by C. M. Carney
The Prince Regent shook as his despair and anger took ahold of him. The Steward held him as the passions tore through the tall elf. Gryph felt his pain as did everyone else in the room.
The Steward looked at Gryph, his face grim. “The eggs are not our primary concern at this moment, and Gryph is right. There is no safer place for the arboleth eggs than with him. For the moment, we have larger concerns.” The Steward put a hand to Myrthendir’s shoulder. “My heart is torn asunder at the idea that Barrendiel could have done this, but all evidence points to his guilt,” the Steward said. “He has the Seal and he will use it. He will open the Lost City. You know this to be true.”
Myrthendir hung his head and let his despair flow through him and then stood tall. “Then I will go after him.”
“Your place is here. You are Regent now,” the Steward said.
A smug grin crossed Myrthendir’s face. “Not yet. By your own words and the ancient law, I am not Regent … yet.” The Steward hung his head with a sigh, knowing his Prince spoke truthfully. Myrthendir turned to the gathered crowd. “I do not understand what darkness has seeped into my brother Barrendiel’s soul, but I will stop him, no matter the cost.”
He looked at Gryph. “I will also not endanger the lives of my people by taking them into the forbidden city, so I offer you a choice. Fight alongside me, all of you, and I will grant you your freedom. Refuse and you will face punishment for your crimes.”
You have been offered the Quest A Beacon in the Darkness.
Myrthendir, Prince Regent of Sylvan Aenor has asked you to aid him in stopping his cousin Barrendiel from unleashing a terrible horror on his people and the Realms at large. You are to journey into the heart of the ancient Thalmiir city Dar Thoriim and secure the weapon it contains before the traitor Barrendiel can get his hands upon it.
Difficulty: Extreme
Rewards: The safety of the Realms and increased Reputation with Myrthendir and the people of Sylvan Aenor. And other unknown rewards.
Price of Refusal/Failure: You will face punishment for your crimes.
XP: 500,000
Do You Accept?: YES?/NO?
Gryph glanced at his friends. Wick ignored him. Tifala’s eyes seemed to say ‘better or worse we are in this together.’ Ovyrm gave a simple, barely noticeable nod. It’s the best I will get and I am lucky they have given me this much, Gryph thought. He turned to Myrthendir and stepped forward.
“We will fight alongside you with all our abilities and all our honor.”
Myrthendir stared at Gryph for a long moment, his eyes boring into Gryph’s as if he were trying to read his mind, or his soul. After a long moment Myrthendir nodded. He turned to Gartheniel and put a hand on his shoulder. “Thank you, my old friend.”
The Steward nodded. “If you are going to do this, I have one requirement,” the Steward said, warmly but firmly. Myrthendir looked at the smaller half elf and then nodded.
“You will all wear Rings of Binding Fellowship and be bound by their power.”
12
The Prince Regent’s expression told Gryph that he was about to argue the Steward’s request, but then it eased and he nodded. “As you wish.” The mood in the throne room relaxed, and the tension eased like the string of a drawn bow when a battle is avoided. Without another word Myrthendir strode down the steps of the dais and passed by Gryph.
“Come with me,” the tall elf said. The Steward held out a hand, indicating Gryph and his friends should go first. One by one they followed, leaving Gryph standing next to Gartheniel. As Gryph went to follow a firm hand held his left forearm. Gryph looked from the hand to the Steward’s face. The man’s expression was firm, unyielding and gave no trace of the emotions contained inside him. Once the others were out of earshot the Steward turned to Gryph.
“Be true to the vows you are about to make, man from another place. If you betray them and survive, you will face me.” The Steward looked up into Gryph’s eyes and he was no longer a simple administrator, but something much more fearsome, and much deadlier.
“My word is my bond,” Gryph said. After a few tense heartbeats the Steward nodded and held out his hand, indicating Gryph should follow the others.
They walked through several passageways and down several stairs, arriving at a room that Gryph realized was an armory both odd and wondrous. Gryph's gear lay on a nearby table, armor repaired and weapons tended to.
A stocky elf was handing out equipment to the others. Ovyrm only took a few bundles of arrows. Gryph knew the power of the xydai’s weapon and armor, so was not surprised. Tifala graciously accepted a pair of curved daggers after the smith revealed they channeled life magic. Wick stood in front of an older elf woman. She held his staff and a glow of pure mana flowed from her hands into the length of gnarled black wood.
“I’ve made a few improvements,” the elf woman said and handed the staff back to Wick. She looked up at Myrthendir and Gryph and motioned them to come to her.
“Good morning Yrriel, this is the player I’m sure you’ve heard about.”
The elf woman held out her hand to Gryph and after a momentary confusion, Gryph took it, wondering for the briefest of moments if she expected him to kiss it. He felt a flush move through his face as the thought pulsed through his mind, and Yrriel smiled a knowing smile.
“Well met, Gryph the player,” Yrriel said and then turned to Myrthendir. “I am so sorry for your loss Myr. Your father was a great man. He and I … knew each other well. Words cannot do your loss justice.”
“Thank you Yrriel. He always spoke highly of you.”
Gryph wondered at both the elf woman’s use of a familiar nickname for the Prince Regent and her comment about ‘knowing’ Lassendir well. Perhaps these High Elves aren’t as stodgy as they appear. Yrriel sent a sideways glance at Gryph and he saw a small smirk turn the corner of her mouth. Once again he felt a blush redden his cheeks. Then it faded, and she was all business. “What have you brought me?”
Myrthendir nodded at Gryph and he placed the War Stave of the El’Edryn King on the work table in front of her.
“Is that what I think it is?” she said eyes widening as Gryph laid the spear on the workbench in front of her. “By the Ancients,” she said, her hand hovering over the length of the shaft reverently. “How did you come by this?”
“The Barrow,” Gryph said, an unexpected surge of pride bubbling up inside him.
“The Barrow? You are a mighty warrior to have survived such a place.” Before Gryph could comment or flush more, she turned to Myrthendir, as if seeking his permission. The Prince Regent nodded his head and Yrriel smiled.
“You cannot know how long I’ve dreamt of this day,” she said, looking down on the artifact that was the symbol of authority of her people. “May I?” she asked, seeking Gryph’s permission.
Panic surged through Gryph. He understood the argument that the spear belonged to the elves of Sylvan Aenor and not some random newcomer to the Realms, but Gryph had no desire to give up the amazing weapon. I wonder if this is how the curator of the British Museum felt when they returned the Rosetta Stone to Egypt? With a sense of dread Gryph nodded to Yrriel.
Yrriel traced a reverent finger along the surface of the weapon, unwilling to touch it, as if she were examining the Holy Grail or Excalibur. After a moment the elf exhaled and Gryph realized the woman had been holding her breath. At their side Myrthendir watched, an inscrutable look on his face.
“An impressive weapon,” Yrriel said, not taking her eyes from it. “Crafted by three Grandmasters out of materials so rare and precious they were worth more than most kingdoms.”
She moved her hand down the shaft of the spear. Whorls of color seemed to flow along the silver colored shaft of the weapon like oil on water. “I never thought I’d see prismatic elementum in my lifetime. Thank you for letting me see it.”
“Um, you’re welcome,” Gryph said, and she grinned at him, then turned her attention back to the weapon with all the joy of a child on Christmas morni
ng.
“This was one of four items made to seal the Alliance against the Dark Ascendency. The High King of Sylvan Aenor was given the spear. The War Lord of the High Orcs received a belt of power, the King of the Nimmerian High Men a potent ring and the Stone King, the Dwarf Lord of Dar Thoriim bore an amulet said to strengthen the powers of the mind.”
“Each was powerful alone, but together their capabilities were vast beyond comprehension. If one leader of the Alliance died in battle, the others would take command of their forces and possession of the artifact they bore. Thus, it was believed, the surviving leaders of the Alliance would be powerful enough to absorb the loss. During the Exodus the artifacts were lost. I cannot help but think the discovery of this weapon is an omen of things to come.”
Gryph didn’t want to interrupt the moment and gave Yrriel the time she needed. Eventually the elf looked up at him, smiling the abashed grin of a kid with a new toy. She handed the spear to Gryph. The feeling of utter relief that passed through Gryph as his fingers gripped the shaft of the weapon surprised and concerned him. Then a quest prompt filled his mind.
You have been offered the Quest Weapons of the Alliance
Long ago four wondrous artifacts were created to seal an Alliance of ancient enemies. These items were of vast power, but if combined they would make the bearer akin to a god. You have found one item. Find the other three and bring hope back to the Realms.
Difficulty: Unearthly.
Reward(s): Unknown. This is a multi-part Quest. Each part has its own, currently unknown rewards.
Price of Failure: None
XP: Unknown
This Quest Cannot Be Refused.
Holy crap, Gryph thought. The level of difficulty of this quest was unlike any he’d yet seen, but the rewards were commensurate to the difficulty. He had no idea when, or if, he’d be able to start, much less complete, this quest, but he sure as hell wanted to try.
“I have something for you,” Yrriel said and motioned for Gryph to approach. She turned and placed her hand atop what looked to be a solid block of metal, closed her eyes and the metal flowed aside like mercury under her hand. A small part of Gryph panicked as he recognized the same ‘technology’ that he had seen in his soul reverie. But there was no buzzing, no malevolence, and Gryph pushed his panic down.
Inside lay a variety of items, but a row of rectangular gemstones engraved with intricate runes and symbols drew Gryph's gaze. He wasn’t much of a bling guy, and Finn had never worn so much as a watch, but his eyes widened.
“I see you are a man of taste,” the elf woman said. She smiled and then lifted an inch-long sapphire from the shelf. Delicate runes scrawled across its surface.
Gryph pouted when his Gift of Tongues ability failed to provide him with a translation. Perhaps it does not work on a written script? She handed the gemstone to Gryph, and he felt a small shock as a low buzz filled his ears. Flashes of blue and white energy pulsed inside the sapphire depths. His Identify ability flared and Gryph knew it was an Icon.
“Do you know what that is?” Yrriel asked, nodding at the Icon.
“An Icon? Some kind of magical item.” Gryph said in amazement, remembering that the stave had slots for Icons.
Yrriel grinned at Gryph like he was a child who thought a fusion reactor was ‘just a battery.’ “Yes, a very potent magical item.” She took the Icon from his palm and looked down at the spear. “May I? “Gryph nodded.
She mumbled under her breath and the Icon floated off her hand. It spun in the air and small sparks flowed across its surface. The flashes of blue mini lightning illuminated the woman’s eyes, and he realized that they were a deep, storm gray.
“Magic is an entropic force. It matters not whether it is life or death magic, or of the order or the chaos sphere,” this last bit she said with a thinning of her lips and a slight look at Myrthendir. Apparently rumors of the chaos infection had spread. “Magic is virulent and unrelenting. It wears down anything that tries to constrain it. We use items to store this power. The stronger the item, the more resistant it is to the deprivations of magic. Icons are the pinnacle of this concept. They are rare and valuable gemstones infused with potent magics.”
Her hand caressed the tip of the spear and as her hands moved down the shaft the adamantine tip sprang from its housing. “Do you see these slots carved right below the spearhead?” Gryph nodded. “They are Icon slots, meant to hold … Icons.” This last bit she said in a tone that made Gryph think of the ancient Earth saying ‘wait for it.’ She lowered her hand, and the Icon spun and sparked above it. A faint blue glow rose behind her pupils, mirroring the discharges inside the sapphire. She grunted in concentration and effort and Gryph watched as the effort brought a sheen of sweat to her brow.
She turned her hand upside down and gripped the spear tightly with her other hand, holding it down as if she expected it to lash out at her. The Icon hovered below her hand as she moved her palm closer to the slot on the spear. Her hand shook as if the spear and the Icon were two magnets of the same polarity. Neither wanted to be mated to the other and Gryph could feel the power raging to prevent the union.
Yrriel grunted, forcing more mana and more willpower into the Icon. It was spinning so fast it was a blur. Small bolts of lightning flashed from the surface punching into the spear, the table and even into Yrriel herself. Each discharge caused her to grunt in pain, but her focus never wavered.
Gryph’s heart thundered as he watched. Then the light grew too bright to focus upon. A wind whipped through the room and the glow globes grew brighter and flickered. Then, with a sudden clap of thunder and explosion of chill air, the Icon snapped into the slot on the spear.
All eyes in the room were on the spear as the Icon flashed once, twice, three times, each flash surging tendrils of electricity up and down the weapon. A few moments passed and the distant rumble of thunder stopped and the flashes of blue eased as the blue gemstone drew them back into itself.
With a satisfied grin, Yrriel picked the spear up and handed it to Gryph. “What do you think?”
Gryph took the spear in his hands and his mouth hung open as a prompt filled his vision.
War Stave of the Elven King (El’Edryn War Stave)
Item Class: Artifact - Item Category: Passive/Active.
Base Dmg: 18 (+8 Artifact Bonus).
Passive Powers.
Power (1): +20% Total Mana.
Power (2): Store 200 pts of Mana.
Power (3): +3 to all Attributes.
Power (4): +20% immunity to all Spheres of Magic.
Active Powers.
Power (1): Penetrating Strike (Damage added to strike).
Mana Limit: 10% (+ Option for 20% of Stored Mana) - Cool Down: 10 min.
Icons Slotted: 1 of 6.
Icon 1: Maelstrom of Yrriel - This is an Icon of Air Magic
Icon Category: Passive/Active.
Charges: 125 (100 Base +25 Item Power perk)
Passive Icon Powers:
Power (1): 25% (20% +5% Item Power Perk) reduction to the Mana requirements for Air Magic spells.
Active Icon Powers:
Power (1): Yrriel’s Bite (+5 Electrical Damage added to strike + 1 per level of Air Magic mastery) x 1.25 (Item Power Perk)
Cost: 1 charge - Cooldown: 10 seconds.
Power (2): Yrriel’s Maelstrom. Creates an explosion of electrical power reminiscent of a lightning strike that causes 12.5 (10 points x 1.25 (Item Power Perk)) points of damage per level of Air Magic mastery to everything in a 20-foot radius. The bolts will avoid hitting the user as well as any members of the Adventure Party making them effectively immune.
Cost: 25 charges. - Cooldown: 1 hour.
Icon Regeneration: 1.25 charges per hour.
This magnificent weapon was constructed by three grandmasters; an El’Edryn Smith, a Nimmerian Imbue Master and a Thalmiir Artificer with a gift of ultra-rare Prismatic Elementum from the Raal Zanaag (Orcs), to commemorate the Alliance Against the Dark Ascendency. To create th
e "War Stave of the Elven King, four ingots of White Mithril to construct the stave itself, one ingot of Prismatic Elementum (a mix of Black, Blue and White Elementum) entwined throughout, 6 draughts of Aether Worm Blood (to etch the slots for 6 Icons), an ingot of Adamant to make the adamantine spear tip, and four Blood Diamonds (diamonds infused with the blood of powerful beings; in this case a willing offering from the four racial leaders of the Alliance)