L. Frank Baum_Oz 14

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by Glinda of Oz


  Of course every eye was at first fixed upon this dome, where Ozma and Dorothy and the Skeezers were still fast prisoners. But soon their attention was caught by a more brilliant sight, for here was the Diamond Swan swimming just before them, its long neck arched proudly, the amethyst eyes gleaming and all the diamond-sprinkled feathers glistening splendidly under the rays of the sun.

  "That," said Glinda, "is the transformation of Queen Coo-ce-oh, the haughty and wicked witch who betrayed the three Adepts at Magic and treated her people like slaves."

  "She's wonderfully beautiful now," remarked the Frogman.

  "It doesn't seem like much of a punishment," said Trot. "The Flathead Su-dic ought to have made her a toad."

  "I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all her magic power and her grand palace and can no longer misrule the poor Skeezers."

  "Let us call to her, and hear what she has to say," proposed the Wizard.

  So Glinda beckoned the Diamond Swan, which swam gracefully to a position near them. Before anyone could speak Coo-ee-oh called to them in a rasping voice—for the voice of a swan is always harsh and unpleasant—and said with much pride:

  "Admire me, Strangers! Admire the lovely Coo-ee-oh, the handsomest creature in all Oz. Admire me!"

  "Handsome is as handsome does," replied the Scarecrow. "Are your deeds lovely, Coo-ce-oh?"

  "Deeds? What deeds can a swan do but swim around and give pleasure to all beholders?" said the sparkling bird.

  "Have you forgotten your former life? Have you forgotten your magic and witchcraft?" inquired the Wizard.

  "Magic—witchcraft? Pshaw, who cares for such silly things?" retorted Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I wouldn't go back to it if I could. Don't you admire my beauty, Strangers?"

  "Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough of your witchcraft to enable us to raise the sunken island to the surface of the lake. Tell us that and I'll give you a string of pearls to wear around your neck and add to your beauty."

  "Nothing can add to my beauty, for I'm the most beautiful creature anywhere in the whole world."

  "But how can we raise the island?"

  "I don't know and I don't care. If ever I knew I've forgotten, and I'm glad of it," was the response. "Just watch me circle around and see me glitter!

  "It's no use," said Button Bright; "the old Swan is too much in love with herself to think of anything else."

  "That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma and Dorothy out of that lake, somehow or other."

  "And we must do it in our own way," added the Scarecrow.

  "But how?" asked Uncle Henry in a grave voice, for he could not bear to think of his dear niece Dorothy being out there under water; "how shall we do it?"

  "Leave that to Glinda," advised the Wizard, realizing he was helpless to do it himself.

  "If it were just an ordinary sunken island," said the powerful sorceress, "there would be several ways by which I might bring it to the surface again. But this is a Magic Isle, and by some curious art of witchcraft, unknown to any but Queen Coo-ce-oh, it obeys certain commands of magic and will not respond to any other. I do not despair in the least, but it will require some deep study to solve this difficult problem. If the Swan could only remember the witchcraft that she invented and knew as a woman, I could force her to tell me the secret, but all her former knowledge is now forgotten."

  "It seems to me," said the Wizard after a brief silence had followed Glinda's speech, "that there are three fishes in this lake that used to be Adepts at Magic and from whom Coo-ee-oh stole much of her knowledge. If we could find those fishes and return them to their former shapes, they could doubtless tell us what to do to bring the sunken island to the surface."

  "I have thought of those fishes," replied Glinda, "but among so many fishes as this lake contains how are we to single them out?"

  You will understand, of course, that had Glinda been at home in her castle, where the Great Book of Records was, she would have known that Ervic the Skeezer already had taken the gold and silver and bronze fishes from the lake. But that act had been recorded in the Book after Glinda had set out on this journey, so it was all unknown to her.

  "I think I see a boat yonder on the shore," said Ojo the Munchkin boy, pointing to a place around the edge of the lake. "If we could get that boat and row all over the lake, calling to the magic fishes, we might be able to find them."

  "Let us go to the boat," said the Wizard.

  They walked around the lake to where the boat was stranded upon the beach, but found it empty. It was a mere shell of blackened steel, with a collapsible roof that, when in position, made the submarine watertight, but at present the roof rested in slots on either side of the magic craft. There were no oars or sails, no machinery to make the boat go, and although Glinda promptly realized it was meant to be operated by witchcraft, she was not acquainted with that sort of magic.

  "However," said she, "the boat is merely a boat, and I believe I can make it obey a command of sorcery, as well as it did the command of witchcraft. After I have given a little thought to the matter, the boat will take us wherever we desire to go."

  "Not all of us," returned the Wizard, "for it won't hold so many. But, most noble Sorceress, provided you can make the boat go, of what use will it be to us?"

  "Can't we use it to catch the three fishes?" asked Button Bright.

  "It will not be necessary to use the boat for that purpose," replied Glinda. "Wherever in the lake the enchanted fishes may be, they will answer to my call. What I am trying to discover is how the boat came to be on this shore, while the island on which it belongs is under water yonder. Did Coo-ee-oh come here in the boat to meet the Flatheads before the island was sunk, or afterward?"

  No one could answer that question, of course; but while they pondered the matter three young men advanced from the line of trees, and rather timidly bowed to the strangers.

  "Who are you, and where did you come from?" inquired the Wizard.

  "We are Skeezers," answered one of them, "and our home is on the Magic Isle of the Lake. We ran away when we saw you coming, and hid behind the trees, but as you are Strangers and seem to be friendly we decided to meet you, for we are in great trouble and need assistance."

  "If you belong on the island, why are you here?" demanded Glinda.

  So they told her all the story: How the Queen had defied the Flatheads and submerged the whole island so that her enemies could not get to it or destroy it; how, when the Flatheads came to the shore, Coo-ee-oh had commanded them, together with their friend Ervic, to go with her in the submarine to conquer the Su-dic, and how the boat had shot out from the basement of the sunken isle, obeying a magic word, and risen to the surface, where it opened and floated upon the water.

  Then followed the account of how the Su-dic had transformed Coo-ee-oh into a swan, after which she had forgotten all the witchcraft she ever knew. The young men told how, in the night when they were asleep, their comrade Ervic had mysteriously disappeared, while the boat in some strange manner had floated to the shore and stranded upon the beach.

  That was all they knew. They had searched in vain for three days for Ervic. As their island was under water and they could not get back to it, the three Skeezers had no place to go, and so had waited patiently beside their boat for something to happen.

  Being questioned by Glinda and the Wizard, they told all they knew about Ozma and Dorothy and declared the two girls were still in the village under the Great Dome. They were quite safe and would be well cared for by Lady Aurex, now that the Queen who opposed them was out of the way.

  When they had gleaned all the information they could from these Skeezers, the Wizard said to Glinda:

  "If you find you can make this boat obey your sorcery, you could have it return to the island, submerge itself, and enter the door in the basement from which it came. But I cannot see that our going to the sunken islan
d would enable our friends to escape. We would only Join them as prisoners."

  "Not so, friend Wizard," replied Glinda. "If the boat would obey my commands to enter the basement door, it would also obey my commands to come out again, and I could bring Ozma and Dorothy back with me."

  "And leave all of our people still imprisoned?" asked one of the Skeezers reproachfully.

  "By making several trips in the boat, Glinda could fetch all your people to the shore," replied the Wizard.

  "But what could they do then?" inquired another Skeezer. "They would have no homes and no place to go, and would be at the mercy of their enemies, the Flatheads."

  "That is true," said Glinda the Good. "And as these people are Ozma's subjects, I think she would refuse to escape with Dorothy and leave the others behind, or to abandon the island which is the lawful home of the Skeezers. I believe the best plan will be to summon the three fishes and learn from them how to raise the island."

  The little Wizard seemed to think that this was rather a forlorn hope.

  "How will you summon them," he asked the lovely Sorceress, "and how can they hear you?"

  "That is something we must consider carefully," responded stately Glinda, with a serene smile. "I think I can find a way."

  All of Ozma's counsellors applauded this sentiment, for they knew well the powers of the Sorceress.

  "Very well," agreed the Wizard. "Summon them, most noble Glinda."

  Chapter Eighteen - The Cleverness of Ervic

  *

  We must now return to Ervic the Skeezer, who, when he had set down the copper kettle containing the three fishes at the gate of the lonely cottage, had asked, "What next?"

  The goldfish stuck its head above the water in the kettle and said in its small but distinct voice:

  "You are to lift the latch, open the door, and walk boldly into the cottage. Do not be afraid of anything you see, for however you seem to be threatened with dangers, nothing can harm you. The cottage is the home of a powerful Yookoohoo, named Reera the Red, who assumes all sorts of forms, sometimes changing her form several times in a day, according to her fancy. What her real form may be we do not know. This strange creature cannot be bribed with treasure, or coaxed through friendship, or won by pity. She has never assisted anyone, or done wrong to anyone, that we know of. All her wonderful powers are used for her own selfish amusement. She will order you out of the house but you must refuse to go. Remain and watch Reera closely and try to see what she uses to accomplish her transformations. If you can discover the secret whisper it to us and we will then tell you what to do next."

  "That sounds easy," returned Ervic, who had listened carefully. "But are you sure she will not hurt me, or try to transform me?"

  "She may change your form," replied the goldfish, "but do not worry if that happens, for we can break that enchantment easily. You may be sure that nothing will harm you, so you must not be frightened at anything you see or hear."

  Now Ervic was as brave as any ordinary young man, and he knew the fishes who spoke to him were truthful and to be relied upon, nevertheless he experienced a strange sinking of the heart as he picked up the kettle and approached the door of the cottage. His hand trembled as he raised the latch, but he was resolved to obey his instructions. He pushed the door open, took three strides into the middle of the one room the cottage contained, and then stood still and looked around him.

  The sights that met his gaze were enough to frighten anyone who had not been properly warned. On the floor just before Ervic lay a great crocodile, its red eyes gleaming wickedly and its wide open mouth displaying rows of sharp teeth. Horned toads hopped about; each of the four upper corners of the room was festooned with a thick cobweb, in the center of which sat a spider as big around as a washbasin, and armed with pincher-like claws; a red-and-green lizard was stretched at full length on the window-sill and black rats darted in and out of the holes they had gnawed in the floor of the cottage.

  But the most startling thing was a huge gray ape which sat upon a bench and knitted. It wore a lace cap, such as old ladies wear, and a little apron of lace, but no other clothing. Its eyes were bright and looked as if coals were burning in them. The ape moved as naturally as an ordinary person might, and on Ervic's entrance stopped knitting and raised its head to look at him.

  "Get out!" cried a sharp voice, seeming to come from the ape's mouth.

  Ervic saw another bench, empty, just beyond him, so he stepped over the crocodile, sat down upon the bench and carefully placed the kettle beside him.

  "Get out!" again cried the voice.

  Ervic shook his head.

  "No," said he, "I'm going to stay."

  The spiders left their four corners, dropped to the floor and made a rush toward the young Skeezer, circling around his legs with their pinchers extended. Ervic paid no attention to them. An enormous black rat ran up Ervic's body, passed around his shoulders and uttered piercing squeals in his ears, but he did not wince. The green-and-red lizard, coming from the window-sill, approached Ervic and began spitting a flaming fluid at him, but Ervic merely stared at the creature and its flame did not touch him.

  The crocodile raised its tail and, swinging around, swept Ervic off the bench with a powerful blow. But the Skeezer managed to save the kettle from upsetting and he got up, shook off the horned toads that were crawling over him and resumed his seat on the bench.

  All the creatures, after this first attack, remained motionless, as if awaiting orders. The old gray ape knitted on, not looking toward Ervic now, and the young Skeezer stolidly kept his seat. He expected something else to happen, but nothing did. A full hour passed and Ervic was growing nervous.

  "What do you want?" the ape asked at last.

  "Nothing," said Ervic.

  "You may have that!" retorted the ape, and at this all the strange creatures in the room broke into a chorus of cackling laughter.

  Another long wait.

  "Do you know who I am?" questioned the ape.

  "You must be Reera the Red—the Yookoohoo," Ervic answered.

  "Knowing so much, you must also know that I do not like strangers. Your presence here in my home annoys me. Do you not fear my anger?"

  "No," said the young man.

  "Do you intend to obey me, and leave this house?" "No," replied Ervic, just as quietly as the Yookoohoo had spoken.

  The ape knitted for a long time before resuming the conversation.

  "Curiosity," it said, "has led to many a man's undoing. I suppose in some way you have learned that I do tricks of magic, and so through curiosity you have come here. You may have been told that I do not injure anyone, so you are bold enough to disobey my commands to go away. You imagine that you may witness some of the rites of witchcraft, and that they may amuse you. Have I spoken truly?"

  "Well," remarked Ervic, who had been pondering on the strange circumstances of his coming here, "you are right in some ways, but not in others. I am told that you work magic only for your own amusement. That seems to me very selfish. Few people understand magic. I'm told that you are the only real Yookoohoo in all Oz. Why don't you amuse others as well as yourself?"

  "What right have you to question my actions?"

  "None at all."

  "And you say you are not here to demand any favors of me?"

  "For myself I want nothing from you."

  "You are wise in that. I never grant favors."

  "That doesn't worry me," declared Ervic.

  "But you are curious? You hope to witness some of my magic transformations?"

  "If you wish to perform any magic, go ahead," said Ervic. "It may interest me and it may not. If you'd rather go on with your knitting, it's all the same to me. I am in no hurry at all."

  This may have puzzled Red Reera, but the face beneath the lace cap could show no expression, being covered with hair. Perhaps in all her career the Yookoohoo had never been visited by anyone who, like this young man, asked for nothing, expected nothing, and had no reason for coming excep
t curiosity. This attitude practically disarmed the witch and she began to regard the Skeezer in a more friendly way. She knitted for some time, seemingly in deep thought, and then she arose and walked to a big cupboard that stood against the wall of the room. When the cupboard door was opened Ervic could see a lot of drawers inside, and into one of these drawers—the second from the bottom—Reera thrust a hairy hand.

  Until now Ervic could see over the bent form of the ape, but suddenly the form, with its back to him, seemed to straighten up and blot out the cupboard of drawers. The ape had changed to the form of a woman, dressed in the pretty Gillikin costume, and when she turned around he saw that it was a young woman, whose face was quite attractive.

  "Do you like me better this way?" Reera inquired with a smile.

  "You look better," he said calmly, "but I'm not sure I like you any better."

  She laughed, saying: "During the heat of the day I like to be an ape, for an ape doesn't wear any clothes to speak of. But if one has gentlemen callers it is proper to dress up."

  Ervic noticed her right hand was closed, as if she held something in it. She shut the cupboard door, bent over the crocodile and in a moment the creature had changed to a red wolf. It was not pretty even now, and the wolf crouched beside its mistress as a dog might have done. Its teeth looked as dangerous as had those of the crocodile.

  Next the Yookoohoo went about touching all the lizards and toads, and at her touch they became kittens. The rats she changed into chipmunks. Now the only horrid creatures remaining were the four great spiders, which hid themselves behind their thick webs.

  "There!" Reera cried, "now my cottage presents a more comfortable appearance. I love the toads and lizards and rats, because most people hate them, but I would tire of them if they always remained the same. Sometimes I change their forms a dozen times a day."

  "You are clever," said Ervic. "I did not hear you utter any incantations or magic words. All you did was to touch the creatures."

  "Oh, do you think so?" she replied. "Well, touch them yourself, if you like, and see if you can change their forms."

 

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