Revjak knows this, as do many others, particularly the older members of the tribe. These dissenters can do nothing, though, when Berkthgar rules by deed, when his strength has no confidence and thus, no trust.

  Many others of the tribe, the young and strong men mostly, are impressed by powerful Berkthgar and his decisive ways; their blood is high, their spirits soar.

  Off the cliff, I fear.

  The better way, within the context of the old, is to hold fast the alliances forged by Wulfgar. That is the way of blood, of wisdom.

  Berkthgar leads by deed, not by blood. He will take his people to the ancient ways and ancient enemies.

  His is a road of sorrow.

  – Drizzt Do'Urden

  Chapter 24 STUMPET'S WALK

  Drizzt, Catti-brie, Bruenor and Regis paced Stumpet as she continued her trancelike trek across the tundra, heading to the north and east. Her line was straight, perfectly straight, as if she knew exactly where she was going, and she walked tirelessly for many hours.

  "If she's meaning to walk all the day, we'll not pace her," Bruenor remarked, looking mostly at Regis, who was huffing and puffing, trying to catch his breath and trying to keep up.

  "Ye could bring in the cat to pace her," Catti-brie offered to the ranger. "Then Guen could come back and show us the way."

  Drizzt thought on that for just a moment, then shook his head. Guenhwyvar might be needed for more important reasons than trailing the dwarf, he decided, and he did not want to waste the panther's precious time on the Prime Material Plane. The drow considered tackling Stumpet and binding her, and he was explaining to Bruenor that they should do just that, when suddenly the dwarven priestess simply sat down on the ground.

  The four companions surrounded her, fearing for her safety, fearing that they had come to the place Errtu desired. Catti-brie

  had Taulmaril in hand and ready, scanning the noonday skies for sight of the fiend.

  But all was quiet, the skies perfectly blue and perfectly empty, save a few puffy clouds drifting fast on stiff winds.

  *****

  Kierstaad heard his father talking with some of the older men about the march of Bruenor and Drizzt. More pointedly the young man heard his father's concerns that the friends were walking into some trouble once more. That same morning, his father left the barbarian encampment along with a group of his closest friends. They were going hunting, so they said, but Kierstaad, wise beyond his years, knew better.

  Revjak was following Bruenor.

  At first, the young barbarian was sorely wounded that his father had not confided in him, had not asked him to go along. But when he considered Berkthgar, the huge man living always on the verge of outrage, Kierstaad came to realize that he didn't need that anymore. If Revjak had lost the glory of the Jorn family, then Kierstaad, Kierstaad the man, meant to reclaim it. Berkthgar's hold on the tribe was tightening and only an act of heroic proportions would garner Kierstaad the needed accolades for a right of challenge. He thought he knew how to do that, for he knew how his dead hero had done it. Now Wulfgar's own companions were out in the wild and in need of help, he believed.

  It was time for Kierstaad to make a stand.

  He arrived at the dwarven mines at midday, quietly slipping into the small tunnels. Again, the chambers were mostly empty, the dwarves, as always, busy with their mining and crafting. Their industry apparently even outweighed any concerns they might hold for the safety of their leader. At first this struck Kierstaad as odd, but then he came to realize that the dwarves' apparent ambivalence was merely a show of respect for Bruenor, who needed no watching after, and who had been, after all, often out on the road with his nondwarven friends.

  Much more familiar with the place now, Kierstaad had little trouble in getting back to Bruenor's room. When he had Aegis-fang in his hands once more, the warhammer feeling so solid and comforting, his course was clear to him.

  It was midafternoon when the young barbarian managed to get back out onto the open tundra, Aegis-fang in hand. By all accounts, Bruenor and his companions had half a day's lead on him, and Revjak had been on the march for nearly eight hours. But they were likely walking, Kierstaad knew, and he was young. He would run.

  *****

  The reprieve lasted the remainder of the afternoon, until Stumpet just as suddenly and unexpectedly climbed back to her feet and plodded off across the barren tundra, walking purposefully, though her eyes showed only a blank, unthinking gaze.

  "Considerate fiend, givin' us a rest," Bruenor remarked sarcastically.

  None of the others appreciated the humor-if Errtu had arranged the impromptu rest, then the balor likely knew exactly where they were.

  That thought hung on them with every step, until something else caught Drizzt's attention soon after. He was flanking the group, running swiftly, moving from one side to the other in wide arcs. After some time, he paused and motioned for Bruenor to slide out to join him.

  "We are being followed," the drow remarked.

  Bruenor nodded. No novice to the tundra, the dwarf had sensed the unmistakable signs: a flitter of movement far to the side, the rush of tundra fowl startled by passage, but too far off to have been disturbed by the companions.

  "Barbarians?" the dwarf asked, seeming concerned. Despite the recent troubles between the peoples, Bruenor hoped that it was Berkthgar and his tribesmen. At least then, the dwarf would know what problems he was getting!

  "Whoever stalks us knows the tundra-few fowl have been roused, and not a deer has skittered away. Goblinoids could not be so careful and tundra yeti do not pursue, they ambush."

  "Men, then," replied the dwarf. "And the only men knowing the tundra well enough'd be the barbarians."

  Drizzt didn't disagree.

  They parted then, Bruenor going back to Catti-brie and Regis to inform them of their suspicions, and Drizzt swinging in

  another wide, trotting arc. There really wasn't much they could do about the pursuit. The ground was simply too open and flat for any evasive actions. If it was t
he barbarians, then it was likely that Berkthgar's people were watching more for curiosity than for any threat. Confronting the barbarians might just put problems where there were none.

  So the friends walked on, throughout the rest of the day, and long into the night, until Stumpet finally stopped again, unceremoniously dropping to the cold and hard ground. The companions immediately went to work in setting up a formal camp this time. They figured that their rest would last for several hours and understood that the summer was fast on the wane, the chills of winter beginning to sneak into Icewind Dale, particularly during the ever-lengthening night. Catti-brie draped a heavy blanket around Stumpet, though the entranced dwarf didn't seem to notice.

  The quiet calm lasted a long hour.

  "Drizzt?" Catti-brie whispered, but she realized as soon as she had spoken that the drow was not really asleep, was sitting motionless and with his eyes closed, but was very much alert and very much aware that a small avian form had silently glided above the camp. Perhaps it had been an owl; there were huge owls in Icewind Dale, though they were rarely seen.

  Perhaps, but neither of them could afford to think that way.

  The slight, barely perceptible flutter came again, to the north, and a shape darker than the night sky glided silently overhead.

  Drizzt came up in a rush, scimitars sliding free of his belt. The creature reacted at once, giving a quick flap of its wings to lift it out of Drizzt's deadly reach.

  But not out of Taulmaril's range.

  A silver-streaking arrow cut the night and slammed into the creature, whatever it was, before it cleared the encampment. Multi-colored sparks lit up the area and Drizzt caught his first true vision of the invader, an imp, as it tumbled from the air, shaken, but not really hurt. It landed hard, rolled to a sitting position, then quickly hopped up, flapping batlike wings to get itself into the air once more before the deadly drow could close in.

  Regis had a lantern lit and opened wide by then, and Bruenor and Drizzt flanked the creature, Catti-brie standing back, her bow at the ready.

 

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