MADOUC

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by Jack Vance


  Shimrod had placed Lucanor on a bench where it could catch the afternoon sunlight, and also where it most efficiently distracted him from his other work. Was Lucanor a toy, or a complex curio, or an analog representing some larger process? He wondered if ever five of the seven disks might roll in unison, or six, or even all seven. He tried to calculate the probability of such concurrences, without success. The chances, while real, must be exceedingly remote, so he reflected.

  At times, when a pair of disks rolled together, their black spots, or holes, might develop simultaneously and sometimes overlapped. On one occasion, when three disks rolled in unison, black spots grew on each of the three, and by some freak, they were superimposed. Shimrod squinted through the aligned holes as the disks rolled past; to his surprise he saw flickering lines of fire, like far lightning. The black holes disappeared; the disks parted company, to roll their separate courses as before.

  Shimrod stood back in contemplation of Lucanor. The device undoubtedly served a serious purpose-but what? He could arrive at no sensible theory. Perhaps he should bring Lucanor to the attention of Murgen. Shimrod temporized, since he would far prefer to resolve the puzzle himself. Three of Tamurello's ledgers remained to be deciphered; there might be a reference to Lucanor in one or another of the tomes.

  Shimrod returned to his work, but continued to watch the seven disks, causing him such distraction that at last he put a low-order sandestin on watch for unusual coincidences, and then took Lucanor to a far corner of the workroom.

  The days passed; Shimrod found no reference to Lucanor in the ledgers, and gradually lost interest in the disks. One morning, Shimrod took himself to his workroom as usual. Almost as soon as he passed through the door, the sandestin monitor called out an alarm: "Shimrod! Attend your disks! Five roll together in congruence!"

  Shimrod crossed the room on swift strides. He looked down in something like awe. For a fact, five of the disks had joined to roll as one around the periphery of the tablet. Further, the disks showed no disposition to separate. And what was this? A sixth disk came rolling to overtake the five, and as Shimrod watched, it edged close, shuddered, merged into place with the others.

  Shimrod watched in fascination, certain that he was witnessing an important event or, more likely, the representation of such an event. And now the seventh and last disk came to join the others, and the seven rolled as one. The single disk changed in color, to become marbled maroon and purple-black; it rolled lethargically, and showed no disposition to break apart. At the center a black spot grew dense and large. Shimrod bent to look through the hole; he saw what appeared to be a landscape of black objects outlined in golden fire.

  Shimrod jerked away from Lucanor and ran to his workbench. He struck a small silver gong and waited, looking into a round mirror. Murgen failed to acknowledge the signal. Shimrod struck the gong again, more sharply. Again: no effect.

  Shimrod stood back, face drawn into lines of concern. Murgen occasionally went to walk on the parapets. Infrequently, he left Swer Smod, sometimes by reasons of urgency, sometimes for sheer frivolity. Usually he notified Shimrod of his movements.

  Shimrod struck the gong a third time. The result was as be fore: silence.

  Troubled and uneasy, Shimrod turned away, and went back to stare at Lucanor.

  III

  Along the crest of the Teach tac Teach, from the Troagh in the south to the Gwyr Aig Rift in the north, a line of crags stood in a stern sequence, each more harsh and forbidding than the next. At about the center Mount Sobh raised a trapezoidal jut of granite high to split the passing clouds; Arra Kaw, next to the north, was if anything even more harsh and desolate.

  Where the high moors broke against the base of Arra Kaw five tall dolmens, the ‘Sons of Arra Kaw', stood in a circle, enclosing an area forty feet in diameter. Where the westernmost stone gave a measure of protection against the wind, a rude hut had been built, of stones and sod. Clouds raced across the sky, passing in front of the sun to send shadows fleeting across the dun moors. Wind blew through gaps between the five Sons, creating a soft wailing sound which sometimes throbbed and fluttered to the changing force and direction of the wind.

  Before the hut a small fire burned fitfully below an iron kettle which hung from a spindly tripod. Beside the fire stood Torqual, looking bleakly down into the blaze. Melancthe, impassive, if somewhat wan, and wrapped in a heavy brown cloak, knelt across from Torqual, stirring the contents of the kettle. She had cut her hair short and wore a soft leather casque which clasped her glossy dark curls close to her face.

  Torqual thought he heard a calling voice. He jerked around, cocked his head to listen. He turned to Melancthe, who had raised her head. Torqual asked: "Did you hear the call?"

  "Perhaps."

  Torqual went to a gap between the Sons and peered out across the moors. Ten miles to the north the crag known as Tangue Fna reared even higher and more steeply than Arra Kaw. Between the two crags spread high moors, dappled by moving cloud shadows. Torqual saw a hawk, sliding eastward down the wind. As he watched, the hawk uttered a wild cry, almost inaudible.

  Torqual allowed himself to relax, reluctantly, so it seemed, as if he were not averse that someone should dare attack him. He turned back toward the fire, and halted in frowning puzzlement. Melancthe, her face rapt, had risen to her feet and was walking slowly toward the hut. In the gloom behind the doorway Torqual was startled to observe the shape of a woman. Torqual stared. Was his mind playing hith tricks? The shape seemed not only nude, but also distorted, insubstantial and illuminated as if by a dim green glow.

  Melancthe, on stiff legs, stepped into the hut. Torqual started to follow, but halted by the fire to stand irresolute, wondering if he had seen correctly. He listened. For a moment the wind ceased its noise and from the hut he seemed to hear the murmur of voices.

  The situation could no longer be ignored. Torqual started for the hut, but before he could take three steps Melancthe emerged, walking with a firm step and carrying a short-handled implement formed of greenish-silver metal which Torqual had never seen before. He took it to be an ornamental hatchet, or a small halberd with a complex blade to one side and a four-inch spike to the other. A similar spike protruded from the tip. Melancthe approached the fire, walking with a slow and measured tread, her face stern and somber. He watched her come with dour suspicion; this was not Melancthe as he knew her! Something untoward had occurred.

  Torqual spoke curtly: "Who is the woman in the hut?"

  "There is no one there."

  "I heard voices and I saw a woman. Perhaps she was a witch, since she lacked both substance and clothing."

  "So it may be."

  "What is that~weapon, or tool, you are carrying?"

  Melancthe looked at the implement as if seeing it for the first time. "It is a hatchet thing."

  Torqual held out his hand. "Give it to me."

  Melancthe, smiling, shook her head. "The touch of the blade would kill you."

  "You touch it and you are not dead."

  "I am inured to green magic."

  Torqual went on long strides to the hut. Melancthe watched impassively. Torqual looked into the gloom: right, left, up and down, but discovered nothing. He returned thoughtfully to the fire. "The woman is gone. Why did you speak with her?"

  "The whole story must wait. As of this instant, I can tell you this: an event of importance has occurred, for which plans have long been made. You and I must go now to do what needs to be done."

  Torqual said harshly: "Speak in clear terms, if you please, and leave off your riddles!"

  "Exactly so! You shall hear not riddles, but definite orders." Melancthe's voice was heavy and strong; she stood with head thrown back, eyes showing a green glitter. "Arm yourself and bring up the horses. We leave this place at once."

  Torqual glowered across the fire. He controlled his voice with an effort. "I obey neither man nor woman. I go where I choose, and do only as I find needful."

  "The need has come."


  "Ha! The need is not mine."

  "The need is yours. You must honour the compact you made with Zagzig the shybalt."

  Torqual, taken aback, frowned across the fire. He said at last: "That was long ago. The ‘compact', as you put it, was only loose talk over wine."

  "Not so! Zagzig offered the most beautiful woman alive, who would serve you as you wished and wherever you went, so long as you defended her and her interests in time of need. To this you agreed."

  "I see none of this need," grumbled Torqual.

  "I assure you that it exists."

  "Explain it, then!"

  "You shall see for yourself. We ride to Swer Smod, to do what needs be done."

  Torqual stared in new astonishment. "That is fateful folly! Even I fear Murgen; he is supreme!"

  "Not now! A way has opened and someone else is supreme! But time is of the essence! We must act before the way closes! So come, while power is ours! Or do you prefer skulking your life away on these windy moors?"

  Torqual turned on his heel. He left the area and saddled the horses and the two departed the five Sons of Arra Kaw. At best speed they rode across the moor, at times outracing the cloud shadows. Arriving at a trail, they veered to the east and followed the trail down the mountainside: back, forth, across tumbles of scree, down declivities and gullies, at last to come out upon the bulge of a bluff overlooking Swer Smod. They dismounted and clambered down the hillside afoot, halting in the shadow of the castle's outer walls.

  Melancthe took the leather casque from her head and wrapped it around the head of the halberd-hatchet. She spoke, in a voice harsh as stone grinding on stone. "Take the hatchet. I can carry it no farther. Do not touch the blade; it will suck out your life."

  Torqual gingerly took the black wood handle. "What am I to do with it?"

  "I will instruct you. Listen to my voice but, henceforth, do not look back, no matter what happens. Go now to the front portal. I will come behind. Do not look back."

  Torqual scowled, finding the venture ever less to his taste. He set off around the wall. Behind him he heard a soft sound: a sigh, a gasp, then Melancthe's footsteps.

  At the front portal Torqual halted to survey the forecourt, where Vus and Vuwas, the devils who guarded the postern, had contrived a new entertainment to help while away the time. They had trained a number of cats to perform the function of war-chargers. The cats were caparisoned with gay clothes, fine saddles and a variety of noble emblems, that they might serve as proper steeds for knightly rats, themselves well-trained and clad in shining mail and gallant helmets. Their weapons were wooden swords and padded tourney lances; as the devils watched, placed wagers and cried out in excitement, the rat knights spurred their cat chargers and sent them springing down the lists in the effort to unseat each other.

  Melancthe stepped through the portal; Torqual started to follow. A voice behind him said: "Go easy and quiet; the devils are intent upon their game; we shall try to slip by unnoticed."

  Torqual stopped short. The voice said sharply: "Do not turn! Melancthe will do what is needful; so she justifies her life!"

  Torqual saw that Melancthe was now as before: the pensive maiden he had first met in the white villa by the sea.

  The voice said: "Go now, and quietly. They will not notice." Torqual followed Melancthe; they went unseen along the side of the forecourt. At the last moment, the red devil Vuwas, his rat and cat having been defeated, swung away in disgust and so glimpsed the intruders. "Hoa!" he cried out. "Who thinks to pass, on sly knees and long toes? I smell evil at work!" He called his associate. "Vus, come! We have work to do!"

  Melancthe spoke in a metallic voice: "Go back to your game, good devils! We are here to assist Murgen in his wizardry, and we are late, so let us pass!"

  "That is the language of interlopers! Folk of virtue bring us gratuities! That is how we distinguish good from evil! You would seem to represent the latter category."

  "That is a mistake," said Melancthe politely. "Next time we will surely do better." She turned to Torqual. "Go at once; ask Murgen to step out and certify our quality. I will wait and watch the jousting."

  Torqual sidled away as Vus and Vuwas were momentarily distracted. "Start a new course at the lists!" called Melancthe. "I will place a wager. Which is the champion rat?"

  "Just a minute!" cried Vus. "What is that disgusting green shadow which dogs your back?"

  "It is of no consequence," said Torqual. He hastened his pace and so arrived at the tall iron door. The voice behind him said, "Bare the edge of the hatchet and cut the hinges! Take care not to damage the point; it must serve another purpose!"

  A cry of sudden anguish sounded from the forecourt. "Do not look back!" grated the voice. Torqual had already turned. The devils, so he discovered, had fallen upon Melancthe, and were chasing her back and forth across the yard, kicking with taloned feet and striking out with great horny fists. Torqual stared, irresolute, half of a mind to interfere. The voice spoke harshly: "Cut the hinges! Be quick!"

  From the side of his eye Torqual glimpsed the distorted semblance of a woman, formed from a pale green gas. He jerked away, eyes starting from his head, stomach knotted in revulsion.

  "Cut the hinges!" rasped the voice.

  Torqual spoke in a fury: "You impelled me this far by reason of my idle words with Zagzig! I will not deny them, since nothing remains of my honour save the sanctity of my word. But the compact concerned Melancthe, and now she is beyond need. I will not serve you; that again is my word, and you may rely upon it!"

  "But you must," said the voice. "Do you want inducement? What do you crave? Power? You shall be king of Skaghane, if you choose, or all the Ulflands!"

  "I want no such power."

  "Then I will drive you by pain, though it costs me dear in strength to do so, and you shall suffer sadly for my inconvenience."

  Torqual heard a thin hissing sound of great effort; he was gripped at the back of his head, behind his ears, by sharp pincerlike fingers; they pressed deep and the pain caused his sight to go dim and his mind to segment into irresolute parts. "Cut the hinges with the edge of the hatchet; be careful of the point."

  Torqual drew the leather away from the curved green-silver blade and slashed at the iron hinges. They melted like butter under a hot knife; the door fell open.

  "Enter!" said the voice, and the pincers applied new pressure. Torqual stumbled forward into Swer Smod's entry hail. "Ahead now! Down the gallery at best speed!"

  With eycs starting from his head, Torqual went at a shambling run down the gallery and so arrived at the great hall.

  "We are in time," said the voice with satisfaction. "Go forward."

  In the hall Torqual came upon a curious scene. Murgen sat stiff and still in his chair, gripped by six long thin arms, putty-gray in color, sparsely overgrown with coarse black hairs. The arms terminated in enormous hands, two of which gripped Murgen's ankles; two more pinioned his wrists; the final two covered his face, leaving only his two gray eyes visible. The arms extended from a slit or a notch opening into another space directly behind Murgen's chair. The aperture admitted, along with the arms, a faint suffusion of green light.

  The voice said: "I now give you surcease from pain. Obey precisely, or it will return a hundredfold! My name is Desmei; I command great power. Do you hear?"

  "I hear."

  "Do you notice a glass globe dangling from a chain?"

  "I see it."

  "It contains green plasm and the skeleton of a weasel. You must climb upon a chair, cut the chain with the hatchet and with great care bring down the globe. With the point of the hatchet, you shall puncture the globe, allowing me to extract the plasm and therewith restore my full strength. I will seal the bubble once more, and compress and close Murgen into a similar bubble. Then I will have achieved my aims, and you shall be rewarded in such style as you deserve. I tell you this so that you may act with precision. Do I make myself clear?"

  "You are clear."

  "Act then! Up with
you! Cut the chain, using all delicacy."

  Torqual climbed upon a chair. His face was now on a level with the weasel skeleton inside the glass globe. The beady black eyes stared into his own. Torqual raised the hatchet and, as if accidentally, slashed at the glass bubble, so that green plasm began to seep out. From below came a horrid scream of fury: "You have broken the glass!"

  Torqual cut the chain and allowed the globe to fall; striking the floor it broke into a dozen pieces, sending green plasm spurting in all directions. The weasel skeleton uncoiled painfully from its ‘hunched position and scuttled to hide under a chair. Desmei hurled herself to the floor and gathered as much of the green plasm as possible, and so began to assume physical form, showing first the outlines of internal organs, then a fixing of her contours. Back and forth she crawled, sucking up seepages of the green with her mouth and tongue.

  A sibilant voice came to Torqual's ears: "Take the hatchet! Stab her with the point! Do not hesitate, or we will all be in torment forever!"

  Torqual seized the hatchet; a swift step took him to Desmei. She saw him coming and cried out in fear. "Do not strike!" She rolled away and pulled herself to her feet. Torqual was after her, and followed her step by step, hatchet held before him, until Desmei backed into a wall and could retreat no further. "Do not strike! I will be nothing! It is my death!"

 

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