Digital Darwinism

Home > Other > Digital Darwinism > Page 24
Digital Darwinism Page 24

by Tom Goodwin

In the wonderful and cathedral-like impressive new terminal at Barcelona Airport they have huge digital signs on most columns, not showing the time, but showing the temperature and the humidity. I can’t think of any reason why anyone would want this.

  We want to listen to customers, that’s what improving service is all about. So I will never get over the arrogance of a ‘hey, how was it?’ e-mail, sent with the opening line ‘we want to know how your stay was’, from an @noreply e-mail inbox – and which simply wants me to click on a survey.

  Final steps for success

  Until the mid-19th century, artists in Europe kept their paint in pigs’ bladders. It made carrying around paints extremely difficult. The bladders were very hard to close properly, and were likely to burst at any moment. It was because of these limitations and problems that artists were largely confined to painting in their own studios. It was the invention of the metal paint tube which changed virtually everything in art. Painters could much more easily paint outside. The impact of this simple technology was profound. Pierre-Auguste Renoir said ‘without colours in tubes, there would be no Cézanne, no Monet, no Pissarro, and no Impressionism’ (Hurt, 2013). It was the effect of natural lighting and the ability to paint anywhere which unleashed a special movement.

  Technology changes societal norms. Until the common placement of elevators in 19th-century Paris, ground floors were grand and airy and the top floors were servants’ quarters. Elevators literally turned apartment living upside down and a penthouse movement of grand conversions with grand views soon became a key part of Parisian society.

  We are in the middle of the greatest change we’ve ever seen. Technology is empowering us to do near magical things on a daily or hourly basis. And quite frankly we appear to be lost in confusion. We are looking to each other for help, we are distracted by shiny things and we’ve collectively lost sight of what matters. To best deal with this, we can at best do something inconsequential and easy, and at worst we can hide. Can we please step up our game a little?

  It’s strange to me how few companies or industries feel especially excited about what new technology makes possible each day. As I have stated in earlier chapters, the cycles between ‘ages’ of technological change are getting shorter. It becomes harder to prepare for the longer term. Leading a company, a department, or even your own life thus becomes a principle of risk management.

  I appreciate that I may appear contradictory when I say that we need to look at upcoming technologies in both a pragmatic but also a more daring way. Let me be absolutely clear on this point. Companies need to embrace the future of commerce, and the future of society. If they don’t, then they will fail. If leaders cannot work with the new pace of change then I question their effectiveness in managing a business for the future. Change will come (it’s already coming) and we all need to adapt – and quickly.

  However, with that change comes a refreshed way in looking at how we view the customer. The end customer pays all our wages. Companies which fail at customer service will lose brand favourability, market share, shareholders, and market capitalization. That’s not conjecture – it’s a statement of fact. It means that we cannot look at touchpoints in isolation, even if technology defaults us to that behaviour.

  In conclusion, what I have aimed at achieving in this book is a call to re-humanize not just technology, but our interactions with each other. With some irony, one might argue that this is the most important time in civilization to be human. Processes can be outsourced. Logic can be contracted out. Even intelligence can be engineered into printed circuit boards. But, the age-old tenets of reason, of creativity, of appreciation and of empathy will always be with us. It’s now up to you, and me, and all of us to foster a more human world. We have incredible tools and more equipment at our disposal, which are more accessible, with more profound implications than ever before. We can either choose to embrace the power of the unknown, seek to create our own destiny, or we can pretend to, or we can hide. In a world where it is those best able to adapt who survive, who anticipate and embrace, and who confidently strive to accomplish what is only just about possible, I know what I’d do, and it’s what I hope others will too. I’m confident it’s this attitude that will be most successful in the age of Digital Darwinism.

  References

  Hurt, P (2013) Never underestimate the power of a paint tube, Smithsonian Magazine, May issue, available from: https://www.smithsonianmag.com/arts-culture/never-underestimate-the-power-of-a-paint-tube-36637764/ [last accessed 6 December 2017]

  Willshire, JV (2012) Make things people want> Make people want things [blog] Smithery, 12 January, available from: http://smithery.com/making/make-things-people-want-make-people-want-things/ [last accessed 6 December 2017]

  Tran, N (2015) Peak-end theory: How correct is our memory? [blog] Positive Psychology Program, 19 February, available from: https://positivepsychologyprogram.com/peak-end-theory/ [last accessed 6 December 2017]

  INDEX

  Note: Page numbers in italics indicate Figures.

  3D printing 6, 14, 15, 170, 187

  5G 17, 19, 42

  Abruzzese, L 21

  Adner, F 77, 80

  Airbnb 70, 86, 101, 110–11, 139, 148

  Alibaba 70, 101, 101, 103

  Alphabet 19, 101, 103 see also Google

  Altman, I 93

  Amara, R 44

  Amazon 4, 5, 19, 20, 38, 68, 70, 84, 87, 101, 114, 131, 139, 163, 175, 208

  Alexa 173

  Echo 14, 49, 62, 69, 169, 177

  Kindle 118

  American Airlines 20, 62, 119

  computer glitch at 137

  Apple 19, 20, 62, 107, 120, 156, 206, 208

  Face ID system 63

  HomePod 177

  iPhone 68, 101, 102, 152

  iPod 80–82, 84

  iTunes 80

  Music 82

  Pay 69, 86

  Siri 69

  Atkins, R 126, 127

  banks 4, 9, 19, 38, 65, 83, 85, 101, 111, 115, 136, 139, 148, 149, 176

  and cheques 104

  First Direct 121

  Midland Bank/HSBC 121

  Monzo (UK) 108

  in the US 104

  Bannister, R 86

  Bariso, J 133

  ‘The Battle for the Customer Interface’ (TechCrunch, 2015) 10 see also Goodwin, T

  Berr, J 188

  Bezos, J 14, 16, 85, 131, 193

  Bishop, T 16

  Bitcoin 14, 84, 169

  Bloomberg 101

  and its list of top largest companies in the world (2006) 19

  BMW/BMWi 121–22

  Boston Matrix 16

  Bradshaw, T 126, 127

  Branson, R 179

  Brexit 14, 180

  business in the age of disruption (and) 1–24

  asking hard questions 3–4

  change as threat at core level 6–10

  a changed world 1–3

  focusing on people 16–17

  innovation as distraction 11–12

  key topics to inspire 17–22

  digital at the core 19

  Digital Darwinism 17–18

  leapfrogging 20–22

  mid-digital age 18–19

  paradigm leap 19–20

  remember what is not changing 5–6

  self-disruption 10–11

  time for action 22–23

  uncertainty as the only certainty 14–16

  underestimates of depth of change 12–14

  business dynamics today (and) 125–43

  accounting and outsourcing risk 128–29

  big companies – why do they not innovate? 126–27

  buying innovation as fashionable 127

  celebrate failure, accept imperfection 133–34

  charismatic leadership 131–32

  and culture 131

  create a process to change (and) 135–42

  hack legislation 138–39

  leverage the power of expert generalists 140–41

  o
ptimism 143–44

  the role of IT 137–38

  steps to transformation 135–36

  use imagination 141

  what do insurgents wish they had? 139–40

  work like a start-up – but mean it 137

  data, a sensible view on 135

  establishing a leadership for change 129

  intolerance of bureaucracy 132–33

  maximize outcomes; do not minimize risk 134–35

  short-termism as killing ambition 129–30

  success takes time 130–31

  businesses, metaphors for 8

  businesses visualized as skyscrapers 6–7

  Calatrava, S 142

  Carnegie, A 179

  Cerf, V 174

  a changing canvas (and) 147–65

  bifurcation of retail 163–64

  buying as simplicity 163

  experiential shopping 163–64

  and what to do about it 164

  companies – what they can do about digital disappointment 148–49

  first do the basics well 149

  look around and further afield 149

  digital disappointment 147–49

  IM and its meaning for business 161–63

  not conflating bots with IM 162–63

  opportunity for everyone 161–62

  intimate screens and data (and) 157–60

  personalizing communications 159–60

  targeting people at moments 159

  using power of intimate data 159

  one-on-one communications with instant messaging (IM) 160–61

  and key advantages 161

  pervasive internet: create experiences that flow across devices 156–57

  pervasive internet: QR codes as solution 155–56

  pervasive internet: what companies can do about it 153–55

  change the mental model 154

  form bridges 155

  time limited, stuff abundant – so 149–52

  make it easier to extract more money from people 151

  make it easier for people to buy your products 151

  make products that stand out and create demand 162

  young older people – the over-50s 164–65

  Cheng, E 83

  China 106

  currency in 83

  high-speed trains in 21

  innovation process in 134

  Mobile 19

  QR codes in 155

  Christensen, C M 69, 70–71, 85, 110

  and ‘jobs to be done framework’ 110

  Clark, A 83

  Clark, J A 33

  climate change 180, 187

  cloud computing 17, 56, 108, 119, 122, 177–78

  Copernicus 72

  Creighton, F 79

  Crick, F 140

  Culkin, J 44

  currencies 21, 83–84

  and cryptocurrencies 83, 85, 141

  customer relationship management (CRM) 17, 97–98

  data literacy 67

  Davies, A 21

  digital transformation (and/and the) 91–105

  applying new thinking at the process layer: the how 100

  communications layer: the outermost layer 94

  deeper transformation: companies with new thinking at the core 101–02, 101

  digitization vs digital transformation 102, 104–05, 103

  ease of innovating at the edge 98–99

  an era of bolted-on change 91–93

  innovation at the marketing level 99–100

  marketing layer: supporting communications 95

  mission, importance of 96–97

  onions – and social penetration theory 93–94, 94

  prioritization framework for innovation 97–98, 98

  process layer: the ‘how’ of a company 96

  product layer: what you make 95–96

  disruption see starting your disruption

  Dow Jones Index, rise in (2017) 14

  drones 15, 21, 69, 70, 98, 107, 113, 136, 139, 187

  Dropbox 61, 96, 177

  Dru, J-M 85

  Drucker, P 181

  EBITDA (earnings before interest, taxes, depreciation and amortization) 130

  The Economist 160

  electric cars 4, 13, 82, 84, 121, 128

  the electrical revolution that never was (and/and the) 27–45

  electrical shift 32–33

  electrification of factories 30

  group drive 33–34 see also General Electric

  hard sell of electricity 28–30

  line drive system 30–32, 31

  real change: re-imagining factors around electricity 35–37

  thinking driven by economists 34–35

  what can be learnt from this 37–44

  assume (rather than underestimate) changes 44

  assumptions about current needs may be limiting 40

  change needs to be deep 40–41

  economics are not imaginative enough 38–39

  existence of a mid-stage 42

  need for foresight 41

  newer/newly built companies lead change 43–44

  people think they’ve got it when they haven’t 38

  technology is background, not foreground 41

  timing as vital 42

  empathy 168–69, 194–95, 204–10 see also people, a focus on and imagination 16

  Encyclopædia Britannica 69, 182

  Evans, B 170, 172

  Facebook (and) 4, 10, 12, 19, 20, 68, 70, 99, 101, 119, 134, 139–40, 162, 171–72, 175, 180, 183, 208

  acquisitions 120

  Instagram 120

  WhatsApp 114, 120

  Faddell, T 68

  Failure, Museum of 133

  Faraday, M 28

  Feldman, D 116

  Ferenstein, G 174

  Figures

  a brief to the new optimal solution 75

  a brief to the optimal solution 74

  capital investment from companies in hardware and software 56

  the conceptual layers of a company 94

  a cotton mill in Lancashire (1914) 31

  frequency of term ‘computerization’ in the English language corpus (1800–2000) 58

  frequency of term ‘electrification’ in the English language corpus (1800–2000) 52

  the leap between the locally optimized and the optimal design 76

  Match Group mobile data apps: US market share by session Jan. 2013–Nov. 2014 117

  problems and opportunities matrix 98

  smartphone era: market-value rankings of companies since first iPhone launched 103

  US productivity per worker in real GDP (1947–2016) 47

  the world’s most valuable public companies (November 2017) 101

  final focus on people see people, a focus on

  Ford (re electric cars) 39

  Ford, H 179, 181

  and the Model T 84

  Fosbury, D 138–39

  and the Fosbury Flop 138–39

  Fraley, C 120

  France 187

  and Tour de France 22

  Franklin, B 84

  Freeman, J 127

  Gehry, F 142

  Goodwin, T 10

  Google 4, 101, 171, 173, 174, 175

  Alphabet 19

  Chrome 156

  Docs 177

  Drive 57

  Home 62, 177

  Maps 9

  Translate 188

  Ventures 122

  Wi-Fi 49

  Gretzky, W 167

  Groth, A 130

  Haire, M 76

  Haldane, A 129

  Hoffman, B 6

  Hurt, P 210

  IAC media and internet group 116, 118, 117

  IBM 119, 137, 182

  IKEA 97, 100, 112

  Industrial Revolutions, the four 57, 59

  instant messaging (IM) 160–62

  advantages of 161

  insurance companies 101–02 see also Lemonade

  Internet of Things 17

  internet tec
hnologies across the world 112–13

  IT, role of 137–38

  IT and PICNIC (Problem In Chair, Not In Computer) 55

  Japan (and)

  cassette players 77

  QR codes 155

  Softbank 122

  Jobs, S 80, 133, 179

  Johnson, R (CEO, JC Penney) 107

  Kahneman, D 209

  and peak-end theory 209

  Kaufman, G 79

  Keller, S 133

  Kodak 4, 61, 70, 85

  Kuhn, T 72–73

  legacy businesses 9, 11, 118, 126

  legislation (UK)

  Electricity Supply Act (1926) 51

  and the National Grid 51

  Public Utility Holding company Act (1934) 51

  Lemonade (contents insurance) 101–02

  Levie, A 63, 84

  Levitt, T 110

  Levy, S 14

  LinkedIn 109, 171, 188, 190

  Little, A D 50

  Loftus, J 176

  Loras, S 155

  McCullagh, K 170

  McLuhan, M 44

  mail order 59, 84, 116

  management engineering 50–51

  Marshall, A 21

  Martin, C 108

  Massoudi, A 122

  Meaney, M 133

  Medlock, K 21

  Megginson, L 185

  Meixler, E 100

  Microsoft 19, 118, 119–20

  millennium (Y2K) bug 91

  mobile payments services: Lending Club; TransferWise and Venmo 102

  Molla, R 131

  music (and)

  Discmans 78, 84

  MP3 players 79

  Sony Walkman 76–78, 84

  Musk, E 71, 132–33

  Netflix 61, 70, 115–16

  New York 5, 9, 34, 84, 112, 163–64, 205 see also United States (US)

  Stock Exchange 92

  New York Times 12

  Nokia 4, 61, 125, 198, 206

  O’Connor, E 20

  peak complexity 18, 61, 66

  Pearson, N 182

  people, a focus on (and) 203–12

  empathy, not technology (by) 204–08

  focusing on what matters 206–07

  rethinking the operating system 207–08

  structuring around people 205–06

  final steps for success 210–12

  focus on empathy and design thinking 208–10

  Peters, T 133

  Planes, A 21

  du Pont, P (president of DuPont) 122

  Potter, Justice S 181

  and Jacobellis v. Ohio (1964) 181

  Preisenger, I 121

  preparing for the new world (and) 166–84

  anticipatory computing and seamlessness (and the) 170–73

  Internet of Things 172–73

  portal era 171

  search era 171

  social era 171–72

 

‹ Prev