GIANT SPIDER SKILL 7 STAMINA 8
If you win the battle, turn to 232.
395
You step over the bones on the floor to take a closer look at the Boat House. You pick up and study a few of the tools scattered around: hammers, nails, chisels and the like, but they appear very ordinary. You hear a banging sound coming from beyond the north door and have time for one further search before you must react. Do you look through the drawers of the benches around the room (turn to 322) or check the tools more carefully (turn to 34)?
396
With the Warlock now defeated, you know your quest is almost over. You approach the door with two locks. There are no keys around. You retrieve two keys from your pack and try them in the locks. They turn! You open the door and peer round. Turn to 242. If you have no keys, you may try to break down the door, and this you will do at the cost of almost all your STAMINA. Reduce your STAMINA by 5 and enter the room. Turn to 242.
397
The door opens to reveal a small room with a stone floor and dirty walls. There is a stale smell in the air. In the centre of the room is a makeshift wooden table on which is standing a lit candle. Under the table is a small box. In the far comer of the room is a straw mattress. You may either open the box (turn to 240) or leave the room (turn to 363).
398
You feel around the rock face at the end of the passage. One rock comes free and reveals a small knob with a handle on the end. Will you push it (turn to 364) or pull it (turn to 12)?
399
The current is strong and takes you swiftly downstream. You are washed along through a narrow opening and out into a large cavern with banks on both sides. The current washes you on to the south bank. Turn to 218.
400
The Warlock of Firetop Mountain is no more and you are now the owner of the Sorcerer's riches. At least a thousand Gold Pieces, jewellery, diamonds, rubies and pearls are in the chest. Hidden under these you find the Warlock's spell book and as you leaf through the pages, you realize that this tome is probably more valuable than all the treasure. Instructions are given for the control of all the secrets - and the creatures - of Firetop Mountain. With this book, unlimited power is yours and the safety of your return to the village is ensured. Or, if you would prefer, you could remain as master of the domain of Firetop Mountain ...
Part story, part game, this is a book in which YOU become the hero!
Armed with two dice, a pencil and an eraser, you can set off on a perilous quest to find the Warlock's treasure. YOU will need to decide which route to follow, and which monsters to fight in the elaborate combat system given in the book.
You may not survive your first journey. But with experience, skill and luck, each fresh attempt should bring you nearer to your great goal. .:
FIGHTING FANTASY GAMEBOOKS
a world-wide sensation
Cover illustration by Peter Andrew Jones
Table of Contents
Skill, Stamina and Luck
Battles
Escaping
Fighting More Than One Creature
Luck
Using Luck in Battles
Restoring Skill, Stamina and Luck
Skill
Stamina and Provisions
Luck
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The Warlock Of Firetop Mountain Page 11