"Sucks to be them, huh? I don't know anyone here who is going to shed any tears if their entire clan gets smashed. How does this threaten Earth? All the Kristang on the Earth end of the wormhole are dead, right?" I tensed, fearing his answer. My home planet was defenseless against even a single Kristang ship, if there were stragglers we didn't know about before we left Earth orbit.
"It threatens Earth because, according to Kristang law, which is adhered to more strictly than you may expect, given what a nasty bunch of lizards they are, for a clan to be formally absorbed, the clan that is losing its identity must have unanimous approval from the senior clan leaders. This unanimous approval sometimes is achieved by assassination of clan leaders who disagree, the law doesn't prevent that. Kristang law is both rigid and flexible, the formalities must be rigidly adhered to, the morality behind the laws is more of a 'meh' thing."
"Fine, interesting, and?"
"And, um, here's the thing. Heh, heh, this is kind of ironic. The law of unintended consequences and all that."
My Spidey sense was tingling at Level Ten. "What the hell did you do, Skippy?" I asked carefully.
"Technically, it's what I didn't do. Or, I guess, it's what I did, or we did, in my defense, hey, no, you know what, as a matter of fact, it's what you asked me to do. So, this is your fault. Yeah, yeah, that's it! This is all your fault. Humans, I mean, not only you personally. Although, mostly you, personally."
"Skippy, you once told me that the Andromeda galaxy is going to collide with the Milky Way in about, what, four billion years?"
"Uh huh, that's right, why?"
"Is there any chance you'll get to the freakin' point before then?"
He made an exasperated huffing sound. "Fine. Sure. What I did, because you asked me to, is wipe out the Kristang on Earth. Including effectively pounding their last two sites into dust with railguns."
"We did ask you to do that," I couldn't see why that could be a problem, "and we thank you for your help. What didn't you do? Are there any Kristang alive on the Earth side of the wormhole?"
"No, not that I know of. I told you that."
"Thuranin?" I asked fearfully.
"Nope. Look, if you'll stop asking stupid questions, I'll tell you, or this conversation really will last forever. What I didn't do, and you didn't ask me, or remind me, and that part is entirely on you, hundred percent, was I didn't dig through the enormous pile of data in the Kristang's computers at Earth, on their ships and on the ground. If I had done that then, I may have discovered that two senior leaders of the White Wind clan were on Earth at the time. I started sifting through the data in their computers, before we, you know, blew up those computers, and 99 percent of it was the usual boring messages back and forth. Like 'oh I got so hammered last night' and 'this planet sucks' and 'my boss is an asshole' or 'we should kill all the humans'. The usual BS, I lost interest in digging through it, which is why I didn't realize senior clan leaders were there. They were there to oversee the operation of fully securing your planet, of finding some way to turn a profit on their risky venture, and to show support for what they must have known by that time, was a sinking ship."
"Two senior clan leaders were there. They're dead now?"
"Affirmative. One was aboard that frigate I jumped into your sun, the other was at a site I hit with a missile strike in the first attack."
Before asking another question, I stopped to think. Skippy said he'd missed something, and he was terribly absent minded. If I didn't ask the right question, he might never tell me what I needed to know. "They're dead, they died right away. We couldn't have negotiated with them, because they were dead. The White Wind clan can't agree to be formally absorbed, so other clans will pick them apart. I still don't see why this is our problem."
"It is your problem, Joe, because the clan that is absorbing them, the Fire Dragons, wants to avoid a protracted fight over the White Wind. The Fire Dragons, while much stronger than the White Wind, have been stretched thin recently, the wormhole shift hurt them also. They are rather desperate to get formal approval to absorb the White Wind clan and its assets without a fight. They are so desperate, that they are paying the Thuranin to send a long-range ship to Earth, all the way there without a wormhole, in order to bring back those two senior White Wind clan leaders."
"Oh, shit," I almost choked on my words.
"Hence why I described this as an end-of-the-world thing for you humans."
We were screwed. We were totally screwed. If the Thuranin got to Earth, they would not only discover all the Kristang there were dead, they would surely learn, by raiding our databases, all about the Flower and the Dutchman, the merry band of pirates, and about Skippy. And that the wormhole near Earth had been shut down deliberately. And that little fact, about our ability to manipulate wormholes, would get every technologically advanced species in the galaxy very interested in Earth. Such interest would not be healthy for humans. "We need to stop that long-range ship, Skippy."
"Probably a good idea. My best estimate, for the earliest when that ship could arrive at Earth, is twenty nine months from now. We, of course, can get to Earth long before then, by reopening that wormhole. The easiest time to hit that ship is when it arrive-"
"No way. No way, Skippy, and we don't have anything like twenty nine months. Tell me, what will the Thuranin do, if their ship doesn't return in about five years?"
"Most likely? They will wait another six months or so, then they will begin to worry. Then they will almost certainly send another ship. Likely more than one ship."
"Exactly. If that ship disappears at Earth, or on its way to Earth, the Thuranin are going to be very suspicious about what is going on at Earth. Tell me, what would happen if that long-range ship was instead destroyed in Thuranin territory, before it even gets started on the actual journey to Earth?"
"Hmm. Good question. Give me a moment to research the history of similar incidents, this could take a while. Done. Most likely, in this case an 84% probability, the Thuranin would tell the Fire Dragon clan that the Thuranin consider the contract fulfilled, because the Thuranin made a good-faith attempt to reach Earth, and with the loss of the ship the Fire Dragons hired, the contract is closed. The Thuranin have only a handful of long-range ships that could reach Earth, such ships are frightfully expensive. It is also unlikely the Fire Dragons could afford to fund a second expedition to Earth. Other clans who want a piece of the White Wind would see additional delay as a signal to strike, and the Fire Dragons would need to act quickly."
"Exactly. See my point? We need to destroy that long-range ship while it's still in Thuranin territory. Destroy it in a way that the Thuranin think it got hit during a random Jeraptha fleet engagement, that whoever destroyed that ship didn't consider it anything special, that ship wasn't specifically targeted. Damn. That means we'll need to hit other Thuranin ships at the same time, or right after. This is going to be a major, major deal." I needed to bring other people into the planning. "Will that long-range ship have escorts?"
"Certainly. It will typically have two support ships, to refuel and resupply the long-range ship at the point where it begins its solo journey, the support ships will turn back at that point. And I expect there will also be a warship escort, a pair of frigates, maybe a destroyer. The long-range ship is basically a highly modified star carrier, with an extra pair of reactors, triple the number of jump drive coils, and no attachment points for carrying other ships. Also more robust self-repair capabilities than a standard star carrier. And it has full capabilities to refuel itself along the way. Like a star carrier, it is not intended for ship-to-ship combat."
"An easy target, then?"
"Ahhh, not for us. The Dutchman isn't a true warship either. Especially now."
"Understood, we'll need the advantage of surprise. Plus plenty of Skippy magic. Do you know where this long-range ship, hey, is there a name for this type of ship?" Saying 'long-range ship' every time was going to get old.
"The Thuranin do not name their clas
ses of ships, each class has a numeric designation. However, the Thuranin copied the basic design from the Jeraptha, and the Jeraptha refer to such ships as survey cruisers, or surveyors."
"Surveyors. That's good. Do you know where this surveyor is now, and what course it is taking to Earth?"
"Nope. That data wasn't in the messages I downloaded, the message was more clan politics and rumors than actionable intelligence."
That made me rub my temples with my fingers, I was going to have a headache for sure. "Damn it, this means we'll need to shadow a Thuranin battlegroup again, to get access to their databanks?" That was way too risky, with the Maxohlx hanging around.
"No, here's a piece of good news. The Fire Dragon clan paid to hire the surveyor, and part of the deal is the surveyor will take four Kristang with them, two from the Fire Dragon clan and two from the White Wind. I'm sure the Thuranin are disgusted about having Kristang aboard their ship. The Fire Dragons will know where the surveyor ship is going to pick them up, and how it's getting to Earth, at least a rough outline of the ship's course. The Kristang have gotten screwed by the Thuranin on shipping contracts so many times, they insist on very strict and detailed terms, including metrics about, oh, damn it, I'm using buzzwords. I sound like one of your stupid PowerPoint slides! Being around you monkeys has infected my brain. Anyway, we can sneak into a star system that is occupied by the Fire Dragons, and I'll steal the data we need from one of their communication relays. The Maxohlx may still have warships accompanying Thuranin battlegroups, we need to steer clear of them."
"That is good news. You got any more?"
"Nothing worth mentioning, no, unfortunately. Except that, from here, we can get to Fire Dragon territory within two weeks."
"If you think of anything else," I stood up and hit the button to open the door, "let me know. I need to tell the crew, and get working on a plan. Set course for Fire Dragon territory, I'll inform the pilot that we're changing course. Again."
CHAPTER TWENTY EIGHT
The senior staff were all gathered in the galley, waiting for me. Chang was there, along with Simms, and the leader of each country's SpecOps team. Plus Desai, representing the pilots, and Dr. Venkman representing the science team, because I needed creative ideas from the science team. And Sergeant Adams, although technically not senior staff, she was there because I needed practical ideas. "We have a problem, a serious problem. Not with the ship," I added hurriedly as I saw concern on people's faces. "The ship is fine, and will be ready to jump again in six hours."
"Yup," Skippy said, "the ship is hunky-dory, all-"
"Skippy, I will be speaking," I cut him off. "I'd appreciate it if you hold your comments until I request your input."
Faces around the galley reflected surprise, they all expected me to joke around with Skippy as usual. The fact that I didn't, told them this was not business as usual. Of course I couldn't see Skippy's face, the tone of his voice spoke volumes. "Very well, Colonel," is all he said, with no snarkiness, or friendliness.
"Thank you. Skippy was able to access data from the ship that he destroyed in orbit over Newark, part of the data was messages to the scavenger leader from his clan. To us, the most important of those messages states that the Kristang are paying the Thuranin to send a special long-range ship to Earth, without using a wormhole. That ship will arrive at Earth in twenty nine months." People gasped and glanced at each other in fear and shock. “You can see why this is a problem. We not only need to stop that long-range ship from reaching Earth, we need to destroy it in a way that the Thuranin will not realize the ship was attacked by humans, or even that the ship was attacked because its destination is Earth. Somehow, we need to destroy that ship, and make it look like an ordinary casualty of war. But, first, we need to find it.”
On the trip from Newark to Fire Dragon clan territory, we had a lot of time to come up with a plan to destroy the surveyor ship and its escorts, before the surveyor began its long lonely journey to Earth. Our collective brainpower, including Skippy, had nothing. Zero. No clue how, in our no-longer-quite-a-star carrier, we could take on even one ship, without the Dutchman very likely being destroyed in the process. I was getting increasingly desperate, even considering a suicide mission where the Dutchman would jump in way too close to the surveyor, hit it with everything we had, and detonate the dozen nukes in our cargo bay. Before I did something so desperate, I would need to find an uninhabited planet that could sustain human life, to drop off most of the crew. Trouble is, Skippy pointed out, planets that could support complex, sentient lifeforms, and were within practical range of a wormhole, were rare and valuable, and likely already had someone living there. Even if I kept everyone aboard the Dutchman and self-destructed the ship, it might not result in killing the surveyor ship, and even if it did, the enemy would know the surveyor had been the target of someone very desperate, desperate to stop that ship from reaching Earth. So, we were back to square one. We needed data on where the surveyor was, where it was going, and what ships would be escorting it. Without that, we were only playing useless 'what if' games.
Which is why I found myself alone with Skippy, in the smaller of our two remaining Thuranin dropships, buried inside a small ice-and-dirt comet, drifting at high speed toward a Kristang data relay owned by the Fire Dragon clan.
Our biggest problem, I had decided with a genius flash of insight while I was in the gym, was not that the Flying Dutchman was only one ship, or that it had been designed as a star carrier instead of a purpose-built combatant intended to engage enemy ships directly, or that our Dutchman now had only two reactors instead of the original six. No, after I'd spent a full hour in a brainstorming session that had yielded absolutely nothing, I realized the problem was that we didn't have enough missiles. If we had a whole lot of ship-killer missiles, we could jump in near an enemy ship, launch a cloud of missiles, jump to another nearby location, launch more missiles, and so on. Minimize the risk to the Dutchman with quick jumps, and eventually our barrage of missiles was bound to overwhelm an enemy ship's defenses and score a hit. The surveyor could jump away, we'd track it and jump to follow. "Hey, Skippy," I said while bending down to wash my hands in a too-low Thuranin sink, "can we make more missiles, and by 'we', I mean you? With the equipment we have aboard the Dutchman?"
"Nope."
That wasn't quite the detailed answer I was hoping for. "Because? Come on, Skippy, usually you want to give me a ton more info than I ask for."
"And you ignore me and interrupt me until I can dumb it down sufficiently, so my answer to you is a simple 'nope', you dope. I already told you, what we have aboard is all we’re going to have. Some items, like the atomic compression warheads, are impossible to create, without very large, specialized facilities. The missiles propulsion units are also not something I can make out of moon dust and dreams. In addition to the limited number of Thuranin Model 30 missiles we have, that's what their designation translates as, I was able to scrape together enough material to create a few ship-to-ship missiles, roughly equivalent to a Kristang design that went obsolete about seven hundred years ago. That's the extent of my miracles, Joe."
"Crap. Dang, I figured that, had to ask anyway. All right, well, can we get more missiles somewhere?"
Skippy snorted. "Your time on Newark, away from me, made you dumber, huh? Sure, Joey, we can pop over to the local Missile Mart, they're having a two for one sale for new customers with good credit. You moron."
"I'm serious, Skippy. We've got a ship full of bad-ass SpecOps troops that are spoiling for another fight. We raided a heavily guarded asteroid, there must be an armory somewhere or a stores ship, where we can steal some missiles."
"Uh, no. Hmm, you know what? I wonder sometimes if you can even hear yourself talk, or do monstrously idiotic ideas escape your brain without you realizing that you are speaking out loud? The Thuranin, and Kristang, have stores or supply ships, that transport materials to battlegroups. Those do frequently contain missiles. Those ships are also always escorted by c
ombatant ships; frigates or destroyers, precisely because they are such tempting targets."
"Damn. Scratch that idea."
"Raiding armories, another idiotic idea you mentioned, is close to impossible. The facilities that Thuranin use to manufacture missiles, and atomic compression warheads, are always on large, rocky, airless or nearly airless planets or moons. Uninhabited planets or moons, in case of industrial accidents, which happen from time to time. The facilities are buried very deep underground, I'm talking kilometers underground, and they extend for dozens of kilometers, or more. Making atomic compression devices is a very energy intensive process, the Thuranin use them because their explosive yield is near that of a nuclear weapon, without the radiation that is banned by The Rules, remember?"
"Yeah, I remember." Rules enforced by the Rindhalu and Maxohlx on the lesser species that did the fighting for them, Rules intended to keep the war from spiraling out of control and damaging precious habitable planets that the two dominant species cared about. "You're right, no way can we raid a place like that. Whatever plan we come up with, it needs to make do with the weapons we have now."
SpecOps (Expeditionary Force Book 2) Page 41