by Alexey Pehov
They had buried Tomcat before I came round. He had found his final resting place under a young rowan tree with silvery bark and branches that spread out above the large gravestone. On the stone someone had traced the words TOMCAT. BROTHER OF THE WILD HEARTS.?–1123 E.D.
“Good-bye,” Uncle said for all of us.
“Sleep well,” Miralissa whispered, passing her hand above the grave.
Kli-Kli was blinking rapidly, trying to hold back the tears. Arnkh was clenching and unclenching his fists helplessly. Deler and Hallas looked like twins now—both small, sullen, and somber.
And then Lamplighter launched into the song “Forgiveness.” The song that the Wild Hearts sing over the bodies of their brothers, no matter whether they fell in battle or died of old age. It’s a strange song, not really suitable for warriors. After all, how can warriors forgive their enemies?
But this song was as old as the Wild Hearts and the Lonely Giant, and it had been sung since such hoary old times that now no one knew who first sang it to see warriors off on their final journey.
Kli-Kli and Alistan and Miralissa and the elves and I listened to this strange song that semed so incongruous for soldiers, and yet wrung the heart in such bitter enchantment. After the first couplet all the Wild Hearts joined in.
When the song came to an end, only the chirping of the crickets disturbed the silence of the morning. No one said a word; no one wanted to be the first to break the silence of mourning.
Our group had lost a comrade. But would he be the last? No one knew who or what was waiting for us up ahead. We still had so many obstacles to overcome in order to reach the Forests of Zagraba, where the burial chambers of Hrad Spein lay concealed.
“That’s it.” Uncle’s voice sounded like flintpaper. “Time to go.”
“Have a good winter, Tomcat.”
Kli-Kli turned away, trying to conceal his tears. I had a bitter feeling in my heart. As well as the pain of loss we all felt a violent, seething anger. If the creators of that cloud had been there then, I swear I would have torn them limb from limb with my bare hands.
The group rode almost all day long without talking. Hallas and Deler stopped arguing, there were none of those interminable little songs from Lamplighter’s reed pipe, Kli-Kli forgot about his jokes and sniffed occasionally, with his eyes noticeably redder than usual. Marmot frowned dourly and stroked Invincible, who was frozen as still as a statue on his shoulder.
I rode apart from everyone else, immediately behind Uncle and Honeycomb. I was in a foul mood and didn’t feel like talking to anyone. My solitude was only interrupted once, when Alistan rode up to me.
Somehow he appeared out of nowhere on my right and we rode together for several leagues. I didn’t object to his silent company and was actually a little surprised when he broke the silence.
“You know, Harold, Tomcat’s lying in a good place.”
“Is he?” That was all that I could force out to express my surprise at his words.
“Beside the grave of heroes. He has good neighbors.”
“For him, yes,” I replied after a moment’s pause. “But who will remember him in ten years’ time? A grave in a wilderness. Perhaps one cowherd a year ever finds his way to that spot.”
“You’re wrong, thief, he’ll be remembered in the force,” said Uncle, who had heard our conversation. “Beside the slopes of Mount Despair, not far from the Lonely Giant, there’s a graveyard. That’s where all the warriors of the force rest, it doesn’t matter if their bodies are in the graves or were left behind forever out in the snowy tundra. Tomcat will be remembered.”
For the rest of the day we didn’t exchange a single word.
After all the rain that had poured down on the earth, the unbearable heat seemed to have receded. In the days that followed we traveled in relatively warm and very pleasant weather. The meadows of luscious green grass and impassable thickets of bushes were left behind and the open wilderness was replaced by sparse pine forest.
The mood of the group was gradually restored. Tomcat’s death was not forgotten, it was just that the problems of the day pushed it into the background.
Conversations sprang up, first on one side, then on the other. Deler and Hallas started bickering again because they couldn’t agree on whether they’d seen poisonous toadstools or edible mushrooms growing in the little meadow where we spent the night before. Out of the kindness of his heart, Kli-Kli got Ell up in the morning with the help of Deler’s hat, which was full of water. For this escapade the goblin very nearly caught it in the neck from the elf and the dwarf, but he managed to hide behind me in time, lamenting that no one appreciated his talent.
Several times during the journey I caught Miralissa’s thoughtful gaze on me, but she didn’t ask me anything, evidently waiting until we would be alone together. So I took pains to avoid her company.
Without knowing why, I didn’t want to tell anyone about Valder and the help he had given me.
We lengthened our journey by traveling parallel to the highway and taking our time before riding out onto it. Day followed day, and I was already thinking I would never lay eyes on the main road that we had all been longing to see. However, on the eighth day of the journey, already well into the second half of July, Kli-Kli gave a howl of joy and pointed to a light strip that had appeared between the trees.
We had finally emerged from Hargan’s Wasteland onto the highway.
And it was only then that I noticed what the goblin was holding in his hand.
“Where did you get that from, Kli-Kli?” I asked when I recovered the power of speech.
“What do you mean?” the jester asked, and then he followed my glance, understood, and said: “Ah, you mean this trinket? You’ll never believe it! While you were lying there out cold, we started looking for a spot for Tomcat’s grave, may he dwell in the eternal light. I walked away from the others a bit and I noticed this thing.”
“You just noticed it?
“This was lying on a stone that was covered with moss. There were even words written on the stone, but I couldn’t make anything out.”
“So you took it?” I asked.
“And why not?” the goblin said with a shrug. “You can see what a beautiful thing it is. Why should something that good go to waste? I’ll be able to sell it.”
“Don’t sell it, Kli-Kli,” I said in a soft, insinuating voice.
“You don’t think I should?” The jester cast another curious glance at his find, then fastened the chain round his neck and hid the silvery, drop-shaped amulet under his cloak. “Miralissa told me the same thing. Are you two in cahoots, then?”
“No, just trust me. Perhaps someday it will save our lives.”
Kli-Kli looked at me seriously. “You’re full of riddles, Dancer in the Shadows.”
“We’re all full of riddles and mysteries, Kli-Kli. I am, and Miralissa is, and you are. It’s true, isn’t it?”
“Uh-huh,” he agreed, then suddenly smiled and said, “So you don’t object to my calling you Dancer?”
“What good do all my objections do? They don’t stop you anyway. Call me whatever you like. In any case now I’m going to do everything I can to retrieve the Horn.”
“And that’s another of the prophecies of the shaman Tre-Tre that has come true,” the goblin said triumphantly. “The Dancer in the Shadows has accepted his new name and decided to go through with things to the end.”
“There you go again, you and your stupid book!” I flared up immediately. “What if somebody else takes the same name?”
“First you find me the idiot who would agree to do it,” Kli-Kli said.
What a pity that the little wretch managed to dodge my hands and avoid a good solid smack!
Early on the twenty-eighth of July, the walls of a city emerged from the morning mist in front of us.
Our group had reached Ranneng.
Moscow 2002
Glossary
Annals of the Crown - the most ancient and detailed of the historical chroni
cles, maintained by the elves since they first appeared in the world of Siala.
Avendoom - the capital of the northern kingdom of Valiostr. The largest and richest city of the Northern Lands.
battery sword - a variety of sword with a midsized blade that can be wielded with either one hand or both.
Beaver Caps or beavers - soldiers of Valiostr, armed with heavy two-handed swords. Each soldier bears the title of “Master of the Long Sword” and wears a beaver-fur cap as an emblem to distinguish him from the soldiers of other units. These forces are used as a reserve striking force, to recover all kinds of difficult situations in battle. During military action the beavers are also accorded the honor of guarding the banner and the king, taking the place of the royal guard.
bidenhander - a two-handed sword with a blade that can be a yard and a half long. They usually are designed with a massive handle, a heavy counterweight that is usually round, and a broad crosspiece. Sometimes the armorers would add massive metal spurs to prevent the blade running right through the opponent.
Border Kingdom or Borderland - the kingdom beside the northern outcrops of the Mountains of the Dwarves and the Forests of Zagraba.
Borg’s link - named after a general of ancient times who invented the chain formation, in which every single soldier plays an indispensable part in repelling an attack.
brother and sister swords - the names of the two swords in the special school of swordsmanship that is widespread among the nobility of Garrak. During combat the weapons are held at different heights in relationship to each other. The “brother,” a narrow, double-sided blade held in the right hand, is used both for slashing and for thrusting. The “sister,” a shorter blade with no cutting edge, is used only for thrusting blows. The weapons are either carried behind the back or in a double scabbard.
Canian forge work - weapons made from the steel mined in the Steel Mines of Isilia. The steel is worked in the famous smithies of the kingdom’s capital, Cania. Following special processing and forging, it acquires a ruby color and a unique quality—on encountering steel of a different type it emits a melodic ringing sound like small bells, or a shriek of fury. For this reason Canian-forged steel is also known as Singing Steel, Shrieking Steel, or Ruby Blood.
Chapel of the Hands - the assembly of the supreme priests of Sagot.
Cold Sea - the northern sea of the Western Ocean. It washes the shores of Valiostr and the Desolate Lands.
Commission - the agreement that is concluded between a master thief and his client. The thief undertakes to supply the item required or, in case of failure, to return the client’s pledge and a percentage of the total value of the deal. The client undertakes to make payment in full on receiving the article in which he is interested. A Commission can only be abrogated by the mutual consent of both parties.
Crayfish Dukedom - the only state in the Desolate Lands.
crayfish grip (coll.) - a grip from which it is impossible to escape. The expression derives from the common saying that the men of the Crayfish Dukedom have a strong grip, and once they take you prisoner, you will never get away alive.
crayfish sleigh - in the Crayfish Dukedom, men who had been executed were transported to their graves on sleighs. Hence the meaning of this phrase—if the crayfish sleigh has come for you, death is at the door.
Crest of the World - the highest mountain chain in Siala. It runs from north to south across almost the entire continent. The crest is very difficult to cross and the lands beyond it are almost entirely unexplored.
Defender of the Hands - one of the highest positions in the hierarchy of the priests of Sagot.
Desolate Lands - the forests, stretches of open tundra, and ice fields in the far north. They have been settled by beings of various kinds, several of which constantly attempt to gain entry to the Northern Lands of Siala, and only the unassailable Mountains of Despair, the Lonely Giant fortress, and the Wild Hearts hold back their invasion of the world of men. Ogres, giants, svens, h’varrs, winter orcs, and dozens of other races and varieties of creatures inhabit these vast territories. People also live here, savages and barbarians who are subjects of the Nameless One. In all the Desolate Lands there is only one human state, the Crayfish Dukedom on the Crayfish Claw peninsula.
In the far north of the Desolate Lands, beyond the Needles of Ice, lies the dwelling of the Nameless One, whom savages captured by the Wild Hearts’ scouts mention only in reverential whispers.
Disputed Lands - the lands lying alongside the Forests of Zagraba, between Miranueh and Valiostr.
djanga - a rapid, rhythmical dance, very popular in Zagorie.
Djashla - the kingdom of the mountain people that lies alongside the Crest of the World.
Djok Imargo or “Djok the Bringer of Winter” - the man who supposedly killed the prince of the House of the Black Rose. The Long Winter began as a result of this murder.
Doralissians - a race of goat-people who live in the Steppes of Ungava.
Doralissian horses - a type of horse bred in the Steppes of Ungava and valued throughout the Northern Lands for their beauty, speed, and stamina.
drokr - an elfin fabric that is proof against water and odors and does not burn in fire.
D’san-dor (orcish) or the Slumbering Forest - a forest that lies in the Desolate Lands, close to the spurs of the Mountains of Despair.
dwarves - the race of short beings living in the Mountains of the Dwarves. They are quite different from their near cousins, the gnomes. It is astonishing how their short, thick-fingered hands can create the most wonderful items, which are valued highly in every corner of Siala, whether they are weapons, tools, or works of art.
E.D. - the Era of Dreams, the final age of Siala. The events described in this book take place in the final year of the Era of Dreams. This age was preceded by the Era of Accomplishments (the age during which men appeared in Siala, about seven thousand years ago), the Gray Era (the age deemed to have begun with the appearance of orcs and elves in Siala), and the Dark Era (it is not known who, apart from ogres, lived in Siala in these distant times and what happened then).
elves - the second young race of Siala. The elves appeared almost immediately after their relatives, the orcs. After living in the Forests of Zagraba for several thousand years, the elves became divided into light and dark.
The light elves were dissatisfied with what they could achieve using shamanism and set about studying wizardry, basing their approach on the magic of men.
The dark elves, however, felt the light elves had betrayed the memory of their ancestors. They continued to make use of the primordial magic of their race, shamanism.
The names of all dark elfin women begin with M and the names of the men begin with E. If an elf is a member of the ruling family of the Dark House, then ssa is added to the name.
Empire - following the birth in the imperial family of twin boys, the Empire split into two states: the Near Lakeside Empire and the Far Lakeside Empire. These two kingdoms are constantly warring with each other to unite the Empire under the power of one of the two dynasties that trace their descent from the twin brothers.
Eyes of Death - when dice are cast and they show two “ones.”
Field of Sora - the field on which the battle between the gnomes and the dwarves took place in 1100 E.D. Cannon and battle-mattocks clashed with poleaxes and swords. In this battle there were no victors.
Filand - a kingdom lying along the southern spurs of the Mountains of the Dwarves.
Forbidden (Secret) Territory or “the Stain” - a district of Avendoom created as the result of an attempt to use the Rainbow Horn to neutralize Kronk-a-Mor in 872 E.D. The Secret Territory is surrounded by a magical wall, through which almost no one dares to pass. Evil is said to dwell there.
Forests of I’alyala - these forests lie in the Northern Lands of Siala, beside the Crest of the World. The light elves moved here from the Forests of Zagraba following the schism between the elfin houses.
Forests of Zagraba - these
evergreen forests cover an immense area. In some places beautiful, in others terrifying, they conceal within themselves a host of secrets and mysterious creatures. The Forests of Zagraba are home to dark elves, orcs, goblins, and dryads.
Garrak - a kingdom in the southern region of Siala’s Northern Lands, powerful and thoroughly militarized. The Garrak nobility are regarded as extremely quick-tempered, dangerous, and unpredictable.
Garrak’s “Dragon” - King Garrak’s guard.
garrinch (gnomish, literally “guardian of the chests”) - a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure.
giants - one of the races that live in the Desolate Lands.
gkhols - carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years.
gnomes - like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers.